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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/platform/wayland/host/wayland_window_drag_controller.h"
#include <linux/input-event-codes.h>
#include <wayland-server-protocol.h>
#include <wayland-server.h>
#include <wayland-util.h>
#include <xdg-shell-server-protocol.h>
#include <cstdint>
#include "base/functional/bind.h"
#include "base/notreached.h"
#include "base/strings/stringprintf.h"
#include "base/test/bind.h"
#include "base/test/mock_callback.h"
#include "base/time/time.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/base/cursor/cursor.h"
#include "ui/base/dragdrop/drag_drop_types.h"
#include "ui/base/dragdrop/os_exchange_data.h"
#include "ui/events/base_event_utils.h"
#include "ui/events/event.h"
#include "ui/events/types/event_type.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/ozone/platform/wayland/host/wayland_cursor_position.h"
#include "ui/ozone/platform/wayland/host/wayland_data_device.h"
#include "ui/ozone/platform/wayland/host/wayland_data_device_manager.h"
#include "ui/ozone/platform/wayland/host/wayland_data_drag_controller.h"
#include "ui/ozone/platform/wayland/host/wayland_event_source.h"
#include "ui/ozone/platform/wayland/host/wayland_output.h"
#include "ui/ozone/platform/wayland/host/wayland_output_manager.h"
#include "ui/ozone/platform/wayland/host/wayland_screen.h"
#include "ui/ozone/platform/wayland/host/wayland_serial_tracker.h"
#include "ui/ozone/platform/wayland/host/wayland_toplevel_window.h"
#include "ui/ozone/platform/wayland/host/wayland_window.h"
#include "ui/ozone/platform/wayland/host/wayland_window_manager.h"
#include "ui/ozone/platform/wayland/test/mock_pointer.h"
#include "ui/ozone/platform/wayland/test/mock_surface.h"
#include "ui/ozone/platform/wayland/test/mock_wayland_platform_window_delegate.h"
#include "ui/ozone/platform/wayland/test/scoped_wl_array.h"
#include "ui/ozone/platform/wayland/test/test_data_device.h"
#include "ui/ozone/platform/wayland/test/test_data_device_manager.h"
#include "ui/ozone/platform/wayland/test/test_data_offer.h"
#include "ui/ozone/platform/wayland/test/test_data_source.h"
#include "ui/ozone/platform/wayland/test/test_output.h"
#include "ui/ozone/platform/wayland/test/test_wayland_server_thread.h"
#include "ui/ozone/platform/wayland/test/wayland_drag_drop_test.h"
#include "ui/ozone/platform/wayland/test/wayland_test.h"
#include "ui/ozone/platform/wayland/test/wayland_window_drag_controller_test_api.h"
#include "ui/platform_window/extensions/wayland_extension.h"
#include "ui/platform_window/platform_window_delegate.h"
#include "ui/platform_window/wm/wm_move_loop_handler.h"
using testing::_;
using testing::Mock;
using testing::Values;
namespace ui {
using mojom::DragEventSource;
using TestApi = WaylandWindowDragControllerTestApi;
class WaylandWindowDragControllerTest : public WaylandDragDropTest {
public:
WaylandWindowDragControllerTest() = default;
~WaylandWindowDragControllerTest() override = default;
void SetUp() override {
WaylandDragDropTest::SetUp();
TestApi(drag_controller()).set_extended_drag_available(true);
EXPECT_FALSE(window_->HasPointerFocus());
EXPECT_EQ(State::kIdle, drag_controller_state());
}
WaylandWindowDragController* drag_controller() {
return connection_->window_drag_controller();
}
WaylandWindowDragController::State drag_controller_state() {
return TestApi(drag_controller()).state();
}
WaylandPointer::Delegate* pointer_delegate() {
return TestApi(drag_controller()).pointer_delegate();
}
WaylandTouch::Delegate* touch_delegate() {
return TestApi(drag_controller()).touch_delegate();
}
wl::SerialTracker& serial_tracker() { return connection_->serial_tracker(); }
MockWaylandPlatformWindowDelegate& delegate() { return delegate_; }
WaylandWindow* window() { return window_.get(); }
void SendPointerMotion(WaylandWindow* window,
MockPlatformWindowDelegate* delegate,
gfx::Point location,
bool ensure_dispatched = true) {
if (ensure_dispatched) {
EXPECT_CALL(*delegate, DispatchEvent(_)).WillOnce([](Event* event) {
EXPECT_TRUE(event->IsMouseEvent());
EXPECT_EQ(EventType::kMouseDragged, event->type());
});
}
PostToServerAndWait([location](wl::TestWaylandServerThread* server) {
wl_fixed_t x = wl_fixed_from_int(location.x());
wl_fixed_t y = wl_fixed_from_int(location.y());
ASSERT_TRUE(server->seat()->pointer());
wl_resource* pointer_resource = server->seat()->pointer()->resource();
wl_pointer_send_motion(pointer_resource, server->GetNextTime(), x, y);
wl_pointer_send_frame(pointer_resource);
});
if (ensure_dispatched) {
Mock::VerifyAndClearExpectations(delegate);
EXPECT_EQ(window->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint(location, {}));
}
}
void SendDndMotionForWindowDrag(const gfx::Point& location) {
WaylandDragDropTest::SendDndMotion(location);
}
void SendDndDropAndFinished() {
PostToServerAndWait([](wl::TestWaylandServerThread* server) {
auto* data_source = server->data_device_manager()->data_source();
ASSERT_TRUE(data_source);
data_source->OnDndDropPerformed();
data_source->OnFinished();
});
}
protected:
using State = WaylandWindowDragController::State;
void SendPointerEnter(WaylandWindow* window,
MockPlatformWindowDelegate* delegate) override {
EXPECT_CALL(*delegate, DispatchEvent(_)).Times(1);
WaylandDragDropTest::SendPointerEnter(window, delegate);
Mock::VerifyAndClearExpectations(delegate);
EXPECT_EQ(window,
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
}
void SendPointerLeave(WaylandWindow* window,
MockPlatformWindowDelegate* delegate) override {
EXPECT_CALL(*delegate, DispatchEvent(_)).Times(1);
WaylandDragDropTest::SendPointerLeave(window, delegate);
Mock::VerifyAndClearExpectations(delegate);
EXPECT_EQ(nullptr,
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
}
void SendPointerPress(WaylandWindow* window,
MockPlatformWindowDelegate* delegate,
int button) {
EXPECT_CALL(*delegate, DispatchEvent(_)).Times(1);
WaylandDragDropTest::SendPointerButton(window, delegate, button,
/*pressed=*/true);
Mock::VerifyAndClearExpectations(delegate);
EXPECT_EQ(window,
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
}
// TODO(crbug.com/40711933): Support extended-drag in test compositor.
void SendTouchDown(WaylandWindow* window,
MockPlatformWindowDelegate* delegate,
int id,
const gfx::Point& location) override {
EXPECT_CALL(*delegate, DispatchEvent(_)).WillOnce([](Event* event) {
EXPECT_EQ(EventType::kTouchPressed, event->type());
});
WaylandDragDropTest::SendTouchDown(window, delegate, id, location);
Mock::VerifyAndClearExpectations(delegate);
EXPECT_EQ(window,
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
}
void SendTouchMotion(WaylandWindow* window,
MockPlatformWindowDelegate* delegate,
int id,
const gfx::Point& location) override {
EXPECT_CALL(*delegate, DispatchEvent(_)).WillOnce([](Event* event) {
EXPECT_EQ(EventType::kTouchMoved, event->type());
});
WaylandDragDropTest::SendTouchMotion(window, delegate, id, location);
Mock::VerifyAndClearExpectations(delegate);
EXPECT_EQ(window->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint(location, {}));
}
};
// Check the following flow works as expected:
// 1. With a single 1 window open,
// 2. Move pointer into it, press left button, move cursor a bit (drag),
// 3. Run move loop, drag it within the window bounds and drop.
TEST_P(WaylandWindowDragControllerTest, DragInsideWindowAndDrop) {
// Ensure there is no window currently focused
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
SendPointerMotion(window_.get(), &delegate_, {10, 10});
// Set up an "interaction flow", start the drag session and run move loop:
// - Event dispatching and bounds changes are monitored
// - At each event, emulates a new event at server side and proceeds to
// the next test step.
auto* wayland_extension = GetWaylandToplevelExtension(*window_);
wayland_extension->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
EXPECT_EQ(State::kAttached, drag_controller_state());
auto* move_loop_handler = GetWmMoveLoopHandler(*window_);
ASSERT_TRUE(move_loop_handler);
enum { kStarted, kDragging, kDropping, kDone } test_step = kStarted;
EXPECT_CALL(delegate_, DispatchEvent(_)).WillRepeatedly([&](Event* event) {
EXPECT_TRUE(event->IsMouseEvent());
switch (test_step) {
case kStarted:
EXPECT_EQ(EventType::kMouseEntered, event->type());
EXPECT_EQ(State::kDetached, drag_controller_state());
// Ensure PlatformScreen keeps consistent.
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
// Drag it a bit more. We are in the middle of OnDragEnter. Run this via
// a task run. Otherwise, the data offer will be reset and
// WaylandWindowDragController will crash.
