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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_DISPLAY_WIN_SCREEN_WIN_H_
#define UI_DISPLAY_WIN_SCREEN_WIN_H_
#include <windows.h>
#include <memory>
#include <vector>
#include "base/scoped_observation.h"
#include "ui/display/display_change_notifier.h"
#include "ui/display/display_export.h"
#include "ui/display/screen.h"
#include "ui/display/win/color_profile_reader.h"
#include "ui/display/win/screen_win_display.h"
#include "ui/display/win/uwp_text_scale_factor.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/vector2d_f.h"
#include "ui/gfx/mojom/dxgi_info.mojom.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/win/singleton_hwnd_observer.h"
namespace display::win {
class ScreenWinDisplay;
class FallbackScreenWin;
namespace internal {
class DisplayInfo;
} // namespace internal
class DISPLAY_EXPORT ScreenWin : public Screen,
public ColorProfileReader::Client,
public UwpTextScaleFactor::Observer {
public:
ScreenWin(const ScreenWin&) = delete;
ScreenWin& operator=(const ScreenWin&) = delete;
~ScreenWin() override;
// Converts a screen physical point to a screen DIP point.
// The DPI scale is performed relative to the display containing the physical
// point.
virtual gfx::PointF ScreenToDIPPoint(const gfx::PointF& pixel_point) const;
// Converts a screen DIP point to a screen physical point.
// The DPI scale is performed relative to the display containing the DIP
// point.
virtual gfx::Point DIPToScreenPoint(const gfx::Point& dip_point) const;
// Converts a client physical point relative to |hwnd| to a client DIP point.
// The DPI scale is performed relative to |hwnd| using an origin of (0, 0).
virtual gfx::Point ClientToDIPPoint(HWND hwnd,
const gfx::Point& client_point) const;
// Converts a client DIP point relative to |hwnd| to a client physical point.
// The DPI scale is performed relative to |hwnd| using an origin of (0, 0).
virtual gfx::Point DIPToClientPoint(HWND hwnd,
const gfx::Point& dip_point) const;
// WARNING: There is no right way to scale sizes and rects.
// Sometimes you may need the enclosing rect (which favors transformations
// that stretch the bounds towards integral values) or the enclosed rect
// (transformations that shrink the bounds towards integral values).
// This implementation favors the enclosing rect.
//
// Understand which you need before blindly assuming this is the right way.
// Converts a screen physical rect to a screen DIP rect.
// The DPI scale is performed relative to the display nearest to |hwnd|.
// If |hwnd| is null, scaling will be performed to the display nearest to
// |pixel_bounds|.
virtual gfx::Rect ScreenToDIPRect(HWND hwnd,
const gfx::Rect& pixel_bounds) const;
// Converts a screen DIP rect to a screen physical rect.
// If |hwnd| is null, scaling will be performed using the DSF of the display
// nearest to |dip_bounds|; otherwise, scaling will be performed using the DSF
// of the display nearest to |hwnd|. Thus if an existing HWND is moving to a
// different display, it's often more correct to pass null for |hwnd| to get
// the new display's scale factor rather than the old one's.
virtual gfx::Rect DIPToScreenRect(HWND hwnd,
const gfx::Rect& dip_bounds) const;
// Converts a client physical rect to a client DIP rect.
// The DPI scale is performed relative to |hwnd| using an origin of (0, 0).
virtual gfx::Rect ClientToDIPRect(HWND hwnd,
const gfx::Rect& pixel_bounds) const;
// Converts a client DIP rect to a client physical rect.
// The DPI scale is performed relative to |hwnd| using an origin of (0, 0).
virtual gfx::Rect DIPToClientRect(HWND hwnd,
const gfx::Rect& dip_bounds) const;
// Converts a physical size to a DIP size.
// The DPI scale is performed relative to the display nearest to |hwnd|.
virtual gfx::Size ScreenToDIPSize(HWND hwnd,
const gfx::Size& size_in_pixels) const;
// Converts a DIP size to a physical size.
// The DPI scale is performed relative to the display nearest to |hwnd|.
virtual gfx::Size DIPToScreenSize(HWND hwnd, const gfx::Size& dip_size) const;
// Returns the number of physical pixels per inch for a display associated
// with the point.
virtual gfx::Vector2dF GetPixelsPerInch(const gfx::PointF& point) const;
// Returns the result of GetSystemMetrics for |metric| scaled to |monitor|'s
// DPI. Use this function if you're already working with screen pixels, as
// this helps reduce any cascading rounding errors from DIP to the |monitor|'s
// DPI.
//
// Note that metrics which correspond to elements drawn by Windows
// (specifically frame and resize handles) will be scaled by DPI only and not
// by Text Zoom or other accessibility features.
virtual int GetSystemMetricsForMonitor(HMONITOR monitor, int metric) const;
// Returns the result of GetSystemMetrics for |metric| in DIP.
