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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_CONTROLS_MENU_MENU_ITEM_VIEW_H_
#define UI_VIEWS_CONTROLS_MENU_MENU_ITEM_VIEW_H_
#include <memory>
#include <optional>
#include <string>
#include <utility>
#include <vector>
#include "base/callback_list.h"
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "build/build_config.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/base/interaction/element_identifier.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/models/menu_separator_types.h"
#include "ui/base/themed_vector_icon.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/rounded_corners_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/strings/grit/ui_strings.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/controls/menu/menu_config.h"
#include "ui/views/controls/menu/menu_controller.h"
#include "ui/views/controls/menu/menu_types.h"
#include "ui/views/layout/delegating_layout_manager.h"
#include "ui/views/view.h"
namespace gfx {
class FontList;
} // namespace gfx
namespace views {
namespace internal {
class MenuRunnerImpl;
}
class ImageView;
class MenuController;
class MenuControllerTest;
class MenuDelegate;
class Separator;
class SubmenuView;
class TestMenuItemView;
// MenuItemView --------------------------------------------------------------
// MenuItemView represents a single menu item with a label and optional icon.
// Each MenuItemView may also contain a submenu, which in turn may contain
// any number of child MenuItemViews.
//
// To use a menu create an initial MenuItemView using the constructor that
// takes a MenuDelegate, then create any number of child menu items by way
// of the various AddXXX methods.
//
// MenuItemView is itself a View, which means you can add Views to each
// MenuItemView. This is normally NOT want you want, rather add other child
// Views to the submenu of the MenuItemView. Any child views of the MenuItemView
// that are focusable can be navigated to by way of the up/down arrow and can be
// activated by way of space/return keys. Activating a focusable child results
// in |AcceleratorPressed| being invoked. Note, that as menus try not to steal
// focus from the hosting window child views do not actually get focus. Instead
// |SetHotTracked| is used as the user navigates around.
//
// To show the menu use MenuRunner. See MenuRunner for details on how to run
// (show) the menu as well as for details on the life time of the menu.
class VIEWS_EXPORT MenuItemView : public View, public LayoutDelegate {
METADATA_HEADER(MenuItemView, View)
public:
// Padding between child views.
static constexpr int kChildHorizontalPadding = 8;
// Different types of menu items.
enum class Type {
kNormal, // Performs an action when selected.
kSubMenu, // Presents a submenu within another menu.
kActionableSubMenu, // A SubMenu that is also a COMMAND.
kCheckbox, // Can be selected/checked to toggle a boolean state.
kRadio, // Can be selected/checked among a group of choices.
kSeparator, // Shows a horizontal line separator.
kHighlighted, // Performs an action when selected, and has a
// different colored background that merges with the
// menu's rounded corners when placed at the bottom.
kTitle, // Title text, does not perform any action.
kEmpty, // kEmpty is a special type for empty menus that is
// only used internally.
};
// Where the menu should be drawn, above or below the bounds (when
// the bounds is non-empty). MenuPosition::kBestFit (default) positions
// the menu below the bounds unless the menu does not fit on the
// screen and the re is more space above.
enum class MenuPosition { kBestFit, kAboveBounds, kBelowBounds };
// The data structure which is used for the menu size
struct MenuItemDimensions {
MenuItemDimensions() = default;
// Width of everything except the accelerator and children views.
int standard_width = 0;
// The width of all contained views of the item.
int children_width = 0;
// The amount of space needed to accommodate the subtext.
int minor_text_width = 0;
// The height of the menu item.
int height = 0;
};
// The data structure which is used to paint a background on the menu item.
struct MenuItemBackground {
MenuItemBackground(ui::ColorId background_color_id, int corner_radius)
: background_color_id(background_color_id),
corner_radius(corner_radius) {}
ui::ColorId background_color_id;
int corner_radius = 0;
};
// Constructor for use with the top level menu item. This menu is never
// shown to the user, rather its use as the parent for all menu items.
explicit MenuItemView(MenuDelegate* delegate = nullptr);
MenuItemView(const MenuItemView&) = delete;
MenuItemView& operator=(const MenuItemView&) = delete;
~MenuItemView() override;
// Overridden from View:
std::u16string GetRenderedTooltipText(const gfx::Point& p) const override;
bool HandleAccessibleAction(const ui::AXActionData& action_data) override;
FocusBehavior GetFocusBehavior() const override;
// To update the custom tooltip, call this method with the new text.
void UpdateTooltipText(std::optional<std::u16string> new_text = std::nullopt);
// Returns if a given |anchor| is a bubble or not.
static bool IsBubble(MenuAnchorPosition anchor);
// Returns the default accessible name to be used with screen readers.
