File: multi_layer_animator_test_controller.cc

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (66 lines) | stat: -rw-r--r-- 2,130 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/compositor/test/multi_layer_animator_test_controller.h"

#include "base/time/time.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/test/layer_animator_test_controller.h"
#include "ui/compositor/test/multi_layer_animator_test_controller_delegate.h"

namespace ui {
namespace test {

MultiLayerAnimatorTestController::MultiLayerAnimatorTestController(
    MultiLayerAnimatorTestControllerDelegate* delegate)
    : delegate_(delegate) {}

MultiLayerAnimatorTestController::~MultiLayerAnimatorTestController() {}

void MultiLayerAnimatorTestController::SetDisableAnimationTimers(
    bool disable_timers) {
  for (LayerAnimator* animator : GetLayerAnimators())
    animator->set_disable_timer_for_test(disable_timers);
}

bool MultiLayerAnimatorTestController::HasActiveAnimations() const {
  for (LayerAnimator* animator : GetLayerAnimators()) {
    if (animator->is_animating())
      return true;
  }
  return false;
}

void MultiLayerAnimatorTestController::CompleteAnimations() {
  while (HasActiveAnimations()) {
    // StepAnimations() will only progress the current running animations. Thus
    // each queued animation will require at least one 'Step' call and we cannot
    // just use a large duration here.
    StepAnimations(base::Milliseconds(20));
  }
}

std::vector<LayerAnimator*>
MultiLayerAnimatorTestController::GetLayerAnimators() {
  return static_cast<const MultiLayerAnimatorTestController*>(this)
      ->GetLayerAnimators();
}

std::vector<LayerAnimator*>
MultiLayerAnimatorTestController::GetLayerAnimators() const {
  return delegate_->GetLayerAnimators();
}

void MultiLayerAnimatorTestController::StepAnimations(
    const base::TimeDelta& duration) {
  for (ui::LayerAnimator* animator : GetLayerAnimators()) {
    LayerAnimatorTestController controller(animator);
    controller.StartThreadedAnimationsIfNeeded();
    controller.Step(duration);
  }
}

}  // namespace test
}  // namespace ui