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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/platform/wayland/host/wayland_window_drag_controller.h"
#include <extended-drag-unstable-v1-client-protocol.h>
#include <wayland-client-protocol.h>
#include <xdg-toplevel-drag-v1-client-protocol.h>
#include <cstdint>
#include <memory>
#include <ostream>
#include <utility>
#include "base/check.h"
#include "base/containers/contains.h"
#include "base/functional/callback.h"
#include "base/logging.h"
#include "base/memory/raw_ref.h"
#include "base/memory/weak_ptr.h"
#include "base/notreached.h"
#include "base/run_loop.h"
#include "base/task/current_thread.h"
#include "ui/base/dragdrop/mojom/drag_drop_types.mojom.h"
#include "ui/base/ui_base_features.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/events/base_event_utils.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/platform/platform_event_source.h"
#include "ui/events/platform/scoped_event_dispatcher.h"
#include "ui/events/platform_event.h"
#include "ui/events/types/event_type.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/ozone/common/features.h"
#include "ui/ozone/platform/wayland/common/wayland_object.h"
#include "ui/ozone/platform/wayland/host/dump_util.h"
#include "ui/ozone/platform/wayland/host/wayland_connection.h"
#include "ui/ozone/platform/wayland/host/wayland_cursor_position.h"
#include "ui/ozone/platform/wayland/host/wayland_data_device_manager.h"
#include "ui/ozone/platform/wayland/host/wayland_data_offer.h"
#include "ui/ozone/platform/wayland/host/wayland_data_source.h"
#include "ui/ozone/platform/wayland/host/wayland_event_source.h"
#include "ui/ozone/platform/wayland/host/wayland_keyboard.h"
#include "ui/ozone/platform/wayland/host/wayland_output_manager.h"
#include "ui/ozone/platform/wayland/host/wayland_screen.h"
#include "ui/ozone/platform/wayland/host/wayland_serial_tracker.h"
#include "ui/ozone/platform/wayland/host/wayland_surface.h"
#include "ui/ozone/platform/wayland/host/wayland_window.h"
#include "ui/ozone/platform/wayland/host/wayland_window_manager.h"
#include "ui/ozone/platform/wayland/host/xdg_toplevel.h"
#include "ui/platform_window/platform_window_init_properties.h"
namespace ui {
namespace {
using mojom::DragEventSource;
// Custom mime type used for window dragging DND sessions.
constexpr char kMimeTypeChromiumWindow[] = "chromium/x-window";
// DND action used in window dragging DND sessions.
constexpr uint32_t kDndActionWindowDrag =
WL_DATA_DEVICE_MANAGER_DND_ACTION_MOVE;
// Value minimally higher than `GestureDetector::Config::touch_slop` (see [1])
// to exit the horizontal rail threshold in SnapScrollController, in case of
// an upwards tab dragging detach with touch.
//
// [1] //ui/events/gesture_detection/gesture_detector.h
constexpr int kHorizontalRailExitThreshold = -10;
} // namespace
class WaylandWindowDragController::ExtendedDragSource {
public:
ExtendedDragSource(WaylandConnection& connection, wl_data_source* source)
: connection_(connection) {
DCHECK(connection.extended_drag_v1());
uint32_t options = ZCR_EXTENDED_DRAG_V1_OPTIONS_ALLOW_SWALLOW |
ZCR_EXTENDED_DRAG_V1_OPTIONS_ALLOW_DROP_NO_TARGET |
ZCR_EXTENDED_DRAG_V1_OPTIONS_LOCK_CURSOR;
source_.reset(zcr_extended_drag_v1_get_extended_drag_source(
connection.extended_drag_v1(), source, options));
DCHECK(source_);
}
void SetDraggedWindow(WaylandToplevelWindow* window,
const gfx::Vector2d& offset) {
auto* surface = window ? window->root_surface()->surface() : nullptr;
zcr_extended_drag_source_v1_drag(source_.get(), surface, offset.x(),
offset.y());
connection_->Flush();
}
private:
wl::Object<zcr_extended_drag_source_v1> source_;
const raw_ref<WaylandConnection> connection_;
};
class WaylandWindowDragController::XdgToplevelDrag {
public:
XdgToplevelDrag(WaylandConnection& connection, wl_data_source* source)
: connection_(connection) {
DCHECK(connection.toplevel_drag_manager_v1());
drag_.reset(xdg_toplevel_drag_manager_v1_get_xdg_toplevel_drag(
connection.toplevel_drag_manager_v1(), source));
DCHECK(drag_);
}
void SetDraggedWindow(WaylandToplevelWindow* window,
const gfx::Vector2d& offset) {
if (!window) {
// Detaching happens implicitly via wl_data_source.dnd_drop_performed (see
// OnDataSourceDropPerformed()) or when the toplevel gets unmapped.
