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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "ui/display/screen.h"
#import <AppKit/AppKit.h>
#import <ApplicationServices/ApplicationServices.h>
#include <Foundation/Foundation.h>
#include <QuartzCore/CVDisplayLink.h>
#include <stdint.h>
#include <map>
#include <memory>
#include "base/apple/bridging.h"
#include "base/apple/foundation_util.h"
#include "base/apple/scoped_cftyperef.h"
#include "base/check_deref.h"
#include "base/command_line.h"
#include "base/functional/bind.h"
#include "base/i18n/rtl.h"
#include "base/logging.h"
#include "base/mac/mac_util.h"
#include "base/strings/sys_string_conversions.h"
#include "base/timer/timer.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "components/device_event_log/device_event_log.h"
#include "ui/display/display.h"
#include "ui/display/display_change_notifier.h"
#include "ui/display/mac/screen_mac_headless.h"
#include "ui/display/util/display_util.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/icc_profile.h"
#include "ui/gfx/mac/coordinate_conversion.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/switches.h"
extern "C" {
Boolean CGDisplayUsesForceToGray(void);
}
namespace display {
namespace {
struct DisplayMac {
const Display display;
NSScreen* const __weak ns_screen;
};
NSScreen* GetMatchingScreen(const gfx::Rect& match_rect) {
// Default to the monitor with the current keyboard focus, in case
// |match_rect| is not on any screen at all.
NSScreen* max_screen = NSScreen.mainScreen;
int max_area = 0;
for (NSScreen* screen in NSScreen.screens) {
gfx::Rect monitor_area = gfx::ScreenRectFromNSRect(screen.frame);
gfx::Rect intersection = gfx::IntersectRects(monitor_area, match_rect);
int area = intersection.width() * intersection.height();
if (area > max_area) {
max_area = area;
max_screen = screen;
}
}
return max_screen;
}
const std::vector<Display> DisplaysFromDisplaysMac(
const std::vector<DisplayMac>& displays_mac) {
std::vector<Display> displays;
for (auto const& display_mac : displays_mac) {
displays.push_back(display_mac.display);
}
return displays;
}
DisplayMac BuildDisplayForScreen(NSScreen* screen) {
TRACE_EVENT0("ui", "BuildDisplayForScreen");
NSRect frame = screen.frame;
CGDirectDisplayID display_id =
[screen.deviceDescription[@"NSScreenNumber"] unsignedIntValue];
Display display(display_id, gfx::Rect(NSRectToCGRect(frame)));
NSRect visible_frame = screen.visibleFrame;
NSScreen* primary = NSScreen.screens.firstObject;
// Convert work area's coordinate systems.
if ([screen isEqual:primary]) {
gfx::Rect work_area = gfx::Rect(NSRectToCGRect(visible_frame));
work_area.set_y(frame.size.height - visible_frame.origin.y -
visible_frame.size.height);
display.set_work_area(work_area);
} else {
display.set_bounds(gfx::ScreenRectFromNSRect(frame));
display.set_work_area(gfx::ScreenRectFromNSRect(visible_frame));
}
// Compute device scale factor
CGFloat scale = screen.backingScaleFactor;
if (Display::HasForceDeviceScaleFactor())
scale = Display::GetForcedDeviceScaleFactor();
display.set_device_scale_factor(scale);
// Examine the presence of HDR.
bool enable_hdr = false;
float hdr_max_lum_relative = 1.f;
const float max_potential_edr_value =
screen.maximumPotentialExtendedDynamicRangeColorComponentValue;
const float max_edr_value =
screen.maximumExtendedDynamicRangeColorComponentValue;
if (max_potential_edr_value > 1.f) {
enable_hdr = true;
#if defined(ARCH_CPU_X86_64)
// Disable HDR on Intel laptop screens because performance is unacceptably
// bad.
