1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306
|
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/wm/core/transient_window_manager.h"
#include <algorithm>
#include <functional>
#include "base/auto_reset.h"
#include "base/containers/contains.h"
#include "base/memory/ptr_util.h"
#include "base/observer_list.h"
#include "ui/aura/client/transient_window_client.h"
#include "ui/aura/client/transient_window_client_observer.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tracker.h"
#include "ui/base/class_property.h"
#include "ui/wm/core/transient_window_controller.h"
#include "ui/wm/core/transient_window_observer.h"
#include "ui/wm/core/transient_window_stacking_client.h"
#include "ui/wm/core/window_util.h"
using aura::Window;
DEFINE_UI_CLASS_PROPERTY_TYPE(::wm::TransientWindowManager*)
namespace wm {
namespace {
DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(TransientWindowManager, kPropertyKey)
// Returns true if the given `window` has a cycle in its transient window
// hierarchy.
bool HasTransientCycles(const aura::Window* window) {
std::set<const aura::Window*> visited;
while (window) {
if (!visited.emplace(window).second) {
// We found a cycle.
return true;
}
auto* transient_window_manager =
TransientWindowManager::GetIfExists(window);
window = transient_window_manager
? transient_window_manager->transient_parent()
: nullptr;
}
return false;
}
} // namespace
TransientWindowManager::~TransientWindowManager() = default;
// static
TransientWindowManager* TransientWindowManager::GetOrCreate(Window* window) {
if (auto* manager = window->GetProperty(kPropertyKey))
return manager;
// Using WrapUnique due to private constructor.
return window->SetProperty(
kPropertyKey, base::WrapUnique(new TransientWindowManager(window)));
}
// static
const TransientWindowManager* TransientWindowManager::GetIfExists(
const Window* window) {
return window->GetProperty(kPropertyKey);
}
void TransientWindowManager::AddObserver(TransientWindowObserver* observer) {
observers_.AddObserver(observer);
}
void TransientWindowManager::RemoveObserver(TransientWindowObserver* observer) {
observers_.RemoveObserver(observer);
}
void TransientWindowManager::AddTransientChild(Window* child) {
// TransientWindowStackingClient does the stacking of transient windows. If it
// isn't installed stacking is going to be wrong.
DCHECK(TransientWindowStackingClient::instance_);
// Self-owning windows break things, shouldn't happen.
DCHECK_NE(this->window_, child);
TransientWindowManager* child_manager = GetOrCreate(child);
if (child_manager->transient_parent_)
GetOrCreate(child_manager->transient_parent_)->RemoveTransientChild(child);
DCHECK(!base::Contains(transient_children_, child));
transient_children_.push_back(child);
child_manager->transient_parent_ = window_;
// Allowing cycles in the transient hierarchy should never happen and can
// cause infinite loops/recursion.
CHECK(!HasTransientCycles(window_));
TransientWindowController::Get()->observers_.Notify(
&aura::client::TransientWindowClientObserver::OnTransientChildWindowAdded,
window_, child);
// Restack |child| properly above its transient parent, if they share the same
// parent.
if (child->parent() == window_->parent())
RestackTransientDescendants();
observers_.Notify(&TransientWindowObserver::OnTransientChildAdded, window_,
child);
child_manager->observers_.Notify(
&TransientWindowObserver::OnTransientParentChanged, window_);
}
void TransientWindowManager::RemoveTransientChild(Window* child) {
auto i = std::ranges::find(transient_children_, child);
CHECK(i != transient_children_.end());
transient_children_.erase(i);
TransientWindowManager* child_manager = GetOrCreate(child);
DCHECK_EQ(window_, child_manager->transient_parent_);
child_manager->transient_parent_ = nullptr;
TransientWindowController::Get()->observers_.Notify(
&aura::client::TransientWindowClientObserver::
OnTransientChildWindowRemoved,
window_, child);
// If |child| and its former transient parent share the same parent, |child|
// should be restacked properly so it is not among transient children of its
// former parent, anymore.
if (window_->parent() == child->parent())
RestackTransientDescendants();
observers_.Notify(&TransientWindowObserver::OnTransientChildRemoved, window_,
child);
child_manager->observers_.Notify(
&TransientWindowObserver::OnTransientParentChanged, nullptr);
}
bool TransientWindowManager::IsStackingTransient(
const aura::Window* target) const {
return stacking_target_ == target;
}
TransientWindowManager::TransientWindowManager(Window* window)
: window_(window),
transient_parent_(nullptr),
stacking_target_(nullptr),
parent_controls_visibility_(false),
parent_controls_lifetime_(true),
show_on_parent_visible_(false),
ignore_visibility_changed_event_(false) {
window_->AddObserver(this);
}
void TransientWindowManager::RestackTransientDescendants() {
if (pause_transient_descendants_restacking_)
return;
Window* parent = window_->parent();
if (!parent)
return;
// Stack any transient children that share the same parent to be in front of
// |window_|. The existing stacking order is preserved by iterating backwards
// and always stacking on top.