return;
}
DCHECK(window->xdg_toplevel());
DCHECK(window->xdg_toplevel()->wl_object());
auto* toplevel = window->xdg_toplevel()->wl_object();
// xdg-toplevel-drag protocol expects the passed in offset to be relative to
// the surface's geometry, i.e: no client-side decoration insets included.
auto toplevel_offset = offset - window->GetWindowGeometryOffsetInDIP();
xdg_toplevel_drag_v1_attach(drag_.get(), toplevel, toplevel_offset.x(),
toplevel_offset.y());
connection_->Flush();
}
private:
wl::Object<xdg_toplevel_drag_v1> drag_;
const raw_ref<WaylandConnection> connection_;
};
WaylandWindowDragController::WaylandWindowDragController(
WaylandConnection* connection,
WaylandDataDeviceManager* device_manager,
WaylandPointer::Delegate* pointer_delegate,
WaylandTouch::Delegate* touch_delegate,
WaylandKeyboard::Delegate* keyboard_delegate)
: connection_(connection),
data_device_manager_(device_manager),
data_device_(device_manager->GetDevice()),
window_manager_(connection_->window_manager()),
pointer_delegate_(pointer_delegate),
touch_delegate_(touch_delegate),
keyboard_delegate_(keyboard_delegate) {
DCHECK(data_device_);
DCHECK(pointer_delegate_);
DCHECK(touch_delegate_);
DCHECK(keyboard_delegate_);
}
WaylandWindowDragController::~WaylandWindowDragController() = default;
bool WaylandWindowDragController::StartDragSession(
WaylandToplevelWindow* origin,
DragEventSource drag_source) {
if (state_ != State::kIdle)
return true;
// TODO(crbug.com/340398746): This should be a CHECK instead. However
// currently buggy compositors, eg: KWin 6, which do not send
// data_source.dnd_finish|cancelled in some cases. In such a case for a data
// drag, the data drag controller is left in an inconsistent state and shared
// dragging state is not reset. This may cause chrome to crash if a window
// drag session is requested before the shared dragging state is reset. Reset
// the shared drag state in this case, revert this handling once it stabilizes
// at compositors side (see also comment in
// WaylandDataDragController::StartSession).
if (connection_->IsDragInProgress()) {
LOG(ERROR) << "Received window drag request for active data drag, "
"resetting shared data device state.";
data_device_->ResetDragDelegate();
CHECK(!connection_->IsDragInProgress());
}
auto serial = GetSerial(drag_source, origin);
if (!serial) {
LOG(ERROR) << "Failed to retrieve dnd serial. origin=" << origin
<< " drag_source=" << drag_source;
return false;
}
VLOG(1) << "Starting Window Drag session. tracker_id=" << serial->value
<< ", data_source="
<< (drag_source == DragEventSource::kMouse ? "mouse" : "touch")
<< ", serial tracker=" << connection_->serial_tracker().ToString();
state_ = State::kAttached;
origin_window_ = origin;
drag_source_ = drag_source;
CHECK(!data_source_);
data_source_ = data_device_manager_->CreateSource(this);
data_source_->Offer({kMimeTypeChromiumWindow});
data_source_->SetDndActions(kDndActionWindowDrag);
if (connection_->toplevel_drag_manager_v1()) {
xdg_toplevel_drag_ = std::make_unique<XdgToplevelDrag>(
*connection_, data_source_->data_source());
} else if (connection_->extended_drag_v1()) {
extended_drag_source_ = std::make_unique<ExtendedDragSource>(
*connection_, data_source_->data_source());
} else {
LOG(ERROR)
<< "zcr_extended_drag_v1 and xdg_toplevel_drag_v1 extensions "
"not available! Window/Tab dragging won't be fully functional.";
}
data_device_->StartDrag(*data_source_, *origin_window_, serial->value,
/*icon_surface=*/nullptr, this);
events_grabber_ = origin_window_;
should_process_drag_motion_events_ = false;
has_received_enter_ = false;
nested_dispatcher_ =
PlatformEventSource::GetInstance()->OverrideDispatcher(this);
// Observe window so we can take ownership of the origin surface in case it
// is destroyed during the DND session.
