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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_WRITING_MODE_UTILS_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_WRITING_MODE_UTILS_H_
#include "third_party/blink/renderer/platform/text/writing_direction_mode.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
// Templates to map values between logical orientations and physical
// orientations. See https://www.w3.org/TR/css-writing-modes-3/ and
// https://www.w3.org/TR/css-logical-1/ for definitions of logical orientations.
// This file provides two types of templates:
//
// - Simple value mappers (PhysicalToLogical and LogicalToPhysical): they take
// 4 input values in physical or logical orientations, and provide accessors
// to get values in logical or physical orientations. As the inputs may be
// evaluated even if not used (in case that the compiler is unable to remove
// unused evaluations, e.g. containing non-inlined function calls), for
// performance-senstive code, the evaluation of the inputs should be simple
// and/or be fully inlined.
//
// - Value mappers based on getter/setter methods (PhysicalToLogicalGetter,
// LogicalToPhysicalGetter, PhysicalToLogicalSetter and
// LogicalToPhysicalSetter): they take 4 method pointers as inputs pointing to
// methods accessing values in physical or logical orientations, and provide
// accessors to get or set values in logical or physical orientations. They
// are suitable for mapping of setters, or getters implemented with non-
// inlined functions. Evaluation of the input values are delayed when they are
// actually needed.
//
// See WritingModeUtilsTest.cpp, LayoutBoxModelObject.h and ComputedStyle.h for
// examples.
template <typename Value>
class PhysicalToLogical {
STACK_ALLOCATED();
public:
PhysicalToLogical(WritingDirectionMode writing_direction,
Value top,
Value right,
Value bottom,
Value left)
: writing_direction_(writing_direction),
top_(top),
right_(right),
bottom_(bottom),
left_(left) {}
Value InlineStart() const {
if (writing_direction_.IsHorizontal())
return writing_direction_.IsLtr() ? left_ : right_;
return ValueFor(writing_direction_.InlineStart());
}
Value InlineEnd() const {
if (writing_direction_.IsHorizontal())
return writing_direction_.IsLtr() ? right_ : left_;
return ValueFor(writing_direction_.InlineEnd());
}
Value BlockStart() const {
if (writing_direction_.IsHorizontal())
return top_;
return ValueFor(writing_direction_.BlockStart());
}
Value BlockEnd() const {
if (writing_direction_.IsHorizontal())
return bottom_;
return ValueFor(writing_direction_.BlockEnd());
}
Value LineOver() const {
return writing_direction_.IsHorizontal()
? top_
: ValueFor(writing_direction_.LineOver());
}
Value LineUnder() const {
return writing_direction_.IsHorizontal()
? bottom_
: ValueFor(writing_direction_.LineUnder());
}
private:
Value ValueFor(PhysicalDirection direction) const {
switch (direction) {
case PhysicalDirection::kUp:
return top_;
case PhysicalDirection::kRight:
return right_;
case PhysicalDirection::kDown:
return bottom_;
case PhysicalDirection::kLeft:
return left_;
}
return top_;
}
WritingDirectionMode writing_direction_;
Value top_;
Value right_;
Value bottom_;
Value left_;
};
template <typename Value>
class LogicalToPhysical {
STACK_ALLOCATED();
public:
LogicalToPhysical(WritingDirectionMode writing_direction,
Value inline_start,
Value inline_end,
Value block_start,
Value block_end)
: writing_direction_(writing_direction),
inline_start_(inline_start),
inline_end_(inline_end),
block_start_(block_start),
block_end_(block_end) {}
Value Left() const {
if (writing_direction_.IsHorizontal())
return writing_direction_.IsLtr() ? inline_start_ : inline_end_;
return writing_direction_.IsFlippedBlocks() ? block_end_ : block_start_;
}
Value Right() const {
if (writing_direction_.IsHorizontal())
return writing_direction_.IsLtr() ? inline_end_ : inline_start_;
return writing_direction_.IsFlippedBlocks() ? block_start_ : block_end_;
}
Value Top() const {
if (writing_direction_.IsHorizontal())
return block_start_;
if (writing_direction_.GetWritingMode() == WritingMode::kSidewaysLr) {
