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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/window_event_dispatcher.h"
#include <stddef.h>
#include <utility>
#include "base/check_op.h"
#include "base/functional/bind.h"
#include "base/observer_list.h"
#include "base/task/single_thread_task_runner.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "cc/metrics/custom_metrics_recorder.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/client/event_client.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/env.h"
#include "ui/aura/env_input_state_controller.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_event_dispatcher_observer.h"
#include "ui/aura/window_targeter.h"
#include "ui/aura/window_tracker.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/hit_test.h"
#include "ui/base/ime/input_method.h"
#include "ui/compositor/compositor.h"
#include "ui/display/screen.h"
#include "ui/events/event.h"
#include "ui/events/event_utils.h"
#include "ui/events/gestures/gesture_recognizer.h"
#include "ui/events/gestures/gesture_types.h"
#include "ui/events/platform/platform_event_source.h"
#include "ui/gfx/geometry/transform.h"
typedef ui::EventDispatchDetails DispatchDetails;
namespace aura {
namespace {
// Returns true if |target| has a non-client (frame) component at |location|,
// in window coordinates.
bool IsNonClientLocation(Window* target, const gfx::Point& location) {
if (!target->delegate())
return false;
int hit_test_code = target->delegate()->GetNonClientComponent(location);
return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
}
Window* ConsumerToWindow(ui::GestureConsumer* consumer) {
return consumer ? static_cast<Window*>(consumer) : nullptr;
}
bool IsEventCandidateForHold(const ui::Event& event) {
if (event.type() == ui::EventType::kTouchMoved) {
return true;
}
if (event.type() == ui::EventType::kMouseDragged) {
return true;
}
if (event.type() == ui::EventType::kMouseExited) {
return false;
}
if (event.IsMouseWheelEvent() || event.IsScrollEvent()) {
return false;
}
if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED))
return true;
return false;
}
} // namespace
WindowEventDispatcher::ObserverNotifier::ObserverNotifier(
WindowEventDispatcher* dispatcher,
const ui::Event& event)
: dispatcher_(dispatcher) {
Env::GetInstance()->window_event_dispatcher_observers().Notify(
&WindowEventDispatcherObserver::OnWindowEventDispatcherStartedProcessing,
dispatcher, event);
}
WindowEventDispatcher::ObserverNotifier::~ObserverNotifier() {
Env::GetInstance()->window_event_dispatcher_observers().Notify(
&WindowEventDispatcherObserver::
OnWindowEventDispatcherFinishedProcessingEvent,
dispatcher_);
}
////////////////////////////////////////////////////////////////////////////////
// WindowEventDispatcher, public:
WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
: host_(host), event_targeter_(std::make_unique<WindowTargeter>()) {
Env::GetInstance()->gesture_recognizer()->AddGestureEventHelper(this);
Env::GetInstance()->AddObserver(this);
}
WindowEventDispatcher::~WindowEventDispatcher() {
TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
Env::GetInstance()->gesture_recognizer()->RemoveGestureEventHelper(this);
Env::GetInstance()->RemoveObserver(this);
}
void WindowEventDispatcher::Shutdown() {
in_shutdown_ = true;
}
ui::EventTargeter* WindowEventDispatcher::GetDefaultEventTargeter() {
return event_targeter_.get();
}
void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent* event) {
DCHECK(event->type() == ui::EventType::kMousePressed ||
event->type() == ui::EventType::kGestureTapDown ||
event->type() == ui::EventType::kTouchPressed);
// We allow for only one outstanding repostable event. This is used
// in exiting context menus. A dropped repost request is allowed.
if (event->type() == ui::EventType::kMousePressed) {
held_repostable_event_ = std::make_unique<ui::MouseEvent>(
*event->AsMouseEvent(), static_cast<aura::Window*>(event->target()),
window());
} else if (event->type() == ui::EventType::kTouchPressed) {
held_repostable_event_ =
std::make_unique<ui::TouchEvent>(*event->AsTouchEvent());
} else {
DCHECK(event->type() == ui::EventType::kGestureTapDown);
held_repostable_event_.reset();
// TODO(rbyers): Reposing of gestures is tricky to get
// right, so it's not yet supported. crbug.com/170987.
}
if (held_repostable_event_) {
base::SingleThreadTaskRunner::GetCurrentDefault()->PostNonNestableTask(
FROM_HERE,
base::BindOnce(
base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
repost_event_factory_.GetWeakPtr()));
}
}
void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
// Send entered / exited so that visual state can be updated to match
// mouse events state.
PostSynthesizeMouseMove(window());
// TODO(mazda): Add code to disable mouse events when |enabled| == false.
