File: wayland_window.h

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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_OZONE_PLATFORM_WAYLAND_HOST_WAYLAND_WINDOW_H_
#define UI_OZONE_PLATFORM_WAYLAND_HOST_WAYLAND_WINDOW_H_

#include <list>
#include <memory>
#include <optional>
#include <ostream>
#include <set>
#include <string>
#include <vector>

#include "base/containers/circular_deque.h"
#include "base/containers/flat_set.h"
#include "base/containers/linked_list.h"
#include "base/functional/callback.h"
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/task/single_thread_task_runner.h"
#include "ui/base/dragdrop/mojom/drag_drop_types.mojom-forward.h"
#include "ui/base/ui_base_types.h"
#include "ui/events/event_target.h"
#include "ui/events/platform/platform_event_dispatcher.h"
#include "ui/gfx/frame_data.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/ozone/platform/wayland/common/wayland_object.h"
#include "ui/ozone/platform/wayland/host/wayland_output.h"
#include "ui/ozone/platform/wayland/host/wayland_surface.h"
#include "ui/platform_window/extensions/wayland_extension.h"
#include "ui/platform_window/platform_window.h"
#include "ui/platform_window/platform_window_delegate.h"
#include "ui/platform_window/platform_window_init_properties.h"
#include "ui/platform_window/wm/wm_drag_handler.h"

namespace wl {

struct WaylandOverlayConfig;

}  // namespace wl

namespace ui {

class BitmapCursor;
class OSExchangeData;
class WaylandAsyncCursor;
class WaylandBubble;
class WaylandConnection;
class WaylandSubsurface;
class WaylandDataDragController;
class WaylandWindowDragController;
class WaylandFrameManager;
class WaylandPopup;
class WaylandToplevelWindow;

using WidgetSubsurfaceSet = base::flat_set<std::unique_ptr<WaylandSubsurface>>;

class WaylandWindow : public PlatformWindow,
                      public PlatformEventDispatcher,
                      public WmDragHandler,
                      public WaylandExtension,
                      public EventTarget {
 public:
  // An interface to receive window focus change events.
  class FocusClient {
   public:
    virtual void OnKeyboardFocusChanged(bool focused) = 0;
    virtual void OnTextInputFocusChanged(bool focused) = 0;
  };

  WaylandWindow(const WaylandWindow&) = delete;
  WaylandWindow& operator=(const WaylandWindow&) = delete;

  ~WaylandWindow() override;

  // A factory method that can create any of the derived types of WaylandWindow
  // (WaylandToplevelWindow, WaylandPopup and WaylandBubble).
  static std::unique_ptr<WaylandWindow> Create(
      PlatformWindowDelegate* delegate,
      WaylandConnection* connection,
      PlatformWindowInitProperties properties);

  void OnWindowLostCapture();

  // Updates the scale of this window, which may be taken from entered outputs
  // or from wp-fractional-scale-v1, depending on current setup and feature
  // flags, eg: WaylandPerSurfaceScale. Children inherit scale from their
  // parent. Recalculates window bounds appropriately if asked to do so via
  // |update_bounds|.
  virtual void UpdateWindowScale(bool update_bounds);

  // If per-surface scaling is disabled, this updates the window scale as per
  // the currently entered output(s).
  void OnEnteredOutputScaleChanged();

  // Returns a WeakPtr to the implementation instance.
  virtual base::WeakPtr<WaylandWindow> AsWeakPtr() = 0;

  WaylandSurface* root_surface() const { return root_surface_.get(); }
  WaylandSubsurface* primary_subsurface() const {
    return primary_subsurface_.get();
  }
  const WidgetSubsurfaceSet& wayland_subsurfaces() const {
    return wayland_subsurfaces_;
  }
  base::LinkedList<WaylandSubsurface>* subsurface_stack_committed() {
    return &subsurface_stack_committed_;
  }

  void set_parent_window(WaylandWindow* parent_window) {
    parent_window_ = parent_window;
  }
  WaylandWindow* parent_window() const { return parent_window_; }
  PlatformWindowDelegate* delegate() { return delegate_; }
  const PlatformWindowDelegate* delegate() const { return delegate_; }

  gfx::AcceleratedWidget GetWidget() const;

