1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748
|
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_OZONE_PLATFORM_WAYLAND_HOST_WAYLAND_WINDOW_H_
#define UI_OZONE_PLATFORM_WAYLAND_HOST_WAYLAND_WINDOW_H_
#include <list>
#include <memory>
#include <optional>
#include <ostream>
#include <set>
#include <string>
#include <vector>
#include "base/containers/circular_deque.h"
#include "base/containers/flat_set.h"
#include "base/containers/linked_list.h"
#include "base/functional/callback.h"
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/task/single_thread_task_runner.h"
#include "ui/base/dragdrop/mojom/drag_drop_types.mojom-forward.h"
#include "ui/base/ui_base_types.h"
#include "ui/events/event_target.h"
#include "ui/events/platform/platform_event_dispatcher.h"
#include "ui/gfx/frame_data.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/ozone/platform/wayland/common/wayland_object.h"
#include "ui/ozone/platform/wayland/host/wayland_output.h"
#include "ui/ozone/platform/wayland/host/wayland_surface.h"
#include "ui/platform_window/extensions/wayland_extension.h"
#include "ui/platform_window/platform_window.h"
#include "ui/platform_window/platform_window_delegate.h"
#include "ui/platform_window/platform_window_init_properties.h"
#include "ui/platform_window/wm/wm_drag_handler.h"
namespace wl {
struct WaylandOverlayConfig;
} // namespace wl
namespace ui {
class BitmapCursor;
class OSExchangeData;
class WaylandAsyncCursor;
class WaylandBubble;
class WaylandConnection;
class WaylandSubsurface;
class WaylandDataDragController;
class WaylandWindowDragController;
class WaylandFrameManager;
class WaylandPopup;
class WaylandToplevelWindow;
using WidgetSubsurfaceSet = base::flat_set<std::unique_ptr<WaylandSubsurface>>;
class WaylandWindow : public PlatformWindow,
public PlatformEventDispatcher,
public WmDragHandler,
public WaylandExtension,
public EventTarget {
public:
// An interface to receive window focus change events.
class FocusClient {
public:
virtual void OnKeyboardFocusChanged(bool focused) = 0;
virtual void OnTextInputFocusChanged(bool focused) = 0;
};
WaylandWindow(const WaylandWindow&) = delete;
WaylandWindow& operator=(const WaylandWindow&) = delete;
~WaylandWindow() override;
// A factory method that can create any of the derived types of WaylandWindow
// (WaylandToplevelWindow, WaylandPopup and WaylandBubble).
static std::unique_ptr<WaylandWindow> Create(
PlatformWindowDelegate* delegate,
WaylandConnection* connection,
PlatformWindowInitProperties properties);
void OnWindowLostCapture();
// Updates the scale of this window, which may be taken from entered outputs
// or from wp-fractional-scale-v1, depending on current setup and feature
// flags, eg: WaylandPerSurfaceScale. Children inherit scale from their
// parent. Recalculates window bounds appropriately if asked to do so via
// |update_bounds|.
virtual void UpdateWindowScale(bool update_bounds);
// If per-surface scaling is disabled, this updates the window scale as per
// the currently entered output(s).
void OnEnteredOutputScaleChanged();
// Returns a WeakPtr to the implementation instance.
virtual base::WeakPtr<WaylandWindow> AsWeakPtr() = 0;
WaylandSurface* root_surface() const { return root_surface_.get(); }
WaylandSubsurface* primary_subsurface() const {
return primary_subsurface_.get();
}
const WidgetSubsurfaceSet& wayland_subsurfaces() const {
return wayland_subsurfaces_;
}
base::LinkedList<WaylandSubsurface>* subsurface_stack_committed() {
return &subsurface_stack_committed_;
}
void set_parent_window(WaylandWindow* parent_window) {
parent_window_ = parent_window;
}
WaylandWindow* parent_window() const { return parent_window_; }
PlatformWindowDelegate* delegate() { return delegate_; }
const PlatformWindowDelegate* delegate() const { return delegate_; }
gfx::AcceleratedWidget GetWidget() const;
// Creates a WaylandSubsurface to put into |wayland_subsurfaces_|. Called if
// more subsurfaces are needed when a frame arrives.
bool RequestSubsurface();
// Re-arrange the |subsurface_stack_above_| and |subsurface_stack_below_| s.t.