// Use this function if you need to work in DIP and can tolerate cascading
// rounding errors towards screen pixels.
virtual int GetSystemMetricsInDIP(int metric) const;
// Returns |hwnd|'s scale factor, including accessibility adjustments.
virtual float GetScaleFactorForHWND(HWND hwnd) const;
// Returns the unmodified DPI for a particular |hwnd|, without accessibility
// adjustments.
virtual int GetDPIForHWND(HWND hwnd) const;
// Converts dpi to scale factor, including accessibility adjustments.
virtual float GetScaleFactorForDPI(int dpi) const;
// Returns the system's global scale factor, ignoring the value of
// --force-device-scale-factor. Only use this if you are working with Windows
// metrics global to the system. Otherwise you should call
// GetScaleFactorForHWND() to get the correct scale factor for the monitor
// you are targeting.
virtual float GetSystemScaleFactor() const;
// Set a callback to use to query the status of HDR. This callback will be
// called when the status of HDR may have changed.
using RequestHDRStatusCallback = base::RepeatingClosure;
virtual void SetRequestHDRStatusCallback(
RequestHDRStatusCallback request_hdr_status_callback);
// Set information gathered from DXGI adapters and outputs (e.g, HDR
// parameters).
virtual void SetDXGIInfo(gfx::mojom::DXGIInfoPtr dxgi_info);
// Returns the ScreenWinDisplay with the given id, or a default object if an
// unrecognized id was specified or if this was called during a screen update.
virtual ScreenWinDisplay GetScreenWinDisplayWithDisplayId(int64_t id) const;
// Returns the display id for the given monitor info.
virtual int64_t DisplayIdFromMonitorInfo(
const MONITORINFOEX& monitor_info) const;
// Updates the display infos to make sure they have the right scale factors.
// This is called before handling WM_DPICHANGED messages, to be sure that we
// have the right scale factors for the screens.
virtual void UpdateDisplayInfos();
// Updates the display infos if it appears that Windows state has changed
// in a way that requires the display infos to be updated. This currently
// only detects when the primary monitor changes, which it does when a monitor
// is added or removed.
virtual void UpdateDisplayInfosIfNeeded();
// Returns the HWND associated with the NativeWindow.
virtual HWND GetHWNDFromNativeWindow(gfx::NativeWindow view) const;
// Returns the NativeWindow associated with the HWND.
virtual gfx::NativeWindow GetNativeWindowFromHWND(HWND hwnd) const;
// Returns true if the native window is occluded.
virtual bool IsNativeWindowOccluded(gfx::NativeWindow window) const;
// Returns the cached on_current_workspace() value for the NativeWindow's
// host.
virtual std::optional<bool> IsWindowOnCurrentVirtualDesktop(
gfx::NativeWindow window) const;
// Resets cached fallback screen for testing. Has no effect if there is no
// fallback screen. Fallback screen remembers forced device scale factor at
// the time of creation and thus has to be reset in unit tests running in the
// same process, similar to Display::ResetForceDeviceScaleFactorForTesting().
static void ResetFallbackScreenForTesting();
protected:
friend class FallbackScreenWin;
FRIEND_TEST_ALL_PREFIXES(ScreenWinTestSingleDisplay1x,
DisconnectPrimaryDisplay);
ScreenWin();
// `initialize_from_system` is true if the ScreenWin should be initialized
// from the Windows desktop environment, e.g., the monitor information and
// configuration. It is false in unit tests, true in Chrome and browser
// tests.
ScreenWin(bool initialize_from_system);
// Screen:
gfx::Point GetCursorScreenPoint() override;
bool IsWindowUnderCursor(gfx::NativeWindow window) override;
gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override;
gfx::NativeWindow GetLocalProcessWindowAtPoint(
const gfx::Point& point,
const std::set<gfx::NativeWindow>& ignore) override;
int GetNumDisplays() const override;
const std::vector<Display>& GetAllDisplays() const override;
Display GetDisplayNearestWindow(gfx::NativeWindow window) const override;
Display GetDisplayNearestPoint(const gfx::Point& point) const override;
Display GetDisplayMatching(const gfx::Rect& match_rect) const override;
Display GetPrimaryDisplay() const override;
void AddObserver(DisplayObserver* observer) override;
void RemoveObserver(DisplayObserver* observer) override;
gfx::Rect ScreenToDIPRectInWindow(
gfx::NativeWindow window,
const gfx::Rect& screen_rect) const override;
gfx::Rect DIPToScreenRectInWindow(gfx::NativeWindow window,
const gfx::Rect& dip_rect) const override;
// ColorProfileReader::Client:
void OnColorProfilesChanged() override;
void UpdateFromDisplayInfos(
const std::vector<internal::DisplayInfo>& display_infos);
// Virtual to support mocking by unit tests and headless screen.
