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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/native_window_occlusion_tracker_win.h"
#include <dwmapi.h>
#include <powersetting.h>
#include <memory>
#include <string>
#include "base/containers/contains.h"
#include "base/feature_list.h"
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/memory/scoped_refptr.h"
#include "base/strings/string_util_win.h"
#include "base/strings/utf_string_conversions.h"
#include "base/synchronization/waitable_event.h"
#include "base/task/sequenced_task_runner.h"
#include "base/task/task_traits.h"
#include "base/task/thread_pool.h"
#include "ui/aura/window_occlusion_tracker.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/ui_base_features.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/win/hwnd_util.h"
namespace aura {
namespace {
// ~16 ms = time between frames when frame rate is 60 FPS.
const base::TimeDelta kUpdateOcclusionDelayMin = base::Milliseconds(16);
// ~100 ms = time between frames when frame rate is 10 FPS.
const base::TimeDelta kUpdateOcclusionDelayMax = base::Milliseconds(100);
// This global variable can be accessed only on main thread.
NativeWindowOcclusionTrackerWin* g_tracker = nullptr;
// The occluded region is calcuated in window pixel coordinates (aka screen
// coordinates). This maps it to DIPs (which the rest of the code needs) and
// converts to client coordinates (if necessary).
SkRegion AdjustForClientAndConvertToDips(
const SkRegion& region_pixels,
float scale_factor,
const gfx::Rect& window_tree_host_bounds_pixels) {
if (region_pixels.isEmpty())
return region_pixels;
// The region was calculated in window coordinates. If the WindowTreeHost is
// only using the client area, then the supplied region needs to be
// converted to client area and constrained to the client area.
SkRegion region(region_pixels);
region.op(gfx::RectToSkIRect(window_tree_host_bounds_pixels),
SkRegion::kIntersect_Op);
region.translate(window_tree_host_bounds_pixels.x(),
window_tree_host_bounds_pixels.y());
if (region.isEmpty() || scale_factor == 1.0f)
return region;
// Convert to dips.
SkRegion::Iterator iter(region);
std::vector<SkIRect> rects;
while (!iter.done()) {
const gfx::Rect rect_pixels = gfx::SkIRectToRect(iter.rect());
rects.push_back(gfx::RectToSkIRect(gfx::ScaleToEnclosedRect(
rect_pixels, 1.0f / scale_factor, 1.0f / scale_factor)));
iter.next();
}
SkRegion result;
result.setRects(rects.data(), rects.size());
return result;
}
} // namespace
NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator*
NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::instance_ =
nullptr;
NativeWindowOcclusionTrackerWin*
NativeWindowOcclusionTrackerWin::GetOrCreateInstance() {
if (!g_tracker)
g_tracker = new NativeWindowOcclusionTrackerWin();
return g_tracker;
}
void NativeWindowOcclusionTrackerWin::DeleteInstanceForTesting() {
delete g_tracker;
g_tracker = nullptr;
}
void NativeWindowOcclusionTrackerWin::Enable(Window* window) {
DCHECK(window->IsRootWindow());
if (window->HasObserver(this)) {
NOTREACHED() << "window shouldn't already be observing occlusion tracker";
}
// Add this as an observer so that we can be notified
// when it's no longer true that all windows are minimized, and when the
// window is destroyed.
HWND root_window_hwnd = window->GetHost()->GetAcceleratedWidget();
window->AddObserver(this);
// Remember this mapping from hwnd to Window*.
hwnd_root_window_map_[root_window_hwnd] = window;
// Notify the occlusion thread of the new HWND to track.
update_occlusion_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(
&WindowOcclusionCalculator::EnableOcclusionTrackingForWindow,
base::Unretained(WindowOcclusionCalculator::GetInstance()),
root_window_hwnd));
}
void NativeWindowOcclusionTrackerWin::Disable(Window* window) {
DCHECK(window->IsRootWindow());
HWND root_window_hwnd = window->GetHost()->GetAcceleratedWidget();
// Check that the root_window_hwnd doesn't get cleared before this is called.