// subsurface_stack_above_.size() >= above and
// subsurface_stack_below_.size() >= below.
bool ArrangeSubsurfaceStack(size_t above, size_t below);
bool CommitOverlays(uint32_t frame_id,
const gfx::FrameData& data,
std::vector<wl::WaylandOverlayConfig>& overlays);
void set_focus_client(FocusClient* focus_client) {
focus_client_ = focus_client;
}
// Called when the pointer focus changed on this window.
void OnPointerFocusChanged(bool focused);
// Called when the keyboard focus changed on this window.
void OnKeyboardFocusChanged(bool focused);
// Called when the text input focus changed on this window.
void OnTextInputFocusChanged(bool focused);
// Returns the focus status of this window.
bool HasPointerFocus() const;
bool HasKeyboardFocus() const;
// The methods set or return whether this window has touch focus and should
// dispatch touch events.
void set_touch_focus(bool focus) { has_touch_focus_ = focus; }
bool has_touch_focus() const { return has_touch_focus_; }
// Set a child of this window. It is very important in case of nested
// shell_popups as long as they must be destroyed in the back order.
void set_child_popup(WaylandPopup* window) { child_popup_ = window; }
WaylandPopup* child_popup() const { return child_popup_; }
// Called only by `WaylandBubble`s that are managed in this instance's
// `child_bubbles_` list.
void AddBubble(WaylandBubble* window);
void RemoveBubble(WaylandBubble* window);
void ActivateBubble(WaylandBubble* window);
WaylandBubble* active_bubble() { return active_bubble_; }
// Tentatively determines and returns the scale factor for this window based
// on its currently entered wl_outputs, see GetPreferredEnteredOutputId()
// description for more details. Returns null when the outputs are not ready.
std::optional<float> GetScaleFactorFromEnteredOutputs();
// Returns the preferred entered output id, if any. The preferred output is
// the one with the largest scale. This is needed to properly render contents
// as it seems like an expectation of Wayland. However, if all the entered
// outputs have the same scale factor, the very first entered output is chosen
// as there is no way to figure out what output the window occupies the most.
std::optional<WaylandOutput::Id> GetPreferredEnteredOutputId();
std::optional<float> GetPreferredScaleFactor() const;
// Returns current type of the window.
PlatformWindowType type() const { return type_; }
bool received_configure_event() const { return received_configure_event_; }
// Remove WaylandOutput associated with WaylandSurface of this window.
void RemoveEnteredOutput(uint32_t output_id);
// WmDragHandler
bool StartDrag(const ui::OSExchangeData& data,
int operations,
mojom::DragEventSource source,
gfx::NativeCursor cursor,
bool can_grab_pointer,
base::OnceClosure drag_started_callback,
WmDragHandler::DragFinishedCallback drag_finished_callback,
WmDragHandler::LocationDelegate* delegate) override;
void CancelDrag() override;
void UpdateDragImage(const gfx::ImageSkia& image,
const gfx::Vector2d& offset) override;
// PlatformWindow
void Show(bool inactive) override;
void Hide() override;
void Close() override;
bool IsVisible() const override;
void PrepareForShutdown() override;
void SetBoundsInPixels(const gfx::Rect& bounds) override;
gfx::Rect GetBoundsInPixels() const override;
void SetBoundsInDIP(const gfx::Rect& bounds) override;
gfx::Rect GetBoundsInDIP() const override;
void SetTitle(const std::u16string& title) override;
void SetCapture() override;
void ReleaseCapture() override;
void SetVideoCapture() override;
void ReleaseVideoCapture() override;
bool HasCapture() const override;
void SetFullscreen(bool fullscreen, int64_t target_display_id) override;
void Maximize() override;
void Minimize() override;
void Restore() override;
PlatformWindowState GetPlatformWindowState() const override;
void Activate() override;
void Deactivate() override;
void SetUseNativeFrame(bool use_native_frame) override;
bool ShouldUseNativeFrame() const override;
void SetCursor(scoped_refptr<PlatformCursor> cursor) override;
void MoveCursorTo(const gfx::Point& location) override;