ScheduleTestTask(base::BindOnce(
&WaylandWindowDragControllerTest::SendDndMotionForWindowDrag,
base::Unretained(this), gfx::Point(20, 20)));
test_step = kDragging;
break;
case kDropping: {
EXPECT_EQ(EventType::kMouseReleased, event->type());
EXPECT_EQ(State::kDropped, drag_controller_state());
// Ensure PlatformScreen keeps consistent.
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
test_step = kDone;
break;
}
case kDragging:
default:
FAIL() << " event=" << event->GetName()
<< " state=" << drag_controller_state()
<< " step=" << static_cast<int>(test_step);
}
});
EXPECT_CALL(delegate_, OnBoundsChanged(_))
.WillOnce([&](const PlatformWindowDelegate::BoundsChange& change) {
EXPECT_EQ(kDragging, test_step);
EXPECT_EQ(State::kDetached, drag_controller_state());
EXPECT_EQ(gfx::Point(20, 20), window_->GetBoundsInDIP().origin());
EXPECT_TRUE(change.origin_changed);
test_step = kDropping;
SendDndDropAndFinished();
});
// RunMoveLoop() blocks until the dragging session ends.
EXPECT_TRUE(move_loop_handler->RunMoveLoop({}));
// Verify expectations.
Mock::VerifyAndClearExpectations(&delegate_);
ASSERT_EQ(test_step, kDone);
EXPECT_EQ(State::kIdle, drag_controller_state());
EXPECT_EQ(window_.get(), window_manager()->GetCurrentPointerFocusedWindow());
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
}
// Check the following flow works as expected:
// 1. With a single window open,
// 2. Touch down and move the touch point a bit (drag),
// 3. Run move loop, drag it within the window bounds and drop.
TEST_P(WaylandWindowDragControllerTest, DragInsideWindowAndDrop_TOUCH) {
ASSERT_TRUE(GetWmMoveLoopHandler(*window_));
ASSERT_TRUE(GetWaylandToplevelExtension(*window_));
// Ensure there is no window currently focused
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
SendTouchDown(window_.get(), &delegate_, 0 /*point id*/, {0, 0} /*location*/);
SendTouchMotion(window_.get(), &delegate_, 0 /*point id*/,
{10, 10} /*location*/);
// Set up an "interaction flow", start the drag session and run move loop:
// - Event dispatching and bounds changes are monitored
// - At each event, emulates a new event at server side and proceeds to the
// next test step.
GetWaylandToplevelExtension(*window_)->StartWindowDraggingSessionIfNeeded(
DragEventSource::kTouch,
/*allow_system_drag=*/false);
// While in |kAttached| state, motion events are expected to be dispatched
// plain EventType::kTouchMoved events.
EXPECT_CALL(delegate_, DispatchEvent(_)).WillOnce([&](Event* event) {
EXPECT_EQ(EventType::kTouchMoved, event->type());
EXPECT_EQ(gfx::Point(10, 10), event->AsLocatedEvent()->root_location());
EXPECT_EQ(State::kAttached, drag_controller_state());
EXPECT_EQ(gfx::Point(10, 10), screen_->GetCursorScreenPoint());
});
SendDndMotionForWindowDrag({10, 10});
enum TestStep { kDragging, kDropping, kDone } test_step = kDragging;
EXPECT_CALL(delegate_, DispatchEvent(_))
.WillOnce([&](Event* event) {
EXPECT_EQ(EventType::kTouchReleased, event->type());
ASSERT_EQ(kDropping, test_step);
EXPECT_EQ(State::kDropped, drag_controller_state());
gfx::Point expected_point{20, 20};
expected_point += window_->GetBoundsInDIP().origin().OffsetFromOrigin();
// Ensure PlatformScreen keeps consistent.
EXPECT_EQ(expected_point, screen_->GetCursorScreenPoint());
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
test_step = kDone;
});
EXPECT_CALL(delegate_, OnBoundsChanged(_))
.WillOnce([&](const PlatformWindowDelegate::BoundsChange& change) {
EXPECT_EQ(State::kDetached, drag_controller_state());
EXPECT_EQ(kDragging, test_step);
EXPECT_EQ(gfx::Point(20, 20), window_->GetBoundsInDIP().origin());
EXPECT_TRUE(change.origin_changed);
test_step = kDropping;
ScheduleTestTask(base::BindOnce(
&WaylandWindowDragControllerTest::SendDndDropAndFinished,
base::Unretained(this)));
});
// While in |kDetached| state, motion events are expected to be propagated
// window bounds changed events.
// Otherwise, we are not able to override the dispatcher and miss events.
// This task must be scheduled so that move loop is able to be started before
// this task is executed.
ScheduleTestTask(base::BindOnce(
&WaylandWindowDragControllerTest::SendDndMotionForWindowDrag,
base::Unretained(this), gfx::Point({20, 20})));
// RunMoveLoop() blocks until the dragging session ends, so resume test
// server's run loop until it returns.
EXPECT_TRUE(GetWmMoveLoopHandler(*window_)->RunMoveLoop({}));
EXPECT_EQ(test_step, TestStep::kDone);
SendPointerEnter(window_.get(), &delegate_);
EXPECT_EQ(State::kIdle, drag_controller_state());
EXPECT_EQ(window_.get(),
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
}
// Similar to DragInsideWindowAndDrop_TOUCH but with two fingers.
TEST_P(WaylandWindowDragControllerTest, DragInsideWindowAndDropTwoFingerTouch) {
ASSERT_TRUE(GetWmMoveLoopHandler(*window_));
ASSERT_TRUE(GetWaylandToplevelExtension(*window_));
// Ensure there is no window currently focused
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
// Touch and then move with two fingers.
SendTouchDown(window_.get(), &delegate_, 0 /*point id*/, {0, 0} /*location*/);
SendTouchDown(window_.get(), &delegate_, 1 /*point id*/, {5, 0} /*location*/);
SendTouchMotion(window_.get(), &delegate_, 0 /*point id*/,
{10, 10} /*location*/);
SendTouchMotion(window_.get(), &delegate_, 1 /*point id*/,
{15, 10} /*location*/);
// Set up an "interaction flow", start the drag session and run move loop:
// - Event dispatching and bounds changes are monitored
// - At each event, emulates a new event at server side and proceeds to the
// next test step.
GetWaylandToplevelExtension(*window_)->StartWindowDraggingSessionIfNeeded(
DragEventSource::kTouch,
/*allow_system_drag=*/false);
// While in |kAttached| state, motion events are expected to be dispatched
// plain EventType::kTouchMoved events.
EXPECT_CALL(delegate_, DispatchEvent(_))
.WillOnce([&](Event* event) {
EXPECT_EQ(EventType::kTouchMoved, event->type());
EXPECT_EQ(0, event->AsTouchEvent()->pointer_details().id);
EXPECT_EQ(gfx::Point(10, 10), event->AsLocatedEvent()->root_location());
EXPECT_EQ(State::kAttached, drag_controller_state());
EXPECT_EQ(gfx::Point(10, 10), screen_->GetCursorScreenPoint());
})
.WillOnce([&](Event* event) {
EXPECT_EQ(EventType::kTouchMoved, event->type());
EXPECT_EQ(1, event->AsTouchEvent()->pointer_details().id);
EXPECT_EQ(gfx::Point(10, 10), event->AsLocatedEvent()->root_location());
EXPECT_EQ(State::kAttached, drag_controller_state());
EXPECT_EQ(gfx::Point(10, 10), screen_->GetCursorScreenPoint());
});
SendDndMotionForWindowDrag({10, 10});
enum TestStep {
kDragging,
kDropping,
kFirstFingerReleased,
kDone
} test_step = kDragging;
EXPECT_CALL(delegate_, DispatchEvent(_))
// delegate_ should receive two touch release events in a sequence.
.WillOnce([&](Event* event) {
ASSERT_EQ(kDropping, test_step);
EXPECT_EQ(EventType::kTouchReleased, event->type());
EXPECT_EQ(0, event->AsTouchEvent()->pointer_details().id);
EXPECT_EQ(State::kDropped, drag_controller_state());
// Ensure PlatformScreen keeps consistent.
gfx::Point expected_point{20, 20};
expected_point += window_->GetBoundsInDIP().origin().OffsetFromOrigin();
EXPECT_EQ(expected_point, screen_->GetCursorScreenPoint());
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
test_step = kFirstFingerReleased;
})
.WillOnce([&](Event* event) {
ASSERT_EQ(kFirstFingerReleased, test_step);
EXPECT_EQ(EventType::kTouchReleased, event->type());
EXPECT_EQ(1, event->AsTouchEvent()->pointer_details().id);
EXPECT_EQ(State::kDropped, drag_controller_state());
// Ensure PlatformScreen keeps consistent.
gfx::Point expected_point{20, 20};
expected_point += window_->GetBoundsInDIP().origin().OffsetFromOrigin();
EXPECT_EQ(expected_point, screen_->GetCursorScreenPoint());
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
test_step = kDone;
});
EXPECT_CALL(delegate_, OnBoundsChanged(_))
.WillOnce([&](const PlatformWindowDelegate::BoundsChange& change) {
ASSERT_EQ(kDragging, test_step);
EXPECT_EQ(State::kDetached, drag_controller_state());
EXPECT_EQ(gfx::Point(20, 20), window_->GetBoundsInDIP().origin());
EXPECT_TRUE(change.origin_changed);
test_step = kDropping;
ScheduleTestTask(base::BindOnce(
&WaylandWindowDragControllerTest::SendDndDropAndFinished,
base::Unretained(this)));
});
// While in |kDetached| state, motion events are expected to be propagated
// window bounds changed events.
