File: drm_device_manager.h

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// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_DEVICE_MANAGER_H_
#define UI_OZONE_PLATFORM_DRM_GPU_DRM_DEVICE_MANAGER_H_

#include <map>
#include <memory>
#include <vector>

#include "base/files/scoped_file.h"
#include "base/memory/scoped_refptr.h"
#include "ui/gfx/native_widget_types.h"

namespace base {
class FilePath;
}  // namespace base

namespace ui {

class DrmDevice;
class DrmDeviceGenerator;

typedef std::vector<scoped_refptr<DrmDevice>> DrmDeviceVector;

// Tracks the mapping between widgets and the DRM devices used to allocate
// buffers for the window represented by the widget.
class DrmDeviceManager {
 public:
  explicit DrmDeviceManager(
      std::unique_ptr<DrmDeviceGenerator> drm_device_generator);

  DrmDeviceManager(const DrmDeviceManager&) = delete;
  DrmDeviceManager& operator=(const DrmDeviceManager&) = delete;

  ~DrmDeviceManager();

  // The first device registered is assumed to be the primary device.
  bool AddDrmDevice(const base::FilePath& path, base::ScopedFD fd);
  void RemoveDrmDevice(const base::FilePath& path);

  // Updates the device associated with |widget|.
  void UpdateDrmDevice(gfx::AcceleratedWidget widget,
                       const scoped_refptr<DrmDevice>& device);

  // Removes the device associated with |widget|.
  void RemoveDrmDevice(gfx::AcceleratedWidget widget);

  // Returns the device associated with |widget|. If there is no association
  // returns |primary_device_|.
  scoped_refptr<DrmDevice> GetDrmDevice(gfx::AcceleratedWidget widget);

  const DrmDeviceVector& GetDrmDevices() const;

 private:
  const std::unique_ptr<DrmDeviceGenerator> drm_device_generator_;

  DrmDeviceVector devices_;

  std::map<gfx::AcceleratedWidget, scoped_refptr<DrmDevice>> drm_device_map_;

  // This device represents the primary graphics device and is used when:
  // 1) 'widget == kNullAcceleratedWidget' when the API requesting a buffer has
  // no knowledge of the surface/display it belongs to (currently this happens
  // for video buffers), or
  // 2) in order to allocate buffers for unmatched surfaces (surfaces without a
  // display; ie: when in headless mode).
  scoped_refptr<DrmDevice> primary_device_;
};

}  // namespace ui

#endif  // UI_OZONE_PLATFORM_DRM_GPU_DRM_DEVICE_MANAGER_H_