DCHECK(root_window_hwnd);
hwnd_root_window_map_.erase(root_window_hwnd);
window->RemoveObserver(this);
update_occlusion_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(
&WindowOcclusionCalculator::DisableOcclusionTrackingForWindow,
base::Unretained(WindowOcclusionCalculator::GetInstance()),
root_window_hwnd));
}
void NativeWindowOcclusionTrackerWin::OnWindowVisibilityChanged(Window* window,
bool visible) {
if (!window->IsRootWindow())
return;
window->GetHost()->SetNativeWindowOcclusionState(
visible ? Window::OcclusionState::UNKNOWN
: Window::OcclusionState::HIDDEN,
{});
update_occlusion_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&WindowOcclusionCalculator::HandleVisibilityChanged,
base::Unretained(WindowOcclusionCalculator::GetInstance()),
visible));
}
void NativeWindowOcclusionTrackerWin::OnWindowDestroying(Window* window) {
Disable(window);
}
NativeWindowOcclusionTrackerWin::NativeWindowOcclusionTrackerWin()
: // Use a COMSTATaskRunner so that registering and unregistering
// event hooks will happen on the same thread, as required by Windows,
// and the task runner will have a message loop to call
// EventHookCallback.
update_occlusion_task_runner_(base::ThreadPool::CreateCOMSTATaskRunner(
{base::MayBlock(),
// This may be needed to determine that a window is no longer
// occluded.
base::TaskPriority::USER_VISIBLE,
// Occlusion calculation doesn't need to happen on shutdown.
// event hooks should also be cleaned up by Windows.
base::TaskShutdownBehavior::SKIP_ON_SHUTDOWN})),
session_change_observer_(
base::BindRepeating(&NativeWindowOcclusionTrackerWin::OnSessionChange,
base::Unretained(this))),
power_setting_change_listener_(this) {
WindowOcclusionCalculator::CreateInstance(
update_occlusion_task_runner_,
base::SequencedTaskRunner::GetCurrentDefault(),
base::BindRepeating(
&NativeWindowOcclusionTrackerWin::UpdateOcclusionState,
weak_factory_.GetWeakPtr()));
}
NativeWindowOcclusionTrackerWin::~NativeWindowOcclusionTrackerWin() {
// This code is intended to be used in tests and shouldn't be reached in
// production.
// The occlusion tracker should be destroyed after all windows; window
// destructors should call Disable() and thus remove them from the map, so by
// the time we reach here the map should be empty. (Proceeding with a
// non-empty map would result in CheckedObserver failure since any remaining
// windows still have the tracker as a registered observer.)
DCHECK(hwnd_root_window_map_.empty())
<< "Occlusion tracker torn down while a Window still exists";
// |occlusion_calculator_| must be deleted on its sequence because it needs
// to unregister event hooks on COMSTA thread. This blocks the main thread.
base::WaitableEvent done_event;
update_occlusion_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&WindowOcclusionCalculator::DeleteInstanceForTesting,
&done_event));
done_event.Wait();
}
void NativeWindowOcclusionTrackerWin::UpdateOcclusionState(
const HwndToRootOcclusionStateMap& root_window_hwnds_occlusion_state,
bool show_all_windows) {
// Pause occlusion until we've updated all root windows, to avoid O(n^3)
// calls to recompute occlusion in WindowOcclusionTracker.
WindowOcclusionTracker::ScopedPause pause_occlusion_tracking;
num_visible_root_windows_ = 0;
for (const auto& root_window_pair : root_window_hwnds_occlusion_state) {
auto it = hwnd_root_window_map_.find(root_window_pair.first);
// The window was destroyed while processing occlusion.
if (it == hwnd_root_window_map_.end())
continue;
it->second->GetHost()->set_on_current_workspace(
root_window_pair.second.on_current_workspace);
// Check Window::IsVisible here, on the UI thread, because it can't be
// checked on the occlusion calculation thread. Do this first before
// checking screen_locked_ or display_on_ so that hidden windows remain
// hidden.
