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/*
* Copyright (C) 2012 Google, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_SUPPLEMENTABLE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_SUPPLEMENTABLE_H_
#include <cstddef>
#include "base/check_op.h"
#include "base/dcheck_is_on.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#if DCHECK_IS_ON()
#include "third_party/blink/renderer/platform/wtf/threading.h"
#endif
namespace blink {
// What you should know about Supplementable and Supplement
// ========================================================
// Supplementable allows a garbage-collected object to be extended with
// additional data.
//
// Most commonly, this is used to attach data to a central object, such as
// LocalFrame, so that it can be easily accessed. This is similar to adding a
// member to that class (e.g. it is kept alive while the supplementable is),
// except that a Supplement is constructed lazily and therefore occupies less
// memory if not used. It can also be used in cases that would otherwise be
// layering violation. For example, it is common for features implemented in
// modules/ to supplement classes in core/.
//
// Supplementable and Supplement instances are meant to be thread local. They
// should only be accessed from within the thread that created them. The
// 2 classes are not designed for safe access from another thread. Violating
// this design assumption can result in memory corruption and unpredictable
// behavior.
//
// What you should know about the Supplement keys
// ==============================================
// The Supplement is expected to use the same const char* string instance
// as its key. The Supplementable's SupplementMap will use the address of the
// string as the key and not the characters themselves. Hence, 2 strings with
// the same characters will be treated as 2 different keys.
//
// In practice, this is mostly hidden. Each Supplement must expose a static
// const char array which provides a human-readable key. Access to supplements
// requires passing the Supplement type, so these cannot collide for unequal
// types.
//
// Use extreme caution when deriving a supplementable class, as misuse can cause
// type confusion.
//
// Typical use is expected to look like this:
//
// class NavigatorFoo : public Supplement<Navigator> {
// public:
// static const char kSupplementName[];
//
// static NavigatorFoo& From(Navigator&);
// }
//
// // static
// const char NavigatorFoo::kSupplementName[] = "NavigatorFoo";
//
// NavigatorFoo& NavigatorFoo::From(Navigator& navigator)
// {
// NavigatorFoo* supplement =
// Supplement<Navigator>::From<NavigatorFoo>(navigator);
// if (!supplement) {
// supplement = new NavigatorFoo(navigator);
// ProvideTo(navigator, supplement);
// }
// return *supplement;
// }
//
// The hash map key will automatically be determined from the supplement type
// used.
//
// What you should know about thread checks
// ========================================
// When assertion is enabled this class performs thread-safety check so that
// supplements are provided to and from the same thread.
// If you want to provide some value for Workers, this thread check may be too
// strict, since in you'll be providing the value while worker preparation is
// being done on the main thread, even before the worker thread has started.
// If that's the case you can explicitly call reattachThread() when the
// Supplementable object is passed to the final destination thread (i.e.
// worker thread). This will allow supplements to be accessed on that thread.
// Please be extremely careful to use the method though, as randomly calling
// the method could easily cause racy condition.
//
// Note that reattachThread() does nothing if assertion is not enabled.
template <typename T>
class Supplementable;
template <typename T>
class Supplement : public GarbageCollectedMixin {
public:
// TODO(haraken): Remove the default constructor.
// All Supplement objects should be instantiated with |supplementable_|.
explicit Supplement(std::nullptr_t) {}
explicit Supplement(T& supplementable) : supplementable_(&supplementable) {}
// Supplements are constructed lazily on first access and are destroyed with
// their Supplementable, so GetSupplementable() should never return null (if
// the default constructor is completely removed).
T* GetSupplementable() const { return supplementable_.Get(); }
template <typename SupplementType>
static void ProvideTo(Supplementable<T>& supplementable,
SupplementType* supplement) {
supplementable.ProvideSupplement(supplement);
}
template <typename SupplementType>
static SupplementType* From(const Supplementable<T>& supplementable) {
return supplementable.template RequireSupplement<SupplementType>();
}
template <typename SupplementType>
static SupplementType* From(const Supplementable<T>* supplementable) {
return supplementable
? supplementable->template RequireSupplement<SupplementType>()
: nullptr;
}
void Trace(Visitor* visitor) const override {
visitor->Trace(supplementable_);
}
private:
Member<T> supplementable_;
};
template <typename T>
class Supplementable : public GarbageCollectedMixin {
public:
Supplementable(const Supplementable&) = delete;
Supplementable& operator=(const Supplementable&) = delete;
template <typename SupplementType>
void ProvideSupplement(SupplementType* supplement) {
#if DCHECK_IS_ON()
DCHECK_EQ(creation_thread_id_, CurrentThread());
#endif
static_assert(
std::is_array<decltype(SupplementType::kSupplementName)>::value,
"Declare a const char array kSupplementName. See Supplementable.h for "
"details.");
this->supplements_.Set(SupplementType::kSupplementName, supplement);
}
template <typename SupplementType>
void RemoveSupplement() {
#if DCHECK_IS_ON()
DCHECK_EQ(creation_thread_id_, CurrentThread());
#endif
static_assert(
std::is_array<decltype(SupplementType::kSupplementName)>::value,
"Declare a const char array kSupplementName. See Supplementable.h for "
"details.");
this->supplements_.erase(SupplementType::kSupplementName);
}
template <typename SupplementType>
SupplementType* RequireSupplement() const {
#if DCHECK_IS_ON()
DCHECK_EQ(attached_thread_id_, CurrentThread());
#endif
static_assert(
std::is_array<decltype(SupplementType::kSupplementName)>::value,
"Declare a const char array kSupplementName. See Supplementable.h for "
"details.");
const auto it = this->supplements_.find(SupplementType::kSupplementName);
if (it == this->supplements_.end())
return nullptr;
return static_cast<SupplementType*>(it->value.Get());
}
void ReattachThread() {
#if DCHECK_IS_ON()
attached_thread_id_ = CurrentThread();
#endif
}
void Trace(Visitor* visitor) const override { visitor->Trace(supplements_); }
protected:
using SupplementMap = HeapHashMap<const char*, Member<Supplement<T>>>;
SupplementMap supplements_;
Supplementable()
#if DCHECK_IS_ON()
: attached_thread_id_(CurrentThread()),
creation_thread_id_(CurrentThread())
#endif
{
}
#if DCHECK_IS_ON()
private:
base::PlatformThreadId attached_thread_id_;
base::PlatformThreadId creation_thread_id_;
#endif
};
template <typename T>
struct ThreadingTrait<Supplement<T>> {
static const ThreadAffinity kAffinity = ThreadingTrait<T>::kAffinity;
};
template <typename T>
struct ThreadingTrait<Supplementable<T>> {
static const ThreadAffinity kAffinity = ThreadingTrait<T>::Affinity;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_SUPPLEMENTABLE_H_
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