// Mnemonics are removed and the menu item accelerator text is appended.
static std::u16string GetAccessibleNameForMenuItem(
const std::u16string& item_text,
const std::u16string& accelerator_text,
bool is_new_feature);
// Hides and cancels the menu. This does nothing if the menu is not open.
void Cancel();
// Add an item to the menu at a specified index. ChildrenChanged() should
// called after adding menu items if the menu may be active.
MenuItemView* AddMenuItemAt(
size_t index,
int item_id,
const std::u16string& label,
const std::u16string& secondary_label,
const std::u16string& minor_text,
const ui::ImageModel& minor_icon,
const ui::ImageModel& icon,
Type type,
ui::MenuSeparatorType separator_style,
std::optional<ui::ColorId> submenu_background_color = std::nullopt,
std::optional<ui::ColorId> foreground_color = std::nullopt,
std::optional<ui::ColorId> selected_color_id = std::nullopt);
void SetMenuItemBackground(
std::optional<MenuItemBackground> menu_item_background) {
menu_item_background_ = menu_item_background;
}
std::optional<MenuItemBackground> GetMenuItemBackground() {
return menu_item_background_;
}
void SetSelectedColorId(std::optional<ui::ColorId> selected_color_id) {
selected_color_id_ = selected_color_id;
}
std::optional<ui::ColorId> GetSelectedColorId() { return selected_color_id_; }
void SetHighlightWhenSelectedWithChildViews(
bool highlight_when_selected_with_child_views) {
highlight_when_selected_with_child_views_ =
highlight_when_selected_with_child_views;
}
// Remove the specified item from the menu. |item| will be deleted when
// ChildrenChanged() is invoked.
void RemoveMenuItem(View* item);
// Removes all items from the menu. The removed MenuItemViews are deleted
// when ChildrenChanged() is invoked.
void RemoveAllMenuItems();
// Appends a normal item to this menu.
// item_id The id of the item, used to identify it in delegate callbacks
// or (if delegate is NULL) to identify the command associated
// with this item with the controller specified in the ctor. Note
// that this value should not be 0 as this has a special meaning
// ("NULL command, no item selected")
// label The text label shown.
// icon The icon.
MenuItemView* AppendMenuItem(int item_id,
const std::u16string& label = std::u16string(),
const ui::ImageModel& icon = ui::ImageModel());
MenuItemView* AppendTitle(const std::u16string& label);
MenuItemView* AddTitleAt(const std::u16string& label, size_t index);
// Append a submenu to this menu.
// The returned pointer is owned by this menu.
MenuItemView* AppendSubMenu(int item_id,
const std::u16string& label,
const ui::ImageModel& icon = ui::ImageModel());
// Adds a separator to this menu
void AppendSeparator();
// Adds a separator to this menu at the specified position.
void AddSeparatorAt(size_t index);
// All the AppendXXX methods funnel into this.
MenuItemView* AppendMenuItemImpl(int item_id,
const std::u16string& label,
const ui::ImageModel& icon,
Type type);
// Returns the view that contains child menu items. If the submenu has
// not been created, this creates it.
SubmenuView* CreateSubmenu();
// Returns true if this menu item has a submenu.
bool HasSubmenu() const;
// Returns the view containing child menu items.
SubmenuView* GetSubmenu() const;
// Returns true if this menu item has a submenu and it is showing
bool SubmenuIsShowing() const;
// Sets the identifier of the submenu, if there is one, or to a future submenu
// that would be created.
void SetSubmenuId(ui::ElementIdentifier submenu_id);
// Returns the parent menu item.
MenuItemView* GetParentMenuItem() { return parent_menu_item_; }
const MenuItemView* GetParentMenuItem() const { return parent_menu_item_; }
// Sets/Gets the title.
void SetTitle(const std::u16string& title);
const std::u16string& title() const { return title_; }
// Sets/Gets the secondary title. When not empty, they are shown in the line
// below the title.
void SetSecondaryTitle(const std::u16string& secondary_title);
const std::u16string& secondary_title() const { return secondary_title_; }
// Sets the minor text.
void SetMinorText(const std::u16string& minor_text);
// Sets the minor icon.
void SetMinorIcon(const ui::ImageModel& minor_icon);
// Returns the type of this menu.
const Type& GetType() const { return type_; }
// Sets whether this item is selected. This is invoked as the user moves
// the mouse around the menu while open.
void SetSelected(bool selected);
// Returns true if the item is selected.
bool IsSelected() const { return selected_; }
// Adds a callback subscription associated with the above selected property.
