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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_DISPLAY_MANAGER_TOUCH_DEVICE_MANAGER_H_
#define UI_DISPLAY_MANAGER_TOUCH_DEVICE_MANAGER_H_
#include <array>
#include <map>
#include <ostream>
#include <vector>
#include "base/time/time.h"
#include "ui/display/manager/display_manager_export.h"
#include "ui/display/types/display_constants.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/size.h"
namespace ui {
struct TouchscreenDevice;
} // namespace ui
namespace display {
class ManagedDisplayInfo;
namespace test {
class TouchDeviceManagerTestApi;
} // namespace test
// A unique identifier to identify |ui::TouchscreenDevices|. The primary id
// reflected by |id_| is persistent across system restarts and hotplugs. The
// secondary id represented by |secondary_id_|, reflects the physical port
// information. This is consistent and safe as long as the device is connected
// to the same port along the same path.
class DISPLAY_MANAGER_EXPORT TouchDeviceIdentifier {
public:
// A comparator that does not differentiate between duplicate instances of
// the same kind of touch devices, i.e. devices with the same primary id.
// Use this when you are working with different kinds of devices and do not
// care about multiple instances of the same kind of device.
// For example; if you want to store all the calibration information for
// touch devices and display, you do not care about what port the touch device
// is connected via. All touch devices of the same kind will have the same
// calibration data for a given display irrespective of the port they are
// connected to.
struct WeakComp {
bool operator()(const TouchDeviceIdentifier& lhs,
const TouchDeviceIdentifier& rhs) const {
return lhs.id() < rhs.id();
}
};
// Returns a touch device identifier used as a default or a fallback option.
static const TouchDeviceIdentifier& GetFallbackTouchDeviceIdentifier();
static TouchDeviceIdentifier FromDevice(
const ui::TouchscreenDevice& touch_device);
explicit TouchDeviceIdentifier(uint32_t identifier);
TouchDeviceIdentifier(uint32_t identifier, uint32_t secondary_id);
TouchDeviceIdentifier(const TouchDeviceIdentifier& other);
~TouchDeviceIdentifier() = default;
TouchDeviceIdentifier& operator=(TouchDeviceIdentifier other);
friend bool operator==(const TouchDeviceIdentifier&,
const TouchDeviceIdentifier&) = default;
friend auto operator<=>(const TouchDeviceIdentifier&,
const TouchDeviceIdentifier&) = default;
std::string ToString() const;
std::string SecondaryIdToString() const;
uint32_t id() const { return id_; }
private:
static uint32_t GenerateIdentifier(std::string name,
uint16_t vendor_id,
uint16_t product_id);
uint32_t id_;
// Used in case there are multiple devices with the same ID. The secondary id
// is generated based on EVIOCGPHYS which is stable across reboot and hotplug.
// This is not safe across different ports on the device.
uint32_t secondary_id_;
};
// A struct that represents all the data required for touch calibration for the
// display.
struct DISPLAY_MANAGER_EXPORT TouchCalibrationData {
// CalibrationPointPair.first -> display point
// CalibrationPointPair.second -> touch point
// TODO(malaykeshav): Migrate this to struct.
using CalibrationPointPair = std::pair<gfx::Point, gfx::Point>;
using CalibrationPointPairQuad = std::array<CalibrationPointPair, 4>;
static bool CalibrationPointPairCompare(const CalibrationPointPair& pair_1,
const CalibrationPointPair& pair_2);
TouchCalibrationData();
TouchCalibrationData(const CalibrationPointPairQuad& point_pairs,
const gfx::Size& bounds);
TouchCalibrationData(const TouchCalibrationData& calibration_data);
TouchCalibrationData& operator=(const TouchCalibrationData& calibration_data);
bool operator==(const TouchCalibrationData& other) const;
bool IsEmpty() const;
// Calibration point pairs used during calibration. Each point pair contains a
// display point and the corresponding touch point.
CalibrationPointPairQuad point_pairs;
// Bounds of the touch display when the calibration was performed.
gfx::Size bounds;
};
// This class is responsible for managing all the touch device associations with
// the display. It also provides an API to set and retrieve touch calibration
// data for a given touch device.
class DISPLAY_MANAGER_EXPORT TouchDeviceManager {
public:
struct TouchAssociationInfo {
// The timestamp at which the most recent touch association was performed.
base::Time timestamp;
// The touch calibration data associated with the pairing.
TouchCalibrationData calibration_data;
};
using AssociationInfoMap = std::map<int64_t, TouchAssociationInfo>;
using TouchAssociationMap = std::map<TouchDeviceIdentifier,
AssociationInfoMap,
TouchDeviceIdentifier::WeakComp>;
using ActiveTouchAssociationMap = std::map<TouchDeviceIdentifier, int64_t>;
using PortAssociationMap = ActiveTouchAssociationMap;
TouchDeviceManager();
TouchDeviceManager(const TouchDeviceManager&) = delete;
TouchDeviceManager& operator=(const TouchDeviceManager&) = delete;
~TouchDeviceManager();
// Given a list of displays and a list of touchscreens, associate them. The
// information in |displays| will be updated to reflect which display supports
// touch. The associations are stored in |active_touch_associations_|.