// Otherwise, we are not able to override the dispatcher and miss events.
// This task must be scheduled so that move loop is able to be started before
// this task is executed.
ScheduleTestTask(base::BindOnce(
&WaylandWindowDragControllerTest::SendDndMotionForWindowDrag,
base::Unretained(this), gfx::Point({20, 20})));
// RunMoveLoop() blocks until the dragging session ends, so resume test
// server's run loop until it returns.
EXPECT_TRUE(GetWmMoveLoopHandler(*window_)->RunMoveLoop({}));
EXPECT_EQ(test_step, TestStep::kDone);
SendPointerEnter(window_.get(), &delegate_);
EXPECT_EQ(State::kIdle, drag_controller_state());
EXPECT_EQ(window_.get(),
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
}
// Check the following flow works as expected:
// 1. Start dragging window_2 with touch.
// 2. Emulate |window_2| being closed manually by the user (eg control+w).
// 3. No crash observed.
TEST_P(WaylandWindowDragControllerTest, DestroyWindowDuringDragAndDrop_TOUCH) {
// Init and open |window_2|.
PlatformWindowInitProperties properties{gfx::Rect{80, 80}};
properties.type = PlatformWindowType::kWindow;
EXPECT_CALL(delegate_, OnAcceleratedWidgetAvailable(_)).Times(1);
auto window_2 =
delegate_.CreateWaylandWindow(connection_.get(), std::move(properties));
ASSERT_NE(gfx::kNullAcceleratedWidget, window_2->GetWidget());
// Ensure there is no window currently focused
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
// Start a window dragging session and verify |window_2| is effectively being
// dragged
SendTouchDown(window_2.get(), &delegate_, 0 /*point id*/,
{0, 0} /*location*/);
auto* wayland_extension = GetWaylandToplevelExtension(*window_2);
wayland_extension->StartWindowDraggingSessionIfNeeded(
DragEventSource::kTouch,
/*allow_system_drag=*/false);
// Verify that the proper window is being dragged.
EXPECT_EQ(window_2.get(),
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(window_2.get(), TestApi(drag_controller()).origin_window());
Mock::VerifyAndClearExpectations(&delegate_);
// Destroy the dragged window, and expect no crashes.
window_2.reset();
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
SendTouchUp(0 /*touch id*/);
}
// Check the following flow works as expected:
// 1. With two windows open,
// 2. Touch down and start drag a window,
// 3. Emulate the compositor sending an unexpected `pointer enter` event
// to another window, when the drag is ongoing.
//
// NOTE: This bug isn't noticed on DUT, but seems to be frequent on ash/chrome
// linux desktop builds (with ozone/x11 underneath).
TEST_P(WaylandWindowDragControllerTest,
DragAndDropWithExtraneousPointerEnterEvent_TOUCH) {
// Init and open |target_window|.
PlatformWindowInitProperties properties{gfx::Rect{80, 80}};
properties.type = PlatformWindowType::kWindow;
EXPECT_CALL(delegate_, OnAcceleratedWidgetAvailable(_)).Times(1);
auto window_2 =
delegate_.CreateWaylandWindow(connection_.get(), std::move(properties));
ASSERT_NE(gfx::kNullAcceleratedWidget, window_2->GetWidget());
// Ensure there is no window currently focused
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
ASSERT_TRUE(GetWmMoveLoopHandler(*window_2));
ASSERT_TRUE(GetWaylandToplevelExtension(*window_2));
// Start triggering a drag operation.
SendTouchDown(window_2.get(), &delegate_, 0 /*point id*/,
{0, 0} /*location*/);
// This operation simulates bogus Wayland compositor that might send out
// unexpected pointer enter events.
SendPointerEnter(window_.get(), &delegate_);
EXPECT_EQ(window_.get(),
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(window_.get(), window_manager()->GetCurrentPointerFocusedWindow());
EXPECT_EQ(window_2.get(), window_manager()->GetCurrentTouchFocusedWindow());
// Set up an "interaction flow", start the drag session, run move loop
// and verify the window effectively being dragged.
GetWaylandToplevelExtension(*window_2)->StartWindowDraggingSessionIfNeeded(
DragEventSource::kTouch,
/*allow_system_drag=*/false);
// Verify that the proper window is being dragged.
EXPECT_EQ(window_2.get(),
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(window_2.get(), TestApi(drag_controller()).origin_window());
SendTouchUp(0 /*touch id*/);
}
// Check the following flow works as expected:
// 1. With only 1 window open;
// 2. Move pointer into it, press left button, move cursor a bit (drag);
// 3. Run move loop,
// 4. Drag pointer to outside the window and release the mouse button, and make
// sure RELEASE and EXIT mouse events are delivered even when the drop
// happens outside the bounds of any surface.
TEST_P(WaylandWindowDragControllerTest, DragExitWindowAndDrop) {
// Ensure there is no window currently focused
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
SendPointerMotion(window_.get(), &delegate_, {10, 10});
// Sets up an "interaction flow", start the drag session and run move loop:
// - Event dispatching and bounds changes are monitored
// - At each event, emulates a new event on server side and proceeds to the
// next test step.
auto* wayland_extension = GetWaylandToplevelExtension(*window_);
wayland_extension->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
EXPECT_EQ(State::kAttached, drag_controller_state());
auto* move_loop_handler = GetWmMoveLoopHandler(*window_);
ASSERT_TRUE(move_loop_handler);
enum { kStarted, kDragging, kExitedDropping, kDone } test_step = kStarted;
EXPECT_CALL(delegate_, DispatchEvent(_)).WillRepeatedly([&](Event* event) {
EXPECT_TRUE(event->IsMouseEvent());
switch (test_step) {
case kStarted:
EXPECT_EQ(EventType::kMouseEntered, event->type());
EXPECT_EQ(State::kDetached, drag_controller_state());
// Ensure PlatformScreen keeps consistent.
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
// Drag it a bit more. We are in the middle of OnDragEnter. Run this via
// a task run. Otherwise, the data offer will be reset and
// WaylandWindowDragController will crash.
ScheduleTestTask(base::BindOnce(
&WaylandWindowDragControllerTest::SendDndMotionForWindowDrag,
base::Unretained(this), gfx::Point(20, 20)));
test_step = kDragging;
break;
case kExitedDropping: {
EXPECT_EQ(EventType::kMouseReleased, event->type());
EXPECT_EQ(State::kDropped, drag_controller_state());
// Ensure PlatformScreen keeps consistent.
gfx::Point expected_point{20, 20};
expected_point += window_->GetBoundsInDIP().origin().OffsetFromOrigin();
EXPECT_EQ(expected_point, screen_->GetCursorScreenPoint());
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
test_step = kDone;
} break;
case kDragging:
default:
FAIL() << " event=" << event->GetName()
<< " state=" << drag_controller_state()
<< " step=" << static_cast<int>(test_step);
}
});
EXPECT_CALL(delegate_, OnBoundsChanged(_))
.WillOnce([&](const PlatformWindowDelegate::BoundsChange& change) {
EXPECT_EQ(kDragging, test_step);
EXPECT_EQ(State::kDetached, drag_controller_state());
EXPECT_EQ(gfx::Point(20, 20), window_->GetBoundsInDIP().origin());
EXPECT_TRUE(change.origin_changed);
test_step = kExitedDropping;
SendDndLeave();
SendDndDropAndFinished();
});
// RunMoveLoop() blocks until the dragging sessions ends.
EXPECT_TRUE(move_loop_handler->RunMoveLoop({}));
// Verify expectations.
Mock::VerifyAndClearExpectations(&delegate_);
ASSERT_EQ(test_step, kDone);
EXPECT_EQ(State::kIdle, drag_controller_state());
EXPECT_EQ(window_.get(),
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
}
// Check the following flow works as expected:
// 1. With 2 windows open,
// 2. Focus window 1, starts dragging,
// 3. Run move loop,
// 4. Drag the pointer out of window 1 and then into window 2,
// 5. Drag it a bit more (within window 2) and then calls EndMoveLoop(),
// emulating a window snap), and then
// 6. With the window in "snapped" state, drag it further and then drop.
// TODO(crbug.com/40886646): Test needs to be updated for 112.0.5570.0 to remove
// special handling logic in wayland_pointer.cc.
TEST_P(WaylandWindowDragControllerTest, DragToOtherWindowSnapDragDrop) {
// Init and open |target_window|.