// The callback will be invoked whenever the selected property changes.
[[nodiscard]] base::CallbackListSubscription AddSelectedChangedCallback(
PropertyChangedCallback callback);
// Sets whether the submenu area of an ACTIONABLE_SUBMENU is selected.
void SetSelectionOfActionableSubmenu(
bool submenu_area_of_actionable_submenu_selected);
// Whether the submenu area of an ACTIONABLE_SUBMENU is selected.
bool IsSubmenuAreaOfActionableSubmenuSelected() const {
return submenu_area_of_actionable_submenu_selected_;
}
// Sets the |tooltip| for a menu item view with |item_id| identifier.
void SetTooltip(const std::u16string& tooltip, int item_id);
// Sets the icon of this menu item.
void SetIcon(const ui::ImageModel& icon);
const ui::ImageModel GetIcon() const;
// Sets the view used to render the icon. This clobbers any icon set via
// SetIcon(). MenuItemView takes ownership of |icon_view|.
void SetIconView(std::unique_ptr<ImageView> icon_view);
ImageView* icon_view() { return icon_view_; }
// Returns the preferred size of the icon view if any, or gfx::Size() if none.
gfx::Size GetIconPreferredSize() const;
// Sets the command id of this menu item.
void SetCommand(int command);
// Returns the command id of this item.
int GetCommand() const { return command_; }
void set_is_new(bool is_new) { is_new_ = is_new; }
bool is_new() const { return is_new_; }
void set_may_have_mnemonics(bool may_have_mnemonics) {
may_have_mnemonics_ = may_have_mnemonics;
UpdateAccessibleKeyShortcuts();
}
bool may_have_mnemonics() const { return may_have_mnemonics_; }
// Called when the drop or selection status (as determined by SubmenuView) may
// have changed.
void OnDropOrSelectionStatusMayHaveChanged();
// Paints the menu item.
void OnPaint(gfx::Canvas* canvas) override;
// Returns the preferred size of this item.
gfx::Size CalculatePreferredSize(
const SizeBounds& available_size) const override;
// Returns the bounds of the submenu part of the ACTIONABLE_SUBMENU.
gfx::Rect GetSubmenuAreaOfActionableSubmenu() const;
// Return the preferred dimensions of the item in pixel.
const MenuItemDimensions& GetDimensions() const;
// Returns the earliest horizontal position where content may appear.
int GetContentStart() const;
void set_controller(MenuController* controller) {
if (controller) {
controller_ = controller->AsWeakPtr();
} else {
controller_.reset();
}
}
MenuController* GetMenuController();
const MenuController* GetMenuController() const;
// Returns the delegate. This returns the delegate of the root menu item.
MenuDelegate* GetDelegate();
const MenuDelegate* GetDelegate() const;
void set_delegate(MenuDelegate* delegate) { delegate_ = delegate; }
// Returns the root parent, or this if this has no parent.
MenuItemView* GetRootMenuItem();
const MenuItemView* GetRootMenuItem() const;
// Returns the mnemonic for this MenuItemView, or 0 if this MenuItemView
// doesn't have a mnemonic.
char16_t GetMnemonic();
// Returns the descendant with the specified command.
MenuItemView* GetMenuItemByID(int id);
// Invoke if you remove/add children to the menu while it's showing. This
// recalculates the bounds.
void ChildrenChanged();
// Overridden from LayoutDelegate:
ProposedLayout CalculateProposedLayout(
const SizeBounds& size_bounds) const override;
// Returns true if the menu has mnemonics. This only useful on the root menu
// item.
bool has_mnemonics() const { return has_mnemonics_; }
void set_vertical_margin(int vertical_margin) {
vertical_margin_ = vertical_margin;
invalidate_dimensions();
}
void set_children_use_full_width(bool children_use_full_width) {
children_use_full_width_ = children_use_full_width;
}
// Controls whether this menu has a forced visual selection state. This is
// used when animating item acceptance on Mac. Note that once this is set
// there's no way to unset it for this MenuItemView!
