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// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/platform/wayland/host/wayland_frame_manager.h"
#include <memory>
#include "base/files/file_util.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/ozone/platform/wayland/gpu/wayland_buffer_manager_gpu.h"
#include "ui/ozone/platform/wayland/host/wayland_buffer_manager_host.h"
#include "ui/ozone/platform/wayland/host/wayland_connection.h"
#include "ui/ozone/platform/wayland/test/mock_surface.h"
#include "ui/ozone/platform/wayland/test/scoped_wl_array.h"
#include "ui/ozone/platform/wayland/test/test_wayland_server_thread.h"
#include "ui/ozone/platform/wayland/test/wayland_test.h"
using ::testing::_;
using ::testing::Mock;
namespace ui {
namespace {
base::ScopedFD MakeFD() {
base::FilePath temp_path;
EXPECT_TRUE(base::CreateTemporaryFile(&temp_path));
auto file =
base::File(temp_path, base::File::FLAG_READ | base::File::FLAG_WRITE |
base::File::FLAG_CREATE_ALWAYS);
return base::ScopedFD(file.TakePlatformFile());
}
constexpr int kWidth = 800;
constexpr int kHeight = 600;
constexpr size_t kLength = 1024 * 768 * 4;
constexpr gfx::Size kBufferSize = {1024, 768};
} // namespace
class WaylandFrameManagerTest : public WaylandTestSimple {
public:
void SetUp() override {
WaylandTestSimple::SetUp();
frame_manager_ =
std::make_unique<WaylandFrameManager>(window_.get(), connection_.get());
// Frame callbacks get reset on the client side when they are skipped. So
// make MockSurface aware of that.
PostToServerAndWait([id = window_->root_surface()->get_surface_id()](
wl::TestWaylandServerThread* server) {
auto* mock_surface = server->GetObject<wl::MockSurface>(id);
mock_surface->AllowResettingFrameCallback();
});
}
protected:
void InitBufferManager() {
EXPECT_TRUE(connection_->buffer_manager_host());
auto interface_ptr = connection_->buffer_manager_host()->BindInterface();
buffer_manager_gpu_->Initialize(std::move(interface_ptr), {},
/*supports_dma_buf=*/false,
/*supports_viewporter=*/true,
/*supports_acquire_fence=*/false,
/*supports_overlays=*/true,
/*supports_single_pixel_buffer=*/true);
}
void RecordFrame() {
buffer_manager_gpu_->CreateShmBasedBuffer(MakeFD(), kLength, kBufferSize,
buffer_id_);
base::RunLoop().RunUntilIdle();
wl::WaylandOverlayConfig config;
config.buffer_id = buffer_id_;
config.bounds_rect = {0, 0, kWidth, kHeight};
auto* surface = window_->root_surface();
std::unique_ptr<WaylandFrame> frame =
std::make_unique<WaylandFrame>(surface, std::move(config));
frame_manager_->RecordFrame(std::move(frame));
++buffer_id_;
}
void TestSurfaceCommits(bool expect_surface_commits) {
// Setup wl_buffers.
InitBufferManager();
buffer_manager_gpu_->CreateShmBasedBuffer(MakeFD(), kLength, kBufferSize,
buffer_id_);
base::RunLoop().RunUntilIdle();
wl::WaylandOverlayConfig config;
config.buffer_id = buffer_id_;
config.bounds_rect = {0, 0, kWidth, kHeight};
auto* surface = window_->root_surface();
std::unique_ptr<WaylandFrame> frame =
std::make_unique<WaylandFrame>(surface, std::move(config));
PostToServerAndWait(
[id = window_->root_surface()->get_surface_id(),
expect_surface_commits](wl::TestWaylandServerThread* server) {
auto* mock_surface = server->GetObject<wl::MockSurface>(id);
int call_count = expect_surface_commits ? 1 : 0;
EXPECT_CALL(*mock_surface, Attach(_, _, _)).Times(call_count);
EXPECT_CALL(*mock_surface, Frame(_)).Times(call_count);
EXPECT_CALL(*mock_surface, Commit()).Times(call_count);
});
frame_manager_->RecordFrame(std::move(frame));
EXPECT_EQ(0u, NumPendingFrames());
EXPECT_EQ(1u, NumSubmittedFrames());
if (expect_surface_commits) {
EXPECT_TRUE(LastSubmittedFrameHasFrameCallback());
EXPECT_TRUE(LastSubmittedFrameHasSubmittedBuffers());
} else {
EXPECT_FALSE(LastSubmittedFrameHasFrameCallback());
EXPECT_FALSE(LastSubmittedFrameHasSubmittedBuffers());
}
}
size_t NumPendingFrames() { return frame_manager_->pending_frames_.size(); }
size_t NumSubmittedFrames() {
return frame_manager_->submitted_frames_.size();
}
bool LastSubmittedFrameHasFrameCallback() {
return !!frame_manager_->submitted_frames_.back()->wl_frame_callback;
}
bool LastSubmittedFrameAcked() {
return frame_manager_->submitted_frames_.back()->submission_acked;
}
bool LastSubmittedFrameHasSubmittedBuffers() {
return !frame_manager_->submitted_frames_.back()->submitted_buffers.empty();
}
void SendFrameCallback() {
PostToServerAndWait([id = window_->root_surface()->get_surface_id()](
wl::TestWaylandServerThread* server) {
auto* mock_surface = server->GetObject<wl::MockSurface>(id);
mock_surface->SendFrameCallback();
});
}
std::unique_ptr<WaylandFrameManager> frame_manager_;
size_t buffer_id_ = 1;
};
// Tests that frame callbacks are waited on during video capture if there is no
// frame callback timeout.
