File: window_android_compositor.h

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (78 lines) | stat: -rw-r--r-- 3,214 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_ANDROID_WINDOW_ANDROID_COMPOSITOR_H_
#define UI_ANDROID_WINDOW_ANDROID_COMPOSITOR_H_

#include <memory>

#include "base/observer_list_types.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "gpu/ipc/common/surface_handle.h"
#include "ui/android/ui_android_export.h"
#include "ui/compositor/compositor_lock.h"

namespace viz {
class SurfaceId;
struct FrameTimingDetails;
}

namespace ui {

class ResourceManager;

// Android interface for compositor-related tasks.
class UI_ANDROID_EXPORT WindowAndroidCompositor {
 public:
  virtual ~WindowAndroidCompositor() {}

  class FrameSubmissionObserver : public base::CheckedObserver {
   public:
    virtual void DidSubmitCompositorFrame() {}
  };

  // While there are outstanding `ScopedKeepSurfaceAlive`, Compositor will
  // attempt to ensure any pending `viz::CopyOutputRequest` in any part of the
  // compositor surface tree are fulfilled in a timely manner. `surface_id`
  // corresponds to the `Surface` being copied. The GPU contents of this
  // `surface_id` are kept alive as long as there is an outstanding
  // `ScopedKeepSurfaceAlive` for it.
  using ScopedKeepSurfaceAliveCallback = base::OnceCallback<void()>;
  virtual ScopedKeepSurfaceAliveCallback TakeScopedKeepSurfaceAliveCallback(
      const viz::SurfaceId& surface_id) = 0;
  virtual void RequestCopyOfOutputOnRootLayer(
      std::unique_ptr<viz::CopyOutputRequest> request) = 0;
  virtual void SetNeedsAnimate() = 0;
  virtual ResourceManager& GetResourceManager() = 0;
  virtual viz::FrameSinkId GetFrameSinkId() = 0;
  virtual gpu::SurfaceHandle GetSurfaceHandle() = 0;
  virtual void AddChildFrameSink(const viz::FrameSinkId& frame_sink_id) = 0;
  virtual void RemoveChildFrameSink(const viz::FrameSinkId& frame_sink_id) = 0;
  virtual bool IsDrawingFirstVisibleFrame() const = 0;
  virtual void OnUpdateRefreshRate(float refresh_rate) = 0;
  virtual void OnUpdateSupportedRefreshRates(
      const std::vector<float>& supported_refresh_rates) = 0;
  virtual void OnAdaptiveRefreshRateInfoChanged() = 0;
  virtual std::unique_ptr<ui::CompositorLock> GetCompositorLock(
      base::TimeDelta timeout) = 0;
  virtual void OnUpdateOverlayTransform() = 0;
  // This parallels
  // ui::Compositor::RequestSuccessfulPresentationTimeForNextFrame, which while
  // defined in ui is only implemented within content/browser/renderer_host
  // which is not visible to other ui code. The majority of ui abstracts away
  // ui::Compositor under ui::WindowAndroidCompositor.
  using SuccessfulPresentationTimeCallback =
      base::OnceCallback<void(const viz::FrameTimingDetails&)>;
  virtual void PostRequestSuccessfulPresentationTimeForNextFrame(
      SuccessfulPresentationTimeCallback callback) = 0;
  virtual void AddFrameSubmissionObserver(
      FrameSubmissionObserver* observer) = 0;
  virtual void RemoveFrameSubmissionObserver(
      FrameSubmissionObserver* observer) = 0;
};

}  // namespace ui

#endif  // UI_ANDROID_WINDOW_ANDROID_COMPOSITOR_H_