return writing_direction_.IsLtr() ? inline_end_ : inline_start_;
}
return writing_direction_.IsLtr() ? inline_start_ : inline_end_;
}
Value Bottom() const {
if (writing_direction_.IsHorizontal())
return block_end_;
if (writing_direction_.GetWritingMode() == WritingMode::kSidewaysLr) {
return writing_direction_.IsLtr() ? inline_start_ : inline_end_;
}
return writing_direction_.IsLtr() ? inline_end_ : inline_start_;
}
private:
WritingDirectionMode writing_direction_;
Value inline_start_; // a.k.a. start
Value inline_end_; // a.k.a. end
Value block_start_; // a.k.a. before
Value block_end_; // a.k.a. after
};
template <typename Value>
class LogicalToLogical {
STACK_ALLOCATED();
public:
LogicalToLogical(WritingDirectionMode from_writing_direction,
WritingDirectionMode to_writing_direction,
Value inline_start,
Value inline_end,
Value block_start,
Value block_end)
: LogicalToLogical(to_writing_direction,
LogicalToPhysical<Value>(from_writing_direction,
inline_start,
inline_end,
block_start,
block_end)) {}
Value InlineStart() const { return logical_.InlineStart(); }
Value BlockStart() const { return logical_.BlockStart(); }
Value InlineEnd() const { return logical_.InlineEnd(); }
Value BlockEnd() const { return logical_.BlockEnd(); }
private:
LogicalToLogical(WritingDirectionMode to_writing_direction,
LogicalToPhysical<Value> physical)
: logical_(to_writing_direction,
physical.Top(),
physical.Right(),
physical.Bottom(),
physical.Left()) {}
PhysicalToLogical<Value> logical_;
};
template <typename Value, typename Object>
class LogicalToPhysicalGetter {
STACK_ALLOCATED();
public:
using Getter = Value (Object::*)() const;
LogicalToPhysicalGetter(WritingDirectionMode writing_direction,
const Object& object,
Getter inline_start_getter,
Getter inline_end_getter,
Getter block_start_getter,
Getter block_end_getter)
: object_(object),
converter_(writing_direction,
inline_start_getter,
inline_end_getter,
block_start_getter,
block_end_getter) {}
Value Left() const { return (object_.*converter_.Left())(); }
Value Right() const { return (object_.*converter_.Right())(); }
Value Top() const { return (object_.*converter_.Top())(); }
Value Bottom() const { return (object_.*converter_.Bottom())(); }
private:
const Object& object_;
LogicalToPhysical<Getter> converter_;
};
template <typename Value, typename Object>
class PhysicalToLogicalGetter {
STACK_ALLOCATED();
public:
using Getter = Value (Object::*)() const;
PhysicalToLogicalGetter(WritingDirectionMode writing_direction,
const Object& object,
Getter top_getter,
Getter right_getter,
Getter bottom_getter,
Getter left_getter)
: object_(object),
converter_(writing_direction,
top_getter,
right_getter,
bottom_getter,
left_getter) {}
Value InlineStart() const { return (object_.*converter_.InlineStart())(); }
Value InlineEnd() const { return (object_.*converter_.InlineEnd())(); }
Value BlockStart() const { return (object_.*converter_.BlockStart())(); }
Value BlockEnd() const { return (object_.*converter_.BlockEnd())(); }
private:
const Object& object_;
PhysicalToLogical<Getter> converter_;
};
template <typename Value, typename Object>
class LogicalToPhysicalSetter {
STACK_ALLOCATED();
public:
using Setter = void (Object::*)(Value);
LogicalToPhysicalSetter(WritingDirectionMode writing_direction,
Object& object,
Setter top_setter,
Setter right_setter,
Setter bottom_setter,
Setter left_setter)
: object_(object),
converter_(writing_direction,
top_setter,
right_setter,
bottom_setter,
left_setter) {}
void SetInlineStart(Value v) { (object_.*converter_.InlineStart())(v); }
void SetInlineEnd(Value v) { (object_.*converter_.InlineEnd())(v); }
void SetBlockStart(Value v) { (object_.*converter_.BlockStart())(v); }
void SetBlockEnd(Value v) { (object_.*converter_.BlockEnd())(v); }
private:
Object& object_;
// This converter converts physical setters to logical setters which accept
// logical values and call the physical setters to set physical values.
PhysicalToLogical<Setter> converter_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_WRITING_MODE_UTILS_H_
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