}
void WindowEventDispatcher::DispatchCancelModeEvent() {
ui::CancelModeEvent event;
Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow();
if (focused_window && !window()->Contains(focused_window))
focused_window = nullptr;
DispatchDetails details =
DispatchEvent(focused_window ? focused_window : window(), &event);
if (details.dispatcher_destroyed)
return;
}
void WindowEventDispatcher::DispatchGestureEvent(
ui::GestureConsumer* raw_input_consumer,
ui::GestureEvent* event) {
DispatchDetails details = DispatchHeldEvents();
if (details.dispatcher_destroyed)
return;
Window* target = ConsumerToWindow(raw_input_consumer);
if (target) {
event->ConvertLocationToTarget(window(), target);
details = DispatchEvent(target, event);
if (details.dispatcher_destroyed)
return;
}
}
DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint(
Window* window,
const gfx::Point& point,
int event_flags) {
ui::MouseEvent event(ui::EventType::kMouseExited, point, point,
ui::EventTimeForNow(), event_flags, ui::EF_NONE);
return DispatchMouseEnterOrExit(window, event, ui::EventType::kMouseExited);
}
void WindowEventDispatcher::ProcessedTouchEvent(
uint32_t unique_event_id,
Window* window,
ui::EventResult result,
bool is_source_touch_event_set_blocking) {
ui::GestureRecognizer::Gestures gestures =
Env::GetInstance()->gesture_recognizer()->AckTouchEvent(
unique_event_id, result, is_source_touch_event_set_blocking, window);
DispatchDetails details = ProcessGestures(window, std::move(gestures));
if (details.dispatcher_destroyed)
return;
}
void WindowEventDispatcher::HoldPointerMoves() {
if (!move_hold_count_) {
// |synthesize_mouse_events_| is explicitly not changed. It is handled and
// reset in ReleasePointerMoves.
held_event_factory_.InvalidateWeakPtrs();
}
++move_hold_count_;
TRACE_EVENT_NESTABLE_ASYNC_BEGIN0(
"ui", "WindowEventDispatcher::HoldPointerMoves", TRACE_ID_LOCAL(this));
}
void WindowEventDispatcher::ReleasePointerMoves() {
--move_hold_count_;
DCHECK_GE(move_hold_count_, 0);
if (!move_hold_count_) {
// HoldPointerMoves cancels the pending synthesized mouse move if any.
// So ReleasePointerMoves should ensure that |synthesize_mouse_move_|
// resets. Otherwise, PostSynthesizeMouseMove is blocked indefintely.
const bool pending_synthesize_mouse_move = synthesize_mouse_move_;
synthesize_mouse_move_ = false;
if (held_move_event_) {
// We don't want to call DispatchHeldEvents directly, because this might
// be called from a deep stack while another event, in which case
// dispatching another one may not be safe/expected. Instead we post a
// task, that we may cancel if HoldPointerMoves is called again before it
// executes.
base::SingleThreadTaskRunner::GetCurrentDefault()->PostNonNestableTask(
FROM_HERE,
base::BindOnce(
base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
held_event_factory_.GetWeakPtr()));
} else {
if (did_dispatch_held_move_event_callback_)
std::move(did_dispatch_held_move_event_callback_).Run();
if (pending_synthesize_mouse_move) {
// Schedule a synthesized mouse move event when there is no held mouse
// move and we should generate one.
PostSynthesizeMouseMove(window());
}
}
}
TRACE_EVENT_NESTABLE_ASYNC_END0(
"ui", "WindowEventDispatcher::HoldPointerMoves", TRACE_ID_LOCAL(this));
}
gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const {
gfx::Point location = Env::GetInstance()->last_mouse_location();
ConvertPointFromScreen(&location);
return location;
}
void WindowEventDispatcher::OnHostLostMouseGrab() {
mouse_pressed_handler_ = nullptr;
mouse_moved_handler_ = nullptr;
}
void WindowEventDispatcher::OnCursorMovedToRootLocation(
const gfx::Point& root_location) {
Env::GetInstance()->env_controller()->SetLastMouseLocation(window(),
root_location);
// Synthesize a mouse move in case the cursor's location in root coordinates
// changed but its position in WindowTreeHost coordinates did not.
PostSynthesizeMouseMove(window());
}
void WindowEventDispatcher::OnHostCursorExit() {
// Do nothing if it's during a drag.
if (Env::GetInstance()->IsMouseButtonDown()) {
return;
}
auto details =
DispatchMouseExitAtPoint(window(), GetLastMouseLocationInRoot());
if (details.dispatcher_destroyed) {
return;
}
mouse_pressed_handler_ = nullptr;
mouse_moved_handler_ = nullptr;
}
void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) {
OnWindowHidden(window, WINDOW_DESTROYED);
}
////////////////////////////////////////////////////////////////////////////////
// WindowEventDispatcher, private:
Window* WindowEventDispatcher::window() {
return host_->window();
}
const Window* WindowEventDispatcher::window() const {
return host_->window();
}
void WindowEventDispatcher::ConvertPointFromScreen(gfx::Point* point) const {
client::ScreenPositionClient* client =
client::GetScreenPositionClient(window());
if (client)
client->ConvertPointFromScreen(window(), point);
}
void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
ui::LocatedEvent* event) {
event->UpdateForRootTransform(
host_->GetInverseRootTransform(),
host_->GetInverseRootTransformForLocalEventCoordinates());
}
void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) {
// Dispatching events during shutdown can cause crashes (e.g. in Chrome OS
// system tray cleanup). https://crbug.com/874156
if (in_shutdown_)
return;
// The mouse capture is intentionally ignored. Think that a mouse enters
// to a window, the window sets the capture, the mouse exits the window,
// and then it releases the capture. In that case OnMouseExited won't
// be called. So it is natural not to emit OnMouseExited even though
// |window| is the capture window.
gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
if (window->Contains(mouse_moved_handler_) &&
window->ContainsPointInRoot(last_mouse_location)) {
DispatchDetails details =
DispatchMouseExitAtPoint(this->window(), last_mouse_location);
if (details.dispatcher_destroyed)
return;
}
}
ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit(
Window* target,
const ui::MouseEvent& event,
ui::EventType type) {
Env::GetInstance()->env_controller()->UpdateStateForMouseEvent(window(),
event);
if (!mouse_moved_handler_ || !mouse_moved_handler_->HasTargetHandler() ||
!window()->Contains(mouse_moved_handler_))
return DispatchDetails();
// |event| may be an event in the process of being dispatched to a target (in
// which case its locations will be in the event's target's coordinate
// system), or a synthetic event created in root-window (in which case, the
// event's target will be NULL, and the event will be in the root-window's
// coordinate system.
if (!target)
target = window();
ui::MouseEvent translated_event(event, target, mouse_moved_handler_.get(),
type, event.flags() | ui::EF_IS_SYNTHESIZED);
return DispatchEvent(mouse_moved_handler_, &translated_event);
}
ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures(
Window* target,
ui::GestureRecognizer::Gestures gestures) {
DispatchDetails details;
if (gestures.empty())
return details;
// If a window has been hidden between the touch event and now, the associated
// gestures may not have a valid target.
if (!target)
return details;
for (const auto& event : gestures) {
event->ConvertLocationToTarget(window(), target);
details = DispatchEvent(target, event.get());
if (details.dispatcher_destroyed || details.target_destroyed)
break;
}
return details;
}
void WindowEventDispatcher::OnWindowHidden(Window* invisible,
WindowHiddenReason reason) {
// If the window the mouse was pressed in becomes invisible, it should no
// longer receive mouse events.
if (invisible->Contains(mouse_pressed_handler_))
mouse_pressed_handler_ = nullptr;
if (invisible->Contains(mouse_moved_handler_))
mouse_moved_handler_ = nullptr;
if (invisible->Contains(touchpad_pinch_handler_))
touchpad_pinch_handler_ = nullptr;
// If events are being dispatched from a nested message-loop, and the target
// of the outer loop is hidden or moved to another dispatcher during
// dispatching events in the inner loop, then reset the target for the outer
// loop.
if (invisible->Contains(old_dispatch_target_))
old_dispatch_target_ = nullptr;
// Cleaning up gesture state may end up destroying the hidden window. We use a
// tracker to detect this.
WindowTracker invisible_tracker({invisible});
invisible->CleanupGestureState();
// Do not clear the capture, and the |event_dispatch_target_| if the
// window is moving across hosts, because the target itself is actually still
// visible and clearing them stops further event processing, which can cause
// unexpected behaviors. See crbug.com/157583
if (reason != WINDOW_MOVING) {
// We don't ask |invisible| here, because invisible may have been removed
// from the window hierarchy already by the time this function is called
// (OnWindowDestroyed).
client::CaptureClient* capture_client =
client::GetCaptureClient(host_->window());
Window* capture_window =
capture_client ? capture_client->GetCaptureWindow() : nullptr;
if (!invisible_tracker.Contains(invisible) ||
invisible->Contains(event_dispatch_target_)) {
event_dispatch_target_ = nullptr;
}
// If the ancestor of the capture window is hidden, release the capture.
// Note that this may delete the window so do not use capture_window
// after this.
if (invisible_tracker.Contains(invisible) &&
invisible->Contains(capture_window) && invisible != window()) {
capture_window->ReleaseCapture();
}
}
}
bool WindowEventDispatcher::is_dispatched_held_event(
const ui::Event& event) const {
return dispatching_held_event_ == &event;
}
////////////////////////////////////////////////////////////////////////////////
// WindowEventDispatcher, aura::client::CaptureDelegate implementation:
void WindowEventDispatcher::UpdateCapture(Window* old_capture,
Window* new_capture) {
// |mouse_moved_handler_| may have been set to a Window in a different root
// (see below). Clear it here to ensure we don't end up referencing a stale
// Window.
if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_))
mouse_moved_handler_ = nullptr;
if (old_capture && old_capture->GetRootWindow() == window() &&
old_capture->delegate()) {
// Send a capture changed event with the most recent mouse screen location.
const gfx::Point location = Env::GetInstance()->last_mouse_location();
ui::MouseEvent event(ui::EventType::kMouseCaptureChanged, location,
location, ui::EventTimeForNow(), 0, 0);
DispatchDetails details = DispatchEvent(old_capture, &event);
if (details.dispatcher_destroyed)
return;
if (!details.target_destroyed)
old_capture->delegate()->OnCaptureLost();
}
if (new_capture) {
// Make all subsequent mouse events go to the capture window. We shouldn't
// need to send an event here as OnCaptureLost() should take care of that.
if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown())
mouse_moved_handler_ = new_capture;
} else {
// Make sure mouse_moved_handler gets updated.
