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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/env.h"
#include <vector>
#include "base/command_line.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/memory/raw_ptr.h"
#include "base/observer_list.h"
#include "base/observer_list_types.h"
#include "build/build_config.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/env_input_state_controller.h"
#include "ui/aura/env_observer.h"
#include "ui/aura/input_state_lookup.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher_observer.h"
#include "ui/aura/window_occlusion_tracker.h"
#include "ui/display/screen.h"
#include "ui/events/event_observer.h"
#include "ui/events/event_target_iterator.h"
#include "ui/events/gestures/gesture_recognizer_impl.h"
#include "ui/events/platform/platform_event_source.h"
#if BUILDFLAG(IS_WIN)
#include "ui/base/win/win_cursor_factory.h"
#endif
#if BUILDFLAG(IS_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#endif
namespace aura {
namespace {
// Instance created by all static functions, except
// CreateLocalInstanceForInProcess(). See GetInstance() for details.
Env* g_primary_instance = nullptr;
} // namespace
// EventObserverAdapter is an aura::Env pre-target handler that forwards
// read-only events to its observer when they match the requested types.
class EventObserverAdapter : public ui::EventHandler,
public base::CheckedObserver {
public:
EventObserverAdapter(ui::EventObserver* observer,
ui::EventTarget* target,
const std::set<ui::EventType>& types)
: observer_(observer), target_(target), types_(types) {
target_->AddPreTargetHandler(this);
}
EventObserverAdapter(const EventObserverAdapter&) = delete;
EventObserverAdapter& operator=(const EventObserverAdapter&) = delete;
~EventObserverAdapter() override { target_->RemovePreTargetHandler(this); }
ui::EventObserver* observer() { return observer_; }
ui::EventTarget* target() { return target_; }
const std::set<ui::EventType>& types() const { return types_; }
// ui::EventHandler:
void OnEvent(ui::Event* event) override {
if (types_.count(event->type()) > 0) {
std::unique_ptr<ui::Event> cloned_event = event->Clone();
ui::Event::DispatcherApi(cloned_event.get()).set_target(event->target());
// The root location of located events should be in screen coordinates.
if (cloned_event->IsLocatedEvent() && cloned_event->target()) {
ui::LocatedEvent* located_event = cloned_event->AsLocatedEvent();
auto root = located_event->target()->GetScreenLocationF(*located_event);
located_event->set_root_location_f(root);
}
observer_->OnEvent(*cloned_event);
}
}
private:
raw_ptr<ui::EventObserver> observer_;
raw_ptr<ui::EventTarget> target_;
const std::set<ui::EventType> types_;
};
////////////////////////////////////////////////////////////////////////////////
// Env, public:
Env::~Env() {
observers_.Notify(&EnvObserver::OnWillDestroyEnv);
if (this == g_primary_instance)
g_primary_instance = nullptr;
}
// static
std::unique_ptr<Env> Env::CreateInstance() {
DCHECK(!g_primary_instance);
// No make_unique as constructor is private.
std::unique_ptr<Env> env(new Env());
if (!env->Init())
return {};
g_primary_instance = env.get();
return env;
}
// static
Env* Env::GetInstance() {
Env* env = g_primary_instance;
DCHECK(env) << "Env::CreateInstance must be called before getting the "
"instance of Env.";
return env;
}
// static
bool Env::HasInstance() {
return !!g_primary_instance;
}
void Env::AddObserver(EnvObserver* observer) {
observers_.AddObserver(observer);
}
void Env::RemoveObserver(EnvObserver* observer) {
observers_.RemoveObserver(observer);
}
void Env::AddWindowEventDispatcherObserver(
WindowEventDispatcherObserver* observer) {
window_event_dispatcher_observers_.AddObserver(observer);
}
void Env::RemoveWindowEventDispatcherObserver(
WindowEventDispatcherObserver* observer) {
window_event_dispatcher_observers_.RemoveObserver(observer);
}
bool Env::IsMouseButtonDown() const {
return input_state_lookup_.get() ? input_state_lookup_->IsMouseButtonDown() :
mouse_button_flags_ != 0;
}
void Env::SetLastMouseLocation(const gfx::Point& last_mouse_location) {
last_mouse_location_ = last_mouse_location;
}
void Env::SetLastTouchLocation(const aura::Window* target,
const gfx::Point& last_touch_location) {
last_touch_locations_.insert_or_assign(target, last_touch_location);
}
void Env::SetTouchDown(bool is_touch_down) {
if (!is_touch_down_ && is_touch_down) {
last_touch_locations_.clear();
}
is_touch_down_ = is_touch_down;
}
void Env::SetGestureRecognizer(
std::unique_ptr<ui::GestureRecognizer> gesture_recognizer) {
gesture_recognizer_ = std::move(gesture_recognizer);
}
gfx::Point Env::GetLastPointerPoint(ui::mojom::DragEventSource event_source,
Window* window,
std::optional<gfx::Point> fallback) {
if (event_source == ui::mojom::DragEventSource::kTouch) {
if (is_touch_down()) {
auto iter = last_touch_locations_.find(window);
if (iter != last_touch_locations_.end()) {
return iter->second;
}
}
if (fallback)
return *fallback;
}
return display::Screen::GetScreen()->GetCursorScreenPoint();
}
WindowOcclusionTracker* Env::GetWindowOcclusionTracker() {
if (!window_occlusion_tracker_) {
// Use base::WrapUnique + new because of the constructor is private.