PlatformWindowInitProperties properties{gfx::Rect{80, 80}};
properties.type = PlatformWindowType::kWindow;
EXPECT_CALL(delegate_, OnAcceleratedWidgetAvailable(_)).Times(1);
auto window_2 =
delegate_.CreateWaylandWindow(connection_.get(), std::move(properties));
ASSERT_NE(gfx::kNullAcceleratedWidget, window_2->GetWidget());
// Ensure there is no window currently focused
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
auto* source_window = window_.get();
auto* target_window = window_2.get();
EXPECT_TRUE(source_window);
EXPECT_TRUE(target_window);
SendPointerEnter(source_window, &delegate_);
SendPointerPress(source_window, &delegate_, BTN_LEFT);
SendPointerMotion(source_window, &delegate_, {10, 10});
// Sets up an "interaction flow", start the drag session and run move loop:
// - Event dispatching and bounds changes are monitored
// - At each event, emulates a new event on server side and proceeds to the
// next test step.
auto* wayland_extension = GetWaylandToplevelExtension(*window_);
wayland_extension->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
EXPECT_EQ(State::kAttached, drag_controller_state());
auto* move_loop_handler = GetWmMoveLoopHandler(*window_);
ASSERT_TRUE(move_loop_handler);
enum {
kStarted,
kDragging,
kEnteredTarget,
kSnapped,
kDone
} test_step = kStarted;
EXPECT_CALL(delegate_, DispatchEvent(_)).WillRepeatedly([&](Event* event) {
EXPECT_TRUE(event->IsMouseEvent());
switch (test_step) {
case kStarted:
EXPECT_EQ(EventType::kMouseEntered, event->type());
EXPECT_EQ(State::kDetached, drag_controller_state());
// Ensure PlatformScreen keeps consistent.
EXPECT_EQ(source_window->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
// Drag it a bit more. We are in the middle of
// WaylandWindowDragController::OnDragEnter. Run this via a task run.
// Otherwise, the data offer will be reset and
// WaylandWindowDragController will crash.
ScheduleTestTask(base::BindOnce(
&WaylandWindowDragControllerTest::SendDndMotionForWindowDrag,
base::Unretained(this), gfx::Point(50, 50)));
test_step = kDragging;
break;
case kEnteredTarget:
EXPECT_EQ(EventType::kMouseEntered, event->type());
EXPECT_EQ(State::kDetached, drag_controller_state());
// Ensure PlatformScreen keeps consistent.
EXPECT_EQ(target_window->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
move_loop_handler->EndMoveLoop();
test_step = kSnapped;
break;
default:
move_loop_handler->EndMoveLoop();
FAIL() << " event=" << event->GetName()
<< " state=" << drag_controller_state()
<< " step=" << static_cast<int>(test_step);
}
});
EXPECT_CALL(delegate_, OnBoundsChanged(_))
.WillOnce([&](const PlatformWindowDelegate::BoundsChange& change) {
EXPECT_EQ(State::kDetached, drag_controller_state());
EXPECT_EQ(kDragging, test_step);
EXPECT_EQ(gfx::Point(50, 50), window_->GetBoundsInDIP().origin());
EXPECT_TRUE(change.origin_changed);
// Exit |source_window| and enter the |target_window|.
SendDndLeave();
test_step = kEnteredTarget;
SendDndEnter(target_window, {});
});
// RunMoveLoop() blocks until the dragging sessions ends.
// TODO(nickdiego): Should succeed for this test case.
EXPECT_FALSE(move_loop_handler->RunMoveLoop({}));
// Continue the dragging session after "snapping" the window. At this point,
// the DND session is expected to be still alive and responding normally to
// data object events.
EXPECT_EQ(State::kAttached, drag_controller_state());
EXPECT_EQ(kSnapped, test_step);
// Drag the pointer a bit more within |target_window| and then releases the
// mouse button and ensures drag controller delivers the events properly and
// exit gracefully.
EXPECT_CALL(delegate_, DispatchEvent(_)).Times(5);
gfx::Point location(30, 30);
for (size_t count = 1; count <= 5; ++count) {
SendDndMotionForWindowDrag(location);
location.Offset(0, 3);
}
EXPECT_EQ(gfx::Point(30, 42), screen_->GetCursorScreenPoint());
EXPECT_EQ(target_window->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({50, 50}, {}));
EXPECT_CALL(delegate_, DispatchEvent(_)).WillOnce([&](Event* event) {
EXPECT_TRUE(event->IsMouseEvent());
switch (test_step) {
case kSnapped:
EXPECT_EQ(EventType::kMouseReleased, event->type());
EXPECT_EQ(State::kDropped, drag_controller_state());
EXPECT_EQ(target_window,
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
test_step = kDone;
break;
default:
FAIL() << " event=" << event->GetName()
<< " state=" << drag_controller_state()
<< " step=" << static_cast<int>(test_step);
}
});
SendDndDropAndFinished();
SendPointerEnter(target_window, &delegate_);
EXPECT_EQ(target_window,
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(target_window->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
}
// Check the following flow works as expected:
// 1. With 2 windows open,
// 2. Focus window 1, starts dragging,
// 3. Run move loop,
// 4. Drag the pointer out of window 1 and then into window 2,
// 5. Drag it a bit more (within window 2) and then calls EndMoveLoop(),
// emulating a window snap), and then
// 6. With the window in "snapped" state, drag it further and then drop.
TEST_P(WaylandWindowDragControllerTest, DragToOtherWindowSnapDragDrop_TOUCH) {
// Init and open |target_window|.
PlatformWindowInitProperties properties{gfx::Rect{80, 80}};
properties.type = PlatformWindowType::kWindow;
EXPECT_CALL(delegate_, OnAcceleratedWidgetAvailable(_)).Times(1);
auto window_2 =
delegate_.CreateWaylandWindow(connection_.get(), std::move(properties));
ASSERT_NE(gfx::kNullAcceleratedWidget, window_2->GetWidget());
// Ensure there is no window currently focused
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
auto* source_window = window_.get();
auto* target_window = window_2.get();
EXPECT_TRUE(source_window);
EXPECT_TRUE(target_window);
SendTouchDown(window_.get(), &delegate_, 0 /*point id*/, {0, 0} /*location*/);
SendTouchMotion(window_.get(), &delegate_, 0 /*point id*/,
{10, 10} /*location*/);
// Sets up an "interaction flow", start the drag session and run move loop:
// - Event dispatching and bounds changes are monitored
// - At each event, emulates a new event on server side and proceeds to the
// next test step.
GetWaylandToplevelExtension(*window_)->StartWindowDraggingSessionIfNeeded(
DragEventSource::kTouch,
/*allow_system_drag=*/false);
EXPECT_EQ(State::kAttached, drag_controller_state());
EXPECT_CALL(delegate_, DispatchEvent(_))
.WillOnce([&](Event* event) {
EXPECT_EQ(EventType::kTouchMoved, event->type());
EXPECT_EQ(gfx::Point(10, 10), screen_->GetCursorScreenPoint());
});
SendDndMotionForWindowDrag({10, 10});
auto* move_loop_handler = GetWmMoveLoopHandler(*window_);
ASSERT_TRUE(move_loop_handler);
enum {
kStarted,
kDragging,
kEnteredTarget,
kSnapped,
kDone
} test_step = kStarted;
EXPECT_CALL(delegate_, OnBoundsChanged(_))
.WillOnce([&](const PlatformWindowDelegate::BoundsChange& change) {
EXPECT_EQ(State::kDetached, drag_controller_state());
EXPECT_EQ(kDragging, test_step);
EXPECT_EQ(gfx::Point(50, 50), window_->GetBoundsInDIP().origin());
EXPECT_TRUE(change.origin_changed);
// Exit |source_window| and enter the |target_window|.
SendDndLeave();
test_step = kEnteredTarget;
SendDndEnter(target_window, {20, 20});
// Ensure the target window has focus.
EXPECT_EQ(target_window,
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(target_window, static_cast<WaylandTouch::Delegate*>(
connection_->event_source())
->GetTouchTarget(0 /*point id*/));
move_loop_handler->EndMoveLoop();
});
// While in |kDetached| state, motion events are expected to be propagated
// window bounds changed events.
test_step = kDragging;
ScheduleTestTask(base::BindOnce(
&WaylandWindowDragControllerTest::SendDndMotionForWindowDrag,
base::Unretained(this), gfx::Point(50, 50)));
// RunMoveLoop() blocks until the window moving ends.
// TODO(nickdiego): Should succeed for this test case.
EXPECT_FALSE(move_loop_handler->RunMoveLoop({}));
// Checks |target_window| is now "focused" and the states keep consistent.
EXPECT_EQ(kEnteredTarget, test_step);
EXPECT_EQ(State::kAttached, drag_controller_state());
EXPECT_EQ(target_window->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
// Emulate |window_| snapping into |target_window|, and then continue the
// dragging session after "snapping" process. At this point, the DND session
// is expected to be still alive and responding normally to data object
// events.
window_.reset();
test_step = kSnapped;
EXPECT_EQ(State::kAttached, drag_controller_state());
// Drag the pointer a bit more within |target_window| and then releases the
// mouse button and ensures drag controller delivers the events properly and
// exit gracefully.