DispatchDetails details = SynthesizeMouseMoveEvent();
if (details.dispatcher_destroyed)
return;
}
mouse_pressed_handler_ = nullptr;
}
void WindowEventDispatcher::OnOtherRootGotCapture() {
// Windows provides the TrackMouseEvents API which allows us to rely on the
// OS to send us the mouse exit events (WM_MOUSELEAVE). Additionally on
// desktop Windows, every top level window could potentially have its own
// root window, in which case this function will get called whenever those
// windows grab mouse capture. Sending mouse exit messages in these cases
// causes subtle bugs like (crbug.com/394672).
#if !BUILDFLAG(IS_WIN)
if (mouse_moved_handler_) {
// Dispatch a mouse exit to reset any state associated with hover. This is
// important when going from no window having capture to a window having
// capture because we do not dispatch EventType::kMouseCaptureChanged in
// this case.
DispatchDetails details =
DispatchMouseExitAtPoint(nullptr, GetLastMouseLocationInRoot());
if (details.dispatcher_destroyed)
return;
}
#endif
mouse_moved_handler_ = nullptr;
mouse_pressed_handler_ = nullptr;
}
void WindowEventDispatcher::SetNativeCapture() {
host_->SetCapture();
}
void WindowEventDispatcher::ReleaseNativeCapture() {
host_->ReleaseCapture();
}
////////////////////////////////////////////////////////////////////////////////
// WindowEventDispatcher, ui::EventProcessor implementation:
ui::EventTarget* WindowEventDispatcher::GetRootForEvent(ui::Event* event) {
return window();
}
void WindowEventDispatcher::OnEventProcessingStarted(ui::Event* event) {
// Don't dispatch events during shutdown.
if (in_shutdown_) {
event->SetHandled();
return;
}
// The held events are already in |window()|'s coordinate system. So it is
// not necessary to apply the transform to convert from the host's
// coordinate system to |window()|'s coordinate system.
if (event->IsLocatedEvent() && !is_dispatched_held_event(*event))
TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event));
observer_notifiers_.push(std::make_unique<ObserverNotifier>(this, *event));
}
void WindowEventDispatcher::OnEventProcessingFinished(ui::Event* event) {
if (in_shutdown_)
return;
observer_notifiers_.pop();
}
////////////////////////////////////////////////////////////////////////////////
// WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) {
return event_dispatch_target_ == target;
}
ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent(
ui::EventTarget* target,
ui::Event* event) {
if (host_->compositor() && cc::CustomMetricRecorder::Get()) {
// Must destroy existing monitor before creating the new one since the
// monitors are expected to be added and removed in stack order (LIFO).
event_metrics_monitor_.reset();
event_metrics_monitor_ = CreateScropedMetricsMonitorForEvent(*event);
}
Window* target_window = static_cast<Window*>(target);
CHECK(window()->Contains(target_window));
WindowTracker target_window_tracker;
target_window_tracker.Add(target_window);
if (!dispatching_held_event_) {
bool can_be_held = IsEventCandidateForHold(*event);
if (!move_hold_count_ || !can_be_held) {
if (can_be_held)
held_move_event_.reset();
DispatchDetails details = DispatchHeldEvents();
if (details.dispatcher_destroyed || details.target_destroyed)
return details;
}
}
if (target_window_tracker.windows().empty()) {
// The event target is destroyed while processing the held event.
DispatchDetails details;
details.target_destroyed = true;
return details;
}
DispatchDetails details;
if (event->IsMouseEvent()) {
details = PreDispatchMouseEvent(target_window, event->AsMouseEvent());
} else if (event->IsScrollEvent()) {
details = PreDispatchLocatedEvent(target_window, event->AsScrollEvent());
} else if (event->IsTouchEvent()) {
details = PreDispatchTouchEvent(target_window, event->AsTouchEvent());
} else if (event->IsKeyEvent()) {
details = PreDispatchKeyEvent(target_window, event->AsKeyEvent());
} else if (event->IsPinchEvent()) {
details = PreDispatchPinchEvent(target_window, event->AsGestureEvent());
}
if (details.dispatcher_destroyed || details.target_destroyed)
return details;
old_dispatch_target_ = event_dispatch_target_;
event_dispatch_target_ = target_window;
return DispatchDetails();
}
ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
ui::EventTarget* target,
const ui::Event& event) {
DispatchDetails details;
if (!target || target != event_dispatch_target_)
details.target_destroyed = true;
event_dispatch_target_ = old_dispatch_target_;
old_dispatch_target_ = nullptr;
#ifndef NDEBUG
DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
#endif
if (event.IsTouchEvent() && !details.target_destroyed) {
// Do not let 'held' touch events contribute to any gestures unless it is
// being dispatched.
if (is_dispatched_held_event(event) || !held_move_event_ ||
!held_move_event_->IsTouchEvent()) {
const ui::TouchEvent& touchevent = *event.AsTouchEvent();
if (!touchevent.synchronous_handling_disabled()) {
Window* window = static_cast<Window*>(target);
auto event_result = touchevent.force_process_gesture()
? ui::ER_UNHANDLED
: event.result();
ui::GestureRecognizer::Gestures gestures =
Env::GetInstance()->gesture_recognizer()->AckTouchEvent(
touchevent.unique_event_id(), event_result,
false /* is_source_touch_event_set_blocking */, window);
details = ProcessGestures(window, std::move(gestures));
}
}
}
// Note this must run after processing events corresponding to the event
// monitor creation code in PreDispatchEvent to track latencies properly.