virtual std::optional<MONITORINFOEX> MonitorInfoFromScreenPoint(
const gfx::Point& screen_point) const;
virtual std::optional<MONITORINFOEX> MonitorInfoFromScreenRect(
const gfx::Rect& screen_rect) const;
virtual std::optional<MONITORINFOEX> MonitorInfoFromWindow(
HWND hwnd,
DWORD default_options) const;
virtual int64_t GetDisplayIdFromMonitorInfo(
const MONITORINFOEX& monitor_info) const;
virtual HWND GetRootWindow(HWND hwnd) const;
virtual int GetSystemMetrics(int metric) const;
virtual void UpdateAllDisplaysAndNotify();
virtual void UpdateAllDisplaysIfPrimaryMonitorChanged();
// Returns the ScreenWinDisplay closest to or enclosing |hwnd|.
virtual ScreenWinDisplay GetScreenWinDisplayNearestHWND(HWND hwnd) const;
// Returns the ScreenWinDisplay closest to or enclosing |screen_rect|.
ScreenWinDisplay GetScreenWinDisplayNearestScreenRect(
const gfx::Rect& screen_rect) const;
// Returns the ScreenWinDisplay closest to or enclosing |screen_point|.
ScreenWinDisplay GetScreenWinDisplayNearestScreenPoint(
const gfx::Point& screen_point) const;
// Returns the ScreenWinDisplay closest to or enclosing |dip_point|.
ScreenWinDisplay GetScreenWinDisplayNearestDIPPoint(
const gfx::Point& dip_point) const;
// Returns the ScreenWinDisplay closest to or enclosing |dip_rect|.
ScreenWinDisplay GetScreenWinDisplayNearestDIPRect(
const gfx::Rect& dip_rect) const;
// Returns the ScreenWinDisplay corresponding to the primary monitor.
virtual ScreenWinDisplay GetPrimaryScreenWinDisplay() const;
// Returns the ScreenWinDisplay corresponding to the given monitor info.
virtual ScreenWinDisplay GetScreenWinDisplay(
std::optional<MONITORINFOEX> monitor_info) const;
// Returns the result of GetSystemMetrics for |metric| scaled to the specified
// |scale_factor|.
int GetSystemMetricsForScaleFactor(float scale_factor, int metric) const;
private:
void Initialize();
void OnWndProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
// Returns the result of calling |getter| with |value| on the global
// ScreenWin if it exists, otherwise return the default ScreenWinDisplay.
template <typename Getter, typename GetterType>
static ScreenWinDisplay GetScreenWinDisplayVia(Getter getter,
GetterType value);
//-----------------------------------------------------------------
// UwpTextScaleFactor::Observer:
void OnUwpTextScaleFactorChanged() override;
void OnUwpTextScaleFactorCleanup(UwpTextScaleFactor* source) override;
// Tests don't want to use the actual DPI settings of the monitor(s) on
// the machine running the test.
// Returns false if running in unit tests, if the ScreenWin constructor was
// called with initialize set to false.
bool PerProcessDPIAwarenessDisabledForTesting() const;
// Helper implementing the DisplayObserver handling.
DisplayChangeNotifier change_notifier_;
std::unique_ptr<gfx::SingletonHwndObserver> singleton_hwnd_observer_;
// Current list of ScreenWinDisplays.
std::vector<ScreenWinDisplay> screen_win_displays_;
// The Displays corresponding to |screen_win_displays_| for GetAllDisplays().
// This must be updated anytime |screen_win_displays_| is updated.
std::vector<Display> displays_;
// A helper to read color profiles from the filesystem.
std::unique_ptr<ColorProfileReader> color_profile_reader_ =
std::make_unique<ColorProfileReader>(this);
// Callback to use to query when the HDR status may have changed.
RequestHDRStatusCallback request_hdr_status_callback_;
// Information gathered from DXGI adapters and outputs.
gfx::mojom::DXGIInfoPtr dxgi_info_;
base::ScopedObservation<UwpTextScaleFactor, UwpTextScaleFactor::Observer>
scale_factor_observation_{this};
// Used to avoid calling GetSystemMetricsForDpi in unit tests.
bool per_process_dpi_awareness_disabled_for_testing_ = false;
// Used to track if primary_monitor_ changes, which is used as a signal that
// screen_win_displays_ needs to be updated. This should be updated when
// screen_win_displays_ is updated.
HMONITOR primary_monitor_ = nullptr;
};
// Returns a ScreenWin instance. If one does not exist, creates a fallback
// ScreenWin instance that may be replaced with the real one later if necessary.
DISPLAY_EXPORT ScreenWin* GetScreenWin();
} // namespace display::win
#endif // UI_DISPLAY_WIN_SCREEN_WIN_H_
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