EXPECT_CALL(delegate_, DispatchEvent(_)).Times(5);
gfx::Point location(30, 30);
for (size_t count = 1; count <= 5; ++count) {
SendDndMotionForWindowDrag(location);
location.Offset(0, 3);
}
EXPECT_EQ(gfx::Point(30, 42), screen_->GetCursorScreenPoint());
EXPECT_EQ(target_window->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({50, 50}, {}));
EXPECT_CALL(delegate_, DispatchEvent(_)).WillOnce([&](Event* event) {
EXPECT_TRUE(event->IsTouchEvent());
switch (test_step) {
case kSnapped:
EXPECT_EQ(EventType::kTouchReleased, event->type());
EXPECT_EQ(State::kDropped, drag_controller_state());
EXPECT_EQ(target_window,
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
test_step = kDone;
break;
default:
FAIL() << " event=" << event->GetName()
<< " state=" << drag_controller_state()
<< " step=" << static_cast<int>(test_step);
}
});
SendDndDropAndFinished();
SendTouchUp(0 /*touch id*/);
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
}
// Verifies wl_data_device::leave events are properly handled and propagated
// while in window dragging "attached" mode.
TEST_P(WaylandWindowDragControllerTest, DragExitAttached) {
// Ensure there is no window currently focused
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
SendPointerMotion(window_.get(), &delegate_, {10, 10});
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
auto* wayland_extension = GetWaylandToplevelExtension(*window_);
EXPECT_CALL(delegate_, DispatchEvent(_)).Times(1);
wayland_extension->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
WaylandTestBase::SyncDisplay();
EXPECT_EQ(State::kAttached, drag_controller_state());
// Emulate a [motion => leave] event sequence and make sure the correct
// ui::Events are dispatched in response.
EXPECT_CALL(delegate_, DispatchEvent(_)).Times(1);
SendDndMotionForWindowDrag({50, 50});
EXPECT_CALL(delegate_, DispatchEvent(_)).WillOnce([&](Event* event) {
EXPECT_EQ(EventType::kMouseDragged, event->type());
EXPECT_EQ(gfx::Point(50, -1).ToString(),
event->AsMouseEvent()->location().ToString());
});
SendDndLeave();
EXPECT_CALL(delegate_, DispatchEvent(_)).Times(1);
SendDndDropAndFinished();
SendPointerEnter(window_.get(), &delegate_);
EXPECT_EQ(window_.get(),
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
}
// Verifies wl_data_device::leave events are properly handled and propagated
// while in window dragging "attached" mode.
TEST_P(WaylandWindowDragControllerTest, DragExitAttached_TOUCH) {
// Ensure there is no window currently focused
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
SendTouchDown(window_.get(), &delegate_, 0 /*point id*/, {0, 0} /*location*/);
SendTouchMotion(window_.get(), &delegate_, 0 /*point id*/,
{10, 10} /*location*/);
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
auto* wayland_extension = GetWaylandToplevelExtension(*window_);
wayland_extension->StartWindowDraggingSessionIfNeeded(
DragEventSource::kTouch,
/*allow_system_drag=*/false);
EXPECT_EQ(State::kAttached, drag_controller_state());
// Emulate a [motion => leave] event sequence and make sure the correct
// ui::Events are dispatched in response.
EXPECT_CALL(delegate_, DispatchEvent(_)).Times(1);
SendDndMotionForWindowDrag({50, 50});
EXPECT_CALL(delegate_, DispatchEvent(_)).WillOnce([&](Event* event) {
EXPECT_EQ(EventType::kTouchMoved, event->type());
EXPECT_EQ(gfx::Point(50, -10).ToString(),
event->AsTouchEvent()->location().ToString());
});
SendDndLeave();
EXPECT_CALL(delegate_, DispatchEvent(_)).Times(1);
SendDndDropAndFinished();
}
using BoundsChange = PlatformWindowDelegate::BoundsChange;
TEST_P(WaylandWindowDragControllerTest, RestoreDuringWindowDragSession) {
const gfx::Rect original_bounds = window_->GetBoundsInDIP();
wl::ScopedWlArray states({XDG_TOPLEVEL_STATE_ACTIVATED});
// Maximize and check restored bounds is correctly set.
constexpr gfx::Rect kMaximizedBounds{1024, 768};
EXPECT_CALL(delegate_, OnBoundsChanged(testing::Eq(BoundsChange(false))));
window_->Maximize();
states.AddStateToWlArray(XDG_TOPLEVEL_STATE_MAXIMIZED);
SendConfigureEvent(window_->root_surface()->get_surface_id(),
kMaximizedBounds.size(), states);
EXPECT_EQ(kMaximizedBounds, window_->GetBoundsInDIP());
auto restored_bounds = window_->GetRestoredBoundsInDIP();
EXPECT_EQ(original_bounds, restored_bounds);
// Start a window drag session.
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
SendPointerMotion(window_.get(), &delegate_, {10, 10});
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
auto* wayland_extension = GetWaylandToplevelExtension(*window_);
wayland_extension->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
EXPECT_EQ(WaylandWindowDragController::State::kAttached,
drag_controller_state());
// Call restore and ensure it's no-op.
window_->Restore();
EXPECT_EQ(PlatformWindowState::kMaximized, window_->GetPlatformWindowState());
}
// Regression test for https://crbug.com/1169446.
TEST_P(WaylandWindowDragControllerTest, MotionEventsSkippedWhileReattaching) {
auto* dragged_window = window_.get();
EXPECT_TRUE(dragged_window);
SendPointerEnter(dragged_window, &delegate_);
SendPointerPress(dragged_window, &delegate_, BTN_LEFT);
SendPointerMotion(dragged_window, &delegate_, {10, 10});
// Ensure the controller's state is updated accordingly and a MOUSE_ENTERED
// event is dispatched in response to wl_data_device.enter.
EXPECT_CALL(delegate(), DispatchEvent(_)).Times(1);
// Start the drag session.
GetWaylandToplevelExtension(*dragged_window)
->StartWindowDraggingSessionIfNeeded(DragEventSource::kMouse,
/*allow_system_drag=*/false);
WaylandTestBase::SyncDisplay();
EXPECT_EQ(State::kAttached, drag_controller_state());
auto* move_loop_handler = GetWmMoveLoopHandler(*dragged_window);
ASSERT_TRUE(move_loop_handler);
auto test = [](WaylandWindowDragControllerTest* self,
WmMoveLoopHandler* move_loop_handler) {
// While in |kDetached| state, motion events are expected to be propagated
// by window drag controller as bounds changes.
EXPECT_EQ(State::kDetached, self->drag_controller_state());
EXPECT_CALL(self->delegate(), OnBoundsChanged(_))
.WillOnce([&](const PlatformWindowDelegate::BoundsChange& change) {
EXPECT_EQ(gfx::Point(30, 30),
self->window()->GetBoundsInDIP().origin());
EXPECT_TRUE(change.origin_changed);
});
self->SendDndMotionForWindowDrag({30, 30});
move_loop_handler->EndMoveLoop();
// Otherwise, after the move loop is requested to quit, but before it really
// ends (ie. kAttaching state), motion events are **not** expected to be
// propagated.
EXPECT_EQ(State::kAttaching, self->drag_controller_state());
EXPECT_CALL(self->delegate(), OnBoundsChanged(_)).Times(0);
self->SendDndMotionForWindowDrag({31, 31});
};
ScheduleTestTask(base::BindOnce(test, base::Unretained(this),
base::Unretained(move_loop_handler)));
// Spins move loop for |window_1|.
// TODO(nickdiego): Should succeed for this test case.
EXPECT_FALSE(move_loop_handler->RunMoveLoop({}));
// When the transition to |kAttached| state is finally done (ie. nested loop
// quits), motion events are then expected to be propagated by window drag
// controller as usual.
EXPECT_EQ(State::kAttached, drag_controller_state());
EXPECT_CALL(delegate(), DispatchEvent(_)).Times(1);
SendDndMotionForWindowDrag({30, 30});
EXPECT_CALL(delegate(), DispatchEvent(_)).Times(1);
SendDndDropAndFinished();
SendPointerEnter(window_.get(), &delegate_);
EXPECT_EQ(State::kIdle, drag_controller_state());
}
// Test that cursor position is using DIP coordinates and is updated correctly
// on DragMotion event.
TEST_P(WaylandWindowDragControllerTest, CursorPositionIsUpdatedOnMotion) {
constexpr gfx::Rect kOutputBounds(0, 0, 1920, 1080);
PostToServerAndWait([&](wl::TestWaylandServerThread* server) {
// Configure the first output with scale 1.
wl::TestOutput* output1 = server->output();
output1->SetPhysicalAndLogicalBounds(kOutputBounds);
output1->Flush();
// Creating a second output with scale 2.
auto* output2 =
server->CreateAndInitializeOutput(wl::TestOutputMetrics(kOutputBounds));
output2->SetScale(2);
});
WaitForAllDisplaysReady();
const std::vector<display::Display>& displays = screen_->GetAllDisplays();
EXPECT_EQ(displays.size(), 2u);
// Start a window drag session.
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
gfx::Point p0{10, 10};
SendPointerMotion(window_.get(), &delegate_, p0);
EXPECT_EQ(p0, screen_->GetCursorScreenPoint());
auto* wayland_extension = GetWaylandToplevelExtension(*window_);
EXPECT_CALL(delegate(), DispatchEvent(_)).Times(::testing::AtLeast(2));
wayland_extension->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
WaylandTestBase::SyncDisplay();
// Starting a DnD session results in a server sending a Enter event, which
// enters the window at 0x0.