  // Creates a WaylandSubsurface to put into |wayland_subsurfaces_|. Called if
  // more subsurfaces are needed when a frame arrives.
  bool RequestSubsurface();
  // Re-arrange the |subsurface_stack_above_| and |subsurface_stack_below_| s.t.
  // subsurface_stack_above_.size() >= above and
  // subsurface_stack_below_.size() >= below.
  bool ArrangeSubsurfaceStack(size_t above, size_t below);
  bool CommitOverlays(uint32_t frame_id,
                      const gfx::FrameData& data,
                      std::vector<wl::WaylandOverlayConfig>& overlays);

  void set_focus_client(FocusClient* focus_client) {
    focus_client_ = focus_client;
  }

  // Called when the pointer focus changed on this window.
  void OnPointerFocusChanged(bool focused);

  // Called when the keyboard focus changed on this window.
  void OnKeyboardFocusChanged(bool focused);

  // Called when the text input focus changed on this window.
  void OnTextInputFocusChanged(bool focused);

  // Returns the focus status of this window.
  bool HasPointerFocus() const;
  bool HasKeyboardFocus() const;

  // The methods set or return whether this window has touch focus and should
  // dispatch touch events.
  void set_touch_focus(bool focus) { has_touch_focus_ = focus; }
  bool has_touch_focus() const { return has_touch_focus_; }

  // Set a child of this window. It is very important in case of nested
  // shell_popups as long as they must be destroyed in the back order.
  void set_child_popup(WaylandPopup* window) { child_popup_ = window; }
  WaylandPopup* child_popup() const { return child_popup_; }

  // Called only by `WaylandBubble`s that are managed in this instance's
  // `child_bubbles_` list.
  void AddBubble(WaylandBubble* window);
  void RemoveBubble(WaylandBubble* window);
  void ActivateBubble(WaylandBubble* window);

  WaylandBubble* active_bubble() { return active_bubble_; }

  // Tentatively determines and returns the scale factor for this window based
  // on its currently entered wl_outputs, see GetPreferredEnteredOutputId()
  // description for more details. Returns null when the outputs are not ready.
  std::optional<float> GetScaleFactorFromEnteredOutputs();

  // Returns the preferred entered output id, if any. The preferred output is
  // the one with the largest scale. This is needed to properly render contents
  // as it seems like an expectation of Wayland. However, if all the entered
  // outputs have the same scale factor, the very first entered output is chosen
  // as there is no way to figure out what output the window occupies the most.
  std::optional<WaylandOutput::Id> GetPreferredEnteredOutputId();

  std::optional<float> GetPreferredScaleFactor() const;

  // Returns current type of the window.
  PlatformWindowType type() const { return type_; }

  bool received_configure_event() const { return received_configure_event_; }

  // Remove WaylandOutput associated with WaylandSurface of this window.
  void RemoveEnteredOutput(uint32_t output_id);

  // WmDragHandler
  bool StartDrag(const ui::OSExchangeData& data,
                 int operations,
                 mojom::DragEventSource source,
                 gfx::NativeCursor cursor,
                 bool can_grab_pointer,
                 base::OnceClosure drag_started_callback,
                 WmDragHandler::DragFinishedCallback drag_finished_callback,
                 WmDragHandler::LocationDelegate* delegate) override;
  void CancelDrag() override;
  void UpdateDragImage(const gfx::ImageSkia& image,
                       const gfx::Vector2d& offset) override;

  // PlatformWindow
  void Show(bool inactive) override;
  void Hide() override;
  void Close() override;
  bool IsVisible() const override;
  void PrepareForShutdown() override;
  void SetBoundsInPixels(const gfx::Rect& bounds) override;
  gfx::Rect GetBoundsInPixels() const override;
  void SetBoundsInDIP(const gfx::Rect& bounds) override;
  gfx::Rect GetBoundsInDIP() const override;
  void SetTitle(const std::u16string& title) override;
  void SetCapture() override;
  void ReleaseCapture() override;
  void SetVideoCapture() override;
  void ReleaseVideoCapture() override;
  bool HasCapture() const override;
  void SetFullscreen(bool fullscreen, int64_t target_display_id) override;
  void Maximize() override;
  void Minimize() override;
  void Restore() override;
  PlatformWindowState GetPlatformWindowState() const override;
  void Activate() override;
  void Deactivate() override;
  void SetUseNativeFrame(bool use_native_frame) override;
  bool ShouldUseNativeFrame() const override;
  void SetCursor(scoped_refptr<PlatformCursor> cursor) override;
  void MoveCursorTo(const gfx::Point& location) override;
  void ConfineCursorToBounds(const gfx::Rect& bounds) override;
  void SetRestoredBoundsInDIP(const gfx::Rect& bounds) override;
  gfx::Rect GetRestoredBoundsInDIP() const override;
  bool ShouldWindowContentsBeTransparent() const override;
  void SetAspectRatio(const gfx::SizeF& aspect_ratio) override;
  void SetWindowIcons(const gfx::ImageSkia& window_icon,
                      const gfx::ImageSkia& app_icon) override;
  void SizeConstraintsChanged() override;
  bool ShouldUpdateWindowShape() const override;