if (!it->second->IsVisible()) {
it->second->GetHost()->SetNativeWindowOcclusionState(
Window::OcclusionState::HIDDEN, {});
continue;
}
Window::OcclusionState occl_state = root_window_pair.second.occlusion_state;
SkRegion occluded_region;
// If the screen is locked or off, ignore occlusion state results and
// mark the window as occluded.
if (screen_locked_ || !display_on_) {
occl_state = Window::OcclusionState::OCCLUDED;
} else if (show_all_windows) {
occl_state = Window::OcclusionState::VISIBLE;
} else if (occl_state == Window::OcclusionState::VISIBLE) {
occluded_region = AdjustForClientAndConvertToDips(
root_window_pair.second.occluded_region_pixels,
it->second->GetHost()->device_scale_factor(),
it->second->GetHost()
->GetBoundsInAcceleratedWidgetPixelCoordinates());
}
it->second->GetHost()->SetNativeWindowOcclusionState(occl_state,
occluded_region);
num_visible_root_windows_++;
}
}
void NativeWindowOcclusionTrackerWin::OnSessionChange(
WPARAM status_code,
const bool* is_current_session) {
if (is_current_session && !*is_current_session)
return;
if (status_code == WTS_SESSION_UNLOCK) {
screen_locked_ = false;
// We may not get a foreground event when unlocking the device so
// kick off occlusion recalculation now.
update_occlusion_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(
&WindowOcclusionCalculator::ForceRecalculation,
base::Unretained(WindowOcclusionCalculator::GetInstance())));
} else if (status_code == WTS_SESSION_LOCK && is_current_session) {
screen_locked_ = true;
MarkNonIconicWindowsOccluded();
}
}
void NativeWindowOcclusionTrackerWin::OnDisplayStateChanged(bool display_on) {
if (display_on == display_on_)
return;
display_on_ = display_on;
if (display_on_) {
// Notify the window occlusion calculator of the display turning on
// to chedule an occlusion calculation. This must be run on the
// WindowOcclusionCalculator thread.
update_occlusion_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(
&WindowOcclusionCalculator::ForceRecalculation,
base::Unretained(WindowOcclusionCalculator::GetInstance())));
} else {
MarkNonIconicWindowsOccluded();
}
}
void NativeWindowOcclusionTrackerWin::OnResume() {
// Notify the window occlusion calculator of the device waking.
// This must be run on the WindowOcclusionCalculator thread.
update_occlusion_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&WindowOcclusionCalculator::HandleResumeSuspend,
base::Unretained(
WindowOcclusionCalculator::GetInstance())));
}
void NativeWindowOcclusionTrackerWin::OnSuspend() {
// Notify the window occlusion calculator of the device going to sleep.
// This must be run on the WindowOcclusionCalculator thread.
update_occlusion_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&WindowOcclusionCalculator::HandleResumeSuspend,
base::Unretained(
WindowOcclusionCalculator::GetInstance())));
}
void NativeWindowOcclusionTrackerWin::MarkNonIconicWindowsOccluded() {
// Set all visible root windows as occluded. If not visible,
// set them as hidden.
