1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87
|
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_LAYOUT_BOX_LAYOUT_VIEW_H_
#define UI_VIEWS_LAYOUT_BOX_LAYOUT_VIEW_H_
#include "base/memory/raw_ptr.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/views/layout/box_layout.h"
#include "ui/views/metadata/view_factory.h"
#include "ui/views/view.h"
namespace gfx {
class Insets;
} // namespace gfx
namespace views {
class VIEWS_EXPORT BoxLayoutView : public View {
METADATA_HEADER(BoxLayoutView, View)
public:
BoxLayoutView();
BoxLayoutView(BoxLayoutView&) = delete;
BoxLayoutView& operator=(BoxLayoutView&) = delete;
~BoxLayoutView() override = default;
void SetOrientation(BoxLayout::Orientation orientation);
BoxLayout::Orientation GetOrientation() const;
void SetMainAxisAlignment(BoxLayout::MainAxisAlignment main_axis_alignment);
BoxLayout::MainAxisAlignment GetMainAxisAlignment() const;
void SetCrossAxisAlignment(
BoxLayout::CrossAxisAlignment cross_axis_alignment);
BoxLayout::CrossAxisAlignment GetCrossAxisAlignment() const;
void SetInsideBorderInsets(const gfx::Insets& insets);
const gfx::Insets& GetInsideBorderInsets() const;
void SetMinimumCrossAxisSize(int size);
int GetMinimumCrossAxisSize() const;
void SetBetweenChildSpacing(int spacing);
int GetBetweenChildSpacing() const;
void SetCollapseMarginsSpacing(bool collapse_margins_spacing);
bool GetCollapseMarginsSpacing() const;
void SetDefaultFlex(int default_flex);
int GetDefaultFlex() const;
void SetFlexForView(const View* view, int flex, bool use_min_size = false);
void ClearFlexForView(const View* view);
private:
const raw_ptr<BoxLayout> layout_;
// TODO(tluk): Merge these with the values in BoxLayout after transition to
// layout views is complete.
BoxLayout::Orientation orientation_;
BoxLayout::MainAxisAlignment main_axis_alignment_;
BoxLayout::CrossAxisAlignment cross_axis_alignment_;
gfx::Insets inside_border_insets_;
int minimum_cross_axis_size_;
int between_child_spacing_;
int collapse_margins_spacing_;
int default_flex_;
};
BEGIN_VIEW_BUILDER(VIEWS_EXPORT, BoxLayoutView, View)
VIEW_BUILDER_PROPERTY(BoxLayout::Orientation, Orientation)
VIEW_BUILDER_PROPERTY(BoxLayout::MainAxisAlignment, MainAxisAlignment)
VIEW_BUILDER_PROPERTY(BoxLayout::CrossAxisAlignment, CrossAxisAlignment)
VIEW_BUILDER_PROPERTY(const gfx::Insets, InsideBorderInsets)
VIEW_BUILDER_PROPERTY(int, MinimumCrossAxisSize)
VIEW_BUILDER_PROPERTY(int, BetweenChildSpacing)
VIEW_BUILDER_PROPERTY(int, CollapseMarginsSpacing)
VIEW_BUILDER_PROPERTY(int, DefaultFlex)
END_VIEW_BUILDER
} // namespace views
DEFINE_VIEW_BUILDER(VIEWS_EXPORT, BoxLayoutView)
#endif // UI_VIEWS_LAYOUT_BOX_LAYOUT_VIEW_H_
|