File: character_property.h

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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_CHARACTER_PROPERTY_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_CHARACTER_PROPERTY_H_

#include <cstdint>

namespace blink {

using CharacterPropertyType = uint16_t;

// TODO(lingqi): Some values are never used. e.g., a char that is Hangul should
// always be kIsCJKIdeographOrSymbol, os 0b1000 is never used. Attempt to
// compress the Property.
enum class CharacterProperty : CharacterPropertyType {
  kIsCJKIdeographOrSymbol = 1 << 0,
  kIsPotentialCustomElementNameChar = 1 << 1,
  kIsBidiControl = 1 << 2,
  kIsHangul = 1 << 3,

  // Bits to store `HanKerningCharType`.
  kHanKerningShift = 4,
  kHanKerningSize = 4,
  kHanKerningMask = ((1 << kHanKerningSize) - 1),
  kHanKerningShiftedMask = kHanKerningMask << kHanKerningShift,

  // Bits to store `EastAsianSpacingType`.
  kEastAsianSpacingShift = 8,
  kEastAsianSpacingSize = 2,
  kEastAsianSpacingShiftedMask = ((1 << kEastAsianSpacingSize) - 1)
                                 << kEastAsianSpacingShift,
  kNumBits = kEastAsianSpacingShift + kEastAsianSpacingSize,
};

static_assert(static_cast<unsigned>(CharacterProperty::kNumBits) <=
              sizeof(CharacterPropertyType) * 8);

inline CharacterProperty operator|(CharacterProperty a, CharacterProperty b) {
  return static_cast<CharacterProperty>(static_cast<CharacterPropertyType>(a) |
                                        static_cast<CharacterPropertyType>(b));
}

inline CharacterProperty operator&(CharacterProperty a, CharacterProperty b) {
  return static_cast<CharacterProperty>(static_cast<CharacterPropertyType>(a) &
                                        static_cast<CharacterPropertyType>(b));
}

inline CharacterProperty operator|=(CharacterProperty& a, CharacterProperty b) {
  a = a | b;
  return a;
}

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_CHARACTER_PROPERTY_H_