File: menu_closure_animation_mac.mm

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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/views/controls/menu/menu_closure_animation_mac.h"

#import <Cocoa/Cocoa.h>

#include "base/check_op.h"
#include "base/functional/bind.h"
#include "base/notreached.h"
#import "base/task/single_thread_task_runner.h"
#include "base/task/single_thread_task_runner.h"
#include "ui/gfx/animation/linear_animation.h"
#include "ui/views/controls/menu/menu_item_view.h"
#include "ui/views/controls/menu/submenu_view.h"
#include "ui/views/widget/widget.h"

namespace {
static bool g_disable_animations_for_testing = false;
}

namespace views {

MenuClosureAnimationMac::MenuClosureAnimationMac(MenuItemView* item,
                                                 SubmenuView* menu,
                                                 base::OnceClosure callback)
    : callback_(std::move(callback)), item_(item), menu_(menu) {}

MenuClosureAnimationMac::~MenuClosureAnimationMac() = default;

void MenuClosureAnimationMac::Start() {
  DCHECK_EQ(step_, AnimationStep::kStart);
  if (g_disable_animations_for_testing) {
    // Even when disabling animations, simulate the fact that the eventual
    // accept callback will happen after a runloop cycle by skipping to the end
    // of the animation.
    step_ = AnimationStep::kFading;
    base::SingleThreadTaskRunner::GetCurrentDefault()->PostTask(
        FROM_HERE, base::BindOnce(&MenuClosureAnimationMac::AdvanceAnimation,
                                  weak_ptr_factory_.GetWeakPtr()));
    return;
  }
  AdvanceAnimation();
}

// static
MenuClosureAnimationMac::AnimationStep MenuClosureAnimationMac::NextStepFor(
    MenuClosureAnimationMac::AnimationStep step) const {
  switch (step) {
    case AnimationStep::kStart:
      return item_ ? AnimationStep::kUnselected : AnimationStep::kFading;
    case AnimationStep::kUnselected:
      return AnimationStep::kSelected;
    case AnimationStep::kSelected:
      return AnimationStep::kFading;
    case AnimationStep::kFading:
      return AnimationStep::kFinish;
    case AnimationStep::kFinish:
      return AnimationStep::kFinish;
  }
}

void MenuClosureAnimationMac::AdvanceAnimation() {
  step_ = NextStepFor(step_);
  if (step_ == AnimationStep::kUnselected ||
      step_ == AnimationStep::kSelected) {
    item_->SetForcedVisualSelection(step_ == AnimationStep::kSelected);
    timer_.Start(FROM_HERE, base::Milliseconds(80),
                 base::BindRepeating(&MenuClosureAnimationMac::AdvanceAnimation,
                                     base::Unretained(this)));
  } else if (step_ == AnimationStep::kFading) {
    auto fade = std::make_unique<gfx::LinearAnimation>(this);
    fade->SetDuration(base::Milliseconds(200));
    fade_animation_ = std::move(fade);
    fade_animation_->Start();
  } else if (step_ == AnimationStep::kFinish) {
    std::move(callback_).Run();
  }
}

// static
void MenuClosureAnimationMac::DisableAnimationsForTesting() {
  g_disable_animations_for_testing = true;
}

void MenuClosureAnimationMac::AnimationProgressed(
    const gfx::Animation* animation) {
  // Walk up the menu from |menu_|, fading the NSWindows for all its ancestor
  // menus in lockstep.
  SubmenuView* submenu = menu_;
  while (submenu) {
    // When our menu hierarchy consists of the top-level menu and one or more
    // submenus, the MenuController creates a single animation that targets the
    // deepest submenu. As noted above, we walk up the menu hierarchy from the
    // deepest submenu, telling each SubmenuView in the path to step its
    // fadeout. It's possible for the deepest submenu to exist but not be
    // onscreen. When this happens, the submenu has no Widget, and we'll crash
    // if we try to ask for its native window. So, check that the SubmenuView's
    // widget exists before proceeding. https://crbug.com/40105629 .
    Widget* widget = submenu->GetWidget();
    if (widget) {
      NSWindow* window = widget->GetNativeWindow().GetNativeNSWindow();
      window.alphaValue = animation->CurrentValueBetween(1.0, 0.0);
    }

    MenuItemView* parent = submenu->GetMenuItem()->GetParentMenuItem();
    submenu = parent ? parent->GetSubmenu() : nullptr;
  }
}

void MenuClosureAnimationMac::AnimationEnded(const gfx::Animation* animation) {
  AdvanceAnimation();
}

void MenuClosureAnimationMac::AnimationCanceled(
    const gfx::Animation* animation) {
  NOTREACHED();
}

}  // namespace views