for (const auto& root_window_hwnd_pair : hwnd_root_window_map_) {
root_window_hwnd_pair.second->GetHost()->SetNativeWindowOcclusionState(
IsIconic(root_window_hwnd_pair.first)
? Window::OcclusionState::HIDDEN
: Window::OcclusionState::OCCLUDED,
{});
}
}
NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
WindowOcclusionCalculator(
scoped_refptr<base::SequencedTaskRunner> task_runner,
scoped_refptr<base::SequencedTaskRunner> ui_thread_task_runner,
UpdateOcclusionStateCallback update_occlusion_state_callback)
: task_runner_(task_runner),
ui_thread_task_runner_(ui_thread_task_runner),
calculate_occluded_region_(base::FeatureList::IsEnabled(
features::kApplyNativeOccludedRegionToWindowTracker)),
update_occlusion_state_callback_(update_occlusion_state_callback) {
::CoCreateInstance(__uuidof(VirtualDesktopManager), nullptr, CLSCTX_ALL,
IID_PPV_ARGS(&virtual_desktop_manager_));
DETACH_FROM_SEQUENCE(sequence_checker_);
}
NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
~WindowOcclusionCalculator() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
UnregisterEventHooks();
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::CreateInstance(
scoped_refptr<base::SequencedTaskRunner> task_runner,
scoped_refptr<base::SequencedTaskRunner> ui_thread_task_runner,
UpdateOcclusionStateCallback update_occlusion_state_callback) {
DCHECK(!instance_);
instance_ = new WindowOcclusionCalculator(task_runner, ui_thread_task_runner,
update_occlusion_state_callback);
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
DeleteInstanceForTesting(base::WaitableEvent* done_event) {
DCHECK(instance_);
delete instance_;
instance_ = nullptr;
done_event->Signal();
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
EnableOcclusionTrackingForWindow(HWND hwnd) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
root_window_hwnds_occlusion_state_[hwnd] = {};
if (global_event_hooks_.empty())
RegisterEventHooks();
// Schedule an occlusion calculation so that the newly tracked window does
// not have a stale occlusion status.
ScheduleOcclusionCalculationIfNeeded();
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
DisableOcclusionTrackingForWindow(HWND hwnd) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
root_window_hwnds_occlusion_state_.erase(hwnd);
if (moving_window_ == hwnd)
moving_window_ = 0;
if (root_window_hwnds_occlusion_state_.empty()) {
UnregisterEventHooks();
if (occlusion_update_timer_.IsRunning())
occlusion_update_timer_.Stop();
}
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
HandleVisibilityChanged(bool visible) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
// May have gone from having no visible windows to having one, in
// which case we need to register event hooks, and make sure that an
// occlusion calculation is scheduled.
if (visible) {
MaybeRegisterEventHooks();
ScheduleOcclusionCalculationIfNeeded();
}
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
ForceRecalculation() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
MaybeRegisterEventHooks();
ScheduleOcclusionCalculationIfNeeded();
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
HandleResumeSuspend() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
// Timers are unreliable when the device is going to sleep or resuming.
// Stop the timer if it is currently running.
if (occlusion_update_timer_.IsRunning())
occlusion_update_timer_.Stop();
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
MaybeRegisterEventHooks() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
if (global_event_hooks_.empty())
RegisterEventHooks();
}
// static
void CALLBACK
NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::EventHookCallback(
HWINEVENTHOOK hWinEventHook,
DWORD event,
HWND hwnd,
LONG idObject,
LONG idChild,
DWORD dwEventThread,
DWORD dwmsEventTime) {
if (instance_)
instance_->ProcessEventHookCallback(event, hwnd, idObject, idChild);
}
// static
BOOL CALLBACK NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
ComputeNativeWindowOcclusionStatusCallback(HWND hwnd, LPARAM lParam) {
if (instance_) {
return instance_->ProcessComputeNativeWindowOcclusionStatusCallback(
hwnd, reinterpret_cast<base::flat_set<DWORD>*>(lParam));
}
return FALSE;
}
// static
BOOL CALLBACK NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
UpdateVisibleWindowProcessIdsCallback(HWND hwnd, LPARAM lParam) {
if (instance_) {
instance_->ProcessUpdateVisibleWindowProcessIdsCallback(hwnd);
return TRUE;
}
return FALSE;
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
UpdateVisibleWindowProcessIds() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
pids_for_location_change_hook_.clear();
EnumWindows(&UpdateVisibleWindowProcessIdsCallback, 0);
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
ComputeNativeWindowOcclusionStatus() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
if (root_window_hwnds_occlusion_state_.empty())
return;
// Set up initial conditions for occlusion calculation.
bool should_unregister_event_hooks = true;
// Compute the SkRegion for the screen.
