1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429
|
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/touch_selection/touch_handle.h"
#include <algorithm>
#include <cmath>
#include <ostream>
#include "base/check_op.h"
#include "base/notreached.h"
namespace ui {
namespace {
// Maximum duration of a fade sequence.
constexpr auto kFadeDuration = base::Milliseconds(200);
// Maximum amount of travel for a fade sequence. This avoids handle "ghosting"
// when the handle is moving rapidly while the fade is active.
constexpr double kFadeDistanceSquared = 20.0f * 20.0f;
// Avoid using an empty touch rect, as it may fail the intersection test event
// if it lies within the other rect's bounds.
constexpr float kMinTouchMajorForHitTesting = 1.0f;
// The maximum touch size to use when computing whether a touch point is
// targeting a touch handle. This is necessary for devices that misreport
// touch radii, preventing inappropriately largely touch sizes from completely
// breaking handle dragging behavior.
constexpr float kMaxTouchMajorForHitTesting = 36.0f;
// Note that the intersection region is boundary *exclusive*.
bool RectIntersectsCircle(const gfx::RectF& rect,
const gfx::PointF& circle_center,
float circle_radius) {
DCHECK_GT(circle_radius, 0.f);
// An intersection occurs if the closest point between the rect and the
// circle's center is less than the circle's radius.
gfx::PointF closest_point_in_rect(circle_center);
closest_point_in_rect.SetToMax(rect.origin());
closest_point_in_rect.SetToMin(rect.bottom_right());
gfx::Vector2dF distance = circle_center - closest_point_in_rect;
return distance.LengthSquared() < (circle_radius * circle_radius);
}
} // namespace
// TODO(AviD): Remove this once logging(DCHECK) supports enum class.
static std::ostream& operator<<(std::ostream& os,
const TouchHandleOrientation& orientation) {
switch (orientation) {
case TouchHandleOrientation::LEFT:
return os << "LEFT";
case TouchHandleOrientation::RIGHT:
return os << "RIGHT";
case TouchHandleOrientation::CENTER:
return os << "CENTER";
case TouchHandleOrientation::UNDEFINED:
return os << "UNDEFINED";
default:
return os << "INVALID: " << static_cast<int>(orientation);
}
}
// Responsible for rendering a selection or insertion handle for text editing.
TouchHandle::TouchHandle(TouchHandleClient* client,
TouchHandleOrientation orientation,
const gfx::RectF& viewport_rect)
: drawable_(client->CreateDrawable()),
client_(client),
viewport_rect_(viewport_rect),
orientation_(orientation),
deferred_orientation_(TouchHandleOrientation::UNDEFINED),
alpha_(0.f),
animate_deferred_fade_(false),
enabled_(true),
is_visible_(false),
is_dragging_(false),
is_drag_within_tap_region_(false),
is_handle_layout_update_required_(false),
mirror_vertical_(false),
mirror_horizontal_(false) {
DCHECK_NE(orientation, TouchHandleOrientation::UNDEFINED);
drawable_->SetEnabled(enabled_);
drawable_->SetOrientation(orientation_, false, false);
drawable_->SetOrigin(focus_bottom_);
drawable_->SetAlpha(alpha_);
handle_horizontal_padding_ = drawable_->GetDrawableHorizontalPaddingRatio();
}
TouchHandle::~TouchHandle() {
}
void TouchHandle::SetEnabled(bool enabled) {
if (enabled_ == enabled)
return;
if (!enabled) {
SetVisible(false, ANIMATION_NONE);
EndDrag();
EndFade();
}
enabled_ = enabled;
drawable_->SetEnabled(enabled);
}
void TouchHandle::SetVisible(bool visible, AnimationStyle animation_style) {
DCHECK(enabled_);
if (is_visible_ == visible)
return;
is_visible_ = visible;
// Handle repositioning may have been deferred while previously invisible.
