File: element_identifier.h

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (333 lines) | stat: -rw-r--r-- 14,321 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_BASE_INTERACTION_ELEMENT_IDENTIFIER_H_
#define UI_BASE_INTERACTION_ELEMENT_IDENTIFIER_H_

#include <stdint.h>

#include <ostream>
#include <set>

#include "base/component_export.h"
#include "base/memory/raw_ptr_exclusion.h"
#include "base/numerics/safe_conversions.h"
#include "ui/base/class_property.h"

// Overview:
// ElementIdentifier provides a named opaque value that can be used to identify
// individual (or potentially groups of) elements in the UI.
//
// Unique identifier constants must be both declared and defined. To create a
// publicly-visible identifier, declare a new unique value in your .h file,
// with the following; the string name of the identifier will be the same as
// the identifier's C++ identifier (in this case, kMyIdentifierName):
//
//   DECLARE_ELEMENT_IDENTIFIER_VALUE(kMyIdentifierName);
//
// If the identifier should be exported, declare it with the following instead:
//
//   DECLARE_EXPORTED_ELEMENT_IDENTIFIER_VALUE(MY_EXPORT, kMyIdentifierName);
//
// Regardless of whether the declared identifier is exported or not, make sure
// it is defined in the corresponding .cc file:
//
//   DEFINE_ELEMENT_IDENTIFIER_VALUE(kMyIdentifierName);
//
// If you want to add an identifier as a class member, use the following; the
// string name of the identifier will be in the form
// "MyClass::kMyIdentifierName":
//
//   class MyClass {
//     DECLARE_CLASS_ELEMENT_IDENTIFIER_VALUE(kMyIdentifierName);
//   };
//
// Then in the corresponding .cc file, add the following:
//
//   DEFINE_CLASS_ELEMENT_IDENTIFIER_VALUE(MyClass, kMyIdentifierValue);
//
// If you want to create an identifier local to a .cc file or to a method, you
// can instead use the following all-in-one declaration. Note that this is only
// really useful in tests and that the resulting identifier name is mangled
// with the file and line number:
//
//   DEFINE_LOCAL_ELEMENT_IDENTIFIER_VALUE(kMyIdentifierName);
//
// That's it! You can now initialize an ElementIdentifier using this value, or
// pass it directly to a method:
//
//   ElementIdentifier my_id = kMyIdentifierName;
//   ElementIdentifier my_id2 = my_id;
//   MyFuncThatTakesAnIdentifier(kMyIdentifierName);
//   MyFuncThatTakesAnIdentifier(my_id2);
//
// ElementIdentifier behaves more or less like other mutable primitive types; it
// is default-constructable (producing a null value) and supports the ==, !=, <,
// !, and (bool) operators as well as assignment and copy [1]. This means you
// can use ElementIdentifier as a key in std::set and std::map, and it is safe
// to use in both DCHECK and test assertions:
//
//   ElementIdentifier id1;
//   ElementIdentifier id2 = kMyIdentifierName;
//   std::map<ElementIdentifier, int> map;
//   map.emplace(id2, 4);
//   DCHECK(!id1);
//   EXPECT_TRUE(static_cast<bool>(id2));
//   DCHECK_NE(id1, id2);
//   EXPECT_FALSE(base::Contains(map, id1));
//   ASSERT_EQ(4, map[id2]);
//
// -----
//
// [1] Please note that while operator < will provide a strict ordering, the
//   specific order of two ElementIdentifier constants may vary by build and
//   should not be relied upon; operator < is only provided for compatibility
//   with sorted STL containers.

namespace ui {

namespace internal {

// Defines the underlying value that an ElementIdentifier holds (namely, the
// address of an instance of this class). Because these objects are only
// declared statically, the value of an ElementIdentifier is always valid and
// two ElementIdentifiers are equal if and only if they hold the address of the
// same instance of this class.
//
// Instances of this object are named for debugging/logging purposes only, the
// value of name() should never be used for any other purpose.
struct ElementIdentifierImpl {
  // The name of the identifier; only used in testing via PrintTo().
  const char* const name;
};

}  // namespace internal

class ElementTracker;

// Holds a globally-unique, value-typed identifier from a set of identifiers
// which can be declared in any static scope.
//
// This type is comparable and supports operator bool and negation, where
// default-constructed instances have false value and all other values evaluate
// as true. It can also be used as the key in std::set, std::map, and similar
// collections.
class COMPONENT_EXPORT(UI_BASE) ElementIdentifier final {
 public:
  // Creates a null identifier.
  constexpr ElementIdentifier() = default;