int screen_left = GetSystemMetrics(SM_XVIRTUALSCREEN);
int screen_top = GetSystemMetrics(SM_YVIRTUALSCREEN);
SkRegion screen_region = SkRegion(
SkIRect::MakeLTRB(screen_left, screen_top,
screen_left + GetSystemMetrics(SM_CXVIRTUALSCREEN),
screen_top + GetSystemMetrics(SM_CYVIRTUALSCREEN)));
num_root_windows_with_unknown_occlusion_state_ = 0;
for (auto& root_window_pair : root_window_hwnds_occlusion_state_) {
HWND hwnd = root_window_pair.first;
// Reset RootOcclusionState to a clean state.
root_window_pair.second = {};
root_window_pair.second.on_current_workspace =
IsWindowOnCurrentVirtualDesktop(hwnd);
// IsIconic() checks for a minimized window. Immediately set the state of
// minimized windows to HIDDEN.
if (IsIconic(hwnd)) {
root_window_pair.second.occlusion_state = Window::OcclusionState::HIDDEN;
} else if (root_window_pair.second.on_current_workspace == false) {
// If window is not on the current virtual desktop, immediately
// set the state of the window to OCCLUDED.
root_window_pair.second.occlusion_state =
Window::OcclusionState::OCCLUDED;
// Don't unregister event hooks when not on current desktop. There's no
// notification when that changes, so we can't reregister event hooks.
should_unregister_event_hooks = false;
} else {
root_window_pair.second.occlusion_state = Window::OcclusionState::UNKNOWN;
should_unregister_event_hooks = false;
num_root_windows_with_unknown_occlusion_state_++;
}
}
// Unregister event hooks if all native windows are minimized.
if (should_unregister_event_hooks) {
UnregisterEventHooks();
} else {
base::flat_set<DWORD> current_pids_with_visible_windows;
unoccluded_desktop_region_ = screen_region;
// Calculate unoccluded region if there is a non-minimized native window.
// Also compute |current_pids_with_visible_windows| as we enumerate
// the windows.
EnumWindows(&ComputeNativeWindowOcclusionStatusCallback,
reinterpret_cast<LPARAM>(¤t_pids_with_visible_windows));
// Check if |pids_for_location_change_hook_| has any pids of processes
// currently without visible windows. If so, unhook the win event,
// remove the pid from |pids_for_location_change_hook_| and remove
// the corresponding event hook from |process_event_hooks_|.
base::flat_set<DWORD> pids_to_remove;
for (auto loc_change_pid : pids_for_location_change_hook_) {
if (current_pids_with_visible_windows.find(loc_change_pid) ==
current_pids_with_visible_windows.end()) {
// Remove the event hook from our map, and unregister the event hook.
// It's possible the eventhook will no longer be valid, but if we don't
// unregister the event hook, a process that toggles between having
// visible windows and not having visible windows could cause duplicate
// event hooks to get registered for the process.
UnhookWinEvent(process_event_hooks_[loc_change_pid]);
process_event_hooks_.erase(loc_change_pid);
pids_to_remove.insert(loc_change_pid);
}
}
if (!pids_to_remove.empty()) {
// EraseIf is O(n) so erase pids not found in one fell swoop.
base::EraseIf(pids_for_location_change_hook_,
[&pids_to_remove](DWORD pid) {
return pids_to_remove.find(pid) != pids_to_remove.end();
});
}
}
// Post a task to the browser ui thread to update the window occlusion state
// on the root windows.