EXPECT_EQ(gfx::Point(0, 0), screen_->GetCursorScreenPoint());
EXPECT_EQ(State::kAttached, drag_controller_state());
// Now move the pointer to 10x10 location and start the test.
SendDndMotionForWindowDrag(p0);
EXPECT_EQ(p0, screen_->GetCursorScreenPoint());
auto* move_loop_handler = GetWmMoveLoopHandler(*window_);
ASSERT_TRUE(move_loop_handler);
auto test = [](WaylandWindowDragControllerTest* self, WaylandScreen* screen,
const WaylandOutputManager::OutputList* outputs,
wl::TestWaylandServerThread* server, WaylandWindow* window,
WmMoveLoopHandler* move_loop_handler) {
ASSERT_TRUE(outputs);
for (const auto& output : *outputs) {
SCOPED_TRACE(
base::StringPrintf("Output Scale=%f", output.second->scale_factor()));
gfx::Point p0{10, 10};
// Compute the expected point first as drag operation will move the
// window.
gfx::Point expected_point = p0;
expected_point += window->GetBoundsInDIP().origin().OffsetFromOrigin();
EXPECT_EQ(expected_point, screen->GetCursorScreenPoint());
// Resetting cursor to the initial position.
self->SendDndMotionForWindowDrag(p0);
// Send the window to |output|.
const uint32_t surface_id = window->root_surface()->get_surface_id();
const uint32_t output_id = wl_proxy_get_id(
reinterpret_cast<wl_proxy*>(output.second->get_output()));
self->PostToServerAndWait([surface_id, output_id](
wl::TestWaylandServerThread* server) {
wl::MockSurface* surface =
server->GetObject<wl::MockSurface>(surface_id);
ASSERT_TRUE(surface);
wl::TestOutput* output = server->GetObject<wl::TestOutput>(output_id);
ASSERT_TRUE(output);
wl_surface_send_enter(surface->resource(), output->resource());
});
EXPECT_EQ(output.second->scale_factor(),
window->applied_state().window_scale);
gfx::Point p1{20, 20};
expected_point = p1;
expected_point += window->GetBoundsInDIP().origin().OffsetFromOrigin();
self->SendDndMotionForWindowDrag(p1);
EXPECT_EQ(expected_point, screen->GetCursorScreenPoint());
self->PostToServerAndWait([surface_id, output_id](
wl::TestWaylandServerThread* server) {
wl::MockSurface* surface =
server->GetObject<wl::MockSurface>(surface_id);
ASSERT_TRUE(surface);
wl::TestOutput* output = server->GetObject<wl::TestOutput>(output_id);
ASSERT_TRUE(output);
wl_surface_send_leave(surface->resource(), output->resource());
});
}
move_loop_handler->EndMoveLoop();
};
const WaylandOutputManager::OutputList* outputs =
&connection_->wayland_output_manager()->GetAllOutputs();
ScheduleTestTask(base::BindOnce(
test, base::Unretained(this), base::Unretained(screen_.get()),
base::Unretained(outputs), base::Unretained(&server_),
base::Unretained(window_.get()), base::Unretained(move_loop_handler)));
move_loop_handler->RunMoveLoop({});
}
// Ensure no memory issues happen when the dragged window is destroyed just
// after quitting the move loop. Regression test for crbug.com/1267791 and
// should be caught in both regular and ASAN builds, where more details about
// the actual memory issue is provided.
TEST_P(WaylandWindowDragControllerTest,
HandleDraggedWindowDestructionAfterMoveLoop) {
// 1. Ensure there is no window currently focused
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
SendPointerMotion(window_.get(), &delegate_, {10, 10});
// 2. Start the window drag session.
auto* wayland_extension = GetWaylandToplevelExtension(*window_);
wayland_extension->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
EXPECT_EQ(State::kAttached, drag_controller_state());
auto* move_loop_handler = GetWmMoveLoopHandler(*window_);
ASSERT_TRUE(move_loop_handler);
ScheduleTestTask(
base::BindLambdaForTesting([&]() { move_loop_handler->EndMoveLoop(); }));
// 3. Run the move loop. The client should receive the data_device.data_offer
// and data_device.data_enter events before the drag is halted. Ensure these
// server events arrive at the client before proceeding to ensure tests are
// asserting on a consistent expected ordering of events.
EXPECT_FALSE(move_loop_handler->RunMoveLoop({}));
WaylandTestBase::SyncDisplay();
// 4. Destroy the dragged window just after quitting move loop.
const auto* dangling_window_ptr = window_.get();
window_.reset();
EXPECT_NE(dangling_window_ptr, TestApi(drag_controller()).events_grabber());
EXPECT_EQ(State::kIdle, drag_controller_state());
// 5. Ensure no events are dispatched for drop. Which indirectly means that
// drop handling code at window drag controller does not call into the above
// destroyed dragged window.
EXPECT_CALL(delegate_, DispatchEvent(_)).Times(0);
TestApi(drag_controller()).EmulateOnDragDrop(EventTimeForNow());
// 6. Verifies that related state is correctly reset after drop.
EXPECT_EQ(State::kIdle, drag_controller_state());
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
}
// Ensure no memory issues happen when the dragged and/or events grabber windows
// get destroyed while the move loop is running.
TEST_P(WaylandWindowDragControllerTest,
HandleWindowsDestructionDuringMoveLoop) {
// 1. Send some initial pointer events to |window_|.
ASSERT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
SendPointerMotion(window_.get(), &delegate_, {10, 10});
// 2. Start the window drag session.
auto* wayland_extension = GetWaylandToplevelExtension(*window_);
wayland_extension->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
EXPECT_EQ(State::kAttached, drag_controller_state());
EXPECT_TRUE(drag_controller()->IsActiveDragAndDropSession());
// 3. Spawns a new toplevel |window_2| out of the origin |window_|. Similarly
// to when a tab is detached in a Chrome's tab drag session.
PlatformWindowInitProperties properties{gfx::Rect{80, 80}};
properties.type = PlatformWindowType::kWindow;
MockWaylandPlatformWindowDelegate delegate_2;
EXPECT_CALL(delegate_2, OnAcceleratedWidgetAvailable(_)).Times(1);
auto window_2 =
delegate_2.CreateWaylandWindow(connection_.get(), std::move(properties));
ASSERT_NE(gfx::kNullAcceleratedWidget, window_2->GetWidget());
window_2->Show(/*inactive=*/false);
WaylandTestBase::SyncDisplay();
// Spin the nested move loop and schedule a sequence of test steps to be
// pefomed while it is running.
ScheduleTestTask(base::BindLambdaForTesting([&]() {
auto* cursor_tracker = connection_->wayland_cursor_position();
ASSERT_TRUE(cursor_tracker);
// Send a motion event and verify it is correctly propagated.
EXPECT_CALL(delegate_2, OnBoundsChanged(_)).Times(1);
SendDndMotionForWindowDrag({11, 10});
EXPECT_EQ(gfx::Point(11, 10), cursor_tracker->GetCursorSurfacePoint());
Mock::VerifyAndClearExpectations(&delegate_2);
// Destroy the window being currently dragged. This will end the drag
// session.
window_2.reset();
EXPECT_FALSE(drag_controller()->IsActiveDragAndDropSession());
// Verify drag-and-drop events are not propagated after the drag ends.
EXPECT_CALL(delegate_2, DispatchEvent(_)).Times(0);
EXPECT_CALL(delegate_2, OnBoundsChanged(_)).Times(0);
SendDndMotionForWindowDrag({12, 10});
TestApi(drag_controller()).EmulateOnDragDrop(EventTimeForNow());
Mock::VerifyAndClearExpectations(&delegate_2);
// Verify that internal "last cursor position" is not updated after the
// grab owner is destroyed.
EXPECT_EQ(gfx::Point(11, 10), cursor_tracker->GetCursorSurfacePoint());
}));
ASSERT_TRUE(GetWmMoveLoopHandler(*window_2));
EXPECT_FALSE(GetWmMoveLoopHandler(*window_2)->RunMoveLoop({}));
// 4. Verifies that related state is correctly reset after the drag was
// terminated. The remaining `window_` should remain under the pointer.
EXPECT_EQ(State::kIdle, drag_controller_state());
EXPECT_EQ(window_.get(),
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
}
// Ensures correct behavior when ext-drag protocol is not available, such as:
//
// 1. Returns 'success' even when wl_data_source.cancelled is sent by the
// Wayland Compositor.
//
// Regression test for https://crbug.com/1366504.
TEST_P(WaylandWindowDragControllerTest, ExtendedDragUnavailable) {
ASSERT_TRUE(GetWmMoveLoopHandler(*window_));
ASSERT_TRUE(GetWaylandToplevelExtension(*window_));
TestApi(drag_controller()).set_extended_drag_available(false);
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
SendPointerMotion(window_.get(), &delegate_, {10, 10});
GetWaylandToplevelExtension(*window_)->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
EXPECT_EQ(State::kAttached, drag_controller_state());
auto* move_loop_handler = GetWmMoveLoopHandler(*window_);
ASSERT_TRUE(move_loop_handler);
enum { kStarted, kDropping, kDone } test_step = kStarted;
EXPECT_CALL(delegate_, DispatchEvent(_)).WillRepeatedly([&](Event* event) {
EXPECT_TRUE(event->IsMouseEvent());
switch (test_step) {
case kStarted:
EXPECT_EQ(EventType::kMouseEntered, event->type());
EXPECT_EQ(State::kDetached, drag_controller_state());
// We are in the middle of
// WaylandWindowDragController::OnDragEnter. Run this via a task run.