window_manager_->AddObserver(this);
return true;
}
bool WaylandWindowDragController::Drag(WaylandToplevelWindow* window,
const gfx::Vector2d& offset) {
DCHECK_GE(state_, State::kAttached);
DCHECK(window);
SetDraggedWindow(window, offset);
state_ = State::kDetached;
RunLoop();
SetDraggedWindow(nullptr, {});
DCHECK(state_ == State::kAttaching || state_ == State::kDropped ||
state_ == State::kCancelled) << "Drag state: " << int(state_);
if (state_ == State::kAttaching) {
state_ = State::kAttached;
return false;
}
auto state = state_;
HandleDropAndResetState(EventTimeForNow());
return state != State::kCancelled;
}
void WaylandWindowDragController::StopDragging() {
if (state_ != State::kDetached)
return;
VLOG(1) << "End drag loop requested. state=" << state_;
// This function is supposed to be called to indicate that the window was just
// snapped into a tab strip. So switch to |kAttached| state, store the focused
// window as the pointer grabber and ask to quit the nested loop.
state_ = State::kAttaching;
events_grabber_ = window_manager_->GetCurrentPointerOrTouchFocusedWindow();
VLOG(1) << "Quiting Loop : StopDragging";
QuitLoop();
}
bool WaylandWindowDragController::IsDragInProgress() const {
return state_ != State::kIdle;
}
bool WaylandWindowDragController::IsDraggingWindow(
WaylandToplevelWindow* window) const {
CHECK(window);
return IsDragInProgress() && dragged_window_ == window;
}
void WaylandWindowDragController::CancelDragSession() {
if (!IsActiveDragAndDropSession()) {
return;
}
VLOG(1) << "Cancelling the drag session. state=" << state_;
// Per the spec, destroying the data source triggers session cancellation. See
// https://wayland.app/protocols/wayland#wl_data_device:request:start_drag
data_source_.reset();
HandleDragEnd(/*completed=*/true, EventTimeForNow());
}
bool WaylandWindowDragController::IsDragSource() const {
CHECK(!IsDragInProgress() || !!data_source_) << " state=" << state_;
return IsDragInProgress();
}
// Icon drawing and update for window/tab dragging is handled by buffer manager.
void WaylandWindowDragController::DrawIcon() {}
void WaylandWindowDragController::OnDragOffer(
std::unique_ptr<WaylandDataOffer> offer) {
DCHECK_GE(state_, State::kAttached);
DCHECK(offer);
DCHECK(!data_offer_);
DVLOG(1) << "OnOffer. mime_types=" << offer->mime_types().size();
data_offer_ = std::move(offer);
}
void WaylandWindowDragController::OnDragEnter(WaylandWindow* window,
const gfx::PointF& location,
base::TimeTicks timestamp,
uint32_t serial) {
// Drag-and-drop sessions may be terminated by the client while drag-and-drop
// server events are still in-flight. No-op if this is the case.
if (!IsActiveDragAndDropSession()) {
return;
}
CHECK_GE(state_, State::kAttached);
CHECK(window);
CHECK(data_source_);
CHECK(data_offer_);
has_received_enter_ = true;
drag_target_window_ = window;
// Forward focus change event to the input delegate, so other components, such
// as WaylandScreen, are able to properly retrieve focus related info during
// window dragging sesstions.
pointer_location_ = location;
DCHECK(drag_source_.has_value());
// Check if this is necessary.