ui_thread_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(update_occlusion_state_callback_,
root_window_hwnds_occlusion_state_, showing_thumbnails_));
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
ScheduleOcclusionCalculationIfNeeded() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
if (!occlusion_update_timer_.IsRunning()) {
occlusion_update_timer_.Start(
FROM_HERE, GetUpdateOcclusionDelay(), this,
&WindowOcclusionCalculator::ComputeNativeWindowOcclusionStatus);
}
}
const base::TimeDelta NativeWindowOcclusionTrackerWin::
WindowOcclusionCalculator::GetUpdateOcclusionDelay() {
return moving_window_ ? kUpdateOcclusionDelayMax : kUpdateOcclusionDelayMin;
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
RegisterGlobalEventHook(UINT event_min, UINT event_max) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
HWINEVENTHOOK event_hook =
SetWinEventHook(event_min, event_max, nullptr, &EventHookCallback, 0, 0,
WINEVENT_OUTOFCONTEXT);
global_event_hooks_.push_back(event_hook);
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
RegisterEventHookForProcess(DWORD pid) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
pids_for_location_change_hook_.insert(pid);
process_event_hooks_[pid] = SetWinEventHook(
EVENT_OBJECT_LOCATIONCHANGE, EVENT_OBJECT_LOCATIONCHANGE, nullptr,
&EventHookCallback, pid, 0, WINEVENT_OUTOFCONTEXT);
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
RegisterEventHooks() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
DCHECK(global_event_hooks_.empty());
// This helps with the case where an extension tried to foreground a window,
// but Windows prevented it, and the user clicks on the task bar to bring the
// window forward. See https://crbug.com/1137982. This is the only event I
// could find that always gets sent in this scenario, and isn't too common.
// TODO(crbug.com/40215249): See if we can make handling this event cheaper,
// since we typically don't need it, e.g., by using a longer timer interval
// for starting the occlusion calculation for this event, to batch subsequent
// events.
RegisterGlobalEventHook(EVENT_SYSTEM_CAPTUREEND, EVENT_SYSTEM_CAPTUREEND);
// Detects native window move (drag) and resizing events.
RegisterGlobalEventHook(EVENT_SYSTEM_MOVESIZESTART, EVENT_SYSTEM_MOVESIZEEND);
// Detects native window minimize and restore from taskbar events.
RegisterGlobalEventHook(EVENT_SYSTEM_MINIMIZESTART, EVENT_SYSTEM_MINIMIZEEND);
// Detects foreground window changing.
RegisterGlobalEventHook(EVENT_SYSTEM_FOREGROUND, EVENT_SYSTEM_FOREGROUND);
// Detects objects getting shown and hidden. Used to know when the task bar
// and alt tab are showing preview windows so we can unocclude Chrome windows.
RegisterGlobalEventHook(EVENT_OBJECT_SHOW, EVENT_OBJECT_HIDE);
// Detects object state changes, e.g., enable/disable state, native window
// maximize and native window restore events.
RegisterGlobalEventHook(EVENT_OBJECT_STATECHANGE, EVENT_OBJECT_STATECHANGE);
// Cloaking and uncloaking of windows should trigger an occlusion calculation.
// In particular, switching virtual desktops seems to generate these events.
RegisterGlobalEventHook(EVENT_OBJECT_CLOAKED, EVENT_OBJECT_UNCLOAKED);
// Determine which subset of processes to set EVENT_OBJECT_LOCATIONCHANGE on
// because otherwise event throughput is very high, as it generates events
// for location changes of all objects, including the mouse moving on top of a
// window.
UpdateVisibleWindowProcessIds();
for (DWORD pid : pids_for_location_change_hook_)
RegisterEventHookForProcess(pid);
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
UnregisterEventHooks() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
window_is_moving_ = false;
for (HWINEVENTHOOK event_hook : global_event_hooks_)
UnhookWinEvent(event_hook);
global_event_hooks_.clear();
for (DWORD pid : pids_for_location_change_hook_)
UnhookWinEvent(process_event_hooks_[pid]);
process_event_hooks_.clear();
pids_for_location_change_hook_.clear();
}
bool NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
ProcessComputeNativeWindowOcclusionStatusCallback(
HWND hwnd,
base::flat_set<DWORD>* current_pids_with_visible_windows) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
gfx::Rect window_rect;
const bool window_is_occluding =
WindowCanOccludeOtherWindowsOnCurrentVirtualDesktop(hwnd, &window_rect);
if (window_is_occluding) {
// Hook this window's process with EVENT_OBJECT_LOCATION_CHANGE, if we are
// not already doing so.
