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/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef P2P_BASE_PORT_H_
#define P2P_BASE_PORT_H_
#include <stddef.h>
#include <stdint.h>
#include <functional>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <string>
#include <utility>
#include <vector>
#include "absl/strings/string_view.h"
#include "api/candidate.h"
#include "api/environment/environment.h"
#include "api/field_trials_view.h"
#include "api/packet_socket_factory.h"
#include "api/sequence_checker.h"
#include "api/task_queue/task_queue_base.h"
#include "api/transport/stun.h"
#include "p2p/base/candidate_pair_interface.h"
#include "p2p/base/connection.h"
#include "p2p/base/p2p_constants.h" // IWYU pragma: keep
#include "p2p/base/port_interface.h"
#include "p2p/base/transport_description.h"
#include "rtc_base/async_packet_socket.h"
#include "rtc_base/callback_list.h"
#include "rtc_base/dscp.h"
#include "rtc_base/network.h"
#include "rtc_base/network/received_packet.h"
#include "rtc_base/network/sent_packet.h"
#include "rtc_base/socket_address.h"
#include "rtc_base/system/rtc_export.h"
#include "rtc_base/third_party/sigslot/sigslot.h"
#include "rtc_base/thread_annotations.h"
#include "rtc_base/weak_ptr.h"
namespace webrtc {
// RFC 6544, TCP candidate encoding rules.
extern const int DISCARD_PORT;
extern const char TCPTYPE_ACTIVE_STR[];
extern const char TCPTYPE_PASSIVE_STR[];
extern const char TCPTYPE_SIMOPEN_STR[];
enum class MdnsNameRegistrationStatus {
// IP concealment with mDNS is not enabled or the name registration process is
// not started yet.
kNotStarted,
// A request to create and register an mDNS name for a local IP address of a
// host candidate is sent to the mDNS responder.
kInProgress,
// The name registration is complete and the created name is returned by the
// mDNS responder.
kCompleted,
};
// Stats that we can return about the port of a STUN candidate.
class StunStats {
public:
StunStats() = default;
StunStats(const StunStats&) = default;
~StunStats() = default;
StunStats& operator=(const StunStats& other) = default;
int stun_binding_requests_sent = 0;
int stun_binding_responses_received = 0;
double stun_binding_rtt_ms_total = 0;
double stun_binding_rtt_ms_squared_total = 0;
};
// Stats that we can return about a candidate.
class CandidateStats {
public:
CandidateStats() = default;
CandidateStats(const CandidateStats&) = default;
CandidateStats(CandidateStats&&) = default;
CandidateStats(Candidate candidate,
std::optional<StunStats> stats = std::nullopt)
: candidate_(std::move(candidate)), stun_stats_(std::move(stats)) {}
~CandidateStats() = default;
CandidateStats& operator=(const CandidateStats& other) = default;
const Candidate& candidate() const { return candidate_; }
const std::optional<StunStats>& stun_stats() const { return stun_stats_; }
private:
Candidate candidate_;
// STUN port stats if this candidate is a STUN candidate.
std::optional<StunStats> stun_stats_;
};
typedef std::vector<CandidateStats> CandidateStatsList;
const char* ProtoToString(ProtocolType proto);
std::optional<ProtocolType> StringToProto(absl::string_view proto_name);
struct ProtocolAddress {
SocketAddress address;
ProtocolType proto;
ProtocolAddress(const SocketAddress& a, ProtocolType p)
: address(a), proto(p) {}
bool operator==(const ProtocolAddress& o) const {
return address == o.address && proto == o.proto;
}
bool operator!=(const ProtocolAddress& o) const { return !(*this == o); }
};
struct IceCandidateErrorEvent {
IceCandidateErrorEvent() = default;
IceCandidateErrorEvent(absl::string_view address,
int port,
absl::string_view url,
int error_code,
absl::string_view error_text)
: address(std::move(address)),
port(port),
url(std::move(url)),
error_code(error_code),
error_text(std::move(error_text)) {}
std::string address;
int port = 0;
std::string url;
int error_code = 0;
std::string error_text;
};
struct CandidatePairChangeEvent {
CandidatePair selected_candidate_pair;
int64_t last_data_received_ms;
std::string reason;
// How long do we estimate that we've been disconnected.
int64_t estimated_disconnected_time_ms;
};
typedef std::set<SocketAddress> ServerAddresses;
// Represents a local communication mechanism that can be used to create
// connections to similar mechanisms of the other client. Subclasses of this
// one add support for specific mechanisms like local UDP ports.
class RTC_EXPORT Port : public PortInterface, public sigslot::has_slots<> {
public:
// A struct containing common arguments to creating a port. See also
// CreateRelayPortArgs.
struct PortParametersRef {
Environment env;
TaskQueueBase* network_thread;
PacketSocketFactory* socket_factory;
const ::webrtc::Network* network;
absl::string_view ice_username_fragment;
absl::string_view ice_password;
};
protected:
// Constructors for use only by via constructors in derived classes.