if (*drag_source_ == DragEventSource::kMouse) {
pointer_delegate_->OnPointerFocusChanged(
window, location, timestamp, wl::EventDispatchPolicy::kImmediate);
} else {
touch_delegate_->OnTouchFocusChanged(window);
}
DVLOG(1) << "OnEnter. widget=" << window->GetWidget();
// TODO(crbug.com/40704369): Exo does not support custom mime types. In this
// case, |data_offer_| will hold an empty mime_types list and, at this point,
// it's safe just to skip the offer checks and requests here.
if (!base::Contains(data_offer_->mime_types(), kMimeTypeChromiumWindow)) {
DVLOG(1) << "OnEnter. No valid mime type found.";
return;
}
// Accept the offer and set the dnd action.
data_offer_->SetDndActions(kDndActionWindowDrag);
data_offer_->Accept(serial, kMimeTypeChromiumWindow);
}
void WaylandWindowDragController::OnDragMotion(const gfx::PointF& location,
base::TimeTicks timestamp) {
// Drag-and-drop sessions may be terminated by the client while drag-and-drop
// server events are still in-flight. No-op if this is the case.
if (!IsActiveDragAndDropSession()) {
return;
}
DCHECK_GE(state_, State::kAttached);
DVLOG(2) << "OnMotion. location=" << location.ToString();
// Motion events are not expected to be dispatched while waiting for the drag
// loop to exit, ie: kAttaching transitional state. See crbug.com/1169446.
if (state_ == State::kAttaching)
return;
// Always process drag events.
should_process_drag_motion_events_ = true;
// Forward cursor location update info to the input handling delegate.
pointer_location_ = location;
if (*drag_source_ == DragEventSource::kMouse) {
pointer_delegate_->OnPointerMotionEvent(location, timestamp,
wl::EventDispatchPolicy::kImmediate,
/*is_synthesized=*/true);
} else {
const auto touch_pointer_ids = touch_delegate_->GetActiveTouchPointIds();
LOG_IF(WARNING, touch_pointer_ids.size() < 1u)
<< "Unexpected touch drag motion. Active touch_points: "
<< touch_pointer_ids.size();
for (auto id : touch_pointer_ids) {
touch_delegate_->OnTouchMotionEvent(location, timestamp, id,
wl::EventDispatchPolicy::kImmediate,
/*is_synthesized=*/true);
}
}
}
void WaylandWindowDragController::OnDragLeave(base::TimeTicks timestamp) {
// Drag and drop sessions may be terminated by the client while drag-and-drop
// server events may still be in-flight. No-op if this is the case.
if (!IsActiveDragAndDropSession()) {
return;
}
drag_target_window_ = nullptr;
// In order to guarantee EventType::kMouseReleased event is delivered once the
// DND session finishes, the focused window is not reset here. This is similar
// to the "implicit grab" behavior implemented by Wayland compositors for
// wl_pointer events. Additionally, this makes it possible for the drag
// controller to overcome deviations in the order that wl_data_source and
// wl_pointer events arrive when the drop happens. For example, unlike Weston
// and Sway, Gnome Shell <= 2.26 sends them in the following order:
//
// wl_data_device.leave > wl_pointer.enter > wl_data_source.cancel/finish
//
// which would require hacky workarounds in HandleDropAndResetState function
// to properly detect and handle such cases.
if (!data_offer_)
return;
DVLOG(1) << "OnLeave";
data_offer_.reset();
// As wl-shell/xdg-shell clients are only aware of surface-local coordinates
// and there is no implicit grab during DND sessions, a fake motion event with
// negative y coordinate is used here to allow higher level UI components to
// detect when a window should be detached. E.g: On Chrome, dragging a tab all
// the way up to the top edge of the window won't work without this fake
// motion event upon wl_data_device::leave events. This is a workaround and
// should ideally be reworked in the future, at higher level layers such that
// they properly handle platforms that do not support global screen
// coordinates, like Wayland.
