1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167
|
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/354829279): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "ui/gfx/font_fallback_skia_impl.h"
#include <set>
#include <string>
#include <string_view>
#include "skia/ext/font_utils.h"
#include "third_party/icu/source/common/unicode/normalizer2.h"
#include "third_party/icu/source/common/unicode/uchar.h"
#include "third_party/icu/source/common/unicode/utf16.h"
#include "third_party/skia/include/core/SkFontMgr.h"
#include "third_party/skia/include/core/SkTypeface.h"
namespace gfx {
namespace {
// Returns true when the codepoint has an unicode decomposition and store
// the decomposed string into |output|.
bool UnicodeDecomposeCodepoint(UChar32 codepoint, icu::UnicodeString* output) {
static const icu::Normalizer2* normalizer = nullptr;
UErrorCode error = U_ZERO_ERROR;
if (!normalizer) {
normalizer = icu::Normalizer2::getNFDInstance(error);
if (U_FAILURE(error))
return false;
DCHECK(normalizer);
}
return normalizer->getDecomposition(codepoint, *output);
}
// Extracts every codepoint and its decomposed codepoints from unicode
// decomposition. Inserts in |codepoints| the set of codepoints in |text|.
void RetrieveCodepointsAndDecomposedCodepoints(std::u16string_view text,
std::set<UChar32>* codepoints) {
size_t offset = 0;
while (offset < text.length()) {
UChar32 codepoint;
U16_NEXT(text.data(), offset, text.length(), codepoint);
if (codepoints->insert(codepoint).second) {
// For each codepoint, add the decomposed codepoints.
icu::UnicodeString decomposed_text;
if (UnicodeDecomposeCodepoint(codepoint, &decomposed_text)) {
for (int i = 0; i < decomposed_text.length(); ++i) {
codepoints->insert(decomposed_text[i]);
}
}
}
}
}
// Returns the amount of codepoint in |text| without a glyph representation in
// |typeface|. A codepoint is present if there is a corresponding glyph in
// typeface, or if there are glyphs for each of its decomposed codepoints.
size_t ComputeMissingGlyphsForGivenTypeface(std::u16string_view text,
sk_sp<SkTypeface> typeface) {
// Validate that every character has a known glyph in the font.
size_t missing_glyphs = 0;
size_t i = 0;
while (i < text.length()) {
UChar32 codepoint;
U16_NEXT(text.data(), i, text.length(), codepoint);
// The glyph is present in the font.
if (typeface->unicharToGlyph(codepoint) != 0)
continue;
// Do not count missing codepoints when they are ignorable as they will be
// ignored by the shaping engine.
if (u_hasBinaryProperty(codepoint, UCHAR_DEFAULT_IGNORABLE_CODE_POINT))
continue;
// No glyph is present in the font for the codepoint. Try the decomposed
// codepoints instead.
icu::UnicodeString decomposed_text;
if (UnicodeDecomposeCodepoint(codepoint, &decomposed_text) &&
!decomposed_text.isEmpty()) {
// Check that every decomposed codepoint is in the font.
bool every_codepoint_found = true;
for (int offset = 0; offset < decomposed_text.length(); ++offset) {
if (typeface->unicharToGlyph(decomposed_text[offset]) == 0) {
every_codepoint_found = false;
break;
}
}
// The decomposed codepoints can be mapped to glyphs by the font.
if (every_codepoint_found)
continue;
}
// The current glyphs can't be find.
++missing_glyphs;
}
return missing_glyphs;
}
} // namespace
sk_sp<SkTypeface> GetSkiaFallbackTypeface(const Font& template_font,
const std::string& locale,
std::u16string_view text) {
if (text.empty())
return nullptr;
sk_sp<SkFontMgr> font_mgr(skia::DefaultFontMgr());
const char* bcp47_locales[] = {locale.c_str()};
int num_locales = locale.empty() ? 0 : 1;
const char** locales = locale.empty() ? nullptr : bcp47_locales;
const int font_weight = (template_font.GetWeight() == Font::Weight::INVALID)
? static_cast<int>(Font::Weight::NORMAL)
: static_cast<int>(template_font.GetWeight());
const bool italic = (template_font.GetStyle() & Font::ITALIC) != 0;
SkFontStyle skia_style(
font_weight, SkFontStyle::kNormal_Width,
italic ? SkFontStyle::kItalic_Slant : SkFontStyle::kUpright_Slant);
std::set<SkTypefaceID> tested_typeface;
sk_sp<SkTypeface> fallback_typeface;
size_t fewest_missing_glyphs = text.length() + 1;
// Retrieve the set of codepoints (or unicode decomposed codepoints) from
// the input text.
std::set<UChar32> codepoints;
RetrieveCodepointsAndDecomposedCodepoints(text, &codepoints);
// Determine which fallback font is given the fewer missing glyphs.
for (UChar32 codepoint : codepoints) {
sk_sp<SkTypeface> typeface(font_mgr->matchFamilyStyleCharacter(
template_font.GetFontName().c_str(), skia_style, locales, num_locales,
codepoint));
// If the typeface is not found or was already tested, skip it.
if (!typeface || !tested_typeface.insert(typeface->uniqueID()).second)
continue;
// Validate that every codepoint has a known glyph in the font.
size_t missing_glyphs =
ComputeMissingGlyphsForGivenTypeface(text, typeface);
if (missing_glyphs < fewest_missing_glyphs) {
fewest_missing_glyphs = missing_glyphs;
fallback_typeface = typeface;
}
// The font is a valid fallback font for the given text.
if (missing_glyphs == 0)
break;
}
return fallback_typeface;
}
} // namespace gfx
|