  // Avoid this constructor - it is used internally by the
  // DECLARE_ELEMENT_IDENTIFIER_VALUE() macro.
  explicit constexpr ElementIdentifier(
      const internal::ElementIdentifierImpl* provider)
      : handle_(provider) {}

  constexpr explicit operator bool() const { return handle_ != nullptr; }

  constexpr bool operator!() const { return !handle_; }

  friend constexpr bool operator==(const ElementIdentifier&,
                                   const ElementIdentifier&) = default;

  // TODO(crbug.com/333028921): Operator < cannot be constexpr because memory
  // order of Impl objects is not strictly known at compile time. Fix this...
  // somehow? Possibilities include compile-time hashing of identifier string.
  friend auto operator<=>(const ElementIdentifier&,
                          const ElementIdentifier&) = default;

  // Retrieves the element name, or the empty string if none.
  std::string GetName() const;

  // Retrieve a known ElementIdentifier by name. An ElementIdentifier is *known*
  // if a TrackedElement has been created with the id, or if the value of the
  // identifier has been serialized using GetRawValue() or GetName().
  static ElementIdentifier FromName(const char* name);

  // Included for interoperability with PropertyHandler. Retrieves an element
  // identifier from the result of calling GetRawValue(). The `value` passed in
  // MUST either have been generated by calling GetRawValue() or be zero (this
  // is strictly enforced even in release builds).
  static ElementIdentifier FromRawValue(intptr_t value);

 private:
  using KnownIdentifiers = std::set<const internal::ElementIdentifierImpl*>;

  friend class ClassPropertyCaster<ElementIdentifier>;
  friend class ElementTracker;
  friend class ElementIdentifierTest;
  friend class ElementTrackerIdentifierTest;
  friend COMPONENT_EXPORT(UI_BASE) void PrintTo(
      ElementIdentifier element_identifier,
      std::ostream* os);

  // Included for interoperability with PropertyHandler.
  intptr_t GetRawValue() const;

  // Registers a non-null identifier as known. Has no effect if the element is
  // already registered.
  static void RegisterKnownIdentifier(ElementIdentifier element_dentifier);

  // Returns the singleton set of known identifiers.
  static KnownIdentifiers& GetKnownIdentifiers();

  // The value of the identifier. Because all non-null values point to static
  // ElementIdentifierImpl objects this can be treated as a value from a set of
  // unique, opaque handles.
  // RAW_PTR_EXCLUSION: Since all ElementIdentifierImpl instances are
  // statically-allocated, this pointer can never dangle.
  RAW_PTR_EXCLUSION const internal::ElementIdentifierImpl* handle_ = nullptr;
};

// The context of an element is unique to the top-level, primary window that the
// element is associated with. Elements in secondary UI (bubbles, menus,
// drop-downs, etc.) will be associated with the same context as elements in the
// primary window itself.
//
// The value used should be consistent across a toolkit and unique between
// primary windows; a memory address or handle of the window object can
// typically be used (e.g. in Views, we use the address of the primary window's
// Widget). A zero or null value should always correspond to "no context".
//
// Please note that you must consistently use the same pointer or handle type
// across your framework when creating contexts; because of the vagaries of C++
// up- and down-casting (especially with multiple inheritance) constructing an
// ElementContext from different pointer types can produce different results,
// even for the same underlying object.
//
// ElementContext objects are assignable, have boolean value based on whether
// the underlying value is null, and support operator < for use in maps and
// sets.
class COMPONENT_EXPORT(UI_BASE) ElementContext {
 public:
  ElementContext() = default;

  template <class T>
  explicit ElementContext(T* value)
      : value_(reinterpret_cast<uintptr_t>(value)) {}

  template <class T>
  explicit ElementContext(T value) : value_(static_cast<uintptr_t>(value)) {}

  explicit operator const void*() const {
    return reinterpret_cast<const void*>(value_);
  }
  explicit operator uintptr_t() const { return value_; }
  explicit operator intptr_t() const { return static_cast<intptr_t>(value_); }
  explicit operator bool() const { return value_ != 0; }
  bool operator!() const { return !value_; }
  friend bool operator==(const ElementContext&,
                         const ElementContext&) = default;
  friend auto operator<=>(const ElementContext&,
                          const ElementContext&) = default;

 private:
  uintptr_t value_ = 0;
};

COMPONENT_EXPORT(UI_BASE)
extern void PrintTo(ElementIdentifier element_identifier, std::ostream* os);

COMPONENT_EXPORT(UI_BASE)
extern void PrintTo(ElementContext element_context, std::ostream* os);

COMPONENT_EXPORT(UI_BASE)
extern std::ostream& operator<<(std::ostream& os,
                                ElementIdentifier element_identifier);

COMPONENT_EXPORT(UI_BASE)
extern std::ostream& operator<<(std::ostream& os,
                                ElementContext element_context);

// Required for interoperability with PropertyHandler.
template <>
class ClassPropertyCaster<ui::ElementIdentifier> {
 public:
  static int64_t ToInt64(ui::ElementIdentifier x) { return x.GetRawValue(); }
  static ui::ElementIdentifier FromInt64(int64_t x) {
    return ui::ElementIdentifier::FromRawValue(base::checked_cast<intptr_t>(x));
  }
};

}  // namespace ui

// Declaring identifiers outside a scope:
//
// Note: if you need to use the identifier outside the current component, use
// DECLARE/DEFINE_EXPORTED_... below.