// Otherwise, the data offer will be reset and
// WaylandWindowDragController will crash.
ScheduleTestTask(base::BindOnce(&WaylandDragDropTest::SendDndCancelled,
base::Unretained(this)));
test_step = kDropping;
break;
case kDropping: {
EXPECT_EQ(EventType::kMouseReleased, event->type());
EXPECT_EQ(State::kDropped, drag_controller_state());
test_step = kDone;
break;
}
case kDone:
EXPECT_EQ(EventType::kMouseExited, event->type());
EXPECT_EQ(window_->GetWidget(),
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
break;
}
});
// RunMoveLoop() blocks until the dragging session ends, so resume test
// server's run loop until it returns.
bool succeeded = move_loop_handler->RunMoveLoop({});
EXPECT_TRUE(succeeded);
SendPointerEnter(window_.get(), &delegate_);
EXPECT_EQ(State::kIdle, drag_controller_state());
EXPECT_EQ(window_.get(),
window_manager()->GetCurrentPointerOrTouchFocusedWindow());
}
TEST_P(WaylandWindowDragControllerTest, GetSerial) {
auto* origin = static_cast<WaylandToplevelWindow*>(window_.get());
auto& window_manager = *connection_->window_manager();
window_manager.SetPointerFocusedWindow(nullptr);
window_manager.SetTouchFocusedWindow(nullptr);
serial_tracker().ClearForTesting();
{ // No serial, no window focused.
auto serial =
TestApi(drag_controller()).GetSerial(DragEventSource::kMouse, origin);
EXPECT_FALSE(serial.has_value());
}
// Check cases where only pointer focus info is set.
{ // Serial available, but no window focused.
serial_tracker().UpdateSerial(wl::SerialType::kMousePress, 1u);
auto serial =
TestApi(drag_controller()).GetSerial(DragEventSource::kMouse, origin);
EXPECT_FALSE(serial.has_value());
}
{ // Both serial and focused window available.
window_manager.SetPointerFocusedWindow(window_.get());
auto serial =
TestApi(drag_controller()).GetSerial(DragEventSource::kMouse, origin);
ASSERT_TRUE(serial.has_value());
EXPECT_EQ(wl::SerialType::kMousePress, serial->type);
EXPECT_EQ(1u, serial->value);
}
// Reset and check cases where only touch focus info is set.
window_manager.SetPointerFocusedWindow(nullptr);
window_manager.SetTouchFocusedWindow(nullptr);
serial_tracker().ClearForTesting();
{ // Serial available, but no window focused.
serial_tracker().UpdateSerial(wl::SerialType::kTouchPress, 2u);
auto serial =
TestApi(drag_controller()).GetSerial(DragEventSource::kTouch, origin);
EXPECT_FALSE(serial.has_value());
}
{ // Both serial and focused window available.
window_manager.SetTouchFocusedWindow(window_.get());
auto serial =
TestApi(drag_controller()).GetSerial(DragEventSource::kTouch, origin);
ASSERT_TRUE(serial.has_value());
EXPECT_EQ(wl::SerialType::kTouchPress, serial->type);
EXPECT_EQ(2u, serial->value);
}
// Reset focused window and serial information.
window_manager.SetPointerFocusedWindow(nullptr);
window_manager.SetTouchFocusedWindow(nullptr);
serial_tracker().ClearForTesting();
}
TEST_P(WaylandWindowDragControllerTest, NoopUnlessPointerOrTouchPressed) {
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
// Press left mouse button within |window_|.
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
// Drag mustn't start for touch source while there is no active touch points.
GetWaylandToplevelExtension(*window_)->StartWindowDraggingSessionIfNeeded(
DragEventSource::kTouch,
/*allow_system_drag=*/false);
ASSERT_EQ(State::kIdle, drag_controller_state());
ASSERT_FALSE(drag_controller()->drag_source().has_value());
PostToServerAndWait([](wl::TestWaylandServerThread* server) {
ASSERT_FALSE(server->data_device_manager()->data_source());
});
SendPointerButton(window_.get(), &delegate_, BTN_LEFT, /*pressed=*/false);
ASSERT_FALSE(serial_tracker().GetSerial(wl::SerialType::kTouchPress));
// Now it should start successfully.
GetWaylandToplevelExtension(*window_)->StartWindowDraggingSessionIfNeeded(
DragEventSource::kTouch,
/*allow_system_drag=*/false);
ASSERT_EQ(State::kIdle, drag_controller_state());
}
ACTION_P(CloneEvent, ptr) {
*ptr = arg0->Clone();
}
// Regression test for https://crbug.com/400486350.
TEST_P(WaylandWindowDragControllerTest,
CancelIfPointerButtonIsReleasedBeforeFirstEnter) {
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
// Press left mouse button within |window_|.
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
// Ensure (at test compositor side) wl_data_device offer and enter are not
// automatically sent when the next drag session is started.
ASSERT_TRUE(connection_->data_device_manager()->GetDevice());
PostToServerAndWait([](wl::TestWaylandServerThread* server) {
ASSERT_FALSE(server->data_device_manager()->data_source());
ASSERT_TRUE(server->data_device_manager()->data_device());
server->data_device_manager()
->data_device()
->disable_auto_send_start_drag_events();
});
// Request the drag to start and ensure internal state is set as expected.
GetWaylandToplevelExtension(*window_)->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
ASSERT_EQ(State::kAttached, drag_controller_state());
ASSERT_TRUE(drag_controller()->drag_source().has_value());
// Now the edge case emulation: send a wl_pointer.button release before the
// very first wl_data_device has been sent and ensure the drag session is
// cancelled, internal state is reset and the corresponding mouse event
// gets dispatched.
std::unique_ptr<Event> event;
EXPECT_CALL(delegate_, DispatchEvent(_)).WillOnce(CloneEvent(&event));
SendPointerButton(window_.get(), &delegate_, BTN_LEFT, /*pressed=*/false);
Mock::VerifyAndClearExpectations(&delegate_);
ASSERT_TRUE(event->IsMouseEvent());
EXPECT_TRUE(event->AsMouseEvent()->IsLeftMouseButton());
EXPECT_EQ(event->type(), ui::EventType::kMouseReleased);
ASSERT_EQ(State::kIdle, drag_controller_state());
ASSERT_FALSE(drag_controller()->drag_source().has_value());
}
// Ensure events are handled appropriately when the target window is destroyed
// while the move loop is running (i.e. dragging in the detached state).
// Regression test for crbug.com/1433577.
TEST_P(WaylandWindowDragControllerTest,
HandleTargetWindowDestruction_DetachedState) {
// Send some initial pointer events to `window_`.
ASSERT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
SendPointerMotion(window_.get(), &delegate_, {10, 10});
// Start the window drag session.
auto* wayland_extension = GetWaylandToplevelExtension(*window_);
wayland_extension->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
EXPECT_EQ(State::kAttached, drag_controller_state());
EXPECT_TRUE(drag_controller()->IsActiveDragAndDropSession());
// Spawns a new toplevel `window_2` out of the origin `window_`. Similarly to
// when a tab is detached in a Chrome's tab drag session.
PlatformWindowInitProperties properties{gfx::Rect{80, 80}};
properties.type = PlatformWindowType::kWindow;
MockWaylandPlatformWindowDelegate delegate_2;
EXPECT_CALL(delegate_2, OnAcceleratedWidgetAvailable(_)).Times(1);
auto window_2 =
delegate_2.CreateWaylandWindow(connection_.get(), std::move(properties));
ASSERT_NE(gfx::kNullAcceleratedWidget, window_2->GetWidget());
window_2->Show(/*inactive=*/false);
WaylandTestBase::SyncDisplay();
// Spin the nested move loop and schedule a sequence of test steps to be
// performed while it is running.
ScheduleTestTask(base::BindLambdaForTesting([&]() {
auto* cursor_tracker = connection_->wayland_cursor_position();
ASSERT_TRUE(cursor_tracker);
// Running the move loop will initiate dragging the window in the detached
// state.
EXPECT_EQ(State::kDetached, drag_controller_state());
// Send a motion event and verify it is correctly propagated.
EXPECT_CALL(delegate_2, OnBoundsChanged(_)).Times(1);
SendDndMotionForWindowDrag({11, 10});
EXPECT_EQ(gfx::Point(11, 10), cursor_tracker->GetCursorSurfacePoint());
// Destroy the target window (which at this point should be the origin
// window, grab owner and the target window).
EXPECT_EQ(window_.get(), TestApi(drag_controller()).drag_target_window());
EXPECT_EQ(window_.get(), TestApi(drag_controller()).events_grabber());
EXPECT_EQ(window_.get(), TestApi(drag_controller()).origin_window());
window_.reset();
EXPECT_FALSE(drag_controller()->IsActiveDragAndDropSession());
// Verify drag-and-drop events are not propagated for either the dragged
// window or the origin windows after the drag ends.