void SetForcedVisualSelection(bool selected);
// For items of type HIGHLIGHTED only: sets the corner radius of the item's
// background. This makes the menu item's background fit its container's
// border radii, if they are both the same value.
void SetBottomCornersRadius(int lower_left_radius, int lower_right_radius);
// Sets or removes the expanded/collapsed state of the menu item if it's a
// submenu.
void UpdateAccessibleExpandedCollapsedState();
// Shows an alert on this menu item. An alerted menu item is rendered
// differently to draw attention to it. This must be called before the menu is
// run.
void SetAlerted();
bool is_alerted() const { return is_alerted_; }
// Returns whether or not a "new" badge should be shown on this menu item.
bool ShouldShowNewBadge() const;
// Returns whether keyboard navigation through the menu should stop on this
// item.
bool IsTraversableByKeyboard() const;
// Returns the corresponding border padding from the `MenuConfig`.
int GetItemHorizontalBorder() const;
virtual void UpdateAccessibleCheckedState();
void SetTriggerActionWithNonIconChildViews(
bool trigger_action_with_non_icon_child_views) {
trigger_action_with_non_icon_child_views_ =
trigger_action_with_non_icon_child_views;
}
bool GetTriggerActionWithNonIconChildViews() const {
return trigger_action_with_non_icon_child_views_;
}
bool last_paint_as_selected_for_testing() const {
return last_paint_as_selected_;
}
static std::u16string GetNewBadgeAccessibleDescription();
protected:
// Creates a MenuItemView. This is used by the various AddXXX methods.
MenuItemView(MenuItemView* parent, int command, Type type);
// View:
void ChildPreferredSizeChanged(View* child) override;
void OnThemeChanged() override;
void ViewHierarchyChanged(
const ViewHierarchyChangedDetails& details) override;
// Returns the preferred size (and padding) of any children.
virtual gfx::Size GetChildPreferredSize() const;
// Returns the various margins.
int GetTopMargin() const;
int GetBottomMargin() const;
private:
friend class MenuController;
friend class internal::MenuRunnerImpl;
friend class MenuControllerTest;
friend class TestMenuItemView;
FRIEND_TEST_ALL_PREFIXES(MenuControllerTest, RepostEventToEmptyMenuItem);
enum class PaintMode { kNormal, kForDrag };
// The set of colors used in painting the MenuItemView.
struct Colors {
SkColor fg_color = SK_ColorTRANSPARENT;
SkColor icon_color = SK_ColorTRANSPARENT;
SkColor minor_fg_color = SK_ColorTRANSPARENT;
};
MenuItemView(MenuItemView* parent,
int command,
Type type,
MenuDelegate* delegate);
const SubmenuView* GetContainingSubmenu() const {
return parent_menu_item_->GetSubmenu();
}
// The RunXXX methods call into this to set up the necessary state before
// running.
void PrepareForRun(bool has_mnemonics, bool show_mnemonics);
// Returns the flags passed to DrawStringRect.
int GetDrawStringFlags() const;
// Returns the font list and font color to use for menu text.
const gfx::FontList GetFontList() const;
const std::optional<SkColor> GetMenuLabelColor() const;
// Ensures the submenu has an empty menu item iff it needs one, then updates
// its metrics.
void UpdateEmptyMenusAndMetrics();
// Given bounds within our View, this helper routine mirrors the bounds if
// necessary.
void AdjustBoundsForRTLUI(gfx::Rect* rect) const;
// Paints the MenuItemView for a drag operation.
void PaintForDrag(gfx::Canvas* canvas);
// Actual paint implementation.
void OnPaintImpl(gfx::Canvas* canvas, PaintMode mode);
// Helper function for OnPaintImpl() that is responsible for drawing the
// background.
void PaintBackground(gfx::Canvas* canvas,
PaintMode mode,
bool paint_as_selected);
// Paints the right-side icon and text.
void PaintMinorIconAndText(gfx::Canvas* canvas, SkColor color);
// Destroys the window used to display this menu and recursively destroys
// the windows used to display all descendants.
void DestroyAllMenuHosts();
// Returns the text that should be displayed on the end (right) of the menu
// item. This will be the accelerator (if one exists).
std::u16string GetMinorText() const;
// Returns the icon that should be displayed to the left of the minor text.
ui::ImageModel GetMinorIcon() const;
// Returns the text color for the current state. |minor| specifies if the
// minor text or the normal text is desired.
SkColor GetTextColor(bool minor, bool paint_as_selected) const;
// Returns the colors used in painting.