void ConfineCursorToBounds(const gfx::Rect& bounds) override;
void SetRestoredBoundsInDIP(const gfx::Rect& bounds) override;
gfx::Rect GetRestoredBoundsInDIP() const override;
bool ShouldWindowContentsBeTransparent() const override;
void SetAspectRatio(const gfx::SizeF& aspect_ratio) override;
void SetWindowIcons(const gfx::ImageSkia& window_icon,
const gfx::ImageSkia& app_icon) override;
void SizeConstraintsChanged() override;
bool ShouldUpdateWindowShape() const override;
// PlatformEventDispatcher
bool CanDispatchEvent(const PlatformEvent& event) override;
uint32_t DispatchEvent(const PlatformEvent& event) override;
// WaylandExtension:
void RoundTripQueue() override;
bool HasInFlightRequestsForState() const override;
int64_t GetVizSequenceIdForAppliedState() const override;
int64_t GetVizSequenceIdForLatchedState() const override;
void SetLatchImmediately(bool latch_immediately) override;
// EventTarget:
bool CanAcceptEvent(const Event& event) override;
EventTarget* GetParentTarget() override;
std::unique_ptr<EventTargetIterator> GetChildIterator() const override;
EventTargeter* GetEventTargeter() override;
// Handles the configuration events coming from the shell objects.
// The width and height come in DIP of the output that the surface is
// currently bound to.
virtual void HandleSurfaceConfigure(uint32_t serial);
struct WindowStates {
public:
WindowStates();
~WindowStates();
bool is_maximized = false;
bool is_fullscreen = false;
bool is_activated = false;
bool is_minimized = false;
bool is_suspended = false;
WindowTiledEdges tiled_edges;
// Dumps the values of the states into a string.
std::string ToString() const;
};
// Configure related:
virtual void HandleToplevelConfigure(int32_t width,
int32_t height,
const WindowStates& window_states);
// TODO(crbug.com/374244479): Linux/Wayland doesn't support configure events
// with origin changes as clients are not shared with their onscreen
// coordinates. Remove this and fix tests that rely on origin changes.
virtual void HandleToplevelConfigureWithOrigin(
int32_t x,
int32_t y,
int32_t width,
int32_t height,
const WindowStates& window_states);
virtual void HandlePopupConfigure(const gfx::Rect& bounds);
// Call when we get a new frame produced from viz with |seq| sequence ID.
// This is used to determine which requests have been fulfilled,
// and sends the appropriate acks back to the wayland server.
virtual void OnSequencePoint(int64_t seq) = 0;
// Called by shell surfaces to indicate that this window can start submitting
// frames. Updating state based on configure is handled separately to this.
void OnSurfaceConfigureEvent();
// See comments on the member variable for an explanation of this.
const PlatformWindowDelegate::State& applied_state() const {
return applied_state_;
}
// See comments on the member variable for an explanation of this.
const PlatformWindowDelegate::State& latched_state() const {
return latched_state_;
}
// Tells if the surface has already been configured. This will be true after
// the first set of configure event and ack request, meaning that wl_surface
// can attach buffers.
virtual bool IsSurfaceConfigured() = 0;
// Sends configure acknowledgement to the wayland server.
virtual void AckConfigure(uint32_t serial) = 0;
// Handles close requests.
virtual void OnCloseRequest();
// Notifies about drag/drop session events. |point| is in DIP as wayland
// sends coordinates in "surface-local" coordinates.
virtual void OnDragEnter(const gfx::PointF& point, int operations);
virtual void OnDragDataAvailable(std::unique_ptr<OSExchangeData> data);
virtual int OnDragMotion(const gfx::PointF& point, int operations);
virtual void OnDragDrop();
virtual void OnDragLeave();
virtual void OnDragSessionClose(ui::mojom::DragOperation operation);
// Sets the window geometry.
virtual void SetWindowGeometry(const PlatformWindowDelegate::State& state);
// Returns the offset of the window geometry within the window surface.
gfx::Vector2d GetWindowGeometryOffsetInDIP() const;
// Returns a root parent window within the same hierarchy.