//
// TODO(crbug.com/40209502): Find a better solution for upwards tab
// detaching.
if (state_ != State::kAttached)
return;
if (*drag_source_ == DragEventSource::kMouse) {
pointer_delegate_->OnPointerMotionEvent(
{pointer_location_.x(), -1}, timestamp,
wl::EventDispatchPolicy::kImmediate, /*is_synthesized=*/true);
} else {
const auto touch_pointer_ids = touch_delegate_->GetActiveTouchPointIds();
for (auto id : touch_pointer_ids) {
// If an user starts dragging a tab horizontally with touch, Chrome enters
// in "horizontal snapping" mode (see SnapScrollController for details).
// Hence, in case of touch driven dragging, use a higher negative dy
// to work around the threshold in ScrollSnapController otherwise,
// the drag event is discarded.
touch_delegate_->OnTouchMotionEvent(
{pointer_location_.x(), kHorizontalRailExitThreshold}, timestamp, id,
wl::EventDispatchPolicy::kImmediate, /*is_synthesized=*/true);
}
}
}
void WaylandWindowDragController::OnDragDrop(base::TimeTicks timestamp) {
// Drag-and-drop sessions may be terminated by the client while drag-and-drop
// server events are still in-flight. No-op if this is the case.
if (!IsActiveDragAndDropSession()) {
return;
}
DCHECK_GE(state_, State::kAttached);
VLOG(1) << "Dropped. state=" << state_;
DCHECK(data_offer_);
data_offer_->FinishOffer();
data_offer_.reset();
drag_target_window_ = nullptr;
}
void WaylandWindowDragController::OnDataSourceDropPerformed(
WaylandDataSource* source,
base::TimeTicks timestamp) {
CHECK_GE(state_, State::kAttached);
VLOG(1) << __func__ << " state=" << state_;
HandleDragEnd(/*completed=*/true, timestamp);
}
// This function is called when either 'cancelled' or 'finished' data source
// events is received during a window dragging session. It is used to detect
// when drop happens, since it is the only event sent by the server regardless
// where it happens, inside or outside toplevel surfaces.
void WaylandWindowDragController::OnDataSourceFinish(WaylandDataSource* source,
base::TimeTicks timestamp,
bool completed) {
VLOG(1) << __func__ << " completed=" << completed << " state=" << state_;
HandleDragEnd(completed, timestamp);
data_source_.reset();
}
void WaylandWindowDragController::HandleDragEnd(bool completed,
base::TimeTicks timestamp) {
// No-op if drag end has already been handled.
if (state_ != State::kAttached && state_ != State::kDetached) {
return;
}
// Release DND objects.
nested_dispatcher_.reset();
data_offer_.reset();
extended_drag_source_.reset();
xdg_toplevel_drag_.reset();
origin_surface_.reset();
origin_window_ = nullptr;
has_received_enter_ = false;
// Transition to |kDropped| state and determine the next action to take. If
// drop happened while the move loop was running (i.e: kDetached), ask to quit
// the loop, otherwise notify session end and reset state right away.
State state_when_dropped =
std::exchange(state_, completed || !IsWindowDragProtocolAvailable()
? State::kDropped
: State::kCancelled);
if (state_when_dropped == State::kDetached) {
VLOG(1) << "Quiting Loop : Detached";
QuitLoop();
} else {
HandleDropAndResetState(timestamp);
}
data_device_->ResetDragDelegate();
window_manager_->RemoveObserver(this);
}
void WaylandWindowDragController::OnDataSourceSend(WaylandDataSource* source,
const std::string& mime_type,
std::string* contents) {
// There is no actual data exchange in DnD window dragging sessions. Window
// snapping, for example, is supposed to be handled at higher level UI layers.
}
bool WaylandWindowDragController::CanDispatchEvent(const PlatformEvent& event) {
return state_ != State::kIdle;
}
uint32_t WaylandWindowDragController::DispatchEvent(
const PlatformEvent& event) {
CHECK_NE(state_, State::kIdle);
CHECK(base::CurrentUIThread::IsSet());
// Currently, there's no reliable way in the protocol to determine when the
// drag session has effectively started, so as a best-effort heuristic we
// consider it started once wl_data_device.enter has been received at least
// once.