Colors CalculateColors(bool paint_as_selected) const;
// Calculates and returns the accessible name for this menu item.
std::u16string CalculateAccessibleName() const;
// Calculates and returns the MenuItemDimensions.
MenuItemDimensions CalculateDimensions() const;
// Imposes MenuConfig's minimum sizes, if any, on the supplied
// dimensions and returns the new dimensions. It is guaranteed that:
// ApplyMinimumDimensions(x).standard_width >= x.standard_width
// ApplyMinimumDimensions(x).children_width == x.children_width
// ApplyMinimumDimensions(x).minor_text_width == x.minor_text_width
// ApplyMinimumDimensions(x).height >= x.height
void ApplyMinimumDimensions(MenuItemDimensions* dims) const;
// Given a proposed `height` for this item, returns the height after ensuring
// it reserves sufficient icon height.
int ApplyMinIconHeight(int height) const;
// Get the horizontal position at which to draw the menu item's label.
int GetLabelStartForThisItem() const;
// Used by MenuController to cache the menu position in use by the
// active menu.
MenuPosition actual_menu_position() const { return actual_menu_position_; }
void set_actual_menu_position(MenuPosition actual_menu_position) {
actual_menu_position_ = actual_menu_position;
}
// Returns true if this MenuItemView contains a single child
// that is responsible for rendering the content.
bool IsContainer() const;
// Gets the child view margins. Should only be called when |IsContainer()| is
// true.
gfx::Insets GetContainerMargins() const;
// Returns number of child views excluding icon_view.
int NonIconChildViewsCount() const;
void invalidate_dimensions() { dimensions_.height = 0; }
bool is_dimensions_valid() const { return dimensions_.height > 0; }
// Calls UpdateSelectionBasedState() if the the selection state changed.
void UpdateSelectionBasedStateIfChanged(PaintMode mode);
// Updates any state that may changed based on the selection state.
void UpdateSelectionBasedState(bool should_paint_as_selected);
// Returns true if the MenuItemView should be painted as selected.
bool ShouldPaintAsSelected(PaintMode mode) const;
// Returns true if this item or any anscestor menu items have been removed and
// are currently scheduled for deletion. Items can exist in this state after
// they have been removed from the menu but before ChildrenChanged() has been
// called.
// Menu items scheduled for deletion may not accurately reflect the state of
// the menu model and this should be checked when performing actions that
// could interact with model state.
bool IsScheduledForDeletion() const;
void SetForegroundColorId(std::optional<ui::ColorId> foreground_color_id) {
foreground_color_id_ = foreground_color_id;
}
// Returns the corresponding margin from the `MenuConfig` if
// `vertical_margin_` is not set.
int GetVerticalMargin() const;
ViewAccessibility* GetSubmenuViewAccessibility();
ViewAccessibility* GetScrollViewContainerViewAccessibility();
void UpdateAccessibleRole();
void UpdateAccessibleHasPopup();
void UpdateAccessibleName();
void UpdateAccessibleSelection();
void UpdateAccessibleKeyShortcuts();
// The delegate. This is only valid for the root menu item. You shouldn't
// use this directly, instead use GetDelegate() which walks the tree as
// as necessary.
raw_ptr<MenuDelegate> delegate_ = nullptr;
// The controller for the run operation, or NULL if the menu isn't showing.
base::WeakPtr<MenuController> controller_;
// Used to detect when Cancel was invoked.
bool canceled_ = false;
// Our parent.
const raw_ptr<MenuItemView> parent_menu_item_ = nullptr;
// Type of menu. NOTE: MenuItemView doesn't itself represent SEPARATOR,
// that is handled by an entirely different view class.
const Type type_;
// Whether we're selected.
bool selected_ = false;
bool last_paint_as_selected_ = false;
// Whether the submenu area of an ACTIONABLE_SUBMENU is selected.
bool submenu_area_of_actionable_submenu_selected_ = false;
// Command id.
int command_ = 0;
// Whether the menu item should be badged as "New" as a way to highlight a new
// feature for users.
bool is_new_ = false;
// Whether the menu item contains user-created text.
bool may_have_mnemonics_ = true;
// Submenu, created via `CreateSubmenu`.
std::unique_ptr<SubmenuView> submenu_;
// Identifier to assign to a submenu if one is created.
ui::ElementIdentifier submenu_id_;
std::u16string title_;
std::u16string secondary_title_;
std::u16string minor_text_;
ui::ImageModel minor_icon_;
// Does the title have a mnemonic? Only useful on the root menu item.
