1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485
|
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/test/in_process_context_factory.h"
#include <limits>
#include <utility>
#include "base/command_line.h"
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/functional/callback_helpers.h"
#include "base/memory/ptr_util.h"
#include "base/memory/raw_ptr.h"
#include "base/threading/thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "cc/base/switches.h"
#include "components/viz/common/features.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/frame_sinks/delay_based_time_source.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
#include "components/viz/host/host_frame_sink_manager.h"
#include "components/viz/service/display/display.h"
#include "components/viz/service/display/display_scheduler.h"
#include "components/viz/service/display/output_surface_client.h"
#include "components/viz/service/display/output_surface_frame.h"
#include "components/viz/service/display/overlay_processor_stub.h"
#include "components/viz/service/display_embedder/skia_output_surface_dependency_impl.h"
#include "components/viz/service/display_embedder/skia_output_surface_impl.h"
#include "components/viz/service/frame_sinks/frame_sink_manager_impl.h"
#include "components/viz/service/gl/gpu_service_impl.h"
#include "components/viz/test/test_gpu_service_holder.h"
#include "components/viz/test/test_in_process_context_provider.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/client/raster_interface.h"
#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "services/viz/privileged/mojom/compositing/display_private.mojom.h"
#include "ui/compositor/compositor_switches.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/test/direct_layer_tree_frame_sink.h"
#include "ui/display/display_switches.h"
#include "ui/display/types/display_constants.h"
#include "ui/gfx/buffer_format_util.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/presentation_feedback.h"
#include "ui/gfx/switches.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/test/gl_surface_test_support.h"
#if BUILDFLAG(IS_MAC)
#include "ui/accelerated_widget_mac/ca_transaction_observer.h"
#endif
namespace ui {
namespace {
// This should not conflict with ids from RenderWidgetHostImpl or WindowService.
constexpr uint32_t kDefaultClientId = std::numeric_limits<uint32_t>::max() / 2;
class StandaloneBeginFrameObserver : public viz::BeginFrameObserverBase {
public:
StandaloneBeginFrameObserver() = default;
StandaloneBeginFrameObserver(const StandaloneBeginFrameObserver&) = delete;
StandaloneBeginFrameObserver& operator=(const StandaloneBeginFrameObserver&) =
delete;
~StandaloneBeginFrameObserver() override { SetBeginFrameSource(nullptr); }
// BeginFrameObserverBase:
bool OnBeginFrameDerivedImpl(const viz::BeginFrameArgs& args) override {
if (remote_observer_.is_bound()) {
remote_observer_->OnStandaloneBeginFrame(args);
}
return true;
}
void OnBeginFrameSourcePausedChanged(bool paused) override {}
bool IsRoot() const override { return true; }
void SetBeginFrameSource(viz::BeginFrameSource* begin_frame_source) {
TearDownObservation();
begin_frame_source_ = begin_frame_source;
SetUpObservation();
}
void SetStandaloneObserver(
mojo::PendingRemote<viz::mojom::BeginFrameObserver> observer) {
TearDownObservation();
remote_observer_.reset();
remote_observer_.Bind(std::move(observer));
SetUpObservation();
}
private:
void SetUpObservation() {
if (begin_frame_source_ && remote_observer_.is_bound() &&
!is_observing_begin_frame_source_) {
is_observing_begin_frame_source_ = true;
begin_frame_source_->AddObserver(this);
}
}
void TearDownObservation() {
if (!is_observing_begin_frame_source_) {
return;
}
begin_frame_source_->RemoveObserver(this);
begin_frame_source_ = nullptr;
is_observing_begin_frame_source_ = false;
}
mojo::Remote<viz::mojom::BeginFrameObserver> remote_observer_;
raw_ptr<viz::BeginFrameSource> begin_frame_source_ = nullptr;
bool is_observing_begin_frame_source_ = false;
};
} // namespace
// TODO(rivr): This class is managed heavily by InProcessTransportFactory.
// Move some of the logic in here and simplify the interface.
class InProcessContextFactory::PerCompositorData
: public viz::mojom::DisplayPrivate {
public:
// viz::mojom::DisplayPrivate implementation.
