File: turbo.glsl

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (36 lines) | stat: -rw-r--r-- 1,580 bytes parent folder | download | duplicates (16)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
/*
 * Copyright 2020 Google Inc. All Rights Reserved.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// Taken from:
// third_party/arcore-android-sdk/src/samples/augmented_image_c/app/src/main/assets/shaders/background_show_depth_color_visualization.frag
// & modified.
vec3 TurboColormap(in float x) {
  const vec4 kRedVec4 = vec4(0.55305649, 3.00913185, -5.46192616, -11.11819092);
  const vec4 kGreenVec4 = vec4(0.16207513, 0.17712472, 15.24091500, -36.50657960);
  const vec4 kBlueVec4 = vec4(-0.05195877, 5.18000081, -30.94853351, 81.96403246);
  const vec2 kRedVec2 = vec2(27.81927491, -14.87899417);
  const vec2 kGreenVec2 = vec2(25.95549545, -5.02738237);
  const vec2 kBlueVec2 = vec2(-86.53476570, 30.23299484);

  // Adjusts color space via 6 degree poly interpolation to avoid pure red.
  x = clamp(x * 0.9 + 0.03, 0.0, 1.0);
  vec4 v4 = vec4( 1.0, x, x * x, x * x * x);
  vec2 v2 = v4.zw * v4.z;
  return vec3(
    dot(v4, kRedVec4)   + dot(v2, kRedVec2),
    dot(v4, kGreenVec4) + dot(v2, kGreenVec2),
    dot(v4, kBlueVec4)  + dot(v2, kBlueVec2)
  );
}