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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_angle_util_win.h"
#include <objbase.h>
#include "base/trace_event/trace_event.h"
#include "third_party/angle/include/EGL/egl.h"
#include "third_party/angle/include/EGL/eglext.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_surface_egl.h"
namespace gl {
namespace {
void* QueryDeviceObjectFromANGLE(EGLDisplay egl_display,
int object_type,
const char* required_extension) {
TRACE_EVENT0("gpu", "QueryDeviceObjectFromANGLE");
if (egl_display == EGL_NO_DISPLAY) {
DVLOG(1) << "Failed to retrieve EGLDisplay";
return nullptr;
}
if (!g_driver_egl.client_ext.b_EGL_EXT_device_query) {
DVLOG(1) << "EGL_EXT_device_query not supported";
return nullptr;
}
intptr_t egl_device = 0;
if (!eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &egl_device)) {
DVLOG(1) << "eglQueryDisplayAttribEXT failed";
return nullptr;
}
if (!egl_device) {
DVLOG(1) << "Failed to retrieve EGLDeviceEXT";
return nullptr;
}
if (required_extension != nullptr) {
const char* extensions = static_cast<const char*>(eglQueryDeviceStringEXT(
reinterpret_cast<EGLDeviceEXT>(egl_device), EGL_EXTENSIONS));
if (strstr(extensions, required_extension) == nullptr) {
DVLOG(1) << "Unable to retrieve ANGLE device due to missing extension: "
<< required_extension;
return nullptr;
}
}
intptr_t device = 0;
if (!eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(egl_device),
object_type, &device)) {
DVLOG(1) << "eglQueryDeviceAttribEXT failed";
return nullptr;
}
return reinterpret_cast<void*>(device);
}
} // namespace
Microsoft::WRL::ComPtr<ID3D11Device> QueryD3D11DeviceObjectFromANGLE() {
auto* display = GLSurfaceEGL::GetGLDisplayEGL();
if (!display) {
return nullptr;
}
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device =
reinterpret_cast<ID3D11Device*>(QueryDeviceObjectFromANGLE(
display->GetDisplay(), EGL_D3D11_DEVICE_ANGLE,
"EGL_ANGLE_device_d3d11"));
return d3d11_device;
}
Microsoft::WRL::ComPtr<IDirect3DDevice9> QueryD3D9DeviceObjectFromANGLE() {
auto* display = GLSurfaceEGL::GetGLDisplayEGL();
if (!display) {
return nullptr;
}
Microsoft::WRL::ComPtr<IDirect3DDevice9> d3d9_device =
reinterpret_cast<IDirect3DDevice9*>(QueryDeviceObjectFromANGLE(
display->GetDisplay(), EGL_D3D9_DEVICE_ANGLE,
"EGL_ANGLE_device_d3d9"));
return d3d9_device;
}
} // namespace gl
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