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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_COMPOSITOR_TEST_TEST_LAYER_ANIMATION_OBSERVER_H_
#define UI_COMPOSITOR_TEST_TEST_LAYER_ANIMATION_OBSERVER_H_
#include "base/memory/raw_ptr.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/compositor/layer_animation_observer.h"
namespace ui {
class LayerAnimationSequence;
// Listens to animation ended notifications. Remembers the last sequence that
// it was notified about.
class TestLayerAnimationObserver : public LayerAnimationObserver {
public:
TestLayerAnimationObserver();
~TestLayerAnimationObserver() override;
// Resets all the data tracking LayerAnimationObserver observations.
void ResetLayerAnimationObserverations();
// LayerAnimationObserver:
void OnLayerAnimationScheduled(LayerAnimationSequence* sequence) override;
void OnLayerAnimationStarted(LayerAnimationSequence* sequence) override;
void OnLayerAnimationAborted(LayerAnimationSequence* sequence) override;
void OnLayerAnimationEnded(LayerAnimationSequence* sequence) override;
void OnLayerAnimationWillRepeat(LayerAnimationSequence* sequence) override;
bool RequiresNotificationWhenAnimatorDestroyed() const override;
const LayerAnimationSequence* last_attached_sequence() const {
return last_attached_sequence_;
}
int last_attached_sequence_epoch() const {
return last_attached_sequence_epoch_;
}
const LayerAnimationSequence* last_scheduled_sequence() const {
return last_scheduled_sequence_;
}
int last_scheduled_sequence_epoch() const {
return last_scheduled_sequence_epoch_;
}
const LayerAnimationSequence* last_started_sequence() const {
return last_started_sequence_;
}
int last_started_sequence_epoch() const {
return last_started_sequence_epoch_;
}
const LayerAnimationSequence* last_aborted_sequence() const {
return last_aborted_sequence_;
}
int last_aborted_sequence_epoch() const {
return last_aborted_sequence_epoch_;
}
const LayerAnimationSequence* last_ended_sequence() const {
return last_ended_sequence_;
}
int last_ended_sequence_epoch() const { return last_ended_sequence_epoch_; }
const LayerAnimationSequence* last_repetition_ended_sequence() const {
return last_repetition_ended_sequence_;
}
int last_repetition_ended_sequence_epoch() const {
return last_repetition_ended_sequence_epoch_;
}
const LayerAnimationSequence* last_detached_sequence() const {
return last_detached_sequence_;
}
int last_detached_sequence_epoch() const {
return last_detached_sequence_epoch_;
}
void set_requires_notification_when_animator_destroyed(bool value) {
requires_notification_when_animator_destroyed_ = value;
}
testing::AssertionResult NoEventsObserved();
testing::AssertionResult AttachedEpochIsBeforeScheduledEpoch();
testing::AssertionResult ScheduledEpochIsBeforeStartedEpoch();
testing::AssertionResult StartedEpochIsBeforeEndedEpoch();
testing::AssertionResult StartedEpochIsBeforeAbortedEpoch();
testing::AssertionResult AbortedEpochIsBeforeStartedEpoch();
testing::AssertionResult AbortedEpochIsBeforeDetachedEpoch();
testing::AssertionResult EndedEpochIsBeforeStartedEpoch();
testing::AssertionResult EndedEpochIsBeforeDetachedEpoch();
protected:
// LayerAnimationObserver:
void OnAttachedToSequence(LayerAnimationSequence* sequence) override;
void OnDetachedFromSequence(LayerAnimationSequence* sequence) override;
private:
int next_epoch_;
raw_ptr<const LayerAnimationSequence, AcrossTasksDanglingUntriaged>
last_attached_sequence_;
int last_attached_sequence_epoch_;
raw_ptr<const LayerAnimationSequence, AcrossTasksDanglingUntriaged>
last_scheduled_sequence_;
int last_scheduled_sequence_epoch_;
raw_ptr<const LayerAnimationSequence, AcrossTasksDanglingUntriaged>
last_started_sequence_;
int last_started_sequence_epoch_;
raw_ptr<const LayerAnimationSequence, AcrossTasksDanglingUntriaged>
last_aborted_sequence_;
int last_aborted_sequence_epoch_;
raw_ptr<const LayerAnimationSequence, AcrossTasksDanglingUntriaged>
last_ended_sequence_;
int last_ended_sequence_epoch_;
raw_ptr<const LayerAnimationSequence> last_repetition_ended_sequence_;
int last_repetition_ended_sequence_epoch_;
raw_ptr<const LayerAnimationSequence, AcrossTasksDanglingUntriaged>
last_detached_sequence_;
int last_detached_sequence_epoch_;
bool requires_notification_when_animator_destroyed_;
// Copy and assign are allowed.
};
} // namespace ui
#endif // UI_COMPOSITOR_TEST_TEST_LAYER_ANIMATION_OBSERVER_H_
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