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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_VIDEO_FRAME_SUBMITTER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_VIDEO_FRAME_SUBMITTER_H_
#include <memory>
#include <optional>
#include "base/memory/raw_ptr.h"
#include "base/memory/read_only_shared_memory_region.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/thread_checker.h"
#include "base/timer/timer.h"
#include "cc/metrics/frame_sequence_tracker_collection.h"
#include "cc/metrics/frame_sorter.h"
#include "cc/metrics/video_playback_roughness_reporter.h"
#include "components/viz/common/gpu/raster_context_provider.h"
#include "components/viz/common/surfaces/child_local_surface_id_allocator.h"
#include "gpu/ipc/client/gpu_channel_observer.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "mojo/public/cpp/system/buffer.h"
#include "services/viz/public/mojom/compositing/compositor_frame_sink.mojom-blink.h"
#include "services/viz/public/mojom/compositing/frame_timing_details.mojom-blink.h"
#include "third_party/blink/public/mojom/frame_sinks/embedded_frame_sink.mojom-blink.h"
#include "third_party/blink/public/platform/web_video_frame_submitter.h"
#include "third_party/blink/renderer/platform/graphics/video_frame_resource_provider.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/functional.h"
namespace blink {
// This single-threaded class facilitates the communication between the media
// stack and browser renderer, providing compositor frames containing video
// frames and corresponding resources to the |compositor_frame_sink_|.
//
// This class requires and uses a viz::ContextProvider, and thus, besides
// construction, must be consistently accessed from the same thread.
class PLATFORM_EXPORT VideoFrameSubmitter
: public WebVideoFrameSubmitter,
public viz::ContextLostObserver,
public gpu::GpuChannelLostObserver,
public viz::mojom::blink::CompositorFrameSinkClient {
public:
VideoFrameSubmitter(WebContextProviderCallback,
cc::VideoPlaybackRoughnessReporter::ReportingCallback,
std::unique_ptr<VideoFrameResourceProvider>);
VideoFrameSubmitter(const VideoFrameSubmitter&) = delete;
VideoFrameSubmitter& operator=(const VideoFrameSubmitter&) = delete;
~VideoFrameSubmitter() override;
// cc::VideoFrameProvider::Client implementation.
void StopUsingProvider() override;
void StartRendering() override;
void StopRendering() override;
void DidReceiveFrame() override;
bool IsDrivingFrameUpdates() const override;
// WebVideoFrameSubmitter implementation.
void Initialize(cc::VideoFrameProvider*, bool is_media_stream) override;
void SetTransform(media::VideoTransformation) override;
void EnableSubmission(viz::SurfaceId) override;
void SetIsSurfaceVisible(bool is_visible) override;
void SetIsPageVisible(bool is_visible) override;
void SetForceBeginFrames(bool force_begin_frames) override;
void SetForceSubmit(bool) override;
// viz::ContextLostObserver implementation.
void OnContextLost() override;
// gpu::GpuChannelLostObserver implementation.
void OnGpuChannelLost() override;
// cc::mojom::CompositorFrameSinkClient implementation.
void DidReceiveCompositorFrameAck(
WTF::Vector<viz::ReturnedResource> resources) override;
void OnBeginFrame(const viz::BeginFrameArgs&,
const WTF::HashMap<uint32_t, viz::FrameTimingDetails>&,
WTF::Vector<viz::ReturnedResource> resources) override;
void OnBeginFramePausedChanged(bool paused) override {}
void ReclaimResources(WTF::Vector<viz::ReturnedResource> resources) override;
void OnCompositorFrameTransitionDirectiveProcessed(
uint32_t sequence_id) override {}
void OnSurfaceEvicted(const viz::LocalSurfaceId& local_surface_id) override {}
private:
friend class VideoFrameSubmitterTest;
class FrameSinkBundleProxy;
// Called during Initialize() and OnContextLost() after a new ContextGL is
// requested.
void OnReceivedContextProvider(
bool use_gpu_compositing,
scoped_refptr<viz::RasterContextProvider> context_provider,
scoped_refptr<gpu::ClientSharedImageInterface> shared_image_interface);
// Adopts `context_provider` if it's non-null and in a usable state. Returns
// true on success and false on failure, implying that a new ContextProvider
// should be requested.
bool MaybeAcceptContextProvider(
scoped_refptr<viz::RasterContextProvider> context_provider);
// Starts submission and calls UpdateSubmissionState(); which may submit.
void StartSubmitting();
// Sets CompositorFrameSink::SetNeedsBeginFrame() state and submits a frame if
// visible or an empty frame if not.
void UpdateSubmissionState();
// Will submit an empty frame to clear resource usage if it's safe.
void SubmitEmptyFrameIfNeeded();
// Returns whether a frame was submitted.
bool SubmitFrame(const viz::BeginFrameAck&, scoped_refptr<media::VideoFrame>);
// SubmitEmptyFrame() is used to force the remote CompositorFrameSink to
// release resources for the last submission; saving a significant amount of
// memory (~30%) when content goes off-screen. See https://crbug.com/829813.
void SubmitEmptyFrame();
// Pulls frame and submits it to compositor. Used in cases like
// DidReceiveFrame(), which occurs before video rendering has started to post
// the first frame or to submit a final frame before ending rendering.
void SubmitSingleFrame();
// Return whether the submitter should submit frames based on its current
// state. It's important to only submit when this is true to save memory. See
// comments above and in UpdateSubmissionState().
bool ShouldSubmit() const;
// Generates a new surface ID using using |child_local_surface_id_allocator_|.
