File: self_keep_alive.h

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (71 lines) | stat: -rw-r--r-- 2,117 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_HEAP_SELF_KEEP_ALIVE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_HEAP_SELF_KEEP_ALIVE_H_

#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/gc_plugin.h"

namespace blink {

// SelfKeepAlive<Object> is the idiom to use for objects that have to keep
// themselves temporarily alive and cannot rely on there being some
// external reference in that interval:
//
//  class Opener : public GarbageCollected<Opener> {
//   public:
//    ...
//    void Open() {
//      // Retain a self-reference while in an opened state:
//      keep_alive_ = this;
//      ....
//    }
//
//    void Close() {
//      // Clear self-reference that ensured we were kept alive while opened.
//      keep_alive_.Clear();
//      ....
//    }
//
//   private:
//    ...
//    SelfKeepAlive<Opener> keep_alive_;
//  };
//
// The responsibility to call Clear() in a timely fashion resides with the
// implementation of the object.
template <typename Self>
class SelfKeepAlive final {
  DISALLOW_NEW();

 public:
  explicit SelfKeepAlive(
      const PersistentLocation& loc = PERSISTENT_LOCATION_FROM_HERE)
      : keep_alive_(loc) {}
  explicit SelfKeepAlive(
      Self* self,
      const PersistentLocation& loc = PERSISTENT_LOCATION_FROM_HERE)
      : keep_alive_(self, loc) {}

  SelfKeepAlive& operator=(Self* self) {
    DCHECK(!keep_alive_ || keep_alive_.Get() == self);
    keep_alive_ = self;
    return *this;
  }

  void Clear() { keep_alive_.Clear(); }

  explicit operator bool() const { return keep_alive_; }

 private:
  GC_PLUGIN_IGNORE("Allowed to temporarily introduce non reclaimable memory.")
  Persistent<Self> keep_alive_;
};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_HEAP_SELF_KEEP_ALIVE_H_