1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248
|
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/dcomp_presenter.h"
#include <memory>
#include <utility>
#include "base/debug/crash_logging.h"
#include "base/debug/dump_without_crashing.h"
#include "base/functional/bind.h"
#include "base/process/process.h"
#include "base/task/single_thread_task_runner.h"
#include "base/trace_event/trace_event.h"
#include "ui/gfx/presentation_feedback.h"
#include "ui/gfx/swap_result.h"
#include "ui/gl/dc_layer_tree.h"
#include "ui/gl/direct_composition_support.h"
#include "ui/gl/gl_features.h"
#include "ui/gl/vsync_thread_win.h"
namespace gl {
DCompPresenter::PendingFrame::PendingFrame(PresentationCallback callback)
: callback(std::move(callback)) {}
DCompPresenter::PendingFrame::PendingFrame(PendingFrame&& other) = default;
DCompPresenter::PendingFrame::~PendingFrame() = default;
DCompPresenter::PendingFrame& DCompPresenter::PendingFrame::operator=(
PendingFrame&& other) = default;
DCompPresenter::DCompPresenter(const Settings& settings)
: task_runner_(base::SingleThreadTaskRunner::GetCurrentDefault()),
layer_tree_(std::make_unique<DCLayerTree>(
settings.disable_nv12_dynamic_textures,
settings.disable_vp_auto_hdr,
settings.disable_vp_scaling,
settings.disable_vp_super_resolution,
settings.disable_dc_letterbox_video_optimization,
settings.force_dcomp_triple_buffer_video_swap_chain,
settings.no_downscaled_overlay_promotion)),
use_gpu_vsync_(features::UseGpuVsync()) {
CHECK(DirectCompositionSupported());
d3d11_device_ = GetDirectCompositionD3D11Device();
child_window_.Initialize();
layer_tree_->Initialize(child_window_.window(), d3d11_device_);
}
DCompPresenter::~DCompPresenter() {
for (auto& frame : pending_frames_)
std::move(frame.callback).Run(gfx::PresentationFeedback::Failure());
pending_frames_.clear();
if (observing_vsync_) {
VSyncThreadWin::GetInstance()->RemoveObserver(this);
}
}
bool DCompPresenter::DestroyDCLayerTree() {
CHECK(layer_tree_);
// Freeing DComp resources such as visuals and surfaces causes the device to
// become 'dirty'. We must commit the changes to the device in order for the
// objects to actually be destroyed.
// Leaving the device in the dirty state for long periods of time means that
// if DWM.exe crashes, the Chromium window will become black until the next
// Commit.
layer_tree_.reset();
if (auto* dcomp_device = GetDirectCompositionDevice()) {
HRESULT hr = dcomp_device->Commit();
if (FAILED(hr)) {
return false;
}
}
return true;
}
bool DCompPresenter::Resize(const gfx::Size& size,
float scale_factor,
const gfx::ColorSpace& color_space,
bool has_alpha) {
if (!Presenter::Resize(size, scale_factor, color_space, has_alpha)) {
return false;
}
child_window_.Resize(size);
return true;
}
gfx::VSyncProvider* DCompPresenter::GetVSyncProvider() {
return VSyncThreadWin::GetInstance()->vsync_provider();
}
void DCompPresenter::OnVSync(base::TimeTicks vsync_time,
base::TimeDelta interval) {
task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&DCompPresenter::HandleVSyncOnMainThread,
weak_factory_.GetWeakPtr(), vsync_time, interval));
}
void DCompPresenter::ScheduleDCLayers(
std::vector<DCLayerOverlayParams> overlays) {
// We expect alternating calls to `ScheduleDCLayers` and `Present`.
DCHECK_EQ(0u, pending_overlays_.size());
pending_overlays_ = std::move(overlays);
}
void DCompPresenter::Present(SwapCompletionCallback completion_callback,
PresentationCallback presentation_callback,
gfx::FrameData data) {
TRACE_EVENT0("gpu", "DCompPresenter::Present");
// Callback will be dequeued on next vsync.