TEST_F(WaylandFrameManagerTest, WaitForFrameCallbacks_VideoCapturingNoTimeout) {
InitBufferManager();
frame_manager_->SetVideoCapture();
// The first frame should be submitted.
RecordFrame();
EXPECT_EQ(0u, NumPendingFrames());
EXPECT_EQ(1u, NumSubmittedFrames());
// The second frame should be pending until frame callback is received from
// the previous frame.
RecordFrame();
EXPECT_EQ(1u, NumPendingFrames());
EXPECT_EQ(1u, NumSubmittedFrames());
}
// Tests frame callbacks are waited on when there is a timeout and video is not
// being captured.
TEST_F(WaylandFrameManagerTest,
WaitForFrameCallbacks_TimeoutVideoNotCapturing) {
InitBufferManager();
frame_manager_->SetVideoCapture();
frame_manager_->SetVideoCapture();
frame_manager_->ReleaseVideoCapture();
frame_manager_->ReleaseVideoCapture();
frame_manager_->FrameCallbackTimeout();
// The first frame should be submitted.
RecordFrame();
EXPECT_EQ(0u, NumPendingFrames());
EXPECT_EQ(1u, NumSubmittedFrames());
// The second frame should be pending until frame callback is received from
// the previous frame.
RecordFrame();
EXPECT_EQ(1u, NumPendingFrames());
EXPECT_EQ(1u, NumSubmittedFrames());
}
// Tests frame callbacks are NOT waited on when there is a timeout during video
// capture.
TEST_F(WaylandFrameManagerTest, FrameCallbacksSkipped_TimeoutVideoCapturing) {
InitBufferManager();
// Ensure at least one video capture exists.
frame_manager_->SetVideoCapture();
frame_manager_->SetVideoCapture();
frame_manager_->ReleaseVideoCapture();
// Trigger frame callback timeout, to detect the freeze.
frame_manager_->FrameCallbackTimeout();
// The first frame should be submitted.
RecordFrame();
EXPECT_EQ(0u, NumPendingFrames());
EXPECT_EQ(1u, NumSubmittedFrames());
// The second frame should be submitted without waiting for frame callback
// from the first one to be received.
RecordFrame();
EXPECT_EQ(0u, NumPendingFrames());
EXPECT_EQ(2u, NumSubmittedFrames());
// Send last frame callback, which removes the freeze.
SendFrameCallback();
// Now this frame should be submitted as the frame callback for the last
// submitted frame was received.
RecordFrame();
EXPECT_EQ(0u, NumPendingFrames());
EXPECT_EQ(3u, NumSubmittedFrames());
// Now it should go back to waiting as there is no longer a freeze.
RecordFrame();
EXPECT_EQ(1u, NumPendingFrames());
EXPECT_EQ(3u, NumSubmittedFrames());
}
// Tests that frames are unblocked when both video capture state and frame
// callback frozen state become true and we transition to fallback rendering.
TEST_F(WaylandFrameManagerTest,
UnblockFrames_OnTransitionToSkipFrameCallbacks) {
// Setup wl_buffers.
InitBufferManager();
RecordFrame();
EXPECT_EQ(1u, NumSubmittedFrames());
EXPECT_TRUE(LastSubmittedFrameHasFrameCallback());
EXPECT_TRUE(LastSubmittedFrameHasSubmittedBuffers());
EXPECT_EQ(0u, NumPendingFrames());
EXPECT_TRUE(LastSubmittedFrameHasFrameCallback());
// Ensure pending frame
RecordFrame();
EXPECT_EQ(1u, NumSubmittedFrames());
EXPECT_EQ(1u, NumPendingFrames());
// Trigger timeout
frame_manager_->FrameCallbackTimeout();
// Ensure at least one video capture is active.
frame_manager_->SetVideoCapture();
// The empty pending frame should be cleared.
EXPECT_EQ(0u, NumPendingFrames());
// The second frame should be submitted without waiting for a frame callback
// from the first one.