void AssociateTouchscreens(
std::vector<ManagedDisplayInfo>* all_displays,
const std::vector<ui::TouchscreenDevice>& all_devices);
// Adds/updates the touch calibration data for touch device identified by
// |device| and display with id |display_id|. This updates the mapping for
// |active_touch_associations_|.
void AddTouchCalibrationData(const ui::TouchscreenDevice& device,
int64_t display_id,
const TouchCalibrationData& data);
// Adds/updates the touch assosiciation between the given touchscreen |device|
// and the given display with id |display_id|. This updates the mapping for
// |active_touch_associations_|.
void AddTouchAssociation(const ui::TouchscreenDevice& device,
int64_t display_id);
// Clears any touch calibration data associated with the pair, touch device
// identified by |device| and display identified by |display_id|.
// NOTE: This does not disassociate the pair, it only resets the calibration
// data.
void ClearTouchCalibrationData(const ui::TouchscreenDevice& device,
int64_t display_id);
// Clears all touch calibration data associated with the display identified
// by |display_id|.
// NOTE: This does not disassociate any pairing for display with |display_id|.
void ClearAllTouchCalibrationData(int64_t display_id);
// Returns the touch calibration data associated with the display identified
// by |display_id| and touch device identified by |touchscreen|. If
// |display_id| is not provided, then the display id of the display currently
// associated with |touchscreen| is used. Returns an empty object if the
// calibration data was not found.
TouchCalibrationData GetCalibrationData(
const ui::TouchscreenDevice& touchscreen,
int64_t display_id = kInvalidDisplayId) const;
// Returns true of the display identified by |display_id| is associated with
// the touch device identified by |device|.
bool DisplayHasTouchDevice(int64_t display_id,
const ui::TouchscreenDevice& device) const;
// Returns the display id of the display that the touch device identified by
// |device| is currently associated with. Returns |kInvalidDisplayId| if
// no display associated to touch device was found.
int64_t GetAssociatedDisplay(const ui::TouchscreenDevice& device) const;
// Returns a list of touch devices that are associated with the display with
// id as |display_id|. This list only includes active associations, that is,
// the devices that are currently connected to the system and associated with
// this display.
std::vector<ui::TouchscreenDevice> GetAssociatedTouchDevicesForDisplay(
int64_t display_id) const;
// Registers the touch associations and port associations retrieved from the
// persistent store. This function is used to initialize the
// TouchDeviceManager on system start up.
void RegisterTouchAssociations(const TouchAssociationMap& touch_associations,
const PortAssociationMap& port_associations);
const TouchAssociationMap& touch_associations() const {
return touch_associations_;
}
const PortAssociationMap& port_associations() const {
return port_associations_;
}
private:
friend class test::TouchDeviceManagerTestApi;
void AssociateInternalDevices(std::vector<ManagedDisplayInfo*>* displays,
std::vector<ui::TouchscreenDevice>* devices);
void AssociateDevicesWithCollision(
std::vector<ManagedDisplayInfo*>* displays,
std::vector<ui::TouchscreenDevice>* devices);
void AssociateFromHistoricalData(std::vector<ManagedDisplayInfo*>* displays,
std::vector<ui::TouchscreenDevice>* devices);
void AssociateUsbDevices(std::vector<ManagedDisplayInfo*>* displays,
std::vector<ui::TouchscreenDevice>* devices);
void AssociateSameSizeDevices(std::vector<ManagedDisplayInfo*>* displays,
std::vector<ui::TouchscreenDevice>* devices);
void AssociateToSingleDisplay(std::vector<ManagedDisplayInfo*>* displays,
std::vector<ui::TouchscreenDevice>* devices);
void AssociateAnyRemainingDevices(
std::vector<ManagedDisplayInfo*>* displays,
std::vector<ui::TouchscreenDevice>* devices);
void Associate(ManagedDisplayInfo* display,
const ui::TouchscreenDevice& device);
void AddTouchCalibrationDataImpl(const ui::TouchscreenDevice& device,
int64_t display_id,
const TouchCalibrationData* data);
// A mapping of touch device identifiers to a map of TouchAssociationInfo
// data. This may contain devices and displays that are not currently
// connected to the system. This is a history of all calibration and
// association information for this system.
TouchAssociationMap touch_associations_;
// A mapping of Touch device and the port it is connected via, to the display.
// This is used when some touch devices cannot be distinguished from one
// another except based on the port they are connected via. We use the
// EVIOCGPHYS information of the touch device to get the port information.
PortAssociationMap port_associations_;
// A mapping between touch devices(identified by their TouchDeviceIdentifier)
// and display ids of the display that they are currently associated with.
// This map only contains items (displays and touch devices) that are
// currently active.
ActiveTouchAssociationMap active_touch_associations_;
};
DISPLAY_MANAGER_EXPORT std::ostream& operator<<(
std::ostream& os,
const TouchDeviceIdentifier& identifier);
// Returns true if the device has any external touch devices attached.
DISPLAY_MANAGER_EXPORT bool HasExternalTouchscreenDevice();
} // namespace display
#endif // UI_DISPLAY_MANAGER_TOUCH_DEVICE_MANAGER_H_
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