Port(const PortParametersRef& args, IceCandidateType type);
Port(const PortParametersRef& args,
IceCandidateType type,
uint16_t min_port,
uint16_t max_port,
bool shared_socket = false);
public:
~Port() override;
// Note that the port type does NOT uniquely identify different subclasses of
// Port. Use the 2-tuple of the port type AND the protocol (GetProtocol()) to
// uniquely identify subclasses. Whenever a new subclass of Port introduces a
// conflict in the value of the 2-tuple, make sure that the implementation
// that relies on this 2-tuple for RTTI is properly changed.
IceCandidateType Type() const override;
const ::webrtc::Network* Network() const override;
// Methods to set/get ICE role and tiebreaker values.
IceRole GetIceRole() const override;
void SetIceRole(IceRole role) override;
void SetIceTiebreaker(uint64_t tiebreaker) override;
uint64_t IceTiebreaker() const override;
bool SharedSocket() const override;
void ResetSharedSocket() { shared_socket_ = false; }
// Should not destroy the port even if no connection is using it. Called when
// a port is ready to use.
void KeepAliveUntilPruned();
// Allows a port to be destroyed if no connection is using it.
void Prune();
// Call to stop any currently pending operations from running.
void CancelPendingTasks();
// The thread on which this port performs its I/O.
TaskQueueBase* thread() override { return thread_; }
// The factory used to create the sockets of this port.
PacketSocketFactory* socket_factory() const override { return factory_; }
// For debugging purposes.
const std::string& content_name() const override { return content_name_; }
void set_content_name(absl::string_view content_name) {
content_name_ = std::string(content_name);
}
int component() const { return component_; }
void set_component(int component) { component_ = component; }
bool send_retransmit_count_attribute() const override {
return send_retransmit_count_attribute_;
}
void set_send_retransmit_count_attribute(bool enable) {
send_retransmit_count_attribute_ = enable;
}
// Identifies the generation that this port was created in.
uint32_t generation() const override { return generation_; }
void set_generation(uint32_t generation) override {
generation_ = generation;
}
const std::string& username_fragment() const;
const std::string& password() const { return password_; }
// May be called when this port was initially created by a pooled
// PortAllocatorSession, and is now being assigned to an ICE transport.
// Updates the information for candidates as well.
void SetIceParameters(int component,
absl::string_view username_fragment,
absl::string_view password);
// Fired when candidates are discovered by the port. When all candidates
// are discovered that belong to port SignalAddressReady is fired.
sigslot::signal2<Port*, const Candidate&> SignalCandidateReady;
// Provides all of the above information in one handy object.
const std::vector<Candidate>& Candidates() const override;
// Fired when candidate discovery failed using certain server.
sigslot::signal2<Port*, const IceCandidateErrorEvent&> SignalCandidateError;
// SignalPortComplete is sent when port completes the task of candidates
// allocation.
sigslot::signal1<Port*> SignalPortComplete;
// This signal sent when port fails to allocate candidates and this port
// can't be used in establishing the connections. When port is in shared mode
// and port fails to allocate one of the candidates, port shouldn't send
// this signal as other candidates might be usefull in establishing the
// connection.
sigslot::signal1<Port*> SignalPortError;
void SubscribePortDestroyed(
std::function<void(PortInterface*)> callback) override;
void SendPortDestroyed(Port* port);
// Returns a map containing all of the connections of this port, keyed by the
// remote address.
typedef std::map<SocketAddress, Connection*> AddressMap;
const AddressMap& connections() { return connections_; }
// Returns the connection to the given address or NULL if none exists.
Connection* GetConnection(const SocketAddress& remote_addr) override;
// Removes and deletes a connection object. `DestroyConnection` will
// delete the connection object directly whereas `DestroyConnectionAsync`
// defers the `delete` operation to when the call stack has been unwound.
