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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/window/custom_frame_view.h"
#include <utility>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "build/build_config.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/test/views_test_base.h"
#include "ui/views/test/views_test_utils.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/views/window/window_button_order_provider.h"
namespace views {
class CustomFrameViewTest : public ViewsTestBase {
public:
CustomFrameViewTest() = default;
CustomFrameViewTest(const CustomFrameViewTest&) = delete;
CustomFrameViewTest& operator=(const CustomFrameViewTest&) = delete;
~CustomFrameViewTest() override = default;
CustomFrameView* custom_frame_view() {
return static_cast<CustomFrameView*>(
widget()->non_client_view()->frame_view());
}
Widget* widget() { return widget_; }
// ViewsTestBase:
void SetUp() override;
void TearDown() override;
protected:
const std::vector<views::FrameButton>& leading_buttons() {
return WindowButtonOrderProvider::GetInstance()->leading_buttons();
}
const std::vector<views::FrameButton>& trailing_buttons() {
return WindowButtonOrderProvider::GetInstance()->trailing_buttons();
}
ImageButton* minimize_button() {
return custom_frame_view()->minimize_button_;
}
ImageButton* maximize_button() {
return custom_frame_view()->maximize_button_;
}
ImageButton* restore_button() { return custom_frame_view()->restore_button_; }
ImageButton* close_button() { return custom_frame_view()->close_button_; }
gfx::Rect title_bounds() { return custom_frame_view()->title_bounds_; }
void SetWindowButtonOrder(
const std::vector<views::FrameButton> leading_buttons,
const std::vector<views::FrameButton> trailing_buttons);
private:
std::unique_ptr<WidgetDelegate> widget_delegate_;
raw_ptr<Widget> widget_ = nullptr;
};
void CustomFrameViewTest::SetUp() {
ViewsTestBase::SetUp();
widget_ = new Widget;
Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_WINDOW);
widget_delegate_ = std::make_unique<WidgetDelegate>();
params.delegate = widget_delegate_.get();
params.delegate->SetCanMaximize(true);
params.delegate->SetCanMinimize(true);
params.remove_standard_frame = true;
widget_->Init(std::move(params));
widget_->non_client_view()->SetFrameView(
std::make_unique<CustomFrameView>(widget_));
}
void CustomFrameViewTest::TearDown() {
widget_.ExtractAsDangling()->CloseNow();
ViewsTestBase::TearDown();
}
void CustomFrameViewTest::SetWindowButtonOrder(
const std::vector<views::FrameButton> leading_buttons,
const std::vector<views::FrameButton> trailing_buttons) {
WindowButtonOrderProvider::GetInstance()->SetWindowButtonOrder(
leading_buttons, trailing_buttons);
}
// Tests that there is a default button ordering before initialization causes
// a configuration file check.
TEST_F(CustomFrameViewTest, DefaultButtons) {
const std::vector<views::FrameButton>& trailing = trailing_buttons();
EXPECT_EQ(trailing.size(), 3u);
EXPECT_TRUE(leading_buttons().empty());
EXPECT_EQ(trailing[0], views::FrameButton::kMinimize);
EXPECT_EQ(trailing[1], views::FrameButton::kMaximize);
EXPECT_EQ(trailing[2], views::FrameButton::kClose);
}
// Tests that layout places the buttons in order, that the restore button is
// hidden and the buttons are placed after the title.
TEST_F(CustomFrameViewTest, DefaultButtonLayout) {
widget()->SetBounds(gfx::Rect(0, 0, 300, 100));
widget()->Show();
EXPECT_LT(minimize_button()->x(), maximize_button()->x());
EXPECT_LT(maximize_button()->x(), close_button()->x());
EXPECT_FALSE(restore_button()->GetVisible());
EXPECT_GT(minimize_button()->x(),
title_bounds().x() + title_bounds().width());
}
// Tests that setting the buttons to leading places them before the title.
