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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_CONTROLS_MENU_MENU_MODEL_ADAPTER_H_
#define UI_VIEWS_CONTROLS_MENU_MENU_MODEL_ADAPTER_H_
#include <map>
#include <memory>
#include "base/functional/callback.h"
#include "base/functional/callback_helpers.h"
#include "base/memory/raw_ptr.h"
#include "ui/base/models/menu_model_delegate.h"
#include "ui/views/controls/menu/menu_delegate.h"
#include "ui/views/style/typography.h"
namespace ui {
class MenuModel;
}
namespace views {
class MenuItemView;
// This class wraps an instance of ui::MenuModel with the views::MenuDelegate
// interface required by views::MenuItemView.
class VIEWS_EXPORT MenuModelAdapter : public MenuDelegate,
public ui::MenuModelDelegate {
public:
// The caller retains ownership of the ui::MenuModel instance and must ensure
// it exists for the lifetime of the adapter. |this| will become the new
// MenuModelDelegate of |menu_model| so that subsequent changes to it get
// reflected in the created MenuItemView.
explicit MenuModelAdapter(
ui::MenuModel* menu_model,
base::RepeatingClosure on_menu_closed_callback = base::NullCallback());
MenuModelAdapter(const MenuModelAdapter&) = delete;
MenuModelAdapter& operator=(const MenuModelAdapter&) = delete;
~MenuModelAdapter() override;
// Populate a MenuItemView menu with the ui::MenuModel items
// (including submenus).
virtual void BuildMenu(MenuItemView* menu);
// Creates, populates and returns a menu. Note that a raw pointer it kept
// internally to be able to update the `MenuItemView` as response to calls to
// `MenuModelDelegate::OnMenuStructureChanged()`.
// returned MenuItemView.
std::unique_ptr<MenuItemView> CreateMenu();
void set_triggerable_event_flags(int triggerable_event_flags) {
triggerable_event_flags_ = triggerable_event_flags;
}
int triggerable_event_flags() const { return triggerable_event_flags_; }
// Creates a menu item for the specified entry in the model and adds it as
// a child to |menu| at the specified |menu_index|.
static MenuItemView* AddMenuItemFromModelAt(ui::MenuModel* model,
size_t model_index,
MenuItemView* menu,
size_t menu_index,
int item_id);
// Creates a menu item for the specified entry in the model and appends it as
// a child to |menu|.
static MenuItemView* AppendMenuItemFromModel(ui::MenuModel* model,
size_t model_index,
MenuItemView* menu,
int item_id);
// MenuModelDelegate:
void OnIconChanged(int command_id) override;
void OnMenuStructureChanged() override;
void OnMenuClearingDelegate() override;
protected:
// Create and add a menu item to |menu| for the item at index |index| in
// |model|. Subclasses override this to allow custom items to be added to the
// menu.
virtual MenuItemView* AppendMenuItem(MenuItemView* menu,
ui::MenuModel* model,
size_t index);
// views::MenuDelegate implementation.
void ExecuteCommand(int id) override;
void ExecuteCommand(int id, int mouse_event_flags) override;
bool IsTriggerableEvent(MenuItemView* source, const ui::Event& e) override;
bool GetAccelerator(int id, ui::Accelerator* accelerator) const override;
std::u16string GetLabel(int id) const override;
const gfx::FontList* GetLabelFontList(int id) const override;
bool IsCommandEnabled(int id) const override;
bool IsCommandVisible(int id) const override;
bool IsItemChecked(int id) const override;
void WillShowMenu(MenuItemView* menu) override;
void WillHideMenu(MenuItemView* menu) override;
void OnMenuClosed(MenuItemView* menu) override;
std::optional<SkColor> GetLabelColor(int command_id) const override;
bool IsTearingDown() const override;
private:
// Implementation of BuildMenu().
void BuildMenuImpl(MenuItemView* menu, ui::MenuModel* model);
// Container of ui::MenuModel pointers as encountered by preorder
// traversal. The first element is always the top-level model
// passed to the constructor.
raw_ptr<ui::MenuModel, DanglingUntriaged> menu_model_;
// Pointer to the `MenuItemView` created and updated by `this`, but not owned
// by `this`.
raw_ptr<MenuItemView, DanglingUntriaged> menu_ = nullptr;
// Mouse event flags which can trigger menu actions.
int triggerable_event_flags_;
// Map MenuItems to MenuModels. Used to implement WillShowMenu().
std::map<MenuItemView*, raw_ptr<ui::MenuModel, CtnExperimental>> menu_map_;
// Optional callback triggered during OnMenuClosed().
base::RepeatingClosure on_menu_closed_callback_;
};
} // namespace views
#endif // UI_VIEWS_CONTROLS_MENU_MENU_MODEL_ADAPTER_H_
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