  // PlatformEventDispatcher
  bool CanDispatchEvent(const PlatformEvent& event) override;
  uint32_t DispatchEvent(const PlatformEvent& event) override;

  // WaylandExtension:
  void RoundTripQueue() override;
  bool HasInFlightRequestsForState() const override;
  int64_t GetVizSequenceIdForAppliedState() const override;
  int64_t GetVizSequenceIdForLatchedState() const override;
  void SetLatchImmediately(bool latch_immediately) override;

  // EventTarget:
  bool CanAcceptEvent(const Event& event) override;
  EventTarget* GetParentTarget() override;
  std::unique_ptr<EventTargetIterator> GetChildIterator() const override;
  EventTargeter* GetEventTargeter() override;

  // Handles the configuration events coming from the shell objects.
  // The width and height come in DIP of the output that the surface is
  // currently bound to.
  virtual void HandleSurfaceConfigure(uint32_t serial);

  struct WindowStates {
   public:
    WindowStates();
    ~WindowStates();

    bool is_maximized = false;
    bool is_fullscreen = false;
    bool is_activated = false;
    bool is_minimized = false;
    bool is_suspended = false;
    WindowTiledEdges tiled_edges;

    // Dumps the values of the states into a string.
    std::string ToString() const;
  };

  // Configure related:
  virtual void HandleToplevelConfigure(int32_t width,
                                       int32_t height,
                                       const WindowStates& window_states);
  // TODO(crbug.com/374244479): Linux/Wayland doesn't support configure events
  // with origin changes as clients are not shared with their onscreen
  // coordinates. Remove this and fix tests that rely on origin changes.
  virtual void HandleToplevelConfigureWithOrigin(
      int32_t x,
      int32_t y,
      int32_t width,
      int32_t height,
      const WindowStates& window_states);
  virtual void HandlePopupConfigure(const gfx::Rect& bounds);

  // Call when we get a new frame produced from viz with |seq| sequence ID.
  // This is used to determine which requests have been fulfilled,
  // and sends the appropriate acks back to the wayland server.
  virtual void OnSequencePoint(int64_t seq) = 0;

  // Called by shell surfaces to indicate that this window can start submitting
  // frames. Updating state based on configure is handled separately to this.
  void OnSurfaceConfigureEvent();

  // See comments on the member variable for an explanation of this.
  const PlatformWindowDelegate::State& applied_state() const {
    return applied_state_;
  }

  // See comments on the member variable for an explanation of this.
  const PlatformWindowDelegate::State& latched_state() const {
    return latched_state_;
  }

  // Tells if the surface has already been configured. This will be true after
  // the first set of configure event and ack request, meaning that wl_surface
  // can attach buffers.
  virtual bool IsSurfaceConfigured() = 0;

  // Sends configure acknowledgement to the wayland server.
  virtual void AckConfigure(uint32_t serial) = 0;

  // Handles close requests.
  virtual void OnCloseRequest();

  // Notifies about drag/drop session events. |point| is in DIP as wayland
  // sends coordinates in "surface-local" coordinates.
  virtual void OnDragEnter(const gfx::PointF& point, int operations);
  virtual void OnDragDataAvailable(std::unique_ptr<OSExchangeData> data);
  virtual int OnDragMotion(const gfx::PointF& point, int operations);
  virtual void OnDragDrop();
  virtual void OnDragLeave();
  virtual void OnDragSessionClose(ui::mojom::DragOperation operation);

  // Sets the window geometry.
  virtual void SetWindowGeometry(const PlatformWindowDelegate::State& state);

  // Returns the offset of the window geometry within the window surface.
  gfx::Vector2d GetWindowGeometryOffsetInDIP() const;

  // Returns a root parent window within the same hierarchy.
  WaylandWindow* GetRootParentWindow();