WaylandWindow* GetRootParentWindow();
// Returns a top most child window within the same hierarchy.
WaylandWindow* GetTopMostChildWindow();
// This is the ancestor window that has an xdg_toplevel or xdg_popup role,
// because xdg_popup can only be created by another window with an xdg-role.
// If `parent_window()` is WaylandBubble, we walk up the window tree to find
// the closest ancestor with an xdg-role assigned to create a xdg_popup.
WaylandWindow* GetXdgParentWindow();
// Called by the WaylandSurface attached to this window when that surface
// becomes partially or fully within the scanout region of an output that it
// wasn't before.
void OnEnteredOutput();
// Called by the WaylandSurface attached to this window when that surface
// becomes fully outside of one of outputs that it previously resided on.
void OnLeftOutput();
// Returns true iff this window is opaque.
bool IsOpaqueWindow() const;
// Says if the current window is set as active by the Wayland server. This
// only applies to toplevel surfaces (surfaces such as popups, subsurfaces
// do not support that).
// TODO(fangzhoug): Revisit `IsActive()` meaning, it has a mixed meaning of
// both platform activation in wayland server's perspective as toplevel, and
// activation status of delegate()->OnActivationChanged() as bubble.
virtual bool IsActive() const;
virtual bool IsSuspended() const;
// WaylandWindow can be any type of object - WaylandBubble,
// WaylandToplevelWindow, WaylandPopup. The following methods cast itself to
// WaylandBubble, WaylandPopup or WaylandToplevelWindow, if |this| is
// of that type.
virtual WaylandBubble* AsWaylandBubble();
virtual WaylandPopup* AsWaylandPopup();
virtual WaylandToplevelWindow* AsWaylandToplevelWindow();
scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner() {
return ui_task_runner_;
}
// Clears the state of the |frame_manager_| when the GPU channel is
// destroyed.
void OnChannelDestroyed();
// Triggers window UI resize and relayout in reaction to system-wide font
// scale changes, eg: accessibility's "large text" setting.
void OnFontScaleFactorChanged();
virtual void DumpState(std::ostream& out) const;
#if DCHECK_IS_ON()
void disable_null_target_dcheck_for_testing() {
disable_null_target_dcheck_for_test_ = true;
}
#endif
protected:
WaylandWindow(PlatformWindowDelegate* delegate,
WaylandConnection* connection);
WaylandConnection* connection() { return connection_; }
const WaylandConnection* connection() const { return connection_; }
const std::vector<raw_ptr<WaylandBubble>>& child_bubbles() {
return child_bubbles_;
}
// Update the bounds of the window in DIP. Unlike SetBoundInDIP, it will not
// send a request to the compositor even if the screen coordinate is enabled.
void UpdateBoundsInDIP(const gfx::Rect& bounds_dip);
// Updates mask for this window.
virtual void UpdateWindowMask() = 0;
// [Deprecated]
// If the given |bounds_px| violates size constraints set for this window,
// fixes them so they don't.
gfx::Rect AdjustBoundsToConstraintsPx(const gfx::Rect& bounds_px);
// If the given |bounds_dip| violates size constraints set for this window,
// fixes them so they don't.
gfx::Rect AdjustBoundsToConstraintsDIP(const gfx::Rect& bounds_dip);
const gfx::Rect& restored_bounds_dip() const { return restored_bounds_dip_; }
WaylandFrameManager* frame_manager() { return frame_manager_.get(); }
// Configure related:
// Processes the currently pending State. This may generate a new in-flight
// StateRequest, or apply and ack the request immediately. This should be
// called after the server has finished sending a configure request. The
// serial number comes from the server and needs to be acked when the changes
// from the configure have been applied.
void ProcessPendingConfigureState(uint32_t serial);
// Requests the given state via RequestState, given that this was a server
// initiated change (e.g. configure).
void RequestStateFromServer(PlatformWindowDelegate::State state,
int64_t serial);
// Requests the given state via RequestState, given that this was a client
// initiated change.
void RequestStateFromClient(PlatformWindowDelegate::State state);
// Requests the given state. If this request originates from a configure from
// the server, specify |serial|. If |force| is true, the state will always be
// applied, even if requests are being throttled.
