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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_IME_CANDIDATE_WINDOW_H_
#define UI_BASE_IME_CANDIDATE_WINDOW_H_
#include <stdint.h>
#include <memory>
#include <string>
#include <vector>
#include "base/component_export.h"
#include "ui/base/ime/infolist_entry.h"
namespace ui {
// CandidateWindow represents the structure of candidates generated from IME.
class COMPONENT_EXPORT(UI_BASE_IME_TYPES) CandidateWindow {
public:
enum Orientation {
HORIZONTAL = 0,
VERTICAL = 1,
};
struct COMPONENT_EXPORT(UI_BASE_IME_TYPES) CandidateWindowProperty {
CandidateWindowProperty();
virtual ~CandidateWindowProperty();
int page_size;
int cursor_position;
bool is_cursor_visible;
bool is_vertical;
bool show_window_at_composition;
// Auxiliary text is typically displayed in the footer of the candidate
// window.
std::string auxiliary_text;
bool is_auxiliary_text_visible;
// The index of the current chosen candidate out of total candidates
int current_candidate_index;
int total_candidates;
// If the user is selecting from candidates.
// If this is false, candidate window is not shown or is showing
// suggestions.
bool is_user_selecting;
};
// Represents a candidate entry.
struct COMPONENT_EXPORT(UI_BASE_IME_TYPES) Entry {
Entry();
Entry(const Entry& other);
virtual ~Entry();
std::u16string value;
std::u16string label;
std::u16string annotation;
std::u16string description_title;
std::u16string description_body;
};
CandidateWindow();
CandidateWindow(const CandidateWindow&) = delete;
CandidateWindow& operator=(const CandidateWindow&) = delete;
virtual ~CandidateWindow();
// Returns true if the given |candidate_window| is equal to myself.
bool IsEqual(const CandidateWindow& candidate_window) const;
// Copies |candidate_window| to myself.
void CopyFrom(const CandidateWindow& candidate_window);
const CandidateWindowProperty& GetProperty() const {
return *property_;
}
void SetProperty(const CandidateWindowProperty& property) {
*property_ = property;
}
// Gets the infolist entry models. Sets |has_highlighted| to true if |entries|
// contains highlighted entry.
void GetInfolistEntries(std::vector<InfolistEntry>* entries,
bool* has_highlighted) const;
// Returns the number of candidates in one page.
uint32_t page_size() const { return property_->page_size; }
void set_page_size(uint32_t page_size) { property_->page_size = page_size; }
// Returns the cursor index of the currently selected candidate.
uint32_t cursor_position() const { return property_->cursor_position; }
void set_cursor_position(uint32_t cursor_position) {
property_->cursor_position = cursor_position;
}
// Returns true if the cursor is visible.
bool is_cursor_visible() const { return property_->is_cursor_visible; }
void set_is_cursor_visible(bool is_cursor_visible) {
property_->is_cursor_visible = is_cursor_visible;
}
// Returns the orientation of the candidate window.
Orientation orientation() const {
return property_->is_vertical ? VERTICAL : HORIZONTAL;
}
void set_orientation(Orientation orientation) {
property_->is_vertical = (orientation == VERTICAL);
}
// Returns true if the auxiliary text is visible.
bool is_auxiliary_text_visible() const {
return property_->is_auxiliary_text_visible;
}
void set_is_auxiliary_text_visible(bool is_auxiliary_text_visible) const {
property_->is_auxiliary_text_visible = is_auxiliary_text_visible;
}
// Accessors of auxiliary_text.
const std::string& auxiliary_text() const {
return property_->auxiliary_text;
}
void set_auxiliary_text(const std::string& auxiliary_text) const {
property_->auxiliary_text = auxiliary_text;
}
const int& current_candidate_index() const {
return property_->current_candidate_index;
}
const int& total_candidates() const { return property_->total_candidates; }
const std::vector<Entry>& candidates() const { return candidates_; }
std::vector<Entry>* mutable_candidates() { return &candidates_; }
bool show_window_at_composition() const {
return property_->show_window_at_composition;
}
void set_show_window_at_composition(bool show_window_at_composition) {
property_->show_window_at_composition = show_window_at_composition;
}
bool is_user_selecting() const { return property_->is_user_selecting; }
void set_is_user_selecting(bool is_user_selecting) {
property_->is_user_selecting = is_user_selecting;
}
private:
std::unique_ptr<CandidateWindowProperty> property_;
std::vector<Entry> candidates_;
};
} // namespace ui
#endif // UI_BASE_IME_CANDIDATE_WINDOW_H_
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