if (wl::EventShouldCancelDrag(event)) {
if (!has_received_enter_) {
CancelDragSession();
return POST_DISPATCH_PERFORM_DEFAULT;
}
return POST_DISPATCH_STOP_PROPAGATION;
}
if (state_ == State::kDetached &&
(event->type() == EventType::kMouseMoved ||
event->type() == EventType::kMouseDragged ||
event->type() == EventType::kTouchMoved)) {
HandleMotionEvent(event->AsLocatedEvent());
return POST_DISPATCH_STOP_PROPAGATION;
}
return POST_DISPATCH_PERFORM_DEFAULT;
}
void WaylandWindowDragController::OnWindowRemoved(WaylandWindow* window) {
DCHECK_NE(state_, State::kIdle);
DVLOG(1) << "Window being destroyed. widget=" << window->GetWidget();
// The drag should only be cancelled after all window pointers have had a
// chance invalidate. This is necessary as a single aura::Window can serve
// multiple roles (e.g target window can also be the origin window). Cancel
// The drag if either `drag_target_window_` or `dragged_window_` have been
// removed.
bool should_cancel_drag = false;
if (window == drag_target_window_) {
drag_target_window_ = nullptr;
should_cancel_drag = true;
}
if (window == events_grabber_) {
events_grabber_ = nullptr;
}
if (window == origin_window_) {
// See the declaration of TakeWaylandSurface() for why this is needed.
origin_surface_ = origin_window_->TakeWaylandSurface();
origin_window_ = nullptr;
}
if (window == dragged_window_) {
should_cancel_drag = true;
}
if (should_cancel_drag) {
LOG(ERROR) << "OnDataSourceFinish";
SetDraggedWindow(nullptr, {});
OnDataSourceFinish(data_source_.get(), EventTimeForNow(),
/*completed=*/false);
}
}
void WaylandWindowDragController::HandleMotionEvent(LocatedEvent* event) {
DCHECK_EQ(state_, State::kDetached);
DCHECK(event);
if (!should_process_drag_motion_events_) {
return;
}
// Notify listeners about window bounds change (i.e: re-positioning) event.
// To do so, set the new bounds as per the motion event location and the drag
// offset. Note that setting a new location (i.e: bounds.origin()) for a
// surface has no visual effect in ozone/wayland backend. Actual window
// re-positioning during dragging session is done through the drag icon.
if (dragged_window_) {
dragged_window_->SetOrigin(event->location() - drag_offset_);
}
should_process_drag_motion_events_ = false;
}
// Dispatch mouse release events (to tell clients that the drop just happened)
// clear focus and reset internal state. Must be called when the session is
// about to finish.
void WaylandWindowDragController::HandleDropAndResetState(
base::TimeTicks timestamp) {
DCHECK(state_ == State::kDropped || state_ == State::kCancelled);
VLOG(1) << "Notifying drop. window=" << events_grabber_;
// StopDragging() may get called in response to bogus input events, eg:
// wl_pointer.button release, which would imply in multiple calls to this
// function for a single drop event. That results in ILL_ILLOPN crashes in
// below code, because |drag_source_| is null after the first call to this
// function. So, early out here in that case.
// TODO(crbug.com/40209138): Revert this once Exo-side issue gets solved.
if (!drag_source_.has_value())
return;
// At this point, kCancelled + extended-drag protocol extension available
// means that the drag session was indeed cancelled, eg: when the user press
// ESC key. Currently, the only way of notifing platform delegate code (upper
// layers) about the window drag cancellation is to dispatch an ESC key press
// event, so do it now.
//
// Note: On environments with no ext-drag available, kCancelled is ignored,
// because without the extension, detaching a tab into a window would be
// mostly impossible, as a regular dnd session would end up with
// wl_data_source.dnd_finished event.