void RequestState(PlatformWindowDelegate::State state,
int64_t serial,
bool force);
// Processes the given sequence point number. It will also latch and ack
// the latest fulfilled in-flight request if it exists.
void ProcessSequencePoint(int64_t viz_seq);
// Applies the latest in-flight StateRequest, if it exists. In-flight
// StateRequests need to wait for a frame generated after we inserted a
// sequence point for their changes. If |force| is true, the state will always
// be applied, even if requests are being throttled. This is used for client
// requested changes (server requested changes may be throttled).
void MaybeApplyLatestStateRequest(bool force);
// Returns the next state that will be applied, or the currently applied state
// if there are no later unapplied states. This is used when updating a single
// property (e.g. window scale) without wanting to modify the others.
PlatformWindowDelegate::State GetLatestRequestedState() const;
// Sets the scale used for this window, which is provided by the Wayland
// compositor and determines how the pixel size of the surface is treated and
// how events can be translated. This must be called when:
//
// 1. A new preferred scale value is received via fractional-scale-v1 protocol
// (when per-surface-scaling enabled); or
// 2. Either window is moving to a new display (output), or if the scale
// factor of its current display changes. This is not sent via a configure
// (legacy per-display scaling mode).
void SetWindowScale(float window_scale);
// Sets given `window_state` to `applied_state_` so that it reflects the
// client side window state change immediately, Not that
// `applied_state_.window_state` is the source of truth as a window state.
// This should be called only when the client side requests the new window
// state and it is expected to become the same when the server side
// configures.
// DO NOT USE THIS unless it's really needed and okay to use.
// TODO(crbug.com/40276379): Remove this.
void ForceApplyWindowStateDoNotUse(PlatformWindowState window_state);
bool HasInFlightRequestsForStateForTesting() const {
return !in_flight_requests_.empty();
}
// When surface roles are destroyed with in-flight requests, these serials
// become invalid. Clear them so we do not get "wrong configure serial" error.
void ClearInFlightRequestsSerial();
// PendingConfigureState describes the content of a configure sent from the
// wayland server.
struct PendingConfigureState {
std::optional<PlatformWindowState> window_state;
std::optional<WindowTiledEdges> tiled_edges;
std::optional<gfx::Rect> bounds_dip;
std::optional<gfx::Size> size_px;
};
// This holds the requested state for the next configure from the server.
// The window may get several configuration events that update the pending
// bounds or other state. When the configure is fully received, we may
// create a StateRequest for this pending State.
PendingConfigureState pending_configure_state_;
private:
friend class WaylandBufferManagerViewportTest;
friend class BlockableWaylandToplevelWindow;
friend class WaylandWindowManager;
FRIEND_TEST_ALL_PREFIXES(WaylandScreenTest, SetWindowScale);
FRIEND_TEST_ALL_PREFIXES(WaylandBufferManagerTest, CanSubmitOverlayPriority);
FRIEND_TEST_ALL_PREFIXES(WaylandBufferManagerTest, CanSetRoundedCorners);
FRIEND_TEST_ALL_PREFIXES(WaylandBufferManagerTest,
CommitOverlaysNonsensicalBoundsRect);
FRIEND_TEST_ALL_PREFIXES(WaylandWindowTest,
ServerInitiatedRestoreFromMinimizedState);
// Initializes the WaylandWindow with supplied properties.
bool Initialize(PlatformWindowInitProperties properties);
uint32_t DispatchEventToDelegate(const PlatformEvent& native_event);
// Additional initialization of derived classes.
virtual bool OnInitialize(PlatformWindowInitProperties properties,
PlatformWindowDelegate::State* state) = 0;
// Drag controllers might need to take ownership of the dnd origin surface
// when its associated window gets closed in the middle of the session (e.g:
// in the process of being snapped into a tab strip) to prevent the drag
// session from getting cancelled abruptly by the Wayland compositor. Surface
// ownership is allowed to be transferred only when the window is already
// under destruction (i.e: |shutting_down_| is set) which can be done, for
// example, by implementing |WaylandWindowObserver::OnWindowRemoved|.
friend WaylandWindowDragController;
friend WaylandDataDragController;
std::unique_ptr<WaylandSurface> TakeWaylandSurface();
void UpdateCursorShape(scoped_refptr<BitmapCursor> cursor);
void OnCursorLoaded(scoped_refptr<WaylandAsyncCursor> cursor,
scoped_refptr<BitmapCursor> bitmap_cursor);
// StateRequest describes a State that we are applying to the window, and the
// metadata about that State, such as what serial number to use for ack (if it
// came from a configure), or the viz sequence number.
struct StateRequest {
// State that has been requested.