// Use this code in the .h file to declare a new identifier.
#define DECLARE_ELEMENT_IDENTIFIER_VALUE(IdentifierName)                     \
  extern const ui::internal::ElementIdentifierImpl IdentifierName##Provider; \
  inline constexpr ui::ElementIdentifier IdentifierName(                     \
      &IdentifierName##Provider)

// Use this code in the .cc file to define a new identifier.
#define DEFINE_ELEMENT_IDENTIFIER_VALUE(IdentifierName)                \
  const ui::internal::ElementIdentifierImpl IdentifierName##Provider { \
    #IdentifierName                                                    \
  }

// Declaring identifiers that can be used in other components:
//
// Note: unlike other declarations, this identifier will not be constexpr in
// most cases.

// Use this code in the .h file to declare a new exported identifier.
#define DECLARE_EXPORTED_ELEMENT_IDENTIFIER_VALUE(ExportName, IdentifierName) \
  ExportName extern const ui::internal::ElementIdentifierImpl                 \
      IdentifierName##Provider;                                               \
  ExportName extern const ui::ElementIdentifier IdentifierName

// Use this code in the .cc file to define a new exported identifier.
#define DEFINE_EXPORTED_ELEMENT_IDENTIFIER_VALUE(IdentifierName)      \
  const ui::internal::ElementIdentifierImpl IdentifierName##Provider{ \
      #IdentifierName};                                               \
  const ui::ElementIdentifier IdentifierName(&IdentifierName##Provider)

// Declaring identifiers in a class:

// Use this code in your class declaration in its .h file to declare an
// identifier that is scoped to your class.
#define DECLARE_CLASS_ELEMENT_IDENTIFIER_VALUE(IdentifierName)               \
  static const ui::internal::ElementIdentifierImpl IdentifierName##Provider; \
  static constexpr ui::ElementIdentifier IdentifierName {             \
    &IdentifierName##Provider                                                \
  }

// Use this code in your class definition .cc file to define the member
// variables
#define DEFINE_CLASS_ELEMENT_IDENTIFIER_VALUE(ClassName, IdentifierName)    \
  const ui::internal::ElementIdentifierImpl                                 \
      ClassName::IdentifierName##Provider{#ClassName "::" #IdentifierName}; \
  constexpr ui::ElementIdentifier ClassName::IdentifierName

// Declaring local identifiers in functions, class methods, or local to a .cc
// file (often used in tests). File and line are included to guarantee that the
// text of the name generated is unique, though that makes the exact text
// harder to predict.

// This helper macro is required because of how __LINE__ is handled when passed
// between macros, you need an intermediate macro in order to stringify it.
// DO NOT CALL DIRECTLY; used by DEFINE_LOCAL_ELEMENT_IDENTIFIER_VALUE().
#define LOCAL_ELEMENT_IDENTIFIER_NAME(File, Line, Name) \
  File "::" #Line "::" #Name

// Use this code to declare a local identifier from within a macro; you should
// pass the __FILE__ and __LINE__ values for `File` and `Line`. The name will be
// mangled with the file and line so that it can be used in local or module
// scope (typically in tests) without having to worry about name collisions.
#define DEFINE_MACRO_ELEMENT_IDENTIFIER_VALUE(File, Line, IdentifierName) \
  static constexpr ui::internal::ElementIdentifierImpl                    \
      IdentifierName##Provider{                                           \
          LOCAL_ELEMENT_IDENTIFIER_NAME(File, Line, IdentifierName)};     \
  constexpr ui::ElementIdentifier IdentifierName(&IdentifierName##Provider)

// Use this code to declare a local identifier in a function body or module
// scope. The name will be mangled with the file and line so that it can be used
// (typically in tests) without having to worry about name collisions.
#define DEFINE_LOCAL_ELEMENT_IDENTIFIER_VALUE(IdentifierName) \
  DEFINE_MACRO_ELEMENT_IDENTIFIER_VALUE(__FILE__, __LINE__, IdentifierName)

#endif  // UI_BASE_INTERACTION_ELEMENT_IDENTIFIER_H_