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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/platform/wayland/gpu/wayland_gl_egl_utility.h"
#include "base/containers/contains.h"
// From ANGLE's egl/eglext.h. Follows the same approach as in
// ui/gl/gl_surface_egl.cc
#ifndef EGL_ANGLE_platform_angle_device_type_swiftshader
#define EGL_ANGLE_platform_angle_device_type_swiftshader
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487
#endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */
#ifndef EGL_ANGLE_platform_angle
#define EGL_ANGLE_platform_angle 1
#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
#endif /* EGL_ANGLE_platform_angle */
#ifndef EGL_ANGLE_platform_angle_vulkan
#define EGL_ANGLE_platform_angle_vulkan 1
#define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5
#endif /* EGL_ANGLE_platform_angle_vulkan */
#ifndef EGL_ANGLE_platform_angle_device_type_egl_angle
#define EGL_ANGLE_platform_angle_device_type_egl_angle
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E
#endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */
#ifndef EGL_ANGLE_platform_angle_opengl
#define EGL_ANGLE_platform_angle_opengl 1
#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
#endif /* EGL_ANGLE_platform_angle_opengl */
namespace ui {
WaylandGLEGLUtility::WaylandGLEGLUtility() = default;
WaylandGLEGLUtility::~WaylandGLEGLUtility() = default;
void WaylandGLEGLUtility::GetAdditionalEGLAttributes(
EGLenum platform_type,
std::vector<EGLAttrib>* display_attributes) {
if (base::Contains(*display_attributes,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE)) {
display_attributes->push_back(
EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE);
display_attributes->push_back(
EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE);
return;
}
if (std::find(display_attributes->begin(), display_attributes->end(),
EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) !=
display_attributes->end() ||
std::find(display_attributes->begin(), display_attributes->end(),
EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE) !=
display_attributes->end()) {
display_attributes->push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
display_attributes->push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE);
return;
}
}
void WaylandGLEGLUtility::ChooseEGLAlphaAndBufferSize(EGLint* alpha_size,
EGLint* buffer_size) {}
void WaylandGLEGLUtility::CollectGpuExtraInfo(
bool enable_native_gpu_memory_buffers,
gfx::GpuExtraInfo& gpu_extra_info) const {}
bool WaylandGLEGLUtility::HasVisualManager() {
return false;
}
} // namespace ui
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