File: color_space_win.h

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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_GFX_COLOR_SPACE_WIN_H_
#define UI_GFX_COLOR_SPACE_WIN_H_

#include <d3d11.h>
#include <d3d9.h>
#include <dxva2api.h>

// Must be included after d3d headers, use #if to avoid lint errors.
#if 1
#include <DXGIType.h>
#endif

#include "ui/gfx/color_space.h"

namespace gfx {

class COLOR_SPACE_EXPORT ColorSpaceWin {
 public:
  static DXVA2_ExtendedFormat GetExtendedFormat(const ColorSpace& color_space);

  // Returns false if the given color space couldn't be supported by DXGI.
  static bool CanConvertToDXGIColorSpace(const ColorSpace& color_space);

  // Returns a DXGI_COLOR_SPACE value based on the primaries and transfer
  // function of |color_space|. If the color space's MatrixID is RGB, then the
  // returned color space is also RGB unless |force_yuv| is true in which case
  // it is a YUV color space.
  static DXGI_COLOR_SPACE_TYPE GetDXGIColorSpace(const ColorSpace& color_space,
                                                 bool force_yuv = false);

  // Get DXGI format for swap chain. This will default to 8-bit, but will use
  // 10-bit or half-float for HDR color spaces.
  static DXGI_FORMAT GetDXGIFormat(const gfx::ColorSpace& color_space);

  static D3D11_VIDEO_PROCESSOR_COLOR_SPACE GetD3D11ColorSpace(
      const ColorSpace& color_space);
};

}  // namespace gfx
#endif  // UI_GFX_COLOR_SPACE_WIN_H_