if (visible)
SetUpdateLayoutRequired();
bool animate = animation_style != ANIMATION_NONE;
if (is_dragging_) {
animate_deferred_fade_ = animate;
return;
}
if (animate)
BeginFade();
else
EndFade();
}
void TouchHandle::SetFocus(const gfx::PointF& top, const gfx::PointF& bottom) {
DCHECK(enabled_);
if (focus_top_ == top && focus_bottom_ == bottom)
return;
focus_top_ = top;
focus_bottom_ = bottom;
SetUpdateLayoutRequired();
}
void TouchHandle::SetViewportRect(const gfx::RectF& viewport_rect) {
DCHECK(enabled_);
if (viewport_rect_ == viewport_rect)
return;
viewport_rect_ = viewport_rect;
SetUpdateLayoutRequired();
}
void TouchHandle::SetOrientation(TouchHandleOrientation orientation) {
DCHECK(enabled_);
DCHECK_NE(orientation, TouchHandleOrientation::UNDEFINED);
if (is_dragging_) {
deferred_orientation_ = orientation;
return;
}
DCHECK_EQ(deferred_orientation_, TouchHandleOrientation::UNDEFINED);
if (orientation_ == orientation)
return;
orientation_ = orientation;
SetUpdateLayoutRequired();
}
bool TouchHandle::WillHandleTouchEvent(const MotionEvent& event) {
if (!enabled_)
return false;
if (!is_dragging_ && event.GetAction() != MotionEvent::Action::DOWN)
return false;
switch (event.GetAction()) {
case MotionEvent::Action::DOWN: {
if (!is_visible_)
return false;
const gfx::PointF touch_point(event.GetX(), event.GetY());
const float touch_radius =
std::clamp(event.GetTouchMajor(), kMinTouchMajorForHitTesting,
kMaxTouchMajorForHitTesting) *
0.5f;
const gfx::RectF drawable_bounds = drawable_->GetVisibleBounds();
// Only use the touch radius for targeting if the touch is at or below
// the drawable area. This makes it easier to interact with the line of
// text above the drawable.
if (touch_point.y() < drawable_bounds.y() ||
!RectIntersectsCircle(drawable_bounds, touch_point, touch_radius)) {
EndDrag();
return false;
}
touch_down_position_ = touch_point;
touch_drag_offset_ = focus_bottom_ - touch_down_position_;
touch_down_time_ = event.GetEventTime();
BeginDrag();
} break;
case MotionEvent::Action::MOVE: {
gfx::PointF touch_move_position(event.GetX(), event.GetY());
is_drag_within_tap_region_ &=
client_->IsWithinTapSlop(touch_down_position_ - touch_move_position);
// Note that we signal drag update even if we're inside the tap region,
// as there are cases where characters are narrower than the slop length.
client_->OnDragUpdate(*this, touch_move_position + touch_drag_offset_);
} break;
case MotionEvent::Action::UP: {
if (is_drag_within_tap_region_ &&
(event.GetEventTime() - touch_down_time_) <
client_->GetMaxTapDuration()) {
client_->OnHandleTapped(*this);
}
EndDrag();
} break;
case MotionEvent::Action::CANCEL:
EndDrag();
break;
default:
break;
};
return true;
}
bool TouchHandle::IsActive() const {
return is_dragging_;
}
bool TouchHandle::Animate(base::TimeTicks frame_time) {
if (fade_end_time_ == base::TimeTicks())
return false;
DCHECK(enabled_);
const float time_u = 1.0f - (fade_end_time_ - frame_time) / kFadeDuration;
const float position_u =
(focus_bottom_ - fade_start_position_).LengthSquared() /
kFadeDistanceSquared;
const float u = std::max(time_u, position_u);
SetAlpha(is_visible_ ? u : 1.0f - u);
if (u >= 1)
EndFade();
return u < 1;
}
gfx::RectF TouchHandle::GetVisibleBounds() const {
if (!is_visible_ || !enabled_)
return gfx::RectF();
return drawable_->GetVisibleBounds();
}
void TouchHandle::UpdateHandleLayout() {
// Suppress repositioning a handle while invisible or fading out to prevent it
// from "ghosting" outside the visible bounds. The position will be pushed to
// the drawable when the handle regains visibility (see |SetVisible()|).
if (!is_visible_ || !is_handle_layout_update_required_)
return;
is_handle_layout_update_required_ = false;
// Update mirror values only when dragging has stopped to prevent unwanted
// inversion while dragging of handles.