  // Returns a top most child window within the same hierarchy.
  WaylandWindow* GetTopMostChildWindow();

  // This is the ancestor window that has an xdg_toplevel or xdg_popup role,
  // because xdg_popup can only be created by another window with an xdg-role.
  // If `parent_window()` is WaylandBubble, we walk up the window tree to find
  // the closest ancestor with an xdg-role assigned to create a xdg_popup.
  WaylandWindow* GetXdgParentWindow();

  // Called by the WaylandSurface attached to this window when that surface
  // becomes partially or fully within the scanout region of an output that it
  // wasn't before.
  void OnEnteredOutput();

  // Called by the WaylandSurface attached to this window when that surface
  // becomes fully outside of one of outputs that it previously resided on.
  void OnLeftOutput();

  // Returns true iff this window is opaque.
  bool IsOpaqueWindow() const;

  // Says if the current window is set as active by the Wayland server. This
  // only applies to toplevel surfaces (surfaces such as popups, subsurfaces
  // do not support that).
  // TODO(fangzhoug): Revisit `IsActive()` meaning, it has a mixed meaning of
  // both platform activation in wayland server's perspective as toplevel, and
  // activation status of delegate()->OnActivationChanged() as bubble.
  virtual bool IsActive() const;
  virtual bool IsSuspended() const;

  // WaylandWindow can be any type of object - WaylandBubble,
  // WaylandToplevelWindow, WaylandPopup. The following methods cast itself to
  // WaylandBubble, WaylandPopup or WaylandToplevelWindow, if |this| is
  // of that type.
  virtual WaylandBubble* AsWaylandBubble();
  virtual WaylandPopup* AsWaylandPopup();
  virtual WaylandToplevelWindow* AsWaylandToplevelWindow();

  scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner() {
    return ui_task_runner_;
  }

  // Clears the state of the |frame_manager_| when the GPU channel is
  // destroyed.
  void OnChannelDestroyed();

  // Triggers window UI resize and relayout in reaction to system-wide font
  // scale changes, eg: accessibility's "large text" setting.
  void OnFontScaleFactorChanged();

  virtual void DumpState(std::ostream& out) const;

#if DCHECK_IS_ON()
  void disable_null_target_dcheck_for_testing() {
    disable_null_target_dcheck_for_test_ = true;
  }
#endif

 protected:
  WaylandWindow(PlatformWindowDelegate* delegate,
                WaylandConnection* connection);

  WaylandConnection* connection() { return connection_; }
  const WaylandConnection* connection() const { return connection_; }
  const std::vector<raw_ptr<WaylandBubble>>& child_bubbles() {
    return child_bubbles_;
  }

  // Update the bounds of the window in DIP. Unlike SetBoundInDIP, it will not
  // send a request to the compositor even if the screen coordinate is enabled.
  void UpdateBoundsInDIP(const gfx::Rect& bounds_dip);

  // Updates mask for this window.
  virtual void UpdateWindowMask() = 0;

  // [Deprecated]
  // If the given |bounds_px| violates size constraints set for this window,
  // fixes them so they don't.
  gfx::Rect AdjustBoundsToConstraintsPx(const gfx::Rect& bounds_px);

  // If the given |bounds_dip| violates size constraints set for this window,
  // fixes them so they don't.
  gfx::Rect AdjustBoundsToConstraintsDIP(const gfx::Rect& bounds_dip);

  const gfx::Rect& restored_bounds_dip() const { return restored_bounds_dip_; }

  WaylandFrameManager* frame_manager() { return frame_manager_.get(); }

  // Configure related:

  // Processes the currently pending State. This may generate a new in-flight
  // StateRequest, or apply and ack the request immediately. This should be
  // called after the server has finished sending a configure request. The
  // serial number comes from the server and needs to be acked when the changes
  // from the configure have been applied.
  void ProcessPendingConfigureState(uint32_t serial);

  // Requests the given state via RequestState, given that this was a server
  // initiated change (e.g. configure).
  void RequestStateFromServer(PlatformWindowDelegate::State state,
                              int64_t serial);

  // Requests the given state via RequestState, given that this was a client
  // initiated change.
  void RequestStateFromClient(PlatformWindowDelegate::State state);

  // Requests the given state. If this request originates from a configure from
  // the server, specify |serial|. If |force| is true, the state will always be
  // applied, even if requests are being throttled.
  void RequestState(PlatformWindowDelegate::State state,
                    int64_t serial,
                    bool force);

