File: gl_initializer.h

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (40 lines) | stat: -rw-r--r-- 1,452 bytes parent folder | download | duplicates (9)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_GL_INIT_GL_INITIALIZER_H_
#define UI_GL_INIT_GL_INITIALIZER_H_

#include "ui/gl/buildflags.h"
#include "ui/gl/gl_display.h"
#include "ui/gl/gl_implementation.h"

namespace gl {
namespace init {

// Performs platform dependent one-off GL initialization, calling into the
// appropriate GLSurface code to initialize it. To perform one-off GL
// initialization you should use InitializeGLOneOff() or
// InitializeStaticGLBindingsOneOff() +
// InitializeGLNoExtensionsOneOff(). For tests possibly
// InitializeStaticGLBindingsImplementation() +
// InitializeGLOneOffPlatformImplementation() instead.
// |gpu_preference| specifies which GPU to use on a multi-GPU system.
// If its value is kDefault, use the default GPU of the system.
GLDisplay* InitializeGLOneOffPlatform(gl::GpuPreference gpu_preference);

// Initializes a particular GL implementation.
bool InitializeStaticGLBindings(GLImplementationParts implementation);

#if BUILDFLAG(USE_STATIC_ANGLE)
bool InitializeStaticANGLEEGL();
#endif  // BUILDFLAG(USE_STATIC_ANGLE)

// Clears GL bindings for all implementations supported by platform.
// Calling this function a second time on the same |display| is a no-op.
void ShutdownGLPlatform(GLDisplay* display);

}  // namespace init
}  // namespace gl

#endif  // UI_GL_INIT_GL_INITIALIZER_H_