// https://crbug.com/1402882
if (CGDisplayIsBuiltin(display_id) && max_potential_edr_value <= 2.f) {
enable_hdr = false;
}
#endif
if (enable_hdr) {
hdr_max_lum_relative =
std::max(kMinHDRCapableMaxLuminanceRelative, max_edr_value);
}
}
// Compute DisplayColorSpaces.
gfx::ICCProfile icc_profile;
{
CGColorSpaceRef cg_color_space = screen.colorSpace.CGColorSpace;
if (cg_color_space) {
base::apple::ScopedCFTypeRef<CFDataRef> cf_icc_profile(
CGColorSpaceCopyICCData(cg_color_space));
if (cf_icc_profile) {
icc_profile =
gfx::ICCProfile::FromData(CFDataGetBytePtr(cf_icc_profile.get()),
CFDataGetLength(cf_icc_profile.get()));
}
}
}
gfx::DisplayColorSpaces display_color_spaces(icc_profile.GetColorSpace(),
gfx::BufferFormat::BGRA_8888);
if (HasForceDisplayColorProfile()) {
if (Display::HasEnsureForcedColorProfile()) {
if (display_color_spaces != display.GetColorSpaces()) {
LOG(FATAL) << "The display's color space does not match the color "
"space that was forced by the command line. This will "
"cause pixel tests to fail.";
}
}
} else {
if (enable_hdr) {
bool needs_alpha_values[] = {true, false};
for (const auto& needs_alpha : needs_alpha_values) {
display_color_spaces.SetOutputColorSpaceAndBufferFormat(
gfx::ContentColorUsage::kHDR, needs_alpha,
gfx::ColorSpace::CreateExtendedSRGB(), gfx::BufferFormat::RGBA_F16);
}
display_color_spaces.SetHDRMaxLuminanceRelative(hdr_max_lum_relative);
}
display.SetColorSpaces(display_color_spaces);
}
display_color_spaces.SetSDRMaxLuminanceNits(
gfx::ColorSpace::kDefaultSDRWhiteLevel);
if (enable_hdr) {
display.set_color_depth(Display::kHDR10BitsPerPixel);
display.set_depth_per_component(Display::kHDR10BitsPerComponent);
} else {
display.set_color_depth(Display::kDefaultBitsPerPixel);
display.set_depth_per_component(Display::kDefaultBitsPerComponent);
}
display.set_is_monochrome(CGDisplayUsesForceToGray());
// Query the display's refresh rate.
if (@available(macos 12.0, *)) {
// NSScreen.minimumRefreshInterval is available on macOS 12.0+
double refresh_rate = 1.0 / screen.minimumRefreshInterval;
display.set_display_frequency(refresh_rate);
} else {
// CVDisplayLink is available on macOS 10.4–15.0.
CVDisplayLinkRef display_link = nullptr;
if (CVDisplayLinkCreateWithCGDisplay(display_id, &display_link) ==
kCVReturnSuccess) {
DCHECK(display_link);
CVTime cv_time =
CVDisplayLinkGetNominalOutputVideoRefreshPeriod(display_link);
if (!(cv_time.flags & kCVTimeIsIndefinite)) {
double refresh_rate = (static_cast<double>(cv_time.timeScale) /
static_cast<double>(cv_time.timeValue));
display.set_display_frequency(refresh_rate);
}
CVDisplayLinkRelease(display_link);
}
}
// CGDisplayRotation returns a double. Display::SetRotationAsDegree will
// handle the unexpected situations were the angle is not a multiple of 90.
display.SetRotationAsDegree(static_cast<int>(CGDisplayRotation(display_id)));
// TODO(crbug.com/40129700): Support multiple internal displays.
// CGDisplayIsBuiltin may return -1 on [dis]connect; see crbug.com/1457025.
if (CGDisplayIsBuiltin(display_id) == YES) {
SetInternalDisplayIds({display_id});
}
display.set_label(base::SysNSStringToUTF8(screen.localizedName));
return DisplayMac{display, screen};
}
DisplayMac BuildPrimaryDisplay() {
return BuildDisplayForScreen(NSScreen.screens.firstObject);
}
std::vector<DisplayMac> BuildDisplaysFromQuartz() {
TRACE_EVENT0("ui", "BuildDisplaysFromQuartz");
// Don't just return all online displays. This would include displays
// that mirror other displays, which are not desired in this list. It's
// tempting to use the count returned by CGGetActiveDisplayList, but active
// displays exclude sleeping displays, and those are desired.
// It would be ridiculous to have this many displays connected, but
// CGDirectDisplayID is just an integer, so supporting up to this many
// doesn't hurt.