if (state_ == State::kCancelled && IsWindowDragProtocolAvailable()) {
VLOG(1) << "Dispatching cancellation event.";
keyboard_delegate_->OnSynthesizedKeyPressEvent(events_grabber_,
DomCode::ESCAPE, timestamp);
} else {
if (*drag_source_ == DragEventSource::kMouse) {
if (events_grabber_) {
pointer_delegate_->ReleasePressedPointerButtons(events_grabber_,
timestamp);
}
} else {
const auto touch_pointer_ids = touch_delegate_->GetActiveTouchPointIds();
for (auto id : touch_pointer_ids) {
touch_delegate_->OnTouchReleaseEvent(
timestamp, id, wl::EventDispatchPolicy::kImmediate,
/*is_synthesized=*/true);
}
}
}
events_grabber_ = nullptr;
state_ = State::kIdle;
drag_source_.reset();
data_source_.reset();
}
void WaylandWindowDragController::RunLoop() {
DCHECK_EQ(state_, State::kDetached);
DCHECK(dragged_window_);
CHECK(nested_dispatcher_);
VLOG(1) << "Starting drag loop. widget=" << dragged_window_->GetWidget()
<< " offset=" << drag_offset_.ToString();
base::WeakPtr<WaylandWindowDragController> alive(weak_factory_.GetWeakPtr());
base::RunLoop loop(base::RunLoop::Type::kNestableTasksAllowed);
quit_loop_closure_ = loop.QuitClosure();
loop.Run();
if (!alive) {
VLOG(1) << "Exited drag loop: destroyed";
return;
}
VLOG(1) << "Exited drag loop: state=" << state_;
}
void WaylandWindowDragController::QuitLoop() {
DCHECK(!quit_loop_closure_.is_null());
VLOG(1) << "Quit Loop";
std::move(quit_loop_closure_).Run();
}
void WaylandWindowDragController::SetDraggedWindow(
WaylandToplevelWindow* window,
const gfx::Vector2d& offset) {
if (dragged_window_ == window && offset == drag_offset_)
return;
dragged_window_ = window;
drag_offset_ = offset;
// TODO(crbug.com/40598679): Fallback when no window drag protocol available.
if (extended_drag_source_) {
extended_drag_source_->SetDraggedWindow(dragged_window_, drag_offset_);
} else if (xdg_toplevel_drag_) {
xdg_toplevel_drag_->SetDraggedWindow(dragged_window_, drag_offset_);
}
}
bool WaylandWindowDragController::IsWindowDragProtocolAvailable() const {
return !!connection_->extended_drag_v1() ||
!!connection_->toplevel_drag_manager_v1() ||
window_drag_protocol_available_for_testing_;
}
bool WaylandWindowDragController::IsActiveDragAndDropSession() const {
return !!data_source_;
}
void WaylandWindowDragController::DumpState(std::ostream& out) const {
constexpr auto kStateToString = base::MakeFixedFlatMap<State, const char*>(
{{State::kIdle, "idle"},
{State::kAttached, "attached"},
{State::kDetached, "detached"},
{State::kDropped, "dropped"},
{State::kCancelled, "canceled"},
{State::kAttaching, "attaching"}});
out << "WaylandWindowDragController:" << " state="
<< GetMapValueOrDefault(kStateToString, state_)
<< ", drag_offset=" << drag_offset_.ToString()
<< ", pointer_position=" << pointer_location_.ToString()
<< ", data_source=" << !!data_source_
<< ", dragged_window=" << GetWindowName(dragged_window_.get())
<< ", events_grabber=" << GetWindowName(events_grabber_.get())
<< ", origin_window=" << GetWindowName(origin_window_.get())
<< ", drag_target_window=" << GetWindowName(drag_target_window_.get())
<< ", nested_dispatcher=" << !!nested_dispatcher_
<< ", has_received_enter=" << has_received_enter_;
}
std::ostream& operator<<(std::ostream& out,
WaylandWindowDragController::State state) {
return out << static_cast<int>(state);
}
std::optional<wl::Serial> WaylandWindowDragController::GetSerial(
DragEventSource drag_source,
WaylandToplevelWindow* origin) {
auto* focused = drag_source == DragEventSource::kMouse
? window_manager_->GetCurrentPointerFocusedWindow()
: window_manager_->GetCurrentTouchFocusedWindow();
if (!origin || focused != origin) {
return std::nullopt;
}
return connection_->serial_tracker().GetSerial(
drag_source == DragEventSource::kMouse ? wl::SerialType::kMousePress
: wl::SerialType::kTouchPress);
}
} // namespace ui
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