void SetDisplayVisible(bool visible) override {
display_->SetVisible(visible);
}
void Resize(const gfx::Size& size) override { display_->Resize(size); }
#if BUILDFLAG(IS_WIN)
bool DisableSwapUntilResize() override {
display_->DisableSwapUntilResize(base::OnceClosure());
return true;
}
void DisableSwapUntilResize(
DisableSwapUntilResizeCallback callback) override {
display_->DisableSwapUntilResize(std::move(callback));
}
#endif
void SetDisplayColorMatrix(const gfx::Transform& matrix) override {
output_color_matrix_ = gfx::TransformToSkM44(matrix);
}
void SetDisplayColorSpaces(
const gfx::DisplayColorSpaces& color_spaces) override {
display_color_spaces_ = color_spaces;
}
void SetDisplayVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) override {
vsync_timebase_ = timebase;
vsync_interval_ = interval;
}
void SetOutputIsSecure(bool secure) override {}
#if BUILDFLAG(IS_MAC)
void SetVSyncDisplayID(int64_t display_id) override {}
#endif
void ForceImmediateDrawAndSwapIfPossible() override {}
void AddVSyncParameterObserver(
mojo::PendingRemote<viz::mojom::VSyncParameterObserver> observer)
override {}
#if BUILDFLAG(IS_ANDROID)
void UpdateRefreshRate(float refresh_rate) override {}
void SetAdaptiveRefreshRateInfo(
bool has_support,
float suggested_high,
float device_scale_factor) override {}
void PreserveChildSurfaceControls() override {}
void SetSwapCompletionCallbackEnabled(bool enabled) override {}
#endif // BUILDFLAG(IS_ANDROID)
#if BUILDFLAG(IS_ANDROID) || BUILDFLAG(IS_CHROMEOS)
void SetSupportedRefreshRates(
const std::vector<float>& refresh_rates) override {}
#endif // BUILDFLAG(IS_ANDROID) || BUILDFLAG(IS_CHROMEOS)
void SetDelegatedInkPointRenderer(
mojo::PendingReceiver<gfx::mojom::DelegatedInkPointRenderer> receiver)
override {}
void SetStandaloneBeginFrameObserver(
mojo::PendingRemote<viz::mojom::BeginFrameObserver> observer) override {
standalone_begin_frame_observer_.SetStandaloneObserver(std::move(observer));
}
void SetSurfaceHandle(gpu::SurfaceHandle surface_handle) {
surface_handle_ = surface_handle;
}
void SetBeginFrameSource(
std::unique_ptr<viz::BeginFrameSource> begin_frame_source) {
begin_frame_source_ = std::move(begin_frame_source);
standalone_begin_frame_observer_.SetBeginFrameSource(
begin_frame_source_.get());
}
void SetDisplay(std::unique_ptr<viz::Display> display) {
display_ = std::move(display);
}
void SetMaxVSyncAndVrr(std::optional<base::TimeDelta> max_vsync_interval,
display::VariableRefreshRateState vrr_state) override {
max_vsync_interval_ = max_vsync_interval;
vrr_state_ = vrr_state;
}
void ResetDisplayOutputParameters() {
output_color_matrix_ = SkM44();
display_color_spaces_ = gfx::DisplayColorSpaces();
vsync_timebase_ = base::TimeTicks();
vsync_interval_ = base::TimeDelta();
max_vsync_interval_ = std::nullopt;
vrr_state_ = display::VariableRefreshRateState::kVrrNotCapable;
}
void Bind(
mojo::PendingAssociatedReceiver<viz::mojom::DisplayPrivate> remote) {
receiver_.reset();
receiver_.Bind(std::move(remote));
}
gpu::SurfaceHandle surface_handle() { return surface_handle_; }
viz::BeginFrameSource* begin_frame_source() {
return begin_frame_source_.get();
}
viz::Display* display() { return display_.get(); }
SkM44 output_color_matrix() { return output_color_matrix_; }
gfx::DisplayColorSpaces display_color_spaces() {
return display_color_spaces_;
}
base::TimeTicks vsync_timebase() { return vsync_timebase_; }
base::TimeDelta vsync_interval() { return vsync_interval_; }
std::optional<base::TimeDelta> max_vsync_interval() const {
return max_vsync_interval_;
}
display::VariableRefreshRateState vrr_state() const { return vrr_state_; }
private:
gpu::SurfaceHandle surface_handle_ = gpu::kNullSurfaceHandle;
std::unique_ptr<viz::BeginFrameSource> begin_frame_source_;
std::unique_ptr<viz::Display> display_;
StandaloneBeginFrameObserver standalone_begin_frame_observer_;
SkM44 output_color_matrix_;
gfx::DisplayColorSpaces display_color_spaces_;
base::TimeTicks vsync_timebase_;
base::TimeDelta vsync_interval_;
std::optional<base::TimeDelta> max_vsync_interval_;
display::VariableRefreshRateState vrr_state_ =
display::VariableRefreshRateState::kVrrNotCapable;
mojo::AssociatedReceiver<viz::mojom::DisplayPrivate> receiver_{this};
};
InProcessContextFactory::InProcessContextFactory(
viz::HostFrameSinkManager* host_frame_sink_manager,
viz::FrameSinkManagerImpl* frame_sink_manager,
bool output_to_window)
: frame_sink_id_allocator_(kDefaultClientId),
output_to_window_(output_to_window),
disable_vsync_(base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableVsyncForTests)),
host_frame_sink_manager_(host_frame_sink_manager),
frame_sink_manager_(frame_sink_manager) {
DCHECK(host_frame_sink_manager);
DCHECK_NE(gl::GetGLImplementation(), gl::kGLImplementationNone)
<< "If running tests, ensure that main() is calling "
<< "gl::GLSurfaceTestSupport::InitializeOneOff()";
#if BUILDFLAG(IS_MAC)
renderer_settings_.release_overlay_resources_after_gpu_query = true;
// Ensure that tests don't wait for frames that will never come.
