1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107
|
/*
Copyright (C) 1998 Lars Knoll (knoll@mpi-hd.mpg.de)
Copyright (C) 2001 Dirk Mueller <mueller@kde.org>
Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All
rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
This class provides all functionality needed for loading images, style
sheets and html pages from the web. It has a memory cache for these objects.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_LOADER_FETCH_RESOURCE_CLIENT_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_LOADER_FETCH_RESOURCE_CLIENT_H_
#include "base/containers/span.h"
#include "base/gtest_prod_util.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/heap/member.h"
#include "third_party/blink/renderer/platform/heap/prefinalizer.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace blink {
class Resource;
class PLATFORM_EXPORT ResourceClient : public GarbageCollectedMixin {
USING_PRE_FINALIZER(ResourceClient, Prefinalize);
public:
ResourceClient() = default;
virtual ~ResourceClient() = default;
// DataReceived() is called each time a chunk of data is received.
// For cache hits, the data is replayed before NotifyFinished() is called.
// For successful revalidation responses, the data is NOT replayed, because
// the Resource may not be in an entirely consistent state in the middle of
// completing the revalidation, when DataReceived() would have to be called.
// Some RawResourceClients depends on receiving all bytes via DataReceived(),
// but RawResources forbid revalidation attempts, so they still are guaranteed
// to get all data via DataReceived().
virtual void DataReceived(Resource*, base::span<const char> /*data*/) {}
virtual void NotifyFinished(Resource*) {}
virtual bool IsFontResourceClient() const { return false; }
virtual bool IsRawResourceClient() const { return false; }
Resource* GetResource() const { return resource_.Get(); }
bool FinishedFromMemoryCache() const { return finished_from_memory_cache_; }
void SetHasFinishedFromMemoryCache() { finished_from_memory_cache_ = true; }
// Name for debugging, e.g. shown in memory-infra.
virtual String DebugName() const = 0;
void Trace(Visitor* visitor) const override;
protected:
void ClearResource() { SetResource(nullptr, nullptr); }
private:
// ResourceFetcher is primarily responsible for calling SetResource() with a
// non-null Resource*. ResourceClient subclasses are responsible for calling
// ClearResource().
friend class ResourceFetcher;
// CSSFontFaceSrcValue only ever requests a Resource once, and acts as an
// intermediate caching layer of sorts. It needs to be able to register
// additional clients.
friend class CSSFontFaceSrcValue;
FRIEND_TEST_ALL_PREFIXES(ResourceTest, GarbageCollection);
void SetResource(Resource* new_resource,
base::SingleThreadTaskRunner* task_runner);
void Prefinalize();
Member<Resource> resource_;
// If true, the Resource was already available from the memory cache when this
// ResourceClient was setup, so that the request finished immediately.
bool finished_from_memory_cache_ = false;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_LOADER_FETCH_RESOURCE_CLIENT_H_
|