PlatformWindowDelegate::State state;
// Wayland serial number for acking a configure. This is -1 if there is no
// serial number (e.g. from client initiated change).
int64_t serial = -1;
// Viz sequence number at the time of this request. We are looking for a
// frame with a number greater than this to latch this request.
int64_t viz_seq = -1;
// Whether this request has been applied.
bool applied = false;
};
// Latches the given request. This must be called after the frame
// corresponding to the request is received. This acks the request and updates
// any window state that should be based on the currently latched state.
void LatchStateRequest(const StateRequest& req);
raw_ptr<PlatformWindowDelegate> delegate_;
raw_ptr<WaylandConnection> connection_;
raw_ptr<WaylandWindow> parent_window_ = nullptr;
raw_ptr<WaylandPopup> child_popup_ = nullptr;
// AcceleratedWidget for this window. This will be unique even over time.
gfx::AcceleratedWidget accelerated_widget_;
// `active_bubble_` represents the WaylandBubble that should take activation
// when this WaylandWindow has activation from wayland server. It can be set
// on a WaylandWindow regardless of whether or not this WaylandWindow has
// activation. If this WaylandWindow has activation the bubble is considered
// the active WaylandWindow in the window hierarchy.
raw_ptr<WaylandBubble> active_bubble_ = nullptr;
std::vector<raw_ptr<WaylandBubble>> child_bubbles_;
std::unique_ptr<WaylandFrameManager> frame_manager_;
bool received_configure_event_ = false;
// |root_surface_| is a surface for the opaque background. Its z-order is
// INT32_MIN.
std::unique_ptr<WaylandSurface> root_surface_;
// |primary_subsurface| is the primary that shows the widget content.
std::unique_ptr<WaylandSubsurface> primary_subsurface_;
// Subsurfaces excluding the primary_subsurface
WidgetSubsurfaceSet wayland_subsurfaces_;
bool wayland_overlay_delegation_enabled_;
// The stack of sub-surfaces to take effect when Commit() is called.
// |subsurface_stack_above_| refers to subsurfaces that are stacked above the
// primary. These include the subsurfaces to be hidden as well.
// Subsurface at the front of the list is the closest to the primary.
std::list<raw_ptr<WaylandSubsurface, CtnExperimental>>
subsurface_stack_above_;
std::list<raw_ptr<WaylandSubsurface, CtnExperimental>>
subsurface_stack_below_;
// The stack of sub-surfaces currently committed. This list is altered when
// the subsurface arrangement are played back by WaylandFrameManager.
base::LinkedList<WaylandSubsurface> subsurface_stack_committed_;
// The current asynchronously loaded cursor (Linux specific).
scoped_refptr<WaylandAsyncCursor> async_cursor_;
bool has_touch_focus_ = false;
// Stores current opacity of the window. Set on ::Initialize call.
ui::PlatformWindowOpacity opacity_;
// The type of the current WaylandWindow object.
ui::PlatformWindowType type_ = ui::PlatformWindowType::kWindow;
// Set when the window enters in shutdown process.
bool shutting_down_ = false;
// The bounds of the platform window before it went maximized or fullscreen in
// dip.
gfx::Rect restored_bounds_dip_;
// A focus client that, once set, is expected to live at least as long as this
// window.
raw_ptr<FocusClient> focus_client_ = nullptr;
// This holds the currently applied state. When in doubt, use this as the
// source of truth for this window's state. Whenever applied_state_ is
// changed, that change should be applied and a new in-flight request and
// sequence point should be created. Note that changes can be applied via
// other means than configures from the Wayland server. For example,
// PlatformWindow::SetBoundsInDIP can change the bounds without the server
// doing anything. This is separated from pending_configure_state_ to support
// these two different sources (server and PlatformWindow/etc) of control of
// the state.