CGDirectDisplayID online_displays[1024];
CGDisplayCount online_display_count = 0;
if (CGGetOnlineDisplayList(std::size(online_displays), online_displays,
&online_display_count) != kCGErrorSuccess) {
return std::vector<DisplayMac>(1, BuildPrimaryDisplay());
}
using ScreenIdsToScreensMap = std::map<CGDirectDisplayID, NSScreen*>;
ScreenIdsToScreensMap screen_ids_to_screens;
for (NSScreen* screen in NSScreen.screens) {
NSDictionary* screen_device_description = [screen deviceDescription];
CGDirectDisplayID screen_id =
[screen_device_description[@"NSScreenNumber"] unsignedIntValue];
screen_ids_to_screens[screen_id] = screen;
}
std::vector<DisplayMac> displays_mac;
for (CGDisplayCount online_display_index = 0;
online_display_index < online_display_count; ++online_display_index) {
CGDirectDisplayID online_display = online_displays[online_display_index];
if (CGDisplayMirrorsDisplay(online_display) == kCGNullDirectDisplay) {
// If this display doesn't mirror any other, include it in the list.
// The primary display in a mirrored set will be counted, but those that
// mirror it will not be.
auto foundScreen = screen_ids_to_screens.find(online_display);
if (foundScreen != screen_ids_to_screens.end()) {
displays_mac.push_back(BuildDisplayForScreen(foundScreen->second));
}
}
}
return displays_mac.empty()
? std::vector<DisplayMac>(1, BuildPrimaryDisplay())
: displays_mac;
}
// Returns the minimum Manhattan distance from |point| to corners of |screen|
// frame.
CGFloat GetMinimumDistanceToCorner(const NSPoint& point, NSScreen* screen) {
NSRect frame = [screen frame];
CGFloat distance =
fabs(point.x - NSMinX(frame)) + fabs(point.y - NSMinY(frame));
distance = std::min(
distance, fabs(point.x - NSMaxX(frame)) + fabs(point.y - NSMinY(frame)));
distance = std::min(
distance, fabs(point.x - NSMinX(frame)) + fabs(point.y - NSMaxY(frame)));
distance = std::min(
distance, fabs(point.x - NSMaxX(frame)) + fabs(point.y - NSMaxY(frame)));
return distance;
}
class ScreenMac : public Screen {
public:
ScreenMac() {
UpdateDisplays();
CGDisplayRegisterReconfigurationCallback(
ScreenMac::DisplayReconfigurationCallBack, this);
auto update_block = ^(NSNotification* notification) {
OnNSScreensMayHaveChanged();
};
NSNotificationCenter* center = NSNotificationCenter.defaultCenter;
screen_color_change_observer_ =
[center addObserverForName:NSScreenColorSpaceDidChangeNotification
object:nil
queue:nil
usingBlock:update_block];
screen_params_change_observer_ = [center
addObserverForName:NSApplicationDidChangeScreenParametersNotification
object:nil
queue:nil
usingBlock:update_block];
}
ScreenMac(const ScreenMac&) = delete;
ScreenMac& operator=(const ScreenMac&) = delete;
~ScreenMac() override {
NSNotificationCenter* center = NSNotificationCenter.defaultCenter;
[center removeObserver:screen_color_change_observer_];
[center removeObserver:screen_params_change_observer_];
CGDisplayRemoveReconfigurationCallback(
ScreenMac::DisplayReconfigurationCallBack, this);
}
gfx::Point GetCursorScreenPoint() override {
// Flip coordinates to gfx (0,0 in top-left corner) using primary screen.
return gfx::ScreenPointFromNSPoint([NSEvent mouseLocation]);
}
bool IsWindowUnderCursor(gfx::NativeWindow native_window) override {
NSWindow* window = native_window.GetNativeNSWindow();
return [NSWindow windowNumberAtPoint:NSEvent.mouseLocation
belowWindowWithWindowNumber:0] == window.windowNumber;
}
gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override {
NOTIMPLEMENTED();
return gfx::NativeWindow();
}
gfx::NativeWindow GetLocalProcessWindowAtPoint(
const gfx::Point& point,
const std::set<gfx::NativeWindow>& ignore) override {
const NSPoint ns_point = gfx::ScreenPointToNSPoint(point);
// Note: NSApp.orderedWindows doesn't include NSPanels.
for (NSWindow* window in NSApp.orderedWindows) {
if (ignore.count(gfx::NativeWindow(window))) {
continue;
}
if (!window.onActiveSpace) {
continue;
}
// NativeWidgetMac::Close() calls -orderOut: on NSWindows before actually
// closing them.
if (!window.visible) {
continue;
}
if (NSPointInRect(ns_point, window.frame)) {
return gfx::NativeWindow(window);
}
}
return gfx::NativeWindow();
}
int GetNumDisplays() const override { return displays_mac_.size(); }
const std::vector<Display>& GetAllDisplays() const override {
return displays_;
}
Display GetDisplayNearestWindow(
gfx::NativeWindow native_window) const override {
if (displays_.size() == 1)
return displays_[0];
NSWindow* window = native_window.GetNativeNSWindow();
if (!window)
return GetPrimaryDisplay();
// Note the following line calls -[NSWindow
// _bestScreenBySpaceAssignmentOrGeometry] which is quite expensive and
// performs IPC with the window server process.
