File: touch_selection_menu_runner.h

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// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_TOUCH_SELECTION_TOUCH_SELECTION_MENU_RUNNER_H_
#define UI_TOUCH_SELECTION_TOUCH_SELECTION_MENU_RUNNER_H_

#include "base/memory/weak_ptr.h"
#include "base/strings/string_util.h"
#include "ui/touch_selection/ui_touch_selection_export.h"

namespace aura {
class Window;
}

namespace gfx {
class Rect;
class Size;
}

namespace ui {

// Client interface for TouchSelectionMenuRunner.
class UI_TOUCH_SELECTION_EXPORT TouchSelectionMenuClient {
 public:
  TouchSelectionMenuClient();
  virtual ~TouchSelectionMenuClient();

  virtual bool IsCommandIdEnabled(int command_id) const = 0;
  virtual void ExecuteCommand(int command_id, int event_flags) = 0;

  // Called when the quick menu needs to run a context menu. Depending on the
  // implementation, this may run the context menu synchronously, or request the
  // menu to show up in which case the menu will run asynchronously at a later
  // time.
  virtual void RunContextMenu() = 0;

  // Whether the Quick Menu should be opened.
  virtual bool ShouldShowQuickMenu() = 0;

  // Returns the current text selection.
  virtual std::u16string GetSelectedText() = 0;

  // Returns a WeakPtr to this client. `TouchSelectionMenuRunnerChromeOS`
  // performs asynchronous work before showing the menu. The client can be
  // deleted during that time window. See https://crbug.com/1146270
  base::WeakPtr<TouchSelectionMenuClient> GetWeakPtr();

 private:
  base::WeakPtrFactory<TouchSelectionMenuClient> weak_factory_{this};
};

// An interface for the singleton object responsible for running touch selection
// quick menu.
class UI_TOUCH_SELECTION_EXPORT TouchSelectionMenuRunner {
 public:
  TouchSelectionMenuRunner(const TouchSelectionMenuRunner&) = delete;
  TouchSelectionMenuRunner& operator=(const TouchSelectionMenuRunner&) = delete;

  virtual ~TouchSelectionMenuRunner();

  static TouchSelectionMenuRunner* GetInstance();

  // Checks whether there is any command available to show in the menu.
  virtual bool IsMenuAvailable(
      const TouchSelectionMenuClient* client) const = 0;

  // Creates and displays the quick menu, if there is any command available.
  // |anchor_rect| is in screen coordinates.
  virtual void OpenMenu(base::WeakPtr<TouchSelectionMenuClient> client,
                        const gfx::Rect& anchor_rect,
                        const gfx::Size& handle_image_size,
                        aura::Window* context) = 0;

  virtual void CloseMenu() = 0;

  virtual bool IsRunning() const = 0;

 protected:
  TouchSelectionMenuRunner();
};

}  // namespace ui

#endif  // UI_TOUCH_SELECTION_TOUCH_SELECTION_MENU_RUNNER_H_