File: x11_whole_screen_move_loop.h

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// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_BASE_X_X11_WHOLE_SCREEN_MOVE_LOOP_H_
#define UI_BASE_X_X11_WHOLE_SCREEN_MOVE_LOOP_H_

#include <stdint.h>

#include <memory>

#include "base/component_export.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "ui/base/x/x11_move_loop.h"
#include "ui/base/x/x11_move_loop_delegate.h"
#include "ui/events/platform/platform_event_dispatcher.h"
#include "ui/gfx/geometry/vector2d_f.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/x/connection.h"

namespace x11 {
class ScopedEventSelector;
}

namespace ui {
class MouseEvent;
class ScopedEventDispatcher;

// Runs a nested run loop and grabs the mouse. This is used to implement
// dragging.
class COMPONENT_EXPORT(UI_BASE_X) X11WholeScreenMoveLoop
    : public X11MoveLoop,
      public ui::PlatformEventDispatcher {
 public:
  explicit X11WholeScreenMoveLoop(X11MoveLoopDelegate* delegate);

  X11WholeScreenMoveLoop(const X11WholeScreenMoveLoop&) = delete;
  X11WholeScreenMoveLoop& operator=(const X11WholeScreenMoveLoop&) = delete;

  ~X11WholeScreenMoveLoop() override;

  // ui:::PlatformEventDispatcher:
  bool CanDispatchEvent(const ui::PlatformEvent& event) override;
  uint32_t DispatchEvent(const ui::PlatformEvent& event) override;

  // X11MoveLoop:
  bool RunMoveLoop(bool can_grab_pointer,
                   scoped_refptr<ui::X11Cursor> old_cursor,
                   scoped_refptr<ui::X11Cursor> new_cursor,
                   base::OnceClosure started_callback) override;
  void UpdateCursor(scoped_refptr<ui::X11Cursor> cursor) override;
  void EndMoveLoop() override;

 private:
  // Grabs the pointer, setting the mouse cursor to |cursor|. Returns true if
  // successful.
  bool GrabPointer(scoped_refptr<X11Cursor> cursor);

  void GrabEscKey();

  // Creates an input-only window to be used during the drag.
  void CreateDragInputWindow(x11::Connection* connection);

  void PostDispatchIfNeeded(const ui::MouseEvent& event);

  raw_ptr<X11MoveLoopDelegate> delegate_;

  // Are we running a nested run loop from RunMoveLoop()?
  bool in_move_loop_;
  std::unique_ptr<ui::ScopedEventDispatcher> nested_dispatcher_;

  // Cursor in use prior to the move loop starting. Restored when the move loop
  // quits.
  scoped_refptr<X11Cursor> initial_cursor_;

  // An invisible InputOnly window. Keyboard grab and sometimes mouse grab
  // are set on this window.
  x11::Window grab_input_window_;

  // Events selected on |grab_input_window_|.
  x11::ScopedEventSelector grab_input_window_events_;

  // Whether the pointer was grabbed on |grab_input_window_|.
  bool grabbed_pointer_;

  base::OnceClosure quit_closure_;

  // Keeps track of whether the move-loop is cancled by the user (e.g. by
  // pressing escape).
  bool canceled_;

  base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_{this};
};

}  // namespace ui

#endif  // UI_BASE_X_X11_WHOLE_SCREEN_MOVE_LOOP_H_