NSScreen* match_screen = window.screen;
if (!match_screen)
return GetPrimaryDisplay();
return GetCachedDisplayForScreen(match_screen);
}
Display GetDisplayNearestView(gfx::NativeView native_view) const override {
NSView* view = native_view.GetNativeNSView();
NSWindow* window = view.window;
if (!window) {
return GetPrimaryDisplay();
}
return GetDisplayNearestWindow(gfx::NativeWindow(window));
}
Display GetDisplayNearestPoint(const gfx::Point& point) const override {
NSArray* screens = NSScreen.screens;
if (screens.count <= 1) {
return GetPrimaryDisplay();
}
NSPoint ns_point = NSPointFromCGPoint(point.ToCGPoint());
NSScreen* primary = screens[0];
ns_point.y = NSMaxY(primary.frame) - ns_point.y;
for (NSScreen* screen in screens) {
if (NSMouseInRect(ns_point, screen.frame, NO)) {
return GetCachedDisplayForScreen(screen);
}
}
NSScreen* nearest_screen = primary;
CGFloat min_distance = CGFLOAT_MAX;
for (NSScreen* screen in screens) {
CGFloat distance = GetMinimumDistanceToCorner(ns_point, screen);
if (distance < min_distance) {
min_distance = distance;
nearest_screen = screen;
}
}
return GetCachedDisplayForScreen(nearest_screen);
}
// Returns the display that most closely intersects the provided bounds.
Display GetDisplayMatching(const gfx::Rect& match_rect) const override {
NSScreen* match_screen = GetMatchingScreen(match_rect);
return GetCachedDisplayForScreen(match_screen);
}
// Returns the primary display.
Display GetPrimaryDisplay() const override {
// Primary display is defined as the display with the menubar,
// which is always at index 0.
NSScreen* primary = NSScreen.screens.firstObject;
Display display = GetCachedDisplayForScreen(primary);
return display;
}
void AddObserver(DisplayObserver* observer) override {
change_notifier_.AddObserver(observer);
}
void RemoveObserver(DisplayObserver* observer) override {
change_notifier_.RemoveObserver(observer);
}
static void DisplayReconfigurationCallBack(CGDirectDisplayID display,
CGDisplayChangeSummaryFlags flags,
void* userInfo) {
ScreenMac* screen_mac = static_cast<ScreenMac*>(userInfo);
screen_mac->OnNSScreensMayHaveChanged();
}
private:
// Updates the display data structures.
void UpdateDisplays() {
displays_mac_ = BuildDisplaysFromQuartz();
std::vector<Display> displays = DisplaysFromDisplaysMac(displays_mac_);
if (displays != displays_) {
DISPLAY_LOG(EVENT) << "Displays updated, count: " << displays.size();
for (const auto& display : displays) {
DISPLAY_LOG(EVENT) << display.ToString();
}
}
// Keep |displays_| in sync with |displays_mac_|. It would be better to have
// only the |displays_mac_| data structure and generate an array of Displays
// from it as needed but GetAllDisplays() is defined as returning a
// reference. There are no restrictions on how long a caller to
// GetAllDisplays() can hold onto the reference so we have to assume callers
// expect the vector's contents to always reflect the current state of the
// world. Therefore update |displays_| whenever we update |displays_mac_|.
displays_ = std::move(displays);
}
Display GetCachedDisplayForScreen(NSScreen* screen) const {
for (const DisplayMac& display_mac : displays_mac_) {
if (display_mac.ns_screen == screen)
return display_mac.display;
}
// In theory, this should not be reached, but in practice, on Catalina, it
// has been observed that -[NSScreen screens] changes before any
// notifications are received. See crbug.com/1021340 and crbug.com/1352564
DISPLAY_LOG(DEBUG) << "-[NSScreen screens] changed before notification.";
return BuildDisplayForScreen(screen).display;
}
void OnDelayedNotification() {
// This can only be called `delayed_notification_new_displays_` is identical
// to `displays_` except for HDR headroom.