ui::CATransactionCoordinator::Get().DisableForTesting();
#endif
}
InProcessContextFactory::~InProcessContextFactory() {
DCHECK(per_compositor_data_.empty());
}
void InProcessContextFactory::SetRefreshRateForTests(double refresh_rate) {
refresh_rate_ = refresh_rate;
}
void InProcessContextFactory::CreateLayerTreeFrameSink(
base::WeakPtr<Compositor> compositor) {
// Try to reuse existing shared worker context provider.
bool shared_worker_context_provider_lost = false;
if (shared_worker_context_provider_) {
// Note: If context is lost, delete reference after releasing the lock.
base::AutoLock lock(*shared_worker_context_provider_->GetLock());
if (shared_worker_context_provider_->RasterInterface()
->GetGraphicsResetStatusKHR() != GL_NO_ERROR) {
shared_worker_context_provider_lost = true;
}
}
if (!shared_worker_context_provider_ || shared_worker_context_provider_lost) {
shared_worker_context_provider_ =
base::MakeRefCounted<viz::TestInProcessContextProvider>(
viz::TestContextType::kGpuRaster, /*support_locking=*/true);
auto result = shared_worker_context_provider_->BindToCurrentSequence();
if (result != gpu::ContextResult::kSuccess) {
shared_worker_context_provider_ = nullptr;
}
}
PerCompositorData* data = per_compositor_data_[compositor.get()].get();
mojo::AssociatedRemote<viz::mojom::DisplayPrivate> display_private;
if (!data)
data = CreatePerCompositorData(compositor.get());
data->Bind(display_private.BindNewEndpointAndPassDedicatedReceiver());
auto skia_deps = std::make_unique<viz::SkiaOutputSurfaceDependencyImpl>(
viz::TestGpuServiceHolder::GetInstance()->gpu_service(),
output_to_window_ ? data->surface_handle() : gpu::kNullSurfaceHandle);
auto display_dependency =
std::make_unique<viz::DisplayCompositorMemoryAndTaskController>(
std::move(skia_deps));
std::unique_ptr<viz::OutputSurface> output_surface =
viz::SkiaOutputSurfaceImpl::Create(display_dependency.get(),
renderer_settings_, &debug_settings_);
auto overlay_processor = std::make_unique<viz::OverlayProcessorStub>();
std::unique_ptr<viz::BeginFrameSource> begin_frame_source;
if (disable_vsync_) {
begin_frame_source = std::make_unique<viz::BackToBackBeginFrameSource>(
std::make_unique<viz::DelayBasedTimeSource>(
compositor->task_runner().get()));
} else {
auto time_source = std::make_unique<viz::DelayBasedTimeSource>(
compositor->task_runner().get());
time_source->SetTimebaseAndInterval(
base::TimeTicks(),
base::Microseconds(base::Time::kMicrosecondsPerSecond / refresh_rate_));
begin_frame_source = std::make_unique<viz::DelayBasedBeginFrameSource>(
std::move(time_source), viz::BeginFrameSource::kNotRestartableId);
}
auto scheduler = std::make_unique<viz::DisplayScheduler>(
begin_frame_source.get(), compositor->task_runner().get(),
output_surface->capabilities().pending_swap_params,
/*hint_session_factory=*/nullptr);
data->SetDisplay(std::make_unique<viz::Display>(
&shared_image_manager_, &gpu_scheduler_, renderer_settings_,
&debug_settings_, compositor->frame_sink_id(),
std::move(display_dependency), std::move(output_surface),
std::move(overlay_processor), std::move(scheduler),
compositor->task_runner()));
frame_sink_manager_->RegisterBeginFrameSource(begin_frame_source.get(),
compositor->frame_sink_id());
// Note that we are careful not to destroy a prior |data->begin_frame_source|
// until we have reset |data->display|.
