File: wm_move_loop_handler.h

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (40 lines) | stat: -rw-r--r-- 1,087 bytes parent folder | download | duplicates (9)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_PLATFORM_WINDOW_WM_WM_MOVE_LOOP_HANDLER_H_
#define UI_PLATFORM_WINDOW_WM_WM_MOVE_LOOP_HANDLER_H_

#include "base/component_export.h"

namespace gfx {
class Vector2d;
}

namespace ui {

class PlatformWindow;

// Handler that starts interactive move loop for the PlatformWindow.
class COMPONENT_EXPORT(WM) WmMoveLoopHandler {
 public:
  // Starts a move loop for tab drag controller. Returns true on success or
  // false on fail/cancel.
  virtual bool RunMoveLoop(const gfx::Vector2d& drag_offset) = 0;

  // Ends the move loop.
  virtual void EndMoveLoop() = 0;

 protected:
  virtual ~WmMoveLoopHandler() {}
};

COMPONENT_EXPORT(WM)
void SetWmMoveLoopHandler(PlatformWindow* platform_window,
                          WmMoveLoopHandler* drag_handler);
COMPONENT_EXPORT(WM)
WmMoveLoopHandler* GetWmMoveLoopHandler(const PlatformWindow& platform_window);

}  // namespace ui

#endif  // UI_PLATFORM_WINDOW_WM_WM_MOVE_LOOP_HANDLER_H_