DCHECK_EQ(delayed_notification_new_displays_.size(), displays_.size());
for (size_t i = 0; i < displays_.size(); ++i) {
DCHECK(display::Display::EqualExceptForHdrHeadroom(
displays_[i], delayed_notification_new_displays_[i]));
}
// Update `displays_` and send the notification.
auto old_displays = std::move(displays_);
displays_ = std::move(delayed_notification_new_displays_);
delayed_notification_new_displays_.clear();
change_notifier_.NotifyDisplaysChanged(old_displays, displays_);
}
void OnNSScreensMayHaveChanged() {
TRACE_EVENT0("ui", "OnNSScreensMayHaveChanged");
auto old_displays = std::move(displays_);
UpdateDisplays();
// Determine if anything changed, and if anything besides HDR headroom
// changed.
bool all_displays_equal = true;
bool all_displays_equal_except_hdr_headroom = true;
if (displays_.size() != old_displays.size()) {
all_displays_equal = false;
all_displays_equal_except_hdr_headroom = false;
} else {
for (size_t i = 0; i < displays_.size(); ++i) {
if (!display::Display::EqualExceptForHdrHeadroom(displays_[i],
old_displays[i])) {
all_displays_equal = false;
all_displays_equal_except_hdr_headroom = false;
break;
}
if (displays_[i] != old_displays[i]) {
all_displays_equal = false;
}
}
}
if (NSScreen.screens.firstObject != primary_ns_screen_) {
primary_ns_screen_ = NSScreen.screens.firstObject;
change_notifier_.NotifyPrimaryDisplayChanged();
}
// If nothing changed, do no notifications.
if (all_displays_equal) {
return;
}
#if defined(ARCH_CPU_X86_64)
// HDR transitions on Intel can have extremely bad performance, so limit
// their updates to 2 FPS.
constexpr auto kMinimumHdrHeadroomUpdateInterval = base::Seconds(1 / 2.f);
#else
// Allow HDR headroom updates at 12 FPS. Empirically, this is the minimum
// framerate that doesn't feel janky.
constexpr auto kMinimumHdrHeadroomUpdateInterval = base::Seconds(1 / 12.f);
#endif
// If only HDR headroom changed, start a timer to do delayed notifications
// (only if it has not already started).
if (all_displays_equal_except_hdr_headroom) {
delayed_notification_new_displays_ = std::move(displays_);
displays_ = std::move(old_displays);
if (!delayed_notification_timer_.IsRunning()) {
delayed_notification_timer_.Start(
FROM_HERE, kMinimumHdrHeadroomUpdateInterval,
base::BindOnce(&ScreenMac::OnDelayedNotification,
weak_factory_.GetWeakPtr()));
}
return;
}
// Stop and delete any delayed notifications, because we're doing an update
// now.
delayed_notification_new_displays_.clear();
delayed_notification_timer_.Stop();
// Do the update.
change_notifier_.NotifyDisplaysChanged(old_displays, displays_);
}
// The displays currently attached to the device. Updated by
// OnNSScreensMayHaveChanged.
std::vector<DisplayMac> displays_mac_;
std::vector<Display> displays_;
NSScreen* __weak primary_ns_screen_ = nil;
// The observers notified by NSScreenColorSpaceDidChangeNotification and
// NSApplicationDidChangeScreenParametersNotification.
id __strong screen_color_change_observer_;
id __strong screen_params_change_observer_;
DisplayChangeNotifier change_notifier_;
// If only the HDR headroom changed, throttle display notification changes to
// avoid choppy performance. Start`delayed_notification_timer_` to call
// OnDelayedNotification, which will update `displays_` to
// `delayed_notification_new_displays_`.
base::OneShotTimer delayed_notification_timer_;
std::vector<Display> delayed_notification_new_displays_;
base::WeakPtrFactory<ScreenMac> weak_factory_{this};
};
} // namespace
// static
gfx::NativeWindow Screen::GetWindowForView(gfx::NativeView native_view) {
NSView* view = native_view.GetNativeNSView();
return gfx::NativeWindow(view.window);
}
Screen* CreateNativeScreen() {
const base::CommandLine& command_line =
CHECK_DEREF(base::CommandLine::ForCurrentProcess());
if (command_line.HasSwitch(switches::kHeadless)) {
return new ScreenMacHeadless;
}
return new ScreenMac;
}
} // namespace display
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