if (!details.dispatcher_destroyed && host_->compositor() &&
cc::CustomMetricRecorder::Get()) {
event_metrics_monitor_.reset();
}
return details;
}
////////////////////////////////////////////////////////////////////////////////
// WindowEventDispatcher, ui::GestureEventHelper implementation:
bool WindowEventDispatcher::CanDispatchToConsumer(
ui::GestureConsumer* consumer) {
Window* consumer_window = ConsumerToWindow(consumer);
return (consumer_window && consumer_window->GetRootWindow() == window());
}
void WindowEventDispatcher::DispatchSyntheticTouchEvent(ui::TouchEvent* event) {
// The synthetic event's location is based on the last known location of
// the pointer, in dips. OnEventFromSource expects events with co-ordinates
// in raw pixels, so we convert back to raw pixels here.
DCHECK(event->type() == ui::EventType::kTouchCancelled ||
event->type() == ui::EventType::kTouchPressed);
event->UpdateForRootTransform(
host_->GetRootTransform(),
host_->GetRootTransformForLocalEventCoordinates());
DispatchDetails details = OnEventFromSource(event);
if (details.dispatcher_destroyed)
return;
}
////////////////////////////////////////////////////////////////////////////////
// WindowEventDispatcher, WindowObserver implementation:
void WindowEventDispatcher::OnWindowDestroying(Window* window) {
if (!host_->window()->Contains(window))
return;
SynthesizeMouseMoveAfterChangeToWindow(window);
}
void WindowEventDispatcher::OnWindowDestroyed(Window* window) {
// We observe all windows regardless of what root Window (if any) they're
// attached to.
observation_manager_.RemoveObservation(window);
// In theory this should be cleaned up by other checks, but we are getting
// crashes that seem to indicate otherwise. See https://crbug.com/942552 for
// one case.
if (window == mouse_moved_handler_)
mouse_moved_handler_ = nullptr;
}
void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) {
if (!observation_manager_.IsObservingSource(attached))
observation_manager_.AddObservation(attached);
if (!host_->window()->Contains(attached))
return;
SynthesizeMouseMoveAfterChangeToWindow(attached);
}
void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached,
Window* new_root) {
if (!host_->window()->Contains(detached))
return;
DCHECK(client::GetCaptureWindow(window()) != window());
DispatchMouseExitToHidingWindow(detached);
SynthesizeMouseMoveAfterChangeToWindow(detached);
// Hiding the window releases capture which can implicitly destroy the window
// so the window may no longer be valid after this call.
OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN);
}
void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window,
bool visible) {
if (!host_->window()->Contains(window))
return;
DispatchMouseExitToHidingWindow(window);
}
void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window,
bool visible) {
if (!host_->window()->Contains(window))
return;
if (window->ContainsPointInRoot(GetLastMouseLocationInRoot()))
PostSynthesizeMouseMove(window);
// Hiding the window releases capture which can implicitly destroy the window
// so the window may no longer be valid after this call.
if (!visible)
OnWindowHidden(window, WINDOW_HIDDEN);
}
void WindowEventDispatcher::OnWindowBoundsChanged(
Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds,
ui::PropertyChangeReason reason) {
if (!host_->window()->Contains(window))
return;
if (window == host_->window()) {
TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
"size", new_bounds.size().ToString());
DispatchDetails details = DispatchHeldEvents();
if (details.dispatcher_destroyed)
return;
synthesize_mouse_move_ = false;
}
if (window->IsVisible() &&
window->event_targeting_policy() != EventTargetingPolicy::kNone) {
gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds;
Window::ConvertRectToTarget(window->parent(), host_->window(),
&old_bounds_in_root);
Window::ConvertRectToTarget(window->parent(), host_->window(),
&new_bounds_in_root);
gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
if ((old_bounds_in_root.Contains(last_mouse_location) !=
new_bounds_in_root.Contains(last_mouse_location)) ||
(new_bounds_in_root.Contains(last_mouse_location) &&
new_bounds_in_root.origin() != old_bounds_in_root.origin())) {
PostSynthesizeMouseMove(window);
}
}
}
void WindowEventDispatcher::OnWindowTargetTransformChanging(
Window* window,
const gfx::Transform& new_transform) {
window_transforming_ = true;
if (!synthesize_mouse_move_ && host_->window()->Contains(window))
SynthesizeMouseMoveAfterChangeToWindow(window);
}
void WindowEventDispatcher::OnWindowTransformed(
Window* window,
ui::PropertyChangeReason reason) {
// Call SynthesizeMouseMoveAfterChangeToWindow() only if it's the first time
// that OnWindowTransformed() is called after
// OnWindowTargetTransformChanging() (to avoid generating multiple mouse
// events during animation).