  // Processes the given sequence point number. It will also latch and ack
  // the latest fulfilled in-flight request if it exists.
  void ProcessSequencePoint(int64_t viz_seq);

  // Applies the latest in-flight StateRequest, if it exists. In-flight
  // StateRequests need to wait for a frame generated after we inserted a
  // sequence point for their changes. If |force| is true, the state will always
  // be applied, even if requests are being throttled. This is used for client
  // requested changes (server requested changes may be throttled).
  void MaybeApplyLatestStateRequest(bool force);

  // Returns the next state that will be applied, or the currently applied state
  // if there are no later unapplied states. This is used when updating a single
  // property (e.g. window scale) without wanting to modify the others.
  PlatformWindowDelegate::State GetLatestRequestedState() const;

  // Sets the scale used for this window, which is provided by the Wayland
  // compositor and determines how the pixel size of the surface is treated and
  // how events can be translated. This must be called when:
  //
  // 1. A new preferred scale value is received via fractional-scale-v1 protocol
  // (when per-surface-scaling enabled); or
  // 2. Either window is moving to a new display (output), or if the scale
  // factor of its current display changes. This is not sent via a configure
  // (legacy per-display scaling mode).
  void SetWindowScale(float window_scale);

  // Sets given `window_state` to `applied_state_` so that it reflects the
  // client side window state change immediately, Not that
  // `applied_state_.window_state` is the source of truth as a window state.
  // This should be called only when the client side requests the new window
  // state and it is expected to become the same when the server side
  // configures.
  // DO NOT USE THIS unless it's really needed and okay to use.
  // TODO(crbug.com/40276379): Remove this.
  void ForceApplyWindowStateDoNotUse(PlatformWindowState window_state);

  bool HasInFlightRequestsForStateForTesting() const {
    return !in_flight_requests_.empty();
  }

  // When surface roles are destroyed with in-flight requests, these serials
  // become invalid. Clear them so we do not get "wrong configure serial" error.
  void ClearInFlightRequestsSerial();

  // PendingConfigureState describes the content of a configure sent from the
  // wayland server.
  struct PendingConfigureState {
    std::optional<PlatformWindowState> window_state;
    std::optional<WindowTiledEdges> tiled_edges;
    std::optional<gfx::Rect> bounds_dip;
    std::optional<gfx::Size> size_px;
  };

  // This holds the requested state for the next configure from the server.
  // The window may get several configuration events that update the pending
  // bounds or other state. When the configure is fully received, we may
  // create a StateRequest for this pending State.
  PendingConfigureState pending_configure_state_;

 private:
  friend class WaylandBufferManagerViewportTest;
  friend class BlockableWaylandToplevelWindow;
  friend class WaylandWindowManager;

  FRIEND_TEST_ALL_PREFIXES(WaylandScreenTest, SetWindowScale);
  FRIEND_TEST_ALL_PREFIXES(WaylandBufferManagerTest, CanSubmitOverlayPriority);
  FRIEND_TEST_ALL_PREFIXES(WaylandBufferManagerTest, CanSetRoundedCorners);
  FRIEND_TEST_ALL_PREFIXES(WaylandBufferManagerTest,
                           CommitOverlaysNonsensicalBoundsRect);
  FRIEND_TEST_ALL_PREFIXES(WaylandWindowTest,
                           ServerInitiatedRestoreFromMinimizedState);

  // Initializes the WaylandWindow with supplied properties.
  bool Initialize(PlatformWindowInitProperties properties);

  uint32_t DispatchEventToDelegate(const PlatformEvent& native_event);

  // Additional initialization of derived classes.
  virtual bool OnInitialize(PlatformWindowInitProperties properties,
                            PlatformWindowDelegate::State* state) = 0;

  // Drag controllers might need to take ownership of the dnd origin surface
  // when its associated window gets closed in the middle of the session (e.g:
  // in the process of being snapped into a tab strip) to prevent the drag
  // session from getting cancelled abruptly by the Wayland compositor. Surface
  // ownership is allowed to be transferred only when the window is already
  // under destruction (i.e: |shutting_down_| is set) which can be done, for
  // example, by implementing |WaylandWindowObserver::OnWindowRemoved|.
  friend WaylandWindowDragController;
  friend WaylandDataDragController;
  std::unique_ptr<WaylandSurface> TakeWaylandSurface();

  void UpdateCursorShape(scoped_refptr<BitmapCursor> cursor);

  void OnCursorLoaded(scoped_refptr<WaylandAsyncCursor> cursor,
                      scoped_refptr<BitmapCursor> bitmap_cursor);