// Async may be needed when deleting a connection object from within a
// callback.
void DestroyConnection(Connection* conn) override {
DestroyConnectionInternal(conn, false);
}
void DestroyConnectionAsync(Connection* conn) override {
DestroyConnectionInternal(conn, true);
}
// In a shared socket mode each port which shares the socket will decide
// to accept the packet based on the `remote_addr`. Currently only UDP
// port implemented this method.
// TODO(mallinath) - Make it pure virtual.
virtual bool HandleIncomingPacket(AsyncPacketSocket* socket,
const ReceivedIpPacket& packet);
// Shall the port handle packet from this `remote_addr`.
// This method is overridden by TurnPort.
virtual bool CanHandleIncomingPacketsFrom(
const SocketAddress& remote_addr) const;
// Sends a response error to the given request.
void SendBindingErrorResponse(StunMessage* message,
const SocketAddress& addr,
int error_code,
absl::string_view reason) override;
void SendUnknownAttributesErrorResponse(
StunMessage* message,
const SocketAddress& addr,
const std::vector<uint16_t>& unknown_types);
void EnablePortPackets() override;
// Called if the port has no connections and is no longer useful.
void Destroy();
// Debugging description of this port
std::string ToString() const override;
uint16_t min_port() { return min_port_; }
uint16_t max_port() { return max_port_; }
// Timeout shortening function to speed up unit tests.
void set_timeout_delay(int delay);
// This method will return local and remote username fragments from the
// stun username attribute if present.
bool ParseStunUsername(const StunMessage* stun_msg,
std::string* local_username,
std::string* remote_username) const override;
std::string CreateStunUsername(
absl::string_view remote_username) const override;
bool MaybeIceRoleConflict(const SocketAddress& addr,
IceMessage* stun_msg,
absl::string_view remote_ufrag) override;
// Called when a packet has been sent to the socket.
// This is made pure virtual to notify subclasses of Port that they MUST
// listen to AsyncPacketSocket::SignalSentPacket and then call
// PortInterface::OnSentPacket.
virtual void OnSentPacket(AsyncPacketSocket* socket,
const SentPacketInfo& sent_packet) = 0;
// Called when the socket is currently able to send.
void OnReadyToSend();
// Called when the Connection discovers a local peer reflexive candidate.
void AddPrflxCandidate(const Candidate& local) override;
int16_t network_cost() const override { return network_cost_; }
void GetStunStats(std::optional<StunStats>* /* stats */) override {}
protected:
void UpdateNetworkCost() override;
WeakPtr<Port> NewWeakPtr() { return weak_factory_.GetWeakPtr(); }
void AddAddress(const SocketAddress& address,
const SocketAddress& base_address,
const SocketAddress& related_address,
absl::string_view protocol,
absl::string_view relay_protocol,
absl::string_view tcptype,
IceCandidateType type,
uint32_t type_preference,
uint32_t relay_preference,
absl::string_view url,
bool is_final);
void FinishAddingAddress(const Candidate& c, bool is_final)
RTC_RUN_ON(thread_);
virtual void PostAddAddress(bool is_final);
// Adds the given connection to the map keyed by the remote candidate address.
// If an existing connection has the same address, the existing one will be
// replaced and destroyed.
void AddOrReplaceConnection(Connection* conn);
// Called when a packet is received from an unknown address that is not
// currently a connection. If this is an authenticated STUN binding request,
// then we will signal the client.
void OnReadPacket(const ReceivedIpPacket& packet, ProtocolType proto);
[[deprecated(
"Use OnReadPacket(const webrtc::ReceivedIpPacket& packet, ProtocolType "
"proto)")]] void
OnReadPacket(const char* data,
size_t size,
const SocketAddress& addr,
ProtocolType proto) {
OnReadPacket(ReceivedIpPacket::CreateFromLegacy(
data, size, /*packet_time_us = */ -1, addr),
proto);
}
// If the given data comprises a complete and correct STUN message then the
// return value is true, otherwise false. If the message username corresponds
// with this port's username fragment, msg will contain the parsed STUN
// message. Otherwise, the function may send a STUN response internally.
// remote_username contains the remote fragment of the STUN username.
bool GetStunMessage(const char* data,
size_t size,
const SocketAddress& addr,
std::unique_ptr<IceMessage>* out_msg,
std::string* out_username) override;
// Checks if the address in addr is compatible with the port's ip.
bool IsCompatibleAddress(const SocketAddress& addr);
// Returns DSCP value packets generated by the port itself should use.