if (window_transforming_ && !synthesize_mouse_move_ &&
host_->window()->Contains(window)) {
SynthesizeMouseMoveAfterChangeToWindow(window);
}
window_transforming_ = false;
}
///////////////////////////////////////////////////////////////////////////////
// WindowEventDispatcher, EnvObserver implementation:
void WindowEventDispatcher::OnWindowInitialized(Window* window) {
observation_manager_.AddObservation(window);
}
////////////////////////////////////////////////////////////////////////////////
// WindowEventDispatcher, private:
ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() {
if (!held_repostable_event_ && !held_move_event_) {
if (did_dispatch_held_move_event_callback_)
std::move(did_dispatch_held_move_event_callback_).Run();
return DispatchDetails();
}
CHECK(!dispatching_held_event_);
DispatchDetails dispatch_details;
if (held_repostable_event_) {
if (held_repostable_event_->type() == ui::EventType::kMousePressed ||
held_repostable_event_->type() == ui::EventType::kTouchPressed) {
std::unique_ptr<ui::LocatedEvent> event =
std::move(held_repostable_event_);
dispatching_held_event_ = event.get();
dispatch_details = OnEventFromSource(event.get());
} else {
// TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
NOTREACHED();
}
if (dispatch_details.dispatcher_destroyed)
return dispatch_details;
}
if (held_move_event_) {
// |held_move_event_| should be cleared here. Some event handler can
// create its own run loop on an event (e.g. WindowMove loop for
// tab-dragging), which means the other move events need to be processed
// before this OnEventFromSource() finishes. See also b/119260190.
std::unique_ptr<ui::LocatedEvent> event = std::move(held_move_event_);
// If a mouse move has been synthesized, the target location is suspect,
// so drop the held mouse event.
if (event->IsTouchEvent() ||
(event->IsMouseEvent() && !synthesize_mouse_move_)) {
dispatching_held_event_ = event.get();
dispatch_details = OnEventFromSource(event.get());
}
}
if (!dispatch_details.dispatcher_destroyed) {
dispatching_held_event_ = nullptr;
Env::GetInstance()->window_event_dispatcher_observers().Notify(
&WindowEventDispatcherObserver::
OnWindowEventDispatcherDispatchedHeldEvents,
this);
if (did_dispatch_held_move_event_callback_)
std::move(did_dispatch_held_move_event_callback_).Run();
}
return dispatch_details;
}
void WindowEventDispatcher::PostSynthesizeMouseMove(Window* window) {
// No one should care where the real mouse is when this flag is on. So there
// is no need to send a synthetic mouse move here.
if (ui::PlatformEventSource::ShouldIgnoreNativePlatformEvents())
return;
if (synthesize_mouse_move_ || in_shutdown_)
return;
#if BUILDFLAG(IS_WIN)
// Gets the window at the current cursor point.
gfx::Point cursor_point =
display::Screen::GetScreen()->GetCursorScreenPoint();
gfx::NativeWindow window_under_cursor =
display::Screen::GetScreen()->GetWindowAtScreenPoint(cursor_point);
ConvertPointFromScreen(&cursor_point);
// If the mouse cursor is within the |window|, but |window_under_cursor| is
// null, it means another program's window is occluding ours. And also, if
// |window_under_cursor| doesn't belong to ours then we do not synthesize a
// mouse move event.
if (window->ContainsPointInRoot(cursor_point) &&
(!window_under_cursor ||
!host_->window()->Contains(window_under_cursor))) {
return;
}
#endif
synthesize_mouse_move_ = true;
base::SingleThreadTaskRunner::GetCurrentDefault()->PostNonNestableTask(
FROM_HERE,
base::BindOnce(
base::IgnoreResult(&WindowEventDispatcher::SynthesizeMouseMoveEvent),
held_event_factory_.GetWeakPtr()));
}
void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
Window* window) {
if (in_shutdown_)
return;
if (window->IsVisible() &&
window->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
PostSynthesizeMouseMove(window);
}
}
ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() {
DispatchDetails details;
if (!synthesize_mouse_move_ || in_shutdown_)
return details;
synthesize_mouse_move_ = false;
// No need to generate mouse event if the cursor is invisible and not locked.
client::CursorClient* cursor_client =
client::GetCursorClient(host_->window());
if (cursor_client && (!cursor_client->IsMouseEventsEnabled() ||
(!cursor_client->IsCursorVisible() &&
!cursor_client->IsCursorLocked()))) {
return details;
}
// If one of the mouse buttons is currently down, then do not synthesize a
// mouse-move event. In such cases, aura could synthesize a DRAGGED event
// instead of a MOVED event, but in multi-display/multi-host scenarios, the
// DRAGGED event can be synthesized in the incorrect host. So avoid
// synthesizing any events at all.
if (Env::GetInstance()->mouse_button_flags())
return details;
// Do not use GetLastMouseLocationInRoot here because it's not updated when
// the mouse is not over the window or when the window is minimized.