  // StateRequest describes a State that we are applying to the window, and the
  // metadata about that State, such as what serial number to use for ack (if it
  // came from a configure), or the viz sequence number.
  struct StateRequest {
    // State that has been requested.
    PlatformWindowDelegate::State state;

    // Wayland serial number for acking a configure. This is -1 if there is no
    // serial number (e.g. from client initiated change).
    int64_t serial = -1;

    // Viz sequence number at the time of this request. We are looking for a
    // frame with a number greater than this to latch this request.
    int64_t viz_seq = -1;

    // Whether this request has been applied.
    bool applied = false;
  };

  // Latches the given request. This must be called after the frame
  // corresponding to the request is received. This acks the request and updates
  // any window state that should be based on the currently latched state.
  void LatchStateRequest(const StateRequest& req);

  raw_ptr<PlatformWindowDelegate> delegate_;
  raw_ptr<WaylandConnection> connection_;
  raw_ptr<WaylandWindow> parent_window_ = nullptr;
  raw_ptr<WaylandPopup> child_popup_ = nullptr;

  // AcceleratedWidget for this window. This will be unique even over time.
  gfx::AcceleratedWidget accelerated_widget_;

  // `active_bubble_` represents the WaylandBubble that should take activation
  // when this WaylandWindow has activation from wayland server. It can be set
  // on a WaylandWindow regardless of whether or not this WaylandWindow has
  // activation. If this WaylandWindow has activation the bubble is considered
  // the active WaylandWindow in the window hierarchy.
  raw_ptr<WaylandBubble> active_bubble_ = nullptr;
  std::vector<raw_ptr<WaylandBubble>> child_bubbles_;

  std::unique_ptr<WaylandFrameManager> frame_manager_;
  bool received_configure_event_ = false;

  // |root_surface_| is a surface for the opaque background. Its z-order is
  // INT32_MIN.
  std::unique_ptr<WaylandSurface> root_surface_;
  // |primary_subsurface| is the primary that shows the widget content.
  std::unique_ptr<WaylandSubsurface> primary_subsurface_;
  // Subsurfaces excluding the primary_subsurface
  WidgetSubsurfaceSet wayland_subsurfaces_;
  bool wayland_overlay_delegation_enabled_;

  // The stack of sub-surfaces to take effect when Commit() is called.
  // |subsurface_stack_above_| refers to subsurfaces that are stacked above the
  // primary. These include the subsurfaces to be hidden as well.
  // Subsurface at the front of the list is the closest to the primary.
  std::list<raw_ptr<WaylandSubsurface, CtnExperimental>>
      subsurface_stack_above_;
  std::list<raw_ptr<WaylandSubsurface, CtnExperimental>>
      subsurface_stack_below_;

  // The stack of sub-surfaces currently committed. This list is altered when
  // the subsurface arrangement are played back by WaylandFrameManager.
  base::LinkedList<WaylandSubsurface> subsurface_stack_committed_;

  // The current asynchronously loaded cursor (Linux specific).
  scoped_refptr<WaylandAsyncCursor> async_cursor_;

  bool has_touch_focus_ = false;

  // Stores current opacity of the window. Set on ::Initialize call.
  ui::PlatformWindowOpacity opacity_;

  // The type of the current WaylandWindow object.
  ui::PlatformWindowType type_ = ui::PlatformWindowType::kWindow;

  // Set when the window enters in shutdown process.
  bool shutting_down_ = false;

  // The bounds of the platform window before it went maximized or fullscreen in
  // dip.
  gfx::Rect restored_bounds_dip_;

  // A focus client that, once set, is expected to live at least as long as this
  // window.
  raw_ptr<FocusClient> focus_client_ = nullptr;

