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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_TESTING_TEST_PAINT_ARTIFACT_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_TESTING_TEST_PAINT_ARTIFACT_H_
#include "base/memory/scoped_refptr.h"
#include "third_party/blink/renderer/platform/graphics/color.h"
#include "third_party/blink/renderer/platform/graphics/paint/display_item_list.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_artifact.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/testing/fake_display_item_client.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace cc {
class Layer;
}
namespace blink {
class ClipPaintPropertyNodeOrAlias;
class EffectPaintPropertyNodeOrAlias;
class PaintArtifact;
class TransformPaintPropertyNodeOrAlias;
// Useful for quickly making a paint artifact in unit tests.
//
// Usage:
// auto artifact = TestPaintArtifact().Chunk(0).Chunk(1).Build();
// DoSomethingWithArtifact(artifact);
// or
// DoSomethingWithArtifact(TestPaintArtifact().Chunk(0).Chunk(1).Build());
//
class TestPaintArtifact {
STACK_ALLOCATED();
public:
// Add a chunk to the artifact. Each chunk will have a different automatically
// created client.
TestPaintArtifact& Chunk() { return Chunk(NewClient()); }
// Add a chunk with the specified client.
TestPaintArtifact& Chunk(const DisplayItemClient&,
DisplayItem::Type = DisplayItem::kDrawingFirst);
// This is for RasterInvalidatorTest, to create a chunk with specific id and
// bounds calculated with a function from the id.
TestPaintArtifact& Chunk(int id);
TestPaintArtifact& Properties(const PropertyTreeStateOrAlias&);
TestPaintArtifact& Properties(
const TransformPaintPropertyNodeOrAlias& transform,
const ClipPaintPropertyNodeOrAlias& clip,
const EffectPaintPropertyNodeOrAlias& effect) {
return Properties(PropertyTreeStateOrAlias(transform, clip, effect));
}
// Shorthands of Chunk().Properties(...).
TestPaintArtifact& Chunk(const TransformPaintPropertyNodeOrAlias& transform,
const ClipPaintPropertyNodeOrAlias& clip,
const EffectPaintPropertyNodeOrAlias& effect) {
return Chunk().Properties(transform, clip, effect);
}
TestPaintArtifact& Chunk(const PropertyTreeStateOrAlias& properties) {
return Chunk().Properties(properties);
}
TestPaintArtifact& ScrollHitTestChunk(
const DisplayItemClient&,
const PropertyTreeState& contents_state);
TestPaintArtifact& ScrollHitTestChunk(
const PropertyTreeState& contents_state) {
return ScrollHitTestChunk(NewClient(), contents_state);
}
TestPaintArtifact& ScrollingContentsChunk(const DisplayItemClient&,
const PropertyTreeState& state,
bool opaque = false);
TestPaintArtifact& ScrollingContentsChunk(const PropertyTreeState& state,
bool opaque = false) {
return ScrollingContentsChunk(NewClient(), state, opaque);
}
TestPaintArtifact& ScrollChunks(const PropertyTreeState& contents_state,
bool contents_opaque = false);
// Add display item in the chunk. Each display item will have a different
// automatically created client.
TestPaintArtifact& RectDrawing(const gfx::Rect& bounds, Color color);
TestPaintArtifact& ForeignLayerChunk(scoped_refptr<cc::Layer> layer,
const gfx::Point& origin);
// Add display item with the specified client in the chunk.
TestPaintArtifact& RectDrawing(const DisplayItemClient&,
const gfx::Rect& bounds,
Color color);
// Sets fake bounds for the last paint chunk. Note that the bounds will be
// overwritten when the PaintArtifact is constructed if the chunk has any
// display items. Bounds() sets both bounds and drawable_bounds, while
// DrawableBounds() sets drawable_bounds only.
TestPaintArtifact& Bounds(const gfx::Rect&);
TestPaintArtifact& DrawableBounds(const gfx::Rect&);
TestPaintArtifact& SetRasterEffectOutset(RasterEffectOutset);
TestPaintArtifact& RectKnownToBeOpaque(const gfx::Rect&);
TestPaintArtifact& TextKnownToBeOnOpaqueBackground();
TestPaintArtifact& HasText();
TestPaintArtifact& IsSolidColor();
TestPaintArtifact& EffectivelyInvisible();
TestPaintArtifact& Uncacheable();
TestPaintArtifact& IsMovedFromCachedSubsequence();
const PaintArtifact& Build();
// Create a new display item client.
FakeDisplayItemClient& NewClient();
FakeDisplayItemClient& Client(wtf_size_t) const;
private:
void DidAddDisplayItem();
HeapVector<Member<FakeDisplayItemClient>> clients_;
Persistent<PaintArtifact> paint_artifact_ =
MakeGarbageCollected<PaintArtifact>();
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_TESTING_TEST_PAINT_ARTIFACT_H_
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