File: window_util_unittest.cc

package info (click to toggle)
chromium 138.0.7204.183-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 6,071,908 kB
  • sloc: cpp: 34,937,088; ansic: 7,176,967; javascript: 4,110,704; python: 1,419,953; asm: 946,768; xml: 739,971; pascal: 187,324; sh: 89,623; perl: 88,663; objc: 79,944; sql: 50,304; cs: 41,786; fortran: 24,137; makefile: 21,806; php: 13,980; tcl: 13,166; yacc: 8,925; ruby: 7,485; awk: 3,720; lisp: 3,096; lex: 1,327; ada: 727; jsp: 228; sed: 36
file content (103 lines) | stat: -rw-r--r-- 3,661 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/wm/core/window_util.h"

#include <memory>

#include "base/functional/bind.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_tree_owner.h"
#include "ui/wm/core/window_properties.h"

namespace wm {

using WindowUtilTest = aura::test::AuraTestBase;

// Test if the recreate layers does not recreate layers that have
// already been acquired.
TEST_F(WindowUtilTest, RecreateLayers) {
  std::unique_ptr<aura::Window> window1(
      aura::test::CreateTestWindowWithId(0, NULL));
  std::unique_ptr<aura::Window> window11(
      aura::test::CreateTestWindowWithId(1, window1.get()));
  std::unique_ptr<aura::Window> window12(
      aura::test::CreateTestWindowWithId(2, window1.get()));

  ASSERT_EQ(2u, window1->layer()->children().size());

  std::unique_ptr<ui::Layer> acquired(window11->AcquireLayer());
  EXPECT_TRUE(acquired.get());
  EXPECT_EQ(acquired.get(), window11->layer());

  std::unique_ptr<ui::LayerTreeOwner> tree = wm::RecreateLayers(window1.get());

  // The detached layer should not have the layer that has
  // already been detached.
  ASSERT_EQ(1u, tree->root()->children().size());
  // Child layer is new instance.
  EXPECT_NE(window11->layer(), tree->root()->children()[0]);
  EXPECT_NE(window12->layer(), tree->root()->children()[0]);

  // The original window should have both.
  ASSERT_EQ(2u, window1->layer()->children().size());
  EXPECT_EQ(window11->layer(), window1->layer()->children()[0]);
  EXPECT_EQ(window12->layer(), window1->layer()->children()[1]);

  // Delete the window before the acquired layer is deleted.
  window11.reset();
}

// Test if map_func is correctly executed in RecreateLayerWithClosure.
TEST_F(WindowUtilTest, RecreateLayersWithClosure) {
  std::unique_ptr<aura::Window> window1(
      aura::test::CreateTestWindowWithId(0, NULL));
  std::unique_ptr<aura::Window> window11(
      aura::test::CreateTestWindowWithId(1, window1.get()));
  std::unique_ptr<aura::Window> window12(
      aura::test::CreateTestWindowWithId(2, window1.get()));

  ASSERT_EQ(2u, window1->layer()->children().size());

  auto tree_empty = wm::RecreateLayersWithClosure(
      window1.get(),
      base::BindRepeating(
          [](const aura::Window* to_filter,
             ui::LayerOwner* owner) -> std::unique_ptr<ui::Layer> {
            if (owner->layer() == to_filter->layer())
              return nullptr;
            return owner->RecreateLayer();
          },
          window1.get()));

  // The root is filtered. RecreateLayersWithClosure should return nullptr.
  ASSERT_FALSE(tree_empty);

  auto tree = wm::RecreateLayersWithClosure(
      window1.get(),
      base::BindRepeating(
          [](const aura::Window* to_filter,
             ui::LayerOwner* owner) -> std::unique_ptr<ui::Layer> {
            if (owner->layer() == to_filter->layer())
              return nullptr;
            return owner->RecreateLayer();
          },
          window12.get()));

  ASSERT_TRUE(tree);
  // window12 is filtered out in the above recreation logic.
  ASSERT_EQ(1u, tree->root()->children().size());
  // Child layer is new instance.
  EXPECT_NE(window11->layer(), tree->root()->children()[0]);

  // The original window should have both.
  ASSERT_EQ(2u, window1->layer()->children().size());
  EXPECT_EQ(window11->layer(), window1->layer()->children()[0]);
  EXPECT_EQ(window12->layer(), window1->layer()->children()[1]);
}

}  // namespace wm