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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Defines a simple float vector class. This class is used to indicate a
// distance in two dimensions between two points. Subtracting two points should
// produce a vector, and adding a vector to a point produces the point at the
// vector's distance from the original point.
#ifndef UI_GFX_GEOMETRY_VECTOR2D_F_H_
#define UI_GFX_GEOMETRY_VECTOR2D_F_H_
#include <iosfwd>
#include <string>
#include "base/component_export.h"
namespace perfetto {
class TracedValue;
}
namespace gfx {
class COMPONENT_EXPORT(GEOMETRY) Vector2dF {
public:
constexpr Vector2dF() : x_(0), y_(0) {}
constexpr Vector2dF(float x, float y) : x_(x), y_(y) {}
constexpr float x() const { return x_; }
void set_x(float x) { x_ = x; }
constexpr float y() const { return y_; }
void set_y(float y) { y_ = y; }
// True if both components of the vector are 0.
bool IsZero() const;
// Add the components of the |other| vector to the current vector.
void Add(const Vector2dF& other);
// Subtract the components of the |other| vector from the current vector.
void Subtract(const Vector2dF& other);
void operator+=(const Vector2dF& other) { Add(other); }
void operator-=(const Vector2dF& other) { Subtract(other); }
void SetToMin(const Vector2dF& other) {
x_ = std::min(x_, other.x_);
y_ = std::min(y_, other.y_);
}
void SetToMax(const Vector2dF& other) {
x_ = std::max(x_, other.x_);
y_ = std::max(y_, other.y_);
}
// Gives the square of the diagonal length, i.e. the square of magnitude, of
// the vector.
double LengthSquared() const;
// Gives the diagonal length (i.e. the magnitude) of the vector.
float Length() const;
float AspectRatio() const { return x_ / y_; }
// Gives the slope angle in radians of the vector from the positive x axis,
// in the range of (-pi, pi]. The sign of the result is the same as the sign
// of y(), except that the result is pi for Vector2dF(negative-x, zero-y).
float SlopeAngleRadians() const;
// Scale the x and y components of the vector by |scale|.
void Scale(float scale) { Scale(scale, scale); }
// Scale the x and y components of the vector by |x_scale| and |y_scale|
// respectively.
void Scale(float x_scale, float y_scale);
// Divides all components of the vector by |scale|.
void InvScale(float inv_scale) { InvScale(inv_scale, inv_scale); }
// Divides each component of the vector by the given scale factors.
void InvScale(float inv_x_scale, float inv_y_scale);
void Normalize() { InvScale(Length()); }
void Transpose() {
using std::swap;
swap(x_, y_);
}
std::string ToString() const;
void WriteIntoTrace(perfetto::TracedValue) const;
friend constexpr bool operator==(const Vector2dF&,
const Vector2dF&) = default;
private:
float x_;
float y_;
};
inline constexpr Vector2dF operator-(const Vector2dF& v) {
return Vector2dF(-v.x(), -v.y());
}
inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) {
Vector2dF result = lhs;
result.Add(rhs);
return result;
}
inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) {
Vector2dF result = lhs;
result.Add(-rhs);
return result;
}
// Return the cross product of two vectors, i.e. the determinant.
COMPONENT_EXPORT(GEOMETRY)
double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs);
// Return the dot product of two vectors.
COMPONENT_EXPORT(GEOMETRY)
double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs);
// Return a vector that is |v| scaled by the given scale factors along each
// axis.
COMPONENT_EXPORT(GEOMETRY)
Vector2dF ScaleVector2d(const Vector2dF& v, float x_scale, float y_scale);
// Return a vector that is |v| scaled by the given scale factor.
inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) {
return ScaleVector2d(v, scale, scale);
}
inline Vector2dF TransposeVector2d(const Vector2dF& v) {
return Vector2dF(v.y(), v.x());
}
// Return a unit vector with the same direction as v.
inline Vector2dF NormalizeVector2d(const Vector2dF& v) {
Vector2dF normal(v);
normal.Normalize();
return normal;
}
// This is declared here for use in gtest-based unit tests but is defined in
// the //ui/gfx:test_support target. Depend on that to use this in your unit
// test. This should not be used in production code - call ToString() instead.
void PrintTo(const Vector2dF& vector, ::std::ostream* os);
} // namespace gfx
#endif // UI_GFX_GEOMETRY_VECTOR2D_F_H_
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