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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_WM_CORE_WINDOW_ANIMATIONS_H_
#define UI_WM_CORE_WINDOW_ANIMATIONS_H_
#include "base/component_export.h"
#include "base/memory/raw_ptr.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/wm/core/window_properties.h"
namespace aura {
class Window;
}
namespace base {
class TimeDelta;
}
namespace wm {
// A variety of canned animations for window transitions.
enum WindowVisibilityAnimationType {
WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system
// decide based on window
// type.
WINDOW_VISIBILITY_ANIMATION_TYPE_DROP, // Window shrinks in.
WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL, // Vertical Glenimation.
WINDOW_VISIBILITY_ANIMATION_TYPE_FADE, // Fades in/out.
WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE, // Window rotates in.
// Downstream library animations start above this point.
WINDOW_VISIBILITY_ANIMATION_MAX
};
// Canned animations that take effect once but don't have a symmetric pair as
// visibility animations do.
enum WindowAnimationType {
WINDOW_ANIMATION_TYPE_BOUNCE = 0, // Window scales up and down.
};
// These two methods use int for type rather than WindowVisibilityAnimationType
// since downstream libraries can extend the set of animations.
COMPONENT_EXPORT(UI_WM)
void SetWindowVisibilityAnimationType(aura::Window* window, int type);
COMPONENT_EXPORT(UI_WM)
int GetWindowVisibilityAnimationType(aura::Window* window);
COMPONENT_EXPORT(UI_WM)
void SetWindowVisibilityAnimationTransition(
aura::Window* window,
WindowVisibilityAnimationTransition transition);
COMPONENT_EXPORT(UI_WM)
bool HasWindowVisibilityAnimationTransition(
aura::Window* window,
WindowVisibilityAnimationTransition transition);
COMPONENT_EXPORT(UI_WM)
void SetWindowVisibilityAnimationDuration(aura::Window* window,
const base::TimeDelta& duration);
COMPONENT_EXPORT(UI_WM)
base::TimeDelta GetWindowVisibilityAnimationDuration(
const aura::Window& window);
COMPONENT_EXPORT(UI_WM)
void SetWindowVisibilityAnimationVerticalPosition(aura::Window* window,
float position);
class ImplicitHidingWindowAnimationObserver;
// A wrapper of ui::ScopedLayerAnimationSettings for implicit hiding animations.
// Use this to ensure that the hiding animation is visible even after
// the window is deleted or deactivated, instead of using
// ui::ScopedLayerAnimationSettings directly.
class COMPONENT_EXPORT(UI_WM) ScopedHidingAnimationSettings {
public:
explicit ScopedHidingAnimationSettings(aura::Window* window);
ScopedHidingAnimationSettings(const ScopedHidingAnimationSettings&) = delete;
ScopedHidingAnimationSettings& operator=(
const ScopedHidingAnimationSettings&) = delete;
~ScopedHidingAnimationSettings();
// Returns the wrapped ScopedLayeAnimationSettings instance.
ui::ScopedLayerAnimationSettings* layer_animation_settings() {
return &layer_animation_settings_;
}
private:
ui::ScopedLayerAnimationSettings layer_animation_settings_;
raw_ptr<ImplicitHidingWindowAnimationObserver> observer_;
};
// Returns false if the |window| didn't animate.
COMPONENT_EXPORT(UI_WM)
bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible);
COMPONENT_EXPORT(UI_WM)
bool AnimateWindow(aura::Window* window, WindowAnimationType type);
// Returns true if window animations are disabled for |window|. Window
// animations are enabled by default. If |window| is nullptr, this just checks
// if the global flag disabling window animations is present.
COMPONENT_EXPORT(UI_WM) bool WindowAnimationsDisabled(aura::Window* window);
} // namespace wm
#endif // UI_WM_CORE_WINDOW_ANIMATIONS_H_
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