  // This holds the currently applied state. When in doubt, use this as the
  // source of truth for this window's state. Whenever applied_state_ is
  // changed, that change should be applied and a new in-flight request and
  // sequence point should be created. Note that changes can be applied via
  // other means than configures from the Wayland server. For example,
  // PlatformWindow::SetBoundsInDIP can change the bounds without the server
  // doing anything. This is separated from pending_configure_state_ to support
  // these two different sources (server and PlatformWindow/etc) of control of
  // the state.
  //
  // Here is an explanation of the State system:
  //
  // After applying some state changes (e.g. setting Chrome's bounds), we ask
  // PlatformWindowDelegate for a sequence ID, which will be used to identify
  // the correct buffer that has content corresponding to these changes. It is
  // not sufficient to use the buffer size to identify this frame, because not
  // all state changes change the buffer size. Usually these state changes are
  // caused by configures from the wayland server, but not always. The client
  // (us) can also set state (e.g. client side bounds change), and this needs to
  // be managed along with changes via configure.
  //
  // Once the sequence ID reaches ozone/wayland GPU from viz, it will pass it
  // over mojo back to WaylandBufferManagerHost where the whole round trip
  // started. WaylandWindow will match it up with pending configures, which are
  // now identified by the sequence ID at the original time of that configure.
  //
  // Once we have the sequence ID from viz back, we need to make sure the right
  // configure is acked. Let's explicitly classify all configure related state
  // into stages:
  //
  // Pending (pending_configure_state_): Accumulates configure data passed by
  // the server.
  //
  // Requested (in_flight_requests_): On configure, we request the configure
  // state to be applied. Not all configure state will be applied, due to
  // throttling. Also, any client side changes (e.g.
  // PlatformWindow::SetBoundsInDIP) should go through requested state to make
  // sure it takes the same code path.
  //
  // Applied (applied_state_): A configure state which we have asked the browser
  // to apply, e.g. by calling delegate()->OnBoundsChanged.
  //
  // Latched (latched_state_): When we receive the frame back from ozone/wayland
  // GPU, we use the viz sequence ID to match it up with a configure. That state
  // is now "latched".
  //
  // State changes go through this flow:
  // 1. Pending - if via configure
  // 2. Requested - in a queue to be applied (unless throttled)
  // 3. Applied - we asked the browser to apply these state changes, waiting for
  //    the frame to come back
  // 4. Latched - the frame corresponding to this state came back, we can ack
  //    the configure if there was one
  PlatformWindowDelegate::State applied_state_;

  // The current configuration state of the window. This is initially set to
  // values provided by the client, until we get an actual configure from the
  // server. See the comments on applied_state_ for further explanation.
  PlatformWindowDelegate::State latched_state_;

  // In-flight state requests. Once a frame comes from the GPU
  // process with the appropriate viz sequence number, ack_configure request
  // with |serial| will be sent to the Wayland compositor if needed.
  base::circular_deque<StateRequest> in_flight_requests_;

  // Until all tests work properly with full asynchronicity, we latch
  // immediately based on the value of `UseTestConfigForPlatformWindows()`.
  // However, some tests require synchronisation with the wayland server, so
  // we also provide this flag for turning on asynchronous latching.
  // Eventually when all tests work asynchronously, we should remove this
  // and the code to latch immediately based on
  // `UseTestConfigForPlatformWindows()`.
  bool latch_immediately_for_testing_ = true;
  int64_t latest_applied_viz_seq_for_testing_ = -1;
  int64_t latest_latched_viz_seq_for_testing_ = -1;

  WmDragHandler::DragFinishedCallback drag_finished_callback_;

  base::OnceClosure drag_loop_quit_closure_;

#if DCHECK_IS_ON()
  bool disable_null_target_dcheck_for_test_ = false;
#endif

  // Set to true when we are already in the process of applying a state.
  // This is used to detect re-entrancy which is hard to reason about and
  // also will cause memory corruption with the current implementation.
  bool applying_state_ = false;

  // This has an invariant that it is empty unless `applying_state_` is true.
  // That is, if we are not in the re-entrant section, then we should never have
  // a re-entrant request. Note that by deferring re-entrant requests, it means
  // that PlatformWindow calls that normally would take effect immediately (in
  // the same stack) will no longer do so. They won't be entirely asynchronous,
  // but they will apply later once the re-entrant requests are processed.
  // TODO(crbug.com/40058672): Remove this once we have no
  // client initiated state requests.
  std::vector<std::tuple<PlatformWindowDelegate::State, int64_t, bool>>
      reentrant_requests_;

  scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner_;
};

}  // namespace ui

#endif  // UI_OZONE_PLATFORM_WAYLAND_HOST_WAYLAND_WINDOW_H_