1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175
|
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_ANIMATION_KEYFRAME_TIMING_FUNCTION_H_
#define UI_GFX_ANIMATION_KEYFRAME_TIMING_FUNCTION_H_
#include <stddef.h>
#include <memory>
#include <vector>
#include "ui/gfx/animation/keyframe/keyframe_animation_export.h"
#include "ui/gfx/geometry/cubic_bezier.h"
namespace gfx {
// See http://www.w3.org/TR/css3-transitions/.
class GFX_KEYFRAME_ANIMATION_EXPORT TimingFunction {
public:
virtual ~TimingFunction();
TimingFunction& operator=(const TimingFunction&) = delete;
// Note that LINEAR is a nullptr TimingFunction (for now).
enum class Type { LINEAR, CUBIC_BEZIER, STEPS };
// Which limit to apply at a discontinuous boundary.
// See https://drafts.csswg.org/css-easing/#step-easing-algo
enum class LimitDirection { LEFT, RIGHT };
virtual Type GetType() const = 0;
virtual double GetValue(double t, LimitDirection limit_direction) const = 0;
virtual double Velocity(double time) const = 0;
virtual std::unique_ptr<TimingFunction> Clone() const = 0;
protected:
TimingFunction();
};
class GFX_KEYFRAME_ANIMATION_EXPORT CubicBezierTimingFunction
: public TimingFunction {
public:
enum class EaseType { EASE, EASE_IN, EASE_OUT, EASE_IN_OUT, CUSTOM };
static std::unique_ptr<CubicBezierTimingFunction> CreatePreset(
EaseType ease_type);
static std::unique_ptr<CubicBezierTimingFunction> Create(double x1,
double y1,
double x2,
double y2);
~CubicBezierTimingFunction() override;
CubicBezierTimingFunction& operator=(const CubicBezierTimingFunction&) =
delete;
// TimingFunction implementation.
Type GetType() const override;
double GetValue(
double time,
LimitDirection limit_direction = LimitDirection::RIGHT) const override;
double Velocity(double time) const override;
std::unique_ptr<TimingFunction> Clone() const override;
EaseType ease_type() const { return ease_type_; }
const gfx::CubicBezier& bezier() const { return bezier_; }
private:
CubicBezierTimingFunction(EaseType ease_type,
double x1,
double y1,
double x2,
double y2);
gfx::CubicBezier bezier_;
EaseType ease_type_;
};
class GFX_KEYFRAME_ANIMATION_EXPORT StepsTimingFunction
: public TimingFunction {
public:
// step-timing-function values
// https://drafts.csswg.org/css-easing-1/#typedef-step-timing-function
enum class StepPosition {
START, // Discontinuity at progress = 0.
// Alias for jump-start. Maintaining a separate enumerated value
// for serialization.
END, // Discontinuity at progress = 1.
// Alias for jump-end. Maintaining a separate enumerated value
// for serialization.
JUMP_BOTH, // Discontinuities at progress = 0 and 1.
JUMP_END, // Discontinuity at progress = 1.
JUMP_NONE, // Continuous at progress = 0 and 1.
JUMP_START // Discontinuity at progress = 0.
};
static std::unique_ptr<StepsTimingFunction> Create(
int steps,
StepPosition step_position);
~StepsTimingFunction() override;
StepsTimingFunction& operator=(const StepsTimingFunction&) = delete;
// TimingFunction implementation.
Type GetType() const override;
double GetValue(double t, LimitDirection limit_direction) const override;
std::unique_ptr<TimingFunction> Clone() const override;
double Velocity(double time) const override;
int steps() const { return steps_; }
StepPosition step_position() const { return step_position_; }
private:
StepsTimingFunction(int steps, StepPosition step_position);
// The number of jumps is the number of discontinuities in the timing
// function. There is a subtle distinction between the number of steps and
// jumps. The number of steps is the number of intervals in the timing
// function. The number of jumps differs from the number of steps when either
// both or neither end point has a discontinuity.
// https://drafts.csswg.org/css-easing-1/#step-easing-functions
int NumberOfJumps() const;
float GetStepsStartOffset() const;
int steps_;
StepPosition step_position_;
};
struct GFX_KEYFRAME_ANIMATION_EXPORT LinearEasingPoint {
double input;
double output;
LinearEasingPoint() = default;
LinearEasingPoint(double input, double output) {
this->input = input;
this->output = output;
}
friend bool operator==(const LinearEasingPoint&,
const LinearEasingPoint&) = default;
};
class GFX_KEYFRAME_ANIMATION_EXPORT LinearTimingFunction
: public TimingFunction {
public:
static std::unique_ptr<LinearTimingFunction> Create();
static std::unique_ptr<LinearTimingFunction> Create(
std::vector<LinearEasingPoint> points);
LinearTimingFunction& operator=(const LinearTimingFunction&) = delete;
~LinearTimingFunction() override;
// TimingFunction implementation.
Type GetType() const override;
double GetValue(
double t,
LimitDirection limit_direction = LimitDirection::RIGHT) const override;
std::unique_ptr<TimingFunction> Clone() const override;
double Velocity(double time) const override;
const LinearEasingPoint& Point(size_t i) const { return points_[i]; }
const std::vector<LinearEasingPoint>& Points() const { return points_; }
bool IsTrivial() const { return !points_.size(); }
private:
LinearTimingFunction();
explicit LinearTimingFunction(std::vector<LinearEasingPoint> points);
LinearTimingFunction(const LinearTimingFunction&);
std::vector<LinearEasingPoint> points_;
};
} // namespace gfx
#endif // UI_GFX_ANIMATION_KEYFRAME_TIMING_FUNCTION_H_
|