bool has_mnemonics_ = false;
// Should we show the mnemonic? Mnemonics are shown if this is true or
// MenuConfig says mnemonics should be shown. Only used on the root menu item.
bool show_mnemonics_ = false;
// Pointer to a view with a menu icon.
raw_ptr<ImageView> icon_view_ = nullptr;
// The tooltip to show on hover for this menu item.
std::u16string custom_tooltip_;
// Cached dimensions. This is cached as text sizing calculations are quite
// costly.
mutable MenuItemDimensions dimensions_;
// Removed items to be deleted in ChildrenChanged().
std::vector<raw_ptr<View, VectorExperimental>> removed_items_;
std::optional<int> vertical_margin_;
// Corners radii in pixels, for HIGHLIGHTED items placed at the end of a menu.
gfx::RoundedCornersF bottom_rounded_corners_;
// |menu_position_| is the requested position with respect to the bounds.
// |actual_menu_position_| is used by the controller to cache the
// position of the menu being shown.
MenuPosition requested_menu_position_ = MenuPosition::kBestFit;
MenuPosition actual_menu_position_ = MenuPosition::kBestFit;
// If set to true, children beyond the normal icon/labels/arrow will be laid
// out taking the full width of the menu, instead of stopping at any arrow
// column.
bool children_use_full_width_ = false;
// Default implementation will not trigger a MenuItemAction if there are child
// views other than the icon view. `trigger_action_with_non_icon_child_views_`
// specifies that we should still trigger the action even if we have non icon
// child views if other conditions are met as well.
bool trigger_action_with_non_icon_child_views_ = false;
// Contains an image for the checkbox or radio icon.
raw_ptr<ImageView> radio_check_image_view_ = nullptr;
// The submenu indicator arrow icon in case the menu item has a Submenu.
raw_ptr<ImageView> submenu_arrow_image_view_ = nullptr;
// The forced visual selection state of this item, if any.
std::optional<bool> forced_visual_selection_;
// The vertical separator that separates the actionable and submenu regions of
// an ACTIONABLE_SUBMENU.
raw_ptr<Separator> vertical_separator_ = nullptr;
// Whether this menu item is rendered differently to draw attention to it.
bool is_alerted_ = false;
// Legacy implementation for menu items is that if a MenuItemView has a child
// view then the item will not be highlighted when selected. This new boolean
// will control whether or not the MenuItemView is highlighted when there are
// child views.
bool highlight_when_selected_with_child_views_ = false;
// If true, ViewHierarchyChanged() will call
// UpdateSelectionBasedStateIfChanged().
// UpdateSelectionBasedStateIfChanged() calls to NonIconChildViewsCount().
// NonIconChildViewsCount() accesses fields of type View as part of the
// implementation. A common pattern for assigning a field is:
// icon_view_ = AddChildView(icon_view);
// The problem is ViewHierarchyChanged() is called during AddChildView() and
// before `icon_view_` is set. This means NonIconChildViewsCount() may return
// the wrong thing. In this case
// `update_selection_based_state_in_view_herarchy_changed_` is set to false
// and SetIconView() explicitly calls UpdateSelectionBasedStateIfChanged().
bool update_selection_based_state_in_view_herarchy_changed_ = true;
const std::u16string new_badge_text_ =
l10n_util::GetStringUTF16(IDS_NEW_BADGE);
std::optional<ui::ColorId> foreground_color_id_;
std::optional<MenuItemBackground> menu_item_background_;
std::optional<ui::ColorId> selected_color_id_;
base::CallbackListSubscription visible_changed_callback_;
base::CallbackListSubscription enabled_changed_callback_;
};
// EmptyMenuMenuItem ----------------------------------------------------------
// EmptyMenuMenuItem is used when a menu has no menu items.
class VIEWS_EXPORT EmptyMenuMenuItem : public MenuItemView {
METADATA_HEADER(EmptyMenuMenuItem, MenuItemView)
public:
explicit EmptyMenuMenuItem(MenuItemView* parent);
EmptyMenuMenuItem(const EmptyMenuMenuItem&) = delete;
EmptyMenuMenuItem& operator=(const EmptyMenuMenuItem&) = delete;
~EmptyMenuMenuItem() override = default;
};
} // namespace views
#endif // UI_VIEWS_CONTROLS_MENU_MENU_ITEM_VIEW_H_
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