DWORD pid;
GetWindowThreadProcessId(hwnd, &pid);
current_pids_with_visible_windows->insert(pid);
if (!base::Contains(process_event_hooks_, pid))
RegisterEventHookForProcess(pid);
}
// Ignore moving windows when deciding if windows under it are occluded.
if (hwnd == moving_window_)
return true;
// If no more root windows to consider, return true so we can continue
// looking for windows we haven't hooked.
if (num_root_windows_with_unknown_occlusion_state_ == 0)
return true;
auto it = root_window_hwnds_occlusion_state_.find(hwnd);
// Check if |hwnd| is a root window; if so, we're done figuring out
// if it's occluded because we've seen all the windows "over" it.
if (it == root_window_hwnds_occlusion_state_.end() ||
it->second.occlusion_state != Window::OcclusionState::UNKNOWN) {
if (window_is_occluding) {
unoccluded_desktop_region_.op(gfx::RectToSkIRect(window_rect),
SkRegion::kDifference_Op);
}
return true;
}
num_root_windows_with_unknown_occlusion_state_--;
SkRegion occluded_window_region = unoccluded_desktop_region_;
SkRegion curr_unoccluded_destkop = unoccluded_desktop_region_;
if (window_is_occluding) {
unoccluded_desktop_region_.op(gfx::RectToSkIRect(window_rect),
SkRegion::kDifference_Op);
}
// On Win7, default theme makes root windows have complex regions by
// default. But we can still check if their bounding rect is occluded.
if (!window_is_occluding) {
RECT rect;
if (::GetWindowRect(hwnd, &rect) != 0) {
SkRegion window_region(
SkIRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom));
window_rect = gfx::Rect(rect);
curr_unoccluded_destkop.op(window_region, SkRegion::kDifference_Op);
}
}
if (unoccluded_desktop_region_ == curr_unoccluded_destkop) {
it->second.occlusion_state = Window::OcclusionState::OCCLUDED;
return true;
}
it->second.occlusion_state = Window::OcclusionState::VISIBLE;
if (!calculate_occluded_region_ || window_rect.IsEmpty())
return true;
occluded_window_region.op(gfx::RectToSkIRect(window_rect),
SkRegion::kIntersect_Op);
if (occluded_window_region.isEmpty())
return true;
occluded_window_region.op(gfx::RectToSkIRect(window_rect),
SkRegion::kReverseDifference_Op);
occluded_window_region.translate(-window_rect.x(), -window_rect.y());
it->second.occluded_region_pixels.swap(occluded_window_region);
return true;
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
ProcessEventHookCallback(DWORD event,
HWND hwnd,
LONG id_object,
LONG id_child) {
// Can't do DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_) here. See
// comment before call to PostTask below as to why.
// No need to calculate occlusion if a zero HWND generated the event. This
// happens if there is no window associated with the event, e.g., mouse move
// events.
if (!hwnd)
return;
// We only care about events for window objects. In particular, we don't care
// about OBJID_CARET, which is spammy.
if (id_object != OBJID_WINDOW)
return;
// We generally ignore events for popup windows, except for when the taskbar
// is hidden or when the popup is a Chrome Widget or Windows Taskbar, in
// which case we recalculate occlusion.
bool calculate_occlusion = true;
if (::GetWindowLong(hwnd, GWL_STYLE) & WS_POPUP) {
std::wstring hwnd_class_name = gfx::GetClassName(hwnd);
calculate_occlusion = hwnd_class_name.starts_with(L"Chrome_WidgetWin_") ||
hwnd_class_name == L"Shell_TrayWnd";
}
// Detect if either the alt tab view or the task list thumbnail is being
// shown. If so, mark all non-hidden windows as occluded, and remember that
// we're in the showing_thumbnails state. This lasts until we get told that
// either the alt tab view or task list thumbnail are hidden.
if (event == EVENT_OBJECT_SHOW) {
// Avoid getting the hwnd's class name, and recomputing occlusion, if not
// needed.