EXPECT_EQ(2u, NumSubmittedFrames());
}
// Tests video capture should not affect surface commit if window is not
// suspended and is active.
TEST_F(WaylandFrameManagerTest, SurfaceCommitted_WindowActiveNotSuspended) {
WaylandWindow::WindowStates window_states;
window_states.is_activated = true;
window_states.is_suspended = false;
window_->HandleToplevelConfigure(kWidth, kHeight, window_states);
frame_manager_->SetVideoCapture();
TestSurfaceCommits(/*expect_surface_commits=*/true);
}
// Tests surface commits are sent as usual when window is suspended but video is
// not being captured.
TEST_F(WaylandFrameManagerTest,
SurfaceCommitted_WindowInactiveVideoNotCapturing) {
WaylandWindow::WindowStates window_states;
window_states.is_activated = true;
window_states.is_suspended = true;
window_->HandleToplevelConfigure(kWidth, kHeight, window_states);
// Capture count should be zero.
frame_manager_->SetVideoCapture();
frame_manager_->SetVideoCapture();
frame_manager_->ReleaseVideoCapture();
frame_manager_->ReleaseVideoCapture();
TestSurfaceCommits(/*expect_surface_commits=*/true);
}
// Tests that swaps are ACKed immediately without involving the compositor when
// window is suspended during video capture.
TEST_F(WaylandFrameManagerTest,
AckSwapWithoutCommit_WindowSuspendedVideoCapturing) {
// Make window suspended
WaylandWindow::WindowStates window_states;
window_states.is_activated = true;
window_states.is_suspended = true;
window_->HandleToplevelConfigure(kWidth, kHeight, window_states);
// Ensure at least one video capture is active.
frame_manager_->SetVideoCapture();
frame_manager_->SetVideoCapture();
frame_manager_->ReleaseVideoCapture();
TestSurfaceCommits(/*expect_surface_commits=*/false);
constexpr uint32_t kBufferId2 = 2;
buffer_manager_gpu_->CreateShmBasedBuffer(MakeFD(), kLength, kBufferSize,
kBufferId2);
base::RunLoop().RunUntilIdle();
wl::WaylandOverlayConfig config2;
config2.buffer_id = kBufferId2;
config2.bounds_rect = {0, 0, kWidth, kHeight};
auto frame2 = std::make_unique<WaylandFrame>(window_->root_surface(),
std::move(config2));
PostToServerAndWait([id = window_->root_surface()->get_surface_id()](
wl::TestWaylandServerThread* server) {
auto* mock_surface = server->GetObject<wl::MockSurface>(id);
EXPECT_CALL(*mock_surface, Attach(_, _, _)).Times(0);
EXPECT_CALL(*mock_surface, Frame(_)).Times(0);
EXPECT_CALL(*mock_surface, Commit()).Times(0);
});
frame_manager_->RecordFrame(std::move(frame2));
// The second frame should be submitted and ACK-ed and the first frame should
// be cleared.
EXPECT_EQ(0u, NumPendingFrames());
EXPECT_EQ(1u, NumSubmittedFrames());
EXPECT_FALSE(LastSubmittedFrameHasFrameCallback());
EXPECT_FALSE(LastSubmittedFrameHasSubmittedBuffers());
EXPECT_TRUE(LastSubmittedFrameAcked());
}
TEST_F(WaylandFrameManagerTest, UnblockFrames_OnTransitionToSwapWithoutCommit) {
// Setup wl_buffers.
InitBufferManager();
RecordFrame();
EXPECT_EQ(1u, NumSubmittedFrames());
EXPECT_EQ(0u, NumPendingFrames());
EXPECT_TRUE(LastSubmittedFrameHasFrameCallback());
// Ensure pending frame
RecordFrame();
EXPECT_EQ(1u, NumSubmittedFrames());
EXPECT_EQ(1u, NumPendingFrames());
// Send frame callback and record another frame to end up with 2 submitted
// frames and one pending.
SendFrameCallback();
RecordFrame();
EXPECT_EQ(2u, NumSubmittedFrames());
EXPECT_EQ(1u, NumPendingFrames());
// Make window suspended
WaylandWindow::WindowStates window_states;
window_states.is_suspended = true;
window_->HandleToplevelConfigure(kWidth, kHeight, window_states);
// Ensure at least one video capture is active.
frame_manager_->SetVideoCapture();
// There should be no more pending frames.
EXPECT_EQ(0u, NumPendingFrames());
// 2 submitted frames should be cleared and one pending frame should be
// submitted.
EXPECT_EQ(1u, NumSubmittedFrames());
EXPECT_FALSE(LastSubmittedFrameHasFrameCallback());
EXPECT_FALSE(LastSubmittedFrameHasSubmittedBuffers());
EXPECT_TRUE(LastSubmittedFrameAcked());
}
} // namespace ui
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