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<!doctype html>
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<html>
<head>
<meta charset="utf-8">
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<link href='../css/common.css' rel='stylesheet'>
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.172.0/build/three.module.js"
}
}
</script>
<script src='../js/webxr-button.js'></script>
<title>Lighting estimation</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100%; }
</style>
</head>
<body>
<header>
<details open>
<summary>Lighting Estimation</summary>
<p>
This sample demonstrates use of a non-exclusive XRSession to present
Augmented Reality content.
<a class="back" href="./index.html">Back</a>
<hr/>
<input id="useRGBA" type="checkbox">
<label for="useRGBA">Use RGBA Half Float Texture Format</label><br/>
</p>
</details>
</header>
<script type="module">
import * as THREE from 'three';
function init() {
const ctx = {};
// Create an xrCompatible rendering context
const canvas = document.createElement('canvas');
ctx.gl = canvas.getContext('webgl2', { xrCompatible: true });
if (!ctx.gl) {
console.error('This browser does not support WebGL2');
return;
}
ctx.gl.getExtension('EXT_sRGB');
ctx.gl.getExtension('OES_texture_half_float');
// Create a Three.js renderer
ctx.renderer = new THREE.WebGLRenderer({
canvas: canvas,
context: ctx.gl,
});
ctx.renderer.physicallyCorrectLights = true;
ctx.renderer.xr.enabled = true;
// Construct a Three.JS scene
ctx.scene = new THREE.Scene();
// Set up the lighting estimation environment map, and then setup THREE
// to accept a webgl texture.
ctx.cubeTarget = new THREE.WebGLCubeRenderTarget(16);
ctx.threeEnvMap = ctx.cubeTarget.texture;
ctx.scene.environment = ctx.threeEnvMap;
// Set up the camera
ctx.camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 20 );
ctx.scene.add(ctx.camera);
// Add a sphere
ctx.geometry = new THREE.SphereGeometry(0.2, 32, 32);
ctx.material = new THREE.MeshStandardMaterial({ color: 0xFFFFFF, metalness: 1.0, roughness: 0.0 });
ctx.sphere = new THREE.Mesh(ctx.geometry, ctx.material);
ctx.scene.add(ctx.sphere);
ctx.sphere.position.z = -1;
ctx.sphere.updateMatrix();
// Set up light source
ctx.light_probe = new THREE.LightProbe();
ctx.light_probe.intensity = 0;
ctx.scene.add(ctx.light_probe);
ctx.directional_light = new THREE.DirectionalLight();
ctx.directional_light.intensity = 0;
ctx.scene.add(ctx.directional_light);
ctx.xrButton = new XRDeviceButton({
onRequestSession: () => onRequestSession(ctx),
onEndSession: session => session.end(),
textEnterXRTitle: "START AR",
textXrNotFoundTitle: "AR NOT FOUND",
textExitXRTitle: "EXIT AR",
supportedSessionTypes: ['immersive-ar'],
});
document.querySelector('header').appendChild(ctx.xrButton.domElement);
}
function onRequestSession(ctx) {
navigator.xr.requestSession('immersive-ar', {requiredFeatures: ['local', 'light-estimation']}).then(session => {
session.addEventListener('end', () => onSessionEnded(ctx));
ctx.session = session;
ctx.xrButton.setSession(session);
ctx.glBinding = new XRWebGLBinding(session, ctx.gl);
session.updateRenderState({ baseLayer: new XRWebGLLayer(session, ctx.gl) });
ctx.renderer.xr.setReferenceSpaceType('local');
ctx.renderer.xr.setSession(session).then(() => {
if (document.getElementById('useRGBA').checked) {
session.requestLightProbe({reflectionFormat: "rgba16f"}).then((lightProbe) => {
onReceivedLightProbe(ctx, lightProbe);
}).catch(err => console.error(err));
} else {
session.requestLightProbe().then((lightProbe) => {
onReceivedLightProbe(ctx, lightProbe);
}).catch(err => console.error(err));
}
ctx.reflectionChanged = true;
ctx.renderer.xr.setAnimationLoop((time, frame) => {
render(ctx, time, frame);
});
});
});
}
function onReceivedLightProbe(ctx, lightProbe) {
ctx.xrLightProbe = lightProbe;
ctx.xrLightProbe.addEventListener('reflectionchange', () => onReflectionChanged(ctx));
}
function onReflectionChanged(ctx) {
ctx.reflectionChanged = true;
}
function onSessionEnded(ctx) {
ctx.renderer.setAnimationLoop(null);
ctx.xrButton.setSession(null);
}
function render(ctx, time, frame) {
// Get ambient lighting estimation
if (frame && ctx.xrLightProbe) {
const estimate = frame.getLightEstimate(ctx.xrLightProbe);
if (estimate) {
ctx.light_probe.sh.fromArray(estimate.sphericalHarmonicsCoefficients);
ctx.light_probe.intensity = 1;
const intensityScalar =
Math.max(1.0,
Math.max(estimate.primaryLightIntensity.x,
Math.max(estimate.primaryLightIntensity.y,
estimate.primaryLightIntensity.z)));
ctx.directional_light.color.setRGB(
estimate.primaryLightIntensity.x / intensityScalar,
estimate.primaryLightIntensity.y / intensityScalar,
estimate.primaryLightIntensity.z / intensityScalar);
ctx.directional_light.intensity = intensityScalar;
ctx.directional_light.position.copy(estimate.primaryLightDirection);
} else {
console.log("light estimate not available");
}
if (ctx.reflectionChanged) {
const cubeMap = ctx.glBinding.getReflectionCubeMap(ctx.xrLightProbe);
if (cubeMap) {
let rendererProps = ctx.renderer.properties.get(ctx.threeEnvMap);
rendererProps.__webglTexture = cubeMap;
ctx.threeEnvMap.needsPMREMUpdate = true;
} else {
console.log("Cube map not available");
}
ctx.reflectionChanged = false;
}
} else {
console.log("light probe not available");
}
// Render the scene
ctx.renderer.render(ctx.scene, ctx.camera);
}
init();
</script>
</body>
</html>
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