//
// Here is an explanation of the State system:
//
// After applying some state changes (e.g. setting Chrome's bounds), we ask
// PlatformWindowDelegate for a sequence ID, which will be used to identify
// the correct buffer that has content corresponding to these changes. It is
// not sufficient to use the buffer size to identify this frame, because not
// all state changes change the buffer size. Usually these state changes are
// caused by configures from the wayland server, but not always. The client
// (us) can also set state (e.g. client side bounds change), and this needs to
// be managed along with changes via configure.
//
// Once the sequence ID reaches ozone/wayland GPU from viz, it will pass it
// over mojo back to WaylandBufferManagerHost where the whole round trip
// started. WaylandWindow will match it up with pending configures, which are
// now identified by the sequence ID at the original time of that configure.
//
// Once we have the sequence ID from viz back, we need to make sure the right
// configure is acked. Let's explicitly classify all configure related state
// into stages:
//
// Pending (pending_configure_state_): Accumulates configure data passed by
// the server.
//
// Requested (in_flight_requests_): On configure, we request the configure
// state to be applied. Not all configure state will be applied, due to
// throttling. Also, any client side changes (e.g.
// PlatformWindow::SetBoundsInDIP) should go through requested state to make
// sure it takes the same code path.
//
// Applied (applied_state_): A configure state which we have asked the browser
// to apply, e.g. by calling delegate()->OnBoundsChanged.
//
// Latched (latched_state_): When we receive the frame back from ozone/wayland
// GPU, we use the viz sequence ID to match it up with a configure. That state
// is now "latched".
//
// State changes go through this flow:
// 1. Pending - if via configure
// 2. Requested - in a queue to be applied (unless throttled)
// 3. Applied - we asked the browser to apply these state changes, waiting for
// the frame to come back
// 4. Latched - the frame corresponding to this state came back, we can ack
// the configure if there was one
PlatformWindowDelegate::State applied_state_;
// The current configuration state of the window. This is initially set to
// values provided by the client, until we get an actual configure from the
// server. See the comments on applied_state_ for further explanation.
PlatformWindowDelegate::State latched_state_;
// In-flight state requests. Once a frame comes from the GPU
// process with the appropriate viz sequence number, ack_configure request
// with |serial| will be sent to the Wayland compositor if needed.
base::circular_deque<StateRequest> in_flight_requests_;
// Until all tests work properly with full asynchronicity, we latch
// immediately based on the value of `UseTestConfigForPlatformWindows()`.
// However, some tests require synchronisation with the wayland server, so
// we also provide this flag for turning on asynchronous latching.
// Eventually when all tests work asynchronously, we should remove this
// and the code to latch immediately based on
// `UseTestConfigForPlatformWindows()`.
bool latch_immediately_for_testing_ = true;
int64_t latest_applied_viz_seq_for_testing_ = -1;
int64_t latest_latched_viz_seq_for_testing_ = -1;
WmDragHandler::DragFinishedCallback drag_finished_callback_;
base::OnceClosure drag_loop_quit_closure_;
#if DCHECK_IS_ON()
bool disable_null_target_dcheck_for_test_ = false;
#endif
// Set to true when we are already in the process of applying a state.
// This is used to detect re-entrancy which is hard to reason about and
// also will cause memory corruption with the current implementation.
bool applying_state_ = false;
// This has an invariant that it is empty unless `applying_state_` is true.
// That is, if we are not in the re-entrant section, then we should never have
// a re-entrant request. Note that by deferring re-entrant requests, it means
// that PlatformWindow calls that normally would take effect immediately (in
// the same stack) will no longer do so. They won't be entirely asynchronous,
// but they will apply later once the re-entrant requests are processed.
// TODO(crbug.com/40058672): Remove this once we have no
// client initiated state requests.
std::vector<std::tuple<PlatformWindowDelegate::State, int64_t, bool>>
reentrant_requests_;
scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner_;
};
} // namespace ui
#endif // UI_OZONE_PLATFORM_WAYLAND_HOST_WAYLAND_WINDOW_H_
|