gfx::Point mouse_location =
display::Screen::GetScreen()->GetCursorScreenPoint();
ConvertPointFromScreen(&mouse_location);
if (!window()->bounds().Contains(mouse_location))
return details;
gfx::Point host_mouse_location = mouse_location;
host_->ConvertDIPToPixels(&host_mouse_location);
ui::MouseEvent event(ui::EventType::kMouseMoved, host_mouse_location,
host_mouse_location, ui::EventTimeForNow(),
ui::EF_IS_SYNTHESIZED, 0);
return OnEventFromSource(&event);
}
DispatchDetails WindowEventDispatcher::PreDispatchLocatedEvent(
Window* target,
ui::LocatedEvent* event) {
int flags = event->flags();
if (IsNonClientLocation(target, event->location()))
flags |= ui::EF_IS_NON_CLIENT;
event->SetFlags(flags);
if (!is_dispatched_held_event(*event) &&
(event->IsMouseEvent() || event->IsScrollEvent()) &&
!(event->flags() & ui::EF_IS_SYNTHESIZED)) {
synthesize_mouse_move_ = false;
}
return DispatchDetails();
}
DispatchDetails WindowEventDispatcher::PreDispatchMouseEvent(
Window* target,
ui::MouseEvent* event) {
client::CursorClient* cursor_client = client::GetCursorClient(window());
// We allow synthesized mouse exit events through even if mouse events are
// disabled. This ensures that hover state, etc on controls like buttons is
// cleared.
if (cursor_client && !cursor_client->IsMouseEventsEnabled() &&
(event->flags() & ui::EF_IS_SYNTHESIZED) &&
(event->type() != ui::EventType::kMouseExited)) {
event->SetHandled();
return DispatchDetails();
}
Env::GetInstance()->env_controller()->UpdateStateForMouseEvent(window(),
*event);
if (IsEventCandidateForHold(*event) && !dispatching_held_event_) {
if (move_hold_count_) {
held_move_event_ = base::WrapUnique<ui::MouseEvent>(
event->Clone().release()->AsMouseEvent());
held_move_event_->ConvertLocationToTarget(target, window());
event->SetHandled();
return DispatchDetails();
} else {
// We may have a held event for a period between the time move_hold_count_
// fell to 0 and the DispatchHeldEvents executes. Since we're going to
// dispatch the new event directly below, we can reset the old one.
held_move_event_.reset();
}
}
switch (event->type()) {
case ui::EventType::kMouseExited:
if (!target || target == window()) {
DispatchDetails details = DispatchMouseEnterOrExit(
target, *event, ui::EventType::kMouseExited);
if (details.dispatcher_destroyed) {
event->SetHandled();
return details;
}
mouse_moved_handler_ = nullptr;
}
break;
case ui::EventType::kMouseMoved:
// Send an exit to the current |mouse_moved_handler_| and an enter to
// |target|. Take care that both us and |target| aren't destroyed during
// dispatch.
if (target != mouse_moved_handler_) {
aura::Window* old_mouse_moved_handler = mouse_moved_handler_;
WindowTracker live_window;
live_window.Add(target);
DispatchDetails details = DispatchMouseEnterOrExit(
target, *event, ui::EventType::kMouseExited);
// |details| contains information about |mouse_moved_handler_| being
// destroyed which is not our |target|. Return value of this function
// should be about our |target|.
DispatchDetails target_details = details;
target_details.target_destroyed = !live_window.Contains(target);
if (details.dispatcher_destroyed) {
event->SetHandled();
return target_details;
}
// If the |mouse_moved_handler_| changes out from under us, assume a
// nested run loop ran and we don't need to do anything.
if (mouse_moved_handler_ != old_mouse_moved_handler) {
event->SetHandled();
return target_details;
}
if (details.target_destroyed || target_details.target_destroyed) {
mouse_moved_handler_ = nullptr;
event->SetHandled();
return target_details;
}
live_window.Remove(target);
mouse_moved_handler_ = target;
details = DispatchMouseEnterOrExit(target, *event,
ui::EventType::kMouseEntered);
if (details.dispatcher_destroyed || details.target_destroyed) {
event->SetHandled();
return details;
}
}
break;
case ui::EventType::kMousePressed:
// Don't set the mouse pressed handler for non client mouse down events.
// These are only sent by Windows and are not always followed with non
// client mouse up events which causes subsequent mouse events to be
// sent to the wrong target.
if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_)
mouse_pressed_handler_ = target;
break;
case ui::EventType::kMouseReleased:
mouse_pressed_handler_ = nullptr;
break;
default:
break;
}
return PreDispatchLocatedEvent(target, event);
}
DispatchDetails WindowEventDispatcher::PreDispatchPinchEvent(
Window* target,
ui::GestureEvent* event) {
if (event->details().device_type() != ui::GestureDeviceType::DEVICE_TOUCHPAD)
return PreDispatchLocatedEvent(target, event);
switch (event->type()) {
case ui::EventType::kGesturePinchBegin:
touchpad_pinch_handler_ = target;
break;
case ui::EventType::kGesturePinchEnd:
touchpad_pinch_handler_ = nullptr;
break;
default:
break;
}
return PreDispatchLocatedEvent(target, event);
}
DispatchDetails WindowEventDispatcher::PreDispatchTouchEvent(
Window* target,
ui::TouchEvent* event) {
if (event->type() == ui::EventType::kTouchMoved && move_hold_count_ &&
!dispatching_held_event_) {
held_move_event_ = base::WrapUnique<ui::TouchEvent>(
event->Clone().release()->AsTouchEvent());
held_move_event_->ConvertLocationToTarget(target, window());
event->SetHandled();
return DispatchDetails();
}
Env::GetInstance()->env_controller()->UpdateStateForTouchEvent(target,
*event);
ui::TouchEvent root_relative_event(*event);
root_relative_event.set_location_f(event->root_location_f());
Env* env = Env::GetInstance();
if (!env->gesture_recognizer()->ProcessTouchEventPreDispatch(
&root_relative_event, target)) {
// The event is invalid - ignore it.
