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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file is auto-generated from
// ui/gl/generate_bindings.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
#include "ui/gl/gl_stub_api_base.h"
namespace gl {
GLenum GLStubApiBase::glCheckFramebufferStatusEXTFn(GLenum target) {
return 0;
}
GLenum GLStubApiBase::glClientWaitSyncFn(GLsync sync,
GLbitfield flags,
GLuint64 timeout) {
return 0;
}
GLuint GLStubApiBase::glCreateProgramFn() {
return 0;
}
GLuint GLStubApiBase::glCreateShaderFn(GLenum type) {
return 0;
}
GLuint GLStubApiBase::glCreateShaderProgramvFn(GLenum type,
GLsizei count,
const char* const* strings) {
return 0;
}
GLsync GLStubApiBase::glFenceSyncFn(GLenum condition, GLbitfield flags) {
return 0;
}
GLuint GLStubApiBase::glGenProgramPipelinesFn(GLsizei n, GLuint* pipelines) {
return 0;
}
GLint GLStubApiBase::glGetAttribLocationFn(GLuint program, const char* name) {
return 0;
}
GLuint GLStubApiBase::glGetDebugMessageLogFn(GLuint count,
GLsizei bufSize,
GLenum* sources,
GLenum* types,
GLuint* ids,
GLenum* severities,
GLsizei* lengths,
char* messageLog) {
return 0;
}
GLenum GLStubApiBase::glGetErrorFn() {
return 0;
}
GLint GLStubApiBase::glGetFragDataIndexFn(GLuint program, const char* name) {
return 0;
}
GLint GLStubApiBase::glGetFragDataLocationFn(GLuint program, const char* name) {
return 0;
}
GLenum GLStubApiBase::glGetGraphicsResetStatusARBFn() {
return 0;
}
GLuint GLStubApiBase::glGetProgramResourceIndexFn(GLuint program,
GLenum programInterface,
const GLchar* name) {
return 0;
}
GLint GLStubApiBase::glGetProgramResourceLocationFn(GLuint program,
GLenum programInterface,
const char* name) {
return 0;
}
const GLubyte* GLStubApiBase::glGetStringFn(GLenum name) {
return 0;
}
const GLubyte* GLStubApiBase::glGetStringiFn(GLenum name, GLuint index) {
return 0;
}
GLuint GLStubApiBase::glGetUniformBlockIndexFn(GLuint program,
const char* uniformBlockName) {
return 0;
}
GLint GLStubApiBase::glGetUniformLocationFn(GLuint program, const char* name) {
return 0;
}
GLboolean GLStubApiBase::glIsBufferFn(GLuint buffer) {
return 0;
}
GLboolean GLStubApiBase::glIsEnabledFn(GLenum cap) {
return 0;
}
GLboolean GLStubApiBase::glIsEnablediOESFn(GLenum target, GLuint index) {
return 0;
}
GLboolean GLStubApiBase::glIsFenceNVFn(GLuint fence) {
return 0;
}
GLboolean GLStubApiBase::glIsFramebufferEXTFn(GLuint framebuffer) {
return 0;
}
GLboolean GLStubApiBase::glIsProgramFn(GLuint program) {
return 0;
}
GLboolean GLStubApiBase::glIsProgramPipelineFn(GLuint pipeline) {
return 0;
}
GLboolean GLStubApiBase::glIsQueryFn(GLuint query) {
return 0;
}
GLboolean GLStubApiBase::glIsRenderbufferEXTFn(GLuint renderbuffer) {
return 0;
}
GLboolean GLStubApiBase::glIsSamplerFn(GLuint sampler) {
return 0;
}
GLboolean GLStubApiBase::glIsShaderFn(GLuint shader) {
return 0;
}
GLboolean GLStubApiBase::glIsSyncFn(GLsync sync) {
return 0;
}
GLboolean GLStubApiBase::glIsTextureFn(GLuint texture) {
return 0;
}
GLboolean GLStubApiBase::glIsTransformFeedbackFn(GLuint id) {
return 0;
}
GLboolean GLStubApiBase::glIsVertexArrayOESFn(GLuint array) {
return 0;
}
void* GLStubApiBase::glMapBufferFn(GLenum target, GLenum access) {
return 0;
}
void* GLStubApiBase::glMapBufferRangeFn(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access) {
return 0;
}
GLboolean GLStubApiBase::glTestFenceNVFn(GLuint fence) {
return 0;
}
GLboolean GLStubApiBase::glUnmapBufferFn(GLenum target) {
return 0;
}
} // namespace gl
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