File: x11_drag_context.h

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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_BASE_X_X11_DRAG_CONTEXT_H_
#define UI_BASE_X_X11_DRAG_CONTEXT_H_

#include <memory>
#include <vector>

#include "base/component_export.h"
#include "base/memory/raw_ptr.h"
#include "ui/base/x/selection_utils.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/x/event.h"
#include "ui/gfx/x/xproto.h"

namespace ui {

class XDragDropClient;

class COMPONENT_EXPORT(UI_BASE_X) XDragContext {
 public:
  XDragContext(x11::Window local_window,
               const x11::ClientMessageEvent& event,
               const SelectionFormatMap& data);
  ~XDragContext();

  XDragContext(const XDragContext&) = delete;
  XDragContext& operator=(const XDragContext&) = delete;

  x11::Window source_window() const { return source_window_; }
  const SelectionFormatMap& fetched_targets() const { return fetched_targets_; }

  // When we receive an XdndPosition message, we need to have all the data
  // copied from the other window before we process the XdndPosition
  // message. If we have that data already, dispatch immediately. Otherwise,
  // delay dispatching until we do.
  void OnXdndPositionMessage(XDragDropClient* client,
                             x11::Atom suggested_action,
                             x11::Window source_window,
                             x11::Time time_stamp,
                             const gfx::Point& screen_point);

  // Called when XSelection data has been copied to our process.
  void OnSelectionNotify(const x11::SelectionNotifyEvent& xselection);

  // Reads the kXdndActionList property from |source_window_| and copies it
  // into |actions_|.
  void ReadActions();

  // Creates a DragDropTypes::DragOperation representation of the current
  // action list.
  int GetDragOperation() const;

  bool DispatchPropertyNotifyEvent(const x11::PropertyNotifyEvent& event);

 private:
  // Called to request the next target from the source window. This is only
  // done on the first XdndPosition; after that, we cache the data offered by
  // the source window.
  void RequestNextTarget();

  // Masks the X11 atom |xdnd_operation|'s views representation onto
  // |drag_operation|.
  void MaskOperation(x11::Atom xdnd_operation, int* drag_operation) const;

  // The x11::Window of our chrome local aura window handling our events.
  x11::Window local_window_;

  // The x11::Window of the window that initiated the drag.
  x11::Window source_window_;

  // The client we inform once we're done with requesting data.
  raw_ptr<XDragDropClient> drag_drop_client_ = nullptr;

  // Whether we're blocking the handling of an XdndPosition message by waiting
  // for |unfetched_targets_| to be fetched.
  bool waiting_to_handle_position_ = false;

  // Where the cursor is on screen.
  gfx::Point screen_point_;

  // The time stamp of the last XdndPosition event we received.  The XDND
  // specification mandates that we use this time stamp when querying the source
  // about the drag and drop data.
  x11::Time position_time_stamp_;

  // A SelectionFormatMap of data that we have in our process.
  SelectionFormatMap fetched_targets_;

  // The names of various data types offered by the other window that we
  // haven't fetched and put in |fetched_targets_| yet.
  std::vector<x11::Atom> unfetched_targets_;

  // XdndPosition messages have a suggested action. Qt applications exclusively
  // use this, instead of the XdndActionList which is backed by |actions_|.
  x11::Atom suggested_action_ = x11::Atom::None;

  // Possible actions.
  std::vector<x11::Atom> actions_;
};

}  // namespace ui

#endif  // UI_BASE_X_X11_DRAG_CONTEXT_H_