event->StopPropagation();
event->DisableSynchronousHandling();
env->window_event_dispatcher_observers().Notify(
&WindowEventDispatcherObserver::OnWindowEventDispatcherIgnoredEvent,
this);
return DispatchDetails();
}
// This flag is set depending on the gestures recognized in the call above,
// and needs to propagate with the forwarded event.
event->set_may_cause_scrolling(root_relative_event.may_cause_scrolling());
return PreDispatchLocatedEvent(target, event);
}
DispatchDetails WindowEventDispatcher::PreDispatchKeyEvent(
Window* target,
ui::KeyEvent* event) {
if (skip_ime_ || !host_->has_input_method() ||
(event->flags() & ui::EF_IS_SYNTHESIZED) ||
!host_->ShouldSendKeyEventToIme() ||
target->GetProperty(aura::client::kSkipImeProcessing)) {
return DispatchDetails();
}
// At this point (i.e: EP_PREDISPATCH), event target is still not set, so do
// it explicitly here thus making it possible for InputMethodContext
// implementation to retrieve target window through KeyEvent::target().
// Event::target is reset at WindowTreeHost::DispatchKeyEventPostIME(), just
// after key is processed by InputMethodContext.
ui::Event::DispatcherApi(event).set_target(window());
DispatchDetails details = host_->GetInputMethod()->DispatchKeyEvent(event);
event->StopPropagation();
return details;
}
std::unique_ptr<cc::EventsMetricsManager::ScopedMonitor>
WindowEventDispatcher::CreateScropedMetricsMonitorForEvent(
const ui::Event& event) {
std::unique_ptr<cc::EventMetrics> metrics;
if (event.IsScrollGestureEvent() || event.IsPinchEvent()) {
const auto* gesture = event.AsGestureEvent();
// There are many tests that don't set the device type properly, so if the
// device type is not set, we'll consider it as touchpad/wheel.
ui::ScrollInputType input_type =
gesture->details().device_type() ==
ui::GestureDeviceType::DEVICE_TOUCHSCREEN
? ui::ScrollInputType::kTouchscreen
: ui::ScrollInputType::kWheel;
if (gesture->type() == ui::EventType::kGestureScrollUpdate) {
metrics = cc::ScrollUpdateEventMetrics::CreateForBrowser(
ui::EventType::kGestureScrollUpdate, input_type,
/*is_inertial=*/false,
has_seen_gesture_scroll_update_after_begin_
? cc::ScrollUpdateEventMetrics::ScrollUpdateType::kContinued
: cc::ScrollUpdateEventMetrics::ScrollUpdateType::kStarted,
gesture->details().scroll_y(), gesture->time_stamp(),
base::IdType64<class ui::LatencyInfo>(event.latency()->trace_id()));
has_seen_gesture_scroll_update_after_begin_ = true;
} else if (gesture->IsScrollGestureEvent()) {
metrics = cc::ScrollEventMetrics::CreateForBrowser(
gesture->type(), input_type,
/*is_inertial=*/false, gesture->time_stamp(),
base::IdType64<class ui::LatencyInfo>(event.latency()->trace_id()));
if (gesture->type() == ui::EventType::kGestureScrollBegin) {
has_seen_gesture_scroll_update_after_begin_ = false;
}
} else {
DCHECK(gesture->IsPinchEvent());
metrics = cc::PinchEventMetrics::Create(
gesture->type(), input_type, gesture->time_stamp(),
base::IdType64<class ui::LatencyInfo>(event.latency()->trace_id()));
}
} else {
metrics = cc::EventMetrics::Create(
event.type(), event.time_stamp(),
base::IdType64<class ui::LatencyInfo>(event.latency()->trace_id()));
}
cc::EventsMetricsManager::ScopedMonitor::DoneCallback done_callback;
if (metrics) {
// TODO(crbug.com/40208152): The following breakdown has the renderer word
// in its name, so not the best breakdown to use in the browser. Introduce
// and use breakdowns specific to the browser.
metrics->SetDispatchStageTimestamp(
cc::EventMetrics::DispatchStage::kRendererMainStarted);
done_callback = base::BindOnce(
[](std::unique_ptr<cc::EventMetrics> metrics, bool handled) {
// TODO(crbug.com/40208152): The following breakdown has the renderer
// word in its name, so not the best breakdown to use in the
// browser. Introduce and use breakdowns specific to the browser.
metrics->SetDispatchStageTimestamp(
cc::EventMetrics::DispatchStage::kRendererMainFinished);
return handled ? std::move(metrics) : nullptr;
},
std::move(metrics));
}
return host_->compositor()->GetScopedEventMetricsMonitor(
std::move(done_callback));
}
} // namespace aura
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