EnqueuePendingFrame(std::move(presentation_callback));
base::expected<void, CommitError> result =
layer_tree_->CommitAndClearPendingOverlays(std::move(pending_overlays_));
if (!result.has_value()) {
const HRESULT device_removed_reason =
gl::GetDirectCompositionD3D11Device()->GetDeviceRemovedReason();
if (SUCCEEDED(device_removed_reason)) {
SCOPED_CRASH_KEY_NUMBER("gpu", "DCompPresenter.SWAP_FAILED.reason",
static_cast<int>(result.error().reason));
SCOPED_CRASH_KEY_NUMBER(
"gpu", "DCompPresenter.SWAP_FAILED.hr?",
static_cast<int>(result.error().hr.value_or(S_OK)));
base::debug::DumpWithoutCrashing();
} else {
// Ignore device removed cases as they don't usually indicate a problem
// originating from viz.
}
std::move(completion_callback)
.Run(gfx::SwapCompletionResult(gfx::SwapResult::SWAP_FAILED));
return;
}
std::move(completion_callback)
.Run(gfx::SwapCompletionResult(gfx::SwapResult::SWAP_ACK));
}
bool DCompPresenter::SupportsViewporter() const {
return true;
}
bool DCompPresenter::SupportsDelegatedInk() {
return layer_tree_->SupportsDelegatedInk();
}
void DCompPresenter::SetDelegatedInkTrailStartPoint(
std::unique_ptr<gfx::DelegatedInkMetadata> metadata) {
layer_tree_->SetDelegatedInkTrailStartPoint(std::move(metadata));
}
void DCompPresenter::InitDelegatedInkPointRendererReceiver(
mojo::PendingReceiver<gfx::mojom::DelegatedInkPointRenderer>
pending_receiver) {
layer_tree_->InitDelegatedInkPointRendererReceiver(
std::move(pending_receiver));
}
scoped_refptr<base::TaskRunner>
DCompPresenter::GetWindowTaskRunnerForTesting() {
return child_window_.GetTaskRunnerForTesting(); // IN-TEST
}
Microsoft::WRL::ComPtr<IDXGISwapChain1>
DCompPresenter::GetLayerSwapChainForTesting(
const gfx::OverlayLayerId& layer_id) const {
return layer_tree_->GetLayerSwapChainForTesting(layer_id); // IN-TEST
}
void DCompPresenter::GetSwapChainVisualInfoForTesting(
const gfx::OverlayLayerId& layer_id,
gfx::Transform* out_transform,
gfx::Point* out_offset,
gfx::Rect* out_clip_rect) const {
layer_tree_->GetSwapChainVisualInfoForTesting( // IN-TEST
layer_id, out_transform, out_offset, out_clip_rect);
}
void DCompPresenter::HandleVSyncOnMainThread(base::TimeTicks vsync_time,
base::TimeDelta interval) {
last_vsync_time_ = vsync_time;
last_vsync_interval_ = interval;
CheckPendingFrames();
}
void DCompPresenter::StartOrStopVSyncThread() {
bool needs_vsync = !pending_frames_.empty();
if (observing_vsync_ == needs_vsync) {
return;
}
observing_vsync_ = needs_vsync;
if (needs_vsync) {
VSyncThreadWin::GetInstance()->AddObserver(this);
} else {
VSyncThreadWin::GetInstance()->RemoveObserver(this);
}
}
void DCompPresenter::CheckPendingFrames() {
TRACE_EVENT1("gpu", "DCompPresenter::CheckPendingFrames",
"num_pending_frames", pending_frames_.size());
if (pending_frames_.empty())
return;
Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
d3d11_device_->GetImmediateContext(&context);
while (!pending_frames_.empty()) {
auto& frame = pending_frames_.front();
std::move(frame.callback)
.Run(
gfx::PresentationFeedback(last_vsync_time_, last_vsync_interval_,
gfx::PresentationFeedback::kVSync |
gfx::PresentationFeedback::kHWClock));
pending_frames_.pop_front();
}
if (use_gpu_vsync_) {
StartOrStopVSyncThread();
}
}
void DCompPresenter::EnqueuePendingFrame(PresentationCallback callback) {
pending_frames_.emplace_back(std::move(callback));
if (use_gpu_vsync_) {
StartOrStopVSyncThread();
} else {
last_vsync_time_ = base::TimeTicks::Now();
last_vsync_interval_ = VSyncThreadWin::GetInstance()->GetVsyncInterval();
// Handle pending frames asynchronously to avoid reentrancy issues in the
// caller.
task_runner_->PostTask(FROM_HERE,
base::BindOnce(&DCompPresenter::CheckPendingFrames,
weak_factory_.GetWeakPtr()));
}
}
HWND DCompPresenter::GetWindow() const {
return child_window_.window();
}
} // namespace gl
|