EXPECT_CALL(delegate_, DispatchEvent(_)).Times(0);
EXPECT_CALL(delegate_, OnBoundsChanged(_)).Times(0);
EXPECT_CALL(delegate_2, DispatchEvent(_)).Times(0);
EXPECT_CALL(delegate_2, OnBoundsChanged(_)).Times(0);
SendDndMotionForWindowDrag({12, 10});
TestApi(drag_controller()).EmulateOnDragDrop(EventTimeForNow());
// Verify that internal "last cursor position" is not updated after the
// grab owner is destroyed.
EXPECT_EQ(gfx::Point(11, 10), cursor_tracker->GetCursorSurfacePoint());
}));
ASSERT_TRUE(GetWmMoveLoopHandler(*window_2));
EXPECT_FALSE(GetWmMoveLoopHandler(*window_2)->RunMoveLoop({}));
// Verifies that related state is correctly reset.
EXPECT_EQ(State::kIdle, drag_controller_state());
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
}
// Ensure events are handled appropriately when the target window is destroyed
// while dragging a tab attached to the window (i.e. dragging in the attached
// state).
// Regression test for crbug.com/1433577.
TEST_P(WaylandWindowDragControllerTest,
HandleTargetWindowDestruction_AttachedState) {
// Send some initial pointer events to |window_|.
ASSERT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
SendPointerMotion(window_.get(), &delegate_, {10, 10});
// Start the window drag session.
auto* wayland_extension = GetWaylandToplevelExtension(*window_);
wayland_extension->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
EXPECT_EQ(State::kAttached, drag_controller_state());
EXPECT_TRUE(drag_controller()->IsActiveDragAndDropSession());
// Move the tab around in the tab strip and validate the cursor is tracked
// correctly.
auto* cursor_tracker = connection_->wayland_cursor_position();
ASSERT_TRUE(cursor_tracker);
SendDndMotionForWindowDrag({11, 10});
EXPECT_EQ(gfx::Point(11, 10), cursor_tracker->GetCursorSurfacePoint());
SendDndMotionForWindowDrag({12, 10});
EXPECT_EQ(gfx::Point(12, 10), cursor_tracker->GetCursorSurfacePoint());
// Destroy the target window (which at this point should be the origin window,
// grab owner and the target window).
EXPECT_EQ(window_.get(), TestApi(drag_controller()).drag_target_window());
EXPECT_EQ(window_.get(), TestApi(drag_controller()).events_grabber());
EXPECT_EQ(window_.get(), TestApi(drag_controller()).origin_window());
window_.reset();
EXPECT_FALSE(drag_controller()->IsActiveDragAndDropSession());
// Verify drag-and-drop events are not propagated after the drag session has
// ended.
EXPECT_CALL(delegate_, DispatchEvent(_)).Times(0);
SendDndMotionForWindowDrag({13, 10});
TestApi(drag_controller()).EmulateOnDragDrop(EventTimeForNow());
// Verifies that related state is correctly reset.
EXPECT_EQ(State::kIdle, drag_controller_state());
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({20, 20}, {}));
}
TEST_P(WaylandWindowDragControllerTest,
PointerReleaseBeforeServerAckCancellsDrag) {
// Ensure there is no window currently focused.
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
SendPointerMotion(window_.get(), &delegate_, /*location=*/{10, 10});
// Start the drag session.
GetWaylandToplevelExtension(*window_)->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
EXPECT_EQ(State::kAttached, drag_controller_state());
// Simulate a pointer release event arriving at the client before the server
// has acknowledged the drag request. This should cancel the drag.
pointer_delegate()->OnPointerButtonEvent(
EventType::kMouseReleased, EF_LEFT_MOUSE_BUTTON, base::TimeTicks::Now(),
window_.get(), wl::EventDispatchPolicy::kImmediate,
/*allow_release_of_unpressed_button=*/false,
/*is_synthesized=*/false);
EXPECT_EQ(State::kIdle, drag_controller_state());
}
TEST_P(WaylandWindowDragControllerTest,
TouchReleaseBeforeServerAckCancellsDrag) {
// Ensure there is no window currently focused.
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
EXPECT_EQ(gfx::kNullAcceleratedWidget,
screen_->GetLocalProcessWidgetAtPoint({10, 10}, {}));
SendTouchDown(window_.get(), &delegate_, /*id=*/0, /*location=*/{0, 0});
SendTouchMotion(window_.get(), &delegate_, /*id=*/0, /*location=*/{10, 10});
// Start the drag session.
GetWaylandToplevelExtension(*window_)->StartWindowDraggingSessionIfNeeded(
DragEventSource::kTouch,
/*allow_system_drag=*/false);
EXPECT_EQ(State::kAttached, drag_controller_state());
// Simulate a touch release event arriving at the client before the server
// has acknowledged the drag request. This should cancel the drag.
touch_delegate()->OnTouchReleaseEvent(base::TimeTicks::Now(), /*id=*/0,
wl::EventDispatchPolicy::kImmediate,
/*is_synthesized=*/false);
EXPECT_EQ(State::kIdle, drag_controller_state());
}
// Regression test for b/336321329. Ensures all pressed mouse buttons are
// released when the window drag ends.
TEST_P(WaylandWindowDragControllerTest, AllPointersReleasedAfterDragEnd) {
EXPECT_FALSE(window_manager()->GetCurrentPointerOrTouchFocusedWindow());
// Dispatch enter and press events for several mouse buttons.
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
SendPointerPress(window_.get(), &delegate_, BTN_RIGHT);
SendPointerPress(window_.get(), &delegate_, BTN_MIDDLE);
EXPECT_TRUE(pointer_delegate()->IsPointerButtonPressed(EF_LEFT_MOUSE_BUTTON));
EXPECT_TRUE(
pointer_delegate()->IsPointerButtonPressed(EF_RIGHT_MOUSE_BUTTON));
EXPECT_TRUE(
pointer_delegate()->IsPointerButtonPressed(EF_MIDDLE_MOUSE_BUTTON));
// Start a drag with multiple mouse buttons pressed.
GetWaylandToplevelExtension(*window_)->StartWindowDraggingSessionIfNeeded(
DragEventSource::kMouse,
/*allow_system_drag=*/false);
ASSERT_EQ(State::kAttached, drag_controller_state());
// End the drag, all pressed mouse buttons should have been released.
SendDndDropAndFinished();
EXPECT_EQ(State::kIdle, drag_controller_state());
EXPECT_FALSE(
pointer_delegate()->IsPointerButtonPressed(EF_LEFT_MOUSE_BUTTON));
EXPECT_FALSE(
pointer_delegate()->IsPointerButtonPressed(EF_RIGHT_MOUSE_BUTTON));
EXPECT_FALSE(
pointer_delegate()->IsPointerButtonPressed(EF_MIDDLE_MOUSE_BUTTON));
}
// Regression test for crbug.com/330274075. There are circumstances under which
// compositors will not send a send data_source.dnd_finish|cancelled for a
// wayland drag session. This can result in a data drag leaving the shared state
// in the data device in an inconsistent state. If a window drag session is
// requested while in such an inconsistent state this shared state must first be
// reset.
TEST_P(WaylandWindowDragControllerTest, OutgoingSessionWithoutDndFinished) {
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
// Once the drag session effectively starts at server-side, emulate a
// data_source.dnd_drop_performed without its subsequent dnd_finished.
ScheduleTestTask(
base::BindLambdaForTesting([&]() { SendDndDropPerformed(); }));
// Start the data drag session, which spins a nested message loop, and ensure
// it quits even without wl_data_source.dnd_finished. In which case, the
// expected side effect is drag controller's internal state left inconsistent,
// ie: not reset to `kIdle`.
OSExchangeData os_exchange_data;
os_exchange_data.SetString(u"dnd-data");
base::MockOnceCallback<void()> start_callback;
base::MockOnceCallback<void(mojom::DragOperation)> completion_callback;
window_->StartDrag(os_exchange_data,
DragDropTypes::DRAG_COPY | DragDropTypes::DRAG_MOVE,
DragEventSource::kMouse, /*cursor=*/{},
/*can_grab_pointer=*/true, start_callback.Get(),
completion_callback.Get(),
/*loation delegate=*/nullptr);
EXPECT_NE(connection_->data_drag_controller()->state_,
WaylandDataDragController::State::kIdle);
// Attempt to start a window drag with the left mouse button. It should
// succeed despite data device state not having been reset correctly.
SendPointerEnter(window_.get(), &delegate_);
SendPointerPress(window_.get(), &delegate_, BTN_LEFT);
EXPECT_TRUE(drag_controller()->StartDragSession(
window_->AsWaylandToplevelWindow(), DragEventSource::kMouse));
EXPECT_EQ(State::kAttached, drag_controller_state());
// End the drag.
SendDndDropAndFinished();
EXPECT_EQ(State::kIdle, drag_controller_state());
}
INSTANTIATE_TEST_SUITE_P(XdgVersionStableTest,
WaylandWindowDragControllerTest,
Values(wl::ServerConfig{}));
} // namespace ui
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