DiffServCodePoint StunDscpValue() const override;
// Extra work to be done in subclasses when a connection is destroyed.
virtual void HandleConnectionDestroyed(Connection* /* conn */) {}
void DestroyAllConnections();
void CopyPortInformationToPacketInfo(PacketInfo* info) const;
MdnsNameRegistrationStatus mdns_name_registration_status() const {
return mdns_name_registration_status_;
}
void set_mdns_name_registration_status(MdnsNameRegistrationStatus status) {
mdns_name_registration_status_ = status;
}
const FieldTrialsView& field_trials() const { return env_.field_trials(); }
IceCandidateType type() const { return type_; }
private:
bool MaybeObfuscateAddress(const Candidate& c, bool is_final)
RTC_RUN_ON(thread_);
void PostDestroyIfDead(bool delayed);
void DestroyIfDead();
// Called internally when deleting a connection object.
// Returns true if the connection object was removed from the `connections_`
// list and the state updated accordingly. If the connection was not found
// in the list, the return value is false. Note that this may indicate
// incorrect behavior of external code that might be attempting to delete
// connection objects from within a 'on destroyed' callback notification
// for the connection object itself.
bool OnConnectionDestroyed(Connection* conn);
// Private implementation of DestroyConnection to keep the async usage
// distinct.
void DestroyConnectionInternal(Connection* conn, bool async);
void OnNetworkTypeChanged(const ::webrtc::Network* network);
const Environment env_;
TaskQueueBase* const thread_;
PacketSocketFactory* const factory_;
const IceCandidateType type_;
bool send_retransmit_count_attribute_;
const ::webrtc::Network* network_;
uint16_t min_port_;
uint16_t max_port_;
std::string content_name_;
int component_;
uint32_t generation_;
// In order to establish a connection to this Port (so that real data can be
// sent through), the other side must send us a STUN binding request that is
// authenticated with this username_fragment and password.
// PortAllocatorSession will provide these username_fragment and password.
std::string ice_username_fragment_ RTC_GUARDED_BY(thread_);
std::string password_ RTC_GUARDED_BY(thread_);
std::vector<Candidate> candidates_ RTC_GUARDED_BY(thread_);
AddressMap connections_;
int timeout_delay_;
bool enable_port_packets_;
IceRole ice_role_;
uint64_t tiebreaker_;
bool shared_socket_;
// A virtual cost perceived by the user, usually based on the network type
// (WiFi. vs. Cellular). It takes precedence over the priority when
// comparing two connections.
int16_t network_cost_;
// INIT: The state when a port is just created.
// KEEP_ALIVE_UNTIL_PRUNED: A port should not be destroyed even if no
// connection is using it.
// PRUNED: It will be destroyed if no connection is using it for a period of
// 30 seconds.
enum class State { INIT, KEEP_ALIVE_UNTIL_PRUNED, PRUNED };
State state_ = State::INIT;
int64_t last_time_all_connections_removed_ = 0;
MdnsNameRegistrationStatus mdns_name_registration_status_ =
MdnsNameRegistrationStatus::kNotStarted;
CallbackList<PortInterface*> port_destroyed_callback_list_;
// Keep as the last member variable.
WeakPtrFactory<Port> weak_factory_;
};
} // namespace webrtc
// Re-export symbols from the webrtc namespace for backwards compatibility.
// TODO(bugs.webrtc.org/4222596): Remove once all references are updated.
#ifdef WEBRTC_ALLOW_DEPRECATED_NAMESPACES
namespace cricket {
using ::webrtc::CandidatePairChangeEvent;
using ::webrtc::CandidateStats;
using ::webrtc::CandidateStatsList;
using ::webrtc::DISCARD_PORT;
using ::webrtc::IceCandidateErrorEvent;
using ::webrtc::MdnsNameRegistrationStatus;
using ::webrtc::Port;
using ::webrtc::ProtocolAddress;
using ::webrtc::ProtoToString;
using ::webrtc::ServerAddresses;
using ::webrtc::StringToProto;
using ::webrtc::StunStats;
using ::webrtc::TCPTYPE_ACTIVE_STR;
using ::webrtc::TCPTYPE_PASSIVE_STR;
using ::webrtc::TCPTYPE_SIMOPEN_STR;
} // namespace cricket
#endif // WEBRTC_ALLOW_DEPRECATED_NAMESPACES
#endif // P2P_BASE_PORT_H_
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