File: button_menu_item_model.h

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// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_BASE_MODELS_BUTTON_MENU_ITEM_MODEL_H_
#define UI_BASE_MODELS_BUTTON_MENU_ITEM_MODEL_H_

#include <string>
#include <vector>

#include "base/component_export.h"
#include "base/memory/raw_ptr.h"
#include "ui/base/accelerators/accelerator.h"

namespace ui {

// A model representing the rows of buttons that should be inserted in a button
// containing menu item.
class COMPONENT_EXPORT(UI_BASE) ButtonMenuItemModel {
 public:
  // Types of buttons.
  enum ButtonType {
    TYPE_SPACE,
    TYPE_BUTTON,
    TYPE_BUTTON_LABEL
  };

  class COMPONENT_EXPORT(UI_BASE) Delegate : public AcceleratorProvider {
   public:
    // Some command ids have labels that change over time.
    virtual bool IsItemForCommandIdDynamic(int command_id) const;
    virtual std::u16string GetLabelForCommandId(int command_id) const;

    // Performs the action associated with the specified command id.
    virtual void ExecuteCommand(int command_id, int event_flags) = 0;
    virtual bool IsCommandIdEnabled(int command_id) const;
    virtual bool DoesCommandIdDismissMenu(int command_id) const;

    // AcceleratorProvider overrides:
    // By default, returns false for all commands. Can be further overridden.
    bool GetAcceleratorForCommandId(
        int command_id,
        ui::Accelerator* accelerator) const override;

   protected:
    ~Delegate() override {}
  };

  ButtonMenuItemModel(int string_id, ButtonMenuItemModel::Delegate* delegate);

  ButtonMenuItemModel(const ButtonMenuItemModel&) = delete;
  ButtonMenuItemModel& operator=(const ButtonMenuItemModel&) = delete;

  ~ButtonMenuItemModel();

  // Adds a button that will emit |command_id|. All buttons created through
  // this method will have the same size, based on the largest button.
  void AddGroupItemWithStringId(int command_id, int string_id);

  // Adds a button that has an icon instead of a label. Note that the image
  // itself must be separately configured by platform-specific code; this method
  // simply serves to add a blank item in the menu with a specified
  // |command_id|.
  void AddImageItem(int command_id);

  // Adds a non-clickable button with a desensitized label that doesn't do
  // anything. Usually combined with IsItemForCommandIdDynamic() to add
  // information.
  void AddButtonLabel(int command_id, int string_id);

  // Adds a small horizontal space.
  void AddSpace();

  // Returns the number of items for iteration.
  size_t GetItemCount() const;

  // Returns what kind of item is at |index|.
  ButtonType GetTypeAt(size_t index) const;

  // Changes a position into a command ID.
  int GetCommandIdAt(size_t index) const;

  // Whether the label for item |index| changes.
  bool IsItemDynamicAt(size_t index) const;

  // Gets the accelerator information for the specified index, returning true if
  // there is a shortcut accelerator for the item, false otherwise.
  bool GetAcceleratorAt(size_t index, ui::Accelerator* accelerator) const;

  // Returns the current label value for the button at |index|.
  std::u16string GetLabelAt(size_t index) const;

  // If the button at |index| should have its size equalized along with all
  // other items that have their PartOfGroup bit set.
  bool PartOfGroup(size_t index) const;

  // Called when the item at the specified index has been activated.
  void ActivatedAt(size_t index);

  // Returns the enabled state of the button at |index|.
  bool IsEnabledAt(size_t index) const;

  // Returns whether clicking on the button at |index| dismisses the menu.
  bool DismissesMenuAt(size_t index) const;

  // Returns the enabled state of the command specified by |command_id|.
  bool IsCommandIdEnabled(int command_id) const;

  // Returns whether clicking on |command_id| dismisses the menu.
  bool DoesCommandIdDismissMenu(int command_id) const;

  const std::u16string& label() const { return item_label_; }

 private:
  // The non-clickable label to the left of the buttons.
  std::u16string item_label_;

  struct Item;
  std::vector<Item> items_;

  raw_ptr<Delegate> delegate_;
};

}  // namespace ui

#endif  // UI_BASE_MODELS_BUTTON_MENU_ITEM_MODEL_H_