aura::WindowTracker tracker(
Window::Windows(parent->children().rbegin(), parent->children().rend()));
while (!tracker.windows().empty()) {
auto* child_window = tracker.Pop();
if (child_window != window_ &&
HasTransientAncestor(child_window, window_)) {
TransientWindowManager* descendant_manager = GetOrCreate(child_window);
base::AutoReset<raw_ptr<Window>> resetter(
&descendant_manager->stacking_target_, window_);
parent->StackChildAbove(child_window, window_);
}
}
}
void TransientWindowManager::OnWindowHierarchyChanged(
const HierarchyChangeParams& params) {
if (params.target != window_)
return;
// [1] Move the direct transient children which used to be on the old parent
// of |window_| to the new parent.
bool should_restack = false;
aura::Window* new_parent = params.new_parent;
aura::Window* old_parent = params.old_parent;
if (new_parent) {
// Reparenting multiple sibling transient children will call back onto us
// (the transient parent) in [2] below, to restack all our descendants. We
// should pause restacking until we're done with all the reparenting.
base::AutoReset<bool> reset(&pause_transient_descendants_restacking_, true);
for (aura::Window* transient_child : transient_children_) {
if (transient_child->parent() == old_parent) {
new_parent->AddChild(transient_child);
should_restack = true;
}
}
}
if (should_restack)
RestackTransientDescendants();
// [2] Stack |window_| properly if it is a transient child of a sibling.
if (transient_parent_ && transient_parent_->parent() == new_parent) {
TransientWindowManager* transient_parent_manager =
GetOrCreate(transient_parent_);
transient_parent_manager->RestackTransientDescendants();
}
}
void TransientWindowManager::UpdateTransientChildVisibility(
bool parent_visible) {
base::AutoReset<bool> reset(&ignore_visibility_changed_event_, true);
if (!parent_visible) {
show_on_parent_visible_ = window_->TargetVisibility();
window_->Hide();
} else {
if (show_on_parent_visible_ && parent_controls_visibility_)
window_->Show();
show_on_parent_visible_ = false;
}
}
void TransientWindowManager::OnWindowVisibilityChanged(Window* window,
bool visible) {
if (window_ != window)
return;
// If the window has transient children, updates the transient children's
// visiblity as well.
// WindowTracker is used because child window
// could be deleted inside UpdateTransientChildVisibility call.
aura::WindowTracker tracker(transient_children_);
while (!tracker.windows().empty())
GetOrCreate(tracker.Pop())->UpdateTransientChildVisibility(visible);
// Remember the show request in |show_on_parent_visible_| and hide it again
// if the following conditions are met
// - |parent_controls_visibility| is set to true.
// - the window is hidden while the transient parent is not visible.
// - Show/Hide was NOT called from TransientWindowManager.
if (ignore_visibility_changed_event_ ||
!transient_parent_ || !parent_controls_visibility_) {
return;
}
if (!transient_parent_->TargetVisibility() && visible) {
base::AutoReset<bool> reset(&ignore_visibility_changed_event_, true);
show_on_parent_visible_ = true;
window_->Hide();
} else if (!visible) {
DCHECK(!show_on_parent_visible_);
}
}
void TransientWindowManager::OnWindowStackingChanged(Window* window) {
DCHECK_EQ(window_, window);
// Do nothing if we initiated the stacking change.
const TransientWindowManager* transient_manager = GetIfExists(window);
if (transient_manager && transient_manager->stacking_target_) {
auto window_i = std::ranges::find(window->parent()->children(), window);
DCHECK(window_i != window->parent()->children().end());
if (window_i != window->parent()->children().begin() &&
(*(window_i - 1) == transient_manager->stacking_target_))
return;
}
RestackTransientDescendants();
}
void TransientWindowManager::OnWindowDestroying(Window* window) {
// Removes ourselves from our transient parent (if it hasn't been done by the
// RootWindow).
if (transient_parent_) {
TransientWindowManager::GetOrCreate(transient_parent_)
->RemoveTransientChild(window_);
}
// Destroy transient children, only after we've removed ourselves from our
// parent, as destroying an active transient child may otherwise attempt to
// refocus us.
// WindowTracker is used because child window could be deleted while
// iterating.
aura::WindowTracker tracker(
Window::Windows(transient_children_.begin(), transient_children_.end()));
while (!tracker.windows().empty()) {
aura::Window* child = tracker.Pop();
auto* child_transient_manager = TransientWindowManager::GetIfExists(child);
CHECK(child_transient_manager);
if (child_transient_manager->parent_controls_lifetime_) {
delete child;
} else {
// This transient `child` window is set to outlive its transient parent
// (in this case, the about-to-be destroyed `window` whose transient
// manager is `this`). We need to remove it as a transient child from
// `this`.
RemoveTransientChild(child);
}
}
CHECK(tracker.windows().empty());
}
} // namespace wm
|