if (!is_dragging_) {
gfx::RectF handle_bounds = drawable_->GetVisibleBounds();
bool mirror_horizontal = false;
bool mirror_vertical = false;
const float handle_width =
handle_bounds.width() * (1.0 - handle_horizontal_padding_);
const float handle_height = handle_bounds.height();
const float bottom_y_unmirrored =
focus_bottom_.y() + handle_height + viewport_rect_.y();
const float top_y_mirrored =
focus_top_.y() - handle_height + viewport_rect_.y();
const float bottom_y_clipped =
std::max(bottom_y_unmirrored - viewport_rect_.bottom(), 0.f);
const float top_y_clipped =
std::max(viewport_rect_.y() - top_y_mirrored, 0.f);
mirror_vertical = top_y_clipped < bottom_y_clipped;
if (orientation_ == TouchHandleOrientation::LEFT) {
const float left_x_clipped = std::max(
viewport_rect_.x() - (focus_bottom_.x() - handle_width), 0.f);
if (left_x_clipped > 0)
mirror_horizontal = true;
} else if (orientation_ == TouchHandleOrientation::RIGHT) {
const float right_x_clipped = std::max(
(focus_bottom_.x() + handle_width) - viewport_rect_.right(), 0.f);
if (right_x_clipped > 0)
mirror_horizontal = true;
}
if (client_->IsAdaptiveHandleOrientationEnabled()) {
mirror_horizontal_ = mirror_horizontal;
mirror_vertical_ = mirror_vertical;
}
}
drawable_->SetOrientation(orientation_, mirror_vertical_, mirror_horizontal_);
drawable_->SetOrigin(ComputeHandleOrigin());
}
void TouchHandle::SetTransparent() {
SetAlpha(0.f);
}
#if BUILDFLAG(IS_ANDROID)
void TouchHandle::OnUpdateNativeViewTree(gfx::NativeView parent_native_view,
cc::slim::Layer* parent_layer) {
drawable_->OnUpdateNativeViewTree(parent_native_view, parent_layer);
}
#endif
gfx::PointF TouchHandle::ComputeHandleOrigin() const {
gfx::PointF focus = mirror_vertical_ ? focus_top_ : focus_bottom_;
gfx::RectF drawable_bounds = drawable_->GetVisibleBounds();
float drawable_width = drawable_->GetVisibleBounds().width();
// Calculate the focal offsets from origin for the handle drawable
// based on the orientation.
int focal_offset_x = 0;
int focal_offset_y = mirror_vertical_ ? drawable_bounds.height() : 0;
switch (orientation_) {
case TouchHandleOrientation::LEFT:
focal_offset_x =
mirror_horizontal_
? drawable_width * handle_horizontal_padding_
: drawable_width * (1.0f - handle_horizontal_padding_);
break;
case TouchHandleOrientation::RIGHT:
focal_offset_x =
mirror_horizontal_
? drawable_width * (1.0f - handle_horizontal_padding_)
: drawable_width * handle_horizontal_padding_;
break;
case TouchHandleOrientation::CENTER:
focal_offset_x = drawable_width * 0.5f;
break;
case TouchHandleOrientation::UNDEFINED:
NOTREACHED() << "Invalid touch handle orientation.";
};
return focus - gfx::Vector2dF(focal_offset_x, focal_offset_y);
}
void TouchHandle::BeginDrag() {
DCHECK(enabled_);
if (is_dragging_)
return;
EndFade();
is_dragging_ = true;
is_drag_within_tap_region_ = true;
client_->OnDragBegin(*this, focus_bottom());
}
void TouchHandle::EndDrag() {
DCHECK(enabled_);
if (!is_dragging_)
return;
is_dragging_ = false;
is_drag_within_tap_region_ = false;
client_->OnDragEnd(*this);
if (deferred_orientation_ != TouchHandleOrientation::UNDEFINED) {
TouchHandleOrientation deferred_orientation = deferred_orientation_;
deferred_orientation_ = TouchHandleOrientation::UNDEFINED;
SetOrientation(deferred_orientation);
// Handle layout may be deferred while the handle is dragged.
SetUpdateLayoutRequired();
UpdateHandleLayout();
}
if (animate_deferred_fade_) {
BeginFade();
} else {
// As drawable visibility assignment is deferred while dragging, push the
// change by forcing fade completion.
EndFade();
}
}
void TouchHandle::BeginFade() {
DCHECK(enabled_);
DCHECK(!is_dragging_);
animate_deferred_fade_ = false;
const float target_alpha = is_visible_ ? 1.f : 0.f;
if (target_alpha == alpha_) {
EndFade();
return;
}
fade_end_time_ =
base::TimeTicks::Now() + kFadeDuration * std::abs(target_alpha - alpha_);
fade_start_position_ = focus_bottom_;
client_->SetNeedsAnimate();
}
void TouchHandle::EndFade() {
DCHECK(enabled_);
animate_deferred_fade_ = false;
fade_end_time_ = base::TimeTicks();
SetAlpha(is_visible_ ? 1.f : 0.f);
}
void TouchHandle::SetAlpha(float alpha) {
alpha = std::clamp(alpha, 0.0f, 1.0f);
if (alpha_ == alpha)
return;
alpha_ = alpha;
drawable_->SetAlpha(alpha);
}
void TouchHandle::SetUpdateLayoutRequired() {
// TODO(AviD): Make the layout call explicit to the caller by adding this in
// TouchHandleClient.
is_handle_layout_update_required_ = true;
}
} // namespace ui
|