window_occlusion_tracker_ = base::WrapUnique(new WindowOcclusionTracker());
}
return window_occlusion_tracker_.get();
}
void Env::PauseWindowOcclusionTracking() {
GetWindowOcclusionTracker()->Pause();
}
void Env::UnpauseWindowOcclusionTracking() {
GetWindowOcclusionTracker()->Unpause();
}
void Env::AddEventObserver(ui::EventObserver* observer,
ui::EventTarget* target,
const std::set<ui::EventType>& types) {
DCHECK(!types.empty()) << "Observers must observe at least one event type";
auto adapter(std::make_unique<EventObserverAdapter>(observer, target, types));
event_observer_adapter_list_.AddObserver(adapter.get());
event_observer_adapters_.insert(std::move(adapter));
}
void Env::RemoveEventObserver(ui::EventObserver* observer) {
for (auto& adapter : event_observer_adapters_) {
if (adapter->observer() == observer) {
event_observer_adapter_list_.RemoveObserver(adapter.get());
event_observer_adapters_.erase(adapter);
return;
}
}
}
void Env::NotifyEventObservers(const ui::Event& event) {
for (auto& adapter : event_observer_adapter_list_) {
if (adapter.types().count(event.type()) > 0 &&
(adapter.target() == event.target() || adapter.target() == this)) {
adapter.observer()->OnEvent(event);
}
}
}
////////////////////////////////////////////////////////////////////////////////
// Env, private:
// static
bool Env::initial_throttle_input_on_resize_ = true;
Env::Env()
: env_controller_(std::make_unique<EnvInputStateController>(this)),
gesture_recognizer_(std::make_unique<ui::GestureRecognizerImpl>()),
input_state_lookup_(InputStateLookup::Create()) {
#if BUILDFLAG(IS_WIN)
cursor_factory_ = std::make_unique<ui::WinCursorFactory>();
#endif
}
bool Env::Init() {
#if BUILDFLAG(IS_OZONE)
// The ozone platform can provide its own event source. So initialize the
// platform before creating the default event source
ui::OzonePlatform::InitParams params;
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
// TODO(kylechar): Pass in single process information to
// Env::CreateInstance() instead of checking flags here.
params.single_process = command_line->HasSwitch("single-process") ||
command_line->HasSwitch("in-process-gpu");
if (!ui::OzonePlatform::InitializeForUI(params)) {
LOG(ERROR) << "The platform failed to initialize. Exiting.";
return false;
}
#endif
if (!ui::PlatformEventSource::GetInstance())
event_source_ = ui::PlatformEventSource::CreateDefault();
return true;
}
void Env::NotifyWindowInitialized(Window* window) {
observers_.Notify(&EnvObserver::OnWindowInitialized, window);
}
void Env::NotifyHostInitialized(WindowTreeHost* host) {
window_tree_hosts_.push_back(host);
observers_.Notify(&EnvObserver::OnHostInitialized, host);
}
void Env::NotifyHostDestroyed(WindowTreeHost* host) {
std::erase(window_tree_hosts_, host);
observers_.Notify(&EnvObserver::OnHostDestroyed, host);
}
////////////////////////////////////////////////////////////////////////////////
// Env, ui::EventTarget implementation:
bool Env::CanAcceptEvent(const ui::Event& event) {
return true;
}
ui::EventTarget* Env::GetParentTarget() {
return nullptr;
}
std::unique_ptr<ui::EventTargetIterator> Env::GetChildIterator() const {
return nullptr;
}
ui::EventTargeter* Env::GetEventTargeter() {
NOTREACHED();
}
} // namespace aura
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