TEST_F(CustomFrameViewTest, LeadingButtonLayout) {
std::vector<views::FrameButton> leading;
leading.push_back(views::FrameButton::kClose);
leading.push_back(views::FrameButton::kMinimize);
leading.push_back(views::FrameButton::kMaximize);
std::vector<views::FrameButton> trailing;
SetWindowButtonOrder(leading, trailing);
widget()->SetBounds(gfx::Rect(0, 0, 300, 100));
widget()->Show();
EXPECT_LT(close_button()->x(), minimize_button()->x());
EXPECT_LT(minimize_button()->x(), maximize_button()->x());
EXPECT_FALSE(restore_button()->GetVisible());
EXPECT_LT(maximize_button()->x() + maximize_button()->width(),
title_bounds().x());
}
// Tests that layouts occurring while maximized swap the maximize button for the
// restore button
TEST_F(CustomFrameViewTest, MaximizeRevealsRestoreButton) {
widget()->SetBounds(gfx::Rect(0, 0, 300, 100));
widget()->Show();
ASSERT_FALSE(restore_button()->GetVisible());
ASSERT_TRUE(maximize_button()->GetVisible());
widget()->Maximize();
// Just calling Maximize() doesn't invlidate the layout immediately.
custom_frame_view()->InvalidateLayout();
views::test::RunScheduledLayout(custom_frame_view());
#if BUILDFLAG(IS_MAC)
// Restore buttons do not exist on Mac. The maximize button is instead a kind
// of toggle, but has no effect on frame decorations.
EXPECT_FALSE(restore_button()->GetVisible());
EXPECT_TRUE(maximize_button()->GetVisible());
#else
EXPECT_TRUE(restore_button()->GetVisible());
EXPECT_FALSE(maximize_button()->GetVisible());
#endif
}
// Tests that when the parent cannot maximize that the maximize button is not
// visible
TEST_F(CustomFrameViewTest, CannotMaximizeHidesButton) {
widget()->widget_delegate()->SetCanMaximize(false);
widget()->SetBounds(gfx::Rect(0, 0, 300, 100));
widget()->Show();
EXPECT_FALSE(restore_button()->GetVisible());
EXPECT_FALSE(maximize_button()->GetVisible());
}
// Tests that when the parent cannot minimize that the minimize button is not
// visible
TEST_F(CustomFrameViewTest, CannotMinimizeHidesButton) {
widget()->widget_delegate()->SetCanMinimize(false);
widget()->SetBounds(gfx::Rect(0, 0, 300, 100));
widget()->Show();
EXPECT_FALSE(minimize_button()->GetVisible());
}
// Tests that when maximized that the edge button has an increased width.
TEST_F(CustomFrameViewTest, LargerEdgeButtonsWhenMaximized) {
// Custom ordering to have a button on each edge.
std::vector<views::FrameButton> leading;
leading.push_back(views::FrameButton::kClose);
leading.push_back(views::FrameButton::kMaximize);
std::vector<views::FrameButton> trailing;
trailing.push_back(views::FrameButton::kMinimize);
SetWindowButtonOrder(leading, trailing);
widget()->SetBounds(gfx::Rect(0, 0, 300, 100));
widget()->Show();
gfx::Rect close_button_initial_bounds = close_button()->bounds();
gfx::Rect minimize_button_initial_bounds = minimize_button()->bounds();
widget()->Maximize();
// Just calling Maximize() doesn't invlidate the layout immediately.
custom_frame_view()->InvalidateLayout();
views::test::RunScheduledLayout(custom_frame_view());
#if BUILDFLAG(IS_MAC)
// On Mac, "Maximize" should not alter the frame. Only fullscreen does that.
EXPECT_EQ(close_button()->bounds().width(),
close_button_initial_bounds.width());
EXPECT_EQ(minimize_button()->bounds().width(),
minimize_button_initial_bounds.width());
#else
EXPECT_GT(close_button()->bounds().width(),
close_button_initial_bounds.width());
EXPECT_GT(minimize_button()->bounds().width(),
minimize_button_initial_bounds.width());
#endif
}
} // namespace views
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