if (showing_thumbnails_)
return;
std::string hwnd_class_name = base::WideToUTF8(gfx::GetClassName(hwnd));
if ((hwnd_class_name == "MultitaskingViewFrame" ||
hwnd_class_name == "TaskListThumbnailWnd")) {
showing_thumbnails_ = true;
ui_thread_task_runner_->PostTask(
FROM_HERE, base::BindOnce(update_occlusion_state_callback_,
root_window_hwnds_occlusion_state_,
showing_thumbnails_));
}
return;
} else if (event == EVENT_OBJECT_HIDE) {
// Avoid getting the hwnd's class name, and recomputing occlusion, if not
// needed.
if (!showing_thumbnails_)
return;
std::string hwnd_class_name = base::WideToUTF8(gfx::GetClassName(hwnd));
if (hwnd_class_name == "MultitaskingViewFrame" ||
hwnd_class_name == "TaskListThumbnailWnd") {
showing_thumbnails_ = false;
// Let occlusion calculation fix occlusion state, even though hwnd might
// be a popup window.
calculate_occlusion = true;
} else {
return;
}
}
// Don't continually calculate occlusion while a window is moving (unless it's
// a root window), but instead once at the beginning and once at the end.
// Remember the window being moved so if it's a root window, we can ignore
// it when deciding if windows under it are occluded.
else if (event == EVENT_SYSTEM_MOVESIZESTART) {
moving_window_ = hwnd;
} else if (event == EVENT_SYSTEM_MOVESIZEEND) {
moving_window_ = 0;
} else if (moving_window_ != 0) {
if (event == EVENT_OBJECT_LOCATIONCHANGE ||
event == EVENT_OBJECT_STATECHANGE) {
// Ignore move events if it's not a root window that's being moved. If it
// is a root window, we want to calculate occlusion to support tab
// dragging to windows that were occluded when the drag was started but
// are no longer occluded. If there is only one root window, occlusion
// calculation is not needed.
if ((root_window_hwnds_occlusion_state_.size() <= 1) ||
(root_window_hwnds_occlusion_state_.find(hwnd) ==
root_window_hwnds_occlusion_state_.end())) {
return;
}
} else {
// If we get an event that isn't a location/state change, then we probably
// missed the movesizeend notification, or got events out of order. In
// that case, we want to go back to normal occlusion calculation.
moving_window_ = 0;
}
}
if (!calculate_occlusion)
return;
// ProcessEventHookCallback is called from the task_runner's PeekMessage
// call, on the task runner's thread, but before the task_tracker thread sets
// up the thread sequence. In order to prevent DCHECK failures with the
// |occlusion_update_timer_, we need to call
// ScheduleOcclusionCalculationIfNeeded from a task.
// See WorkerThreadCOMDelegate::GetWorkFromWindowsMessageQueue().
task_runner_->PostTask(
FROM_HERE,
base::BindOnce(
&WindowOcclusionCalculator::ScheduleOcclusionCalculationIfNeeded,
weak_factory_.GetWeakPtr()));
}
void NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
ProcessUpdateVisibleWindowProcessIdsCallback(HWND hwnd) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
gfx::Rect window_rect;
if (WindowCanOccludeOtherWindowsOnCurrentVirtualDesktop(hwnd, &window_rect)) {
DWORD pid;
GetWindowThreadProcessId(hwnd, &pid);
pids_for_location_change_hook_.insert(pid);
}
}
bool NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
WindowCanOccludeOtherWindowsOnCurrentVirtualDesktop(
HWND hwnd,
gfx::Rect* window_rect) {
return gfx::IsWindowVisibleAndFullyOpaque(hwnd, window_rect) &&
(IsWindowOnCurrentVirtualDesktop(hwnd) == true);
}
std::optional<bool> NativeWindowOcclusionTrackerWin::WindowOcclusionCalculator::
IsWindowOnCurrentVirtualDesktop(HWND hwnd) {
if (!virtual_desktop_manager_)
return true;
// If the window is not cloaked, it is not on another desktop.
if (!gfx::IsWindowCloaked(hwnd))
return true;
return gfx::IsWindowOnCurrentVirtualDesktop(hwnd, virtual_desktop_manager_);
}
} // namespace aura
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