data->SetBeginFrameSource(std::move(begin_frame_source));
auto layer_tree_frame_sink = std::make_unique<DirectLayerTreeFrameSink>(
compositor->frame_sink_id(), frame_sink_manager_, data->display(),
SharedMainThreadRasterContextProvider(), shared_worker_context_provider_,
compositor->task_runner(), compositor->widget());
compositor->SetLayerTreeFrameSink(std::move(layer_tree_frame_sink),
std::move(display_private));
data->Resize(compositor->size());
}
scoped_refptr<viz::RasterContextProvider>
InProcessContextFactory::SharedMainThreadRasterContextProvider() {
if (shared_main_thread_contexts_ &&
shared_main_thread_contexts_->RasterInterface()
->GetGraphicsResetStatusKHR() == GL_NO_ERROR) {
return shared_main_thread_contexts_;
}
shared_main_thread_contexts_ =
base::MakeRefCounted<viz::TestInProcessContextProvider>(
viz::TestContextType::kSoftwareRaster, /*support_locking=*/false);
auto result = shared_main_thread_contexts_->BindToCurrentSequence();
if (result != gpu::ContextResult::kSuccess) {
shared_main_thread_contexts_.reset();
}
return shared_main_thread_contexts_;
}
void InProcessContextFactory::RemoveCompositor(Compositor* compositor) {
auto it = per_compositor_data_.find(compositor);
if (it == per_compositor_data_.end())
return;
PerCompositorData* data = it->second.get();
frame_sink_manager_->UnregisterBeginFrameSource(data->begin_frame_source());
DCHECK(data);
per_compositor_data_.erase(it);
}
cc::TaskGraphRunner* InProcessContextFactory::GetTaskGraphRunner() {
return &task_graph_runner_;
}
viz::FrameSinkId InProcessContextFactory::AllocateFrameSinkId() {
return frame_sink_id_allocator_.NextFrameSinkId();
}
viz::SubtreeCaptureId InProcessContextFactory::AllocateSubtreeCaptureId() {
return subtree_capture_id_allocator_.NextSubtreeCaptureId();
}
viz::HostFrameSinkManager* InProcessContextFactory::GetHostFrameSinkManager() {
return host_frame_sink_manager_;
}
SkM44 InProcessContextFactory::GetOutputColorMatrix(
Compositor* compositor) const {
auto iter = per_compositor_data_.find(compositor);
if (iter == per_compositor_data_.end())
return SkM44();
return iter->second->output_color_matrix();
}
gfx::DisplayColorSpaces InProcessContextFactory::GetDisplayColorSpaces(
Compositor* compositor) const {
auto iter = per_compositor_data_.find(compositor);
if (iter == per_compositor_data_.end())
return gfx::DisplayColorSpaces();
return iter->second->display_color_spaces();
}
base::TimeTicks InProcessContextFactory::GetDisplayVSyncTimeBase(
Compositor* compositor) const {
auto iter = per_compositor_data_.find(compositor);
if (iter == per_compositor_data_.end())
return base::TimeTicks();
return iter->second->vsync_timebase();
}
base::TimeDelta InProcessContextFactory::GetDisplayVSyncTimeInterval(
Compositor* compositor) const {
auto iter = per_compositor_data_.find(compositor);
if (iter == per_compositor_data_.end())
return viz::BeginFrameArgs::DefaultInterval();
return iter->second->vsync_interval();
}
std::optional<base::TimeDelta> InProcessContextFactory::GetMaxVSyncInterval(
Compositor* compositor) const {
auto iter = per_compositor_data_.find(compositor);
if (iter == per_compositor_data_.end()) {
return std::nullopt;
}
return iter->second->max_vsync_interval();
}
display::VariableRefreshRateState InProcessContextFactory::GetVrrState(
Compositor* compositor) const {
auto iter = per_compositor_data_.find(compositor);
if (iter == per_compositor_data_.end()) {
return display::VariableRefreshRateState::kVrrNotCapable;
}
return iter->second->vrr_state();
}
void InProcessContextFactory::ResetDisplayOutputParameters(
Compositor* compositor) {
auto iter = per_compositor_data_.find(compositor);
if (iter == per_compositor_data_.end())
return;
iter->second->ResetDisplayOutputParameters();
}
InProcessContextFactory::PerCompositorData*
InProcessContextFactory::CreatePerCompositorData(Compositor* compositor) {
DCHECK(!per_compositor_data_[compositor]);
gfx::AcceleratedWidget widget = compositor->widget();
auto data = std::make_unique<PerCompositorData>();
if (widget == gfx::kNullAcceleratedWidget) {
data->SetSurfaceHandle(gpu::kNullSurfaceHandle);
} else {
#if defined(GPU_SURFACE_HANDLE_IS_ACCELERATED_WINDOW)
data->SetSurfaceHandle(widget);
#endif
}
PerCompositorData* return_ptr = data.get();
per_compositor_data_[compositor] = std::move(data);
return return_ptr;
}
} // namespace ui
|