// Called during context loss or during a frame size change.
void GenerateNewSurfaceId();
// Helper method for creating viz::CompositorFrame. If |video_frame| is null
// then the frame will be empty.
viz::CompositorFrame CreateCompositorFrame(
uint32_t frame_token,
const viz::BeginFrameAck& begin_frame_ack,
scoped_refptr<media::VideoFrame> video_frame,
media::VideoTransformation transform);
// Opacity state with respect to what we've told `surface_embedder_`.
enum class Opacity {
// We have not told the embedder anything yet.
kNotReported,
// We told the embedder that we have submitted an opaque frame.
kIsOpaque,
// We told the embedder that we have submitted a non-opaque frame.
kIsNotOpaque
};
// Notify `surface_embedder_` if the opacity of the most recent video frame
// has changed.
void NotifyOpacityIfNeeded(Opacity new_opacity);
void ClearFrameResources();
raw_ptr<cc::VideoFrameProvider> video_frame_provider_ = nullptr;
bool is_media_stream_ = false;
scoped_refptr<viz::RasterContextProvider> context_provider_;
scoped_refptr<gpu::ClientSharedImageInterface> shared_image_interface_;
mojo::Remote<viz::mojom::blink::CompositorFrameSink> remote_frame_sink_;
mojo::Remote<mojom::blink::SurfaceEmbedder> surface_embedder_;
mojo::Receiver<viz::mojom::blink::CompositorFrameSinkClient> receiver_{this};
WebContextProviderCallback context_provider_callback_;
std::unique_ptr<VideoFrameResourceProvider> resource_provider_;
int waiting_for_compositor_ack_ = 0;
// When UseVideoFrameSinkBundle is enabled, this is initialized to a local
// implementation which batches outgoing Viz requests with those from other
// related VideoFrameSubmitters, rather than having each VideoFrameSubmitter
// submit their ad hoc requests directly to Viz.
std::unique_ptr<FrameSinkBundleProxy> bundle_proxy_;
// Points to either `remote_frame_sink_` or `bundle_proxy_` depending
// on whether UseVideoFrameSinkBundle is enabled.
raw_ptr<viz::mojom::blink::CompositorFrameSink> compositor_frame_sink_ =
nullptr;
// Current rendering state. Set by StartRendering() and StopRendering().
bool is_rendering_ = false;
// If the surface is not visible within in the current view port, we should
// not submit. Not submitting when off-screen saves significant memory.
bool is_surface_visible_ = false;
// Likewise, if the entire page is not visible, we should not submit. Not
// submitting in the background causes the VideoFrameProvider to enter a
// background rendering mode using lower frequency artificial BeginFrames.
bool is_page_visible_ = true;
// Whether BeginFrames should be generated regardless of visibility. Does not
// submit unless submission is expected.
bool force_begin_frames_ = false;
// Whether frames should always be submitted, even if we're not visible. Used
// by Picture-in-Picture mode to ensure submission occurs even off-screen.
bool force_submit_ = false;
// Needs to be initialized in implementation because media isn't a public_dep
// of blink/platform.
media::VideoTransformation transform_;
viz::FrameSinkId frame_sink_id_;
// Size of the video frame being submitted. It is set the first time a frame
// is submitted. Every time there is a change in the video frame size, the
// child component of the LocalSurfaceId will be updated.
gfx::Size frame_size_;
// Used to updated the LocalSurfaceId when detecting a change in video frame
// size.
viz::ChildLocalSurfaceIdAllocator child_local_surface_id_allocator_;
viz::FrameTokenGenerator next_frame_token_;
std::unique_ptr<cc::VideoPlaybackRoughnessReporter> roughness_reporter_;
base::OneShotTimer empty_frame_timer_;
std::optional<media::VideoFrame::ID> last_frame_id_;
// We use cc::FrameSorter directly, rather than via
// cc::CompositorFrameReportingController because video frames do not progress
// through all of the pipeline stages that traditional CompositorFrames do.
// Instead they are a specialized variant of compositor-only frames, submitted
// via a batch. So track the mapping of FrameToken to viz::BeginFrameArgs in
// `pending_frames_`, and denote their completion directly to `frame_sorter_`.
base::flat_map<uint32_t, viz::BeginFrameArgs> pending_frames_;
cc::FrameSequenceTrackerCollection frame_trackers_;
cc::FrameSorter frame_sorter_;
// The BeginFrameArgs passed to the most recent call of OnBeginFrame().
// Required for FrameSequenceTrackerCollection::NotifySubmitFrame
viz::BeginFrameArgs last_begin_frame_args_;
// The token of the frames that are submitted outside OnBeginFrame(). These
// frames should be ignored by the video tracker even if they are reported as
// presented.
base::flat_set<uint32_t> ignorable_submitted_frames_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
// The average delta between receiving a frame and presenting it. Can be used
// to estimate the expected display time of a frame.
base::TimeDelta average_delta_between_receive_and_present_;
Opacity opacity_ = Opacity::kNotReported;
THREAD_CHECKER(thread_checker_);
base::WeakPtrFactory<VideoFrameSubmitter> weak_ptr